Kind of hard to call that a flop but then again any official numbers cant be proven till the first expansion which I predict will see at least 70% retention rate. Games that are flop show their colors within the first few weeks, GW2 has been out a month+ and is still going strong plus is near the top on Amazons list.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Well financially it looks like some analyst projected sales of about 3.12 million. If this is the overall concensus, it looks like GW2 has about 1.1 million to go to hit that number.
Another million sales before the end of the year. I just don't see it happening with the current status of the game. This makes it a financial flop too. This wasn't totally unexpected, since it was just another WOW clone..
We can't say for sure if it's a flop financially. It seems ArenaNet was overwhelemed with the amount of players at launch, maybe they weren't expecting that much. No one knows for sure.
But for me, personally, I'd call it a flop. I didn't play the beta test only for not spoiling the actual game, so I wasn't sure what I was getting in to despite the videos I watched beforehand. They looked great, and it was the sole purpose I got them. But actually sitting down and playing the game I find myself getting bored after an hour or so - not what I expected.
Well financially it looks like some analyst projected sales of about 3.12 million. If this is the overall concensus, it looks like GW2 has about 1.1 million to go to hit that number.
Another million sales before the end of the year. I just don't see it happening with the current status of the game. This makes it a financial flop too. This wasn't totally unexpected, since it was just another WOW clone..
lol wow
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Well financially it looks like some analyst projected sales of about 3.12 million. If this is the overall concensus, it looks like GW2 has about 1.1 million to go to hit that number.
Another million sales before the end of the year. I just don't see it happening with the current status of the game. This makes it a financial flop too. This wasn't totally unexpected, since it was just another WOW clone..
Hear Forbes estimated that WoW would lose 25% of its base to GW2. I don't think that has happened either.
OMG it's b2p, even if it sucks ass (which it doesn't), how can it be a flop? For the cost of the box, you can play this MMO forever without sub fees. Sure it may not appeal to everyone, what game does? It would be great to have more MMO's like this.
I'm suprised game companies are still trying to make MMO's anymore. Since no matter what they make, they can't win. Good luck waiting for the holy grail of gaming.
There are tons of MMORPGs on the market today -- none of them have had over a million subscribers six months after release. Who cares if the game has 11 million players or 50,000? As long as whatever servers exist have a healthy population and the game maintains a development team which is continuing to add content to the game to please their core playerbase, it shouldn't be considered a failure.
Maybe it isn't a universal success, but as long as you're enjoying it, that's all that should matter.
I do events, I do some wvw, I farm some gold, I rp, I hang out with friends, I do dungeons....
Maybe it isn't for everyone.. but the game is bursting at its seams with people. I know the vocal minority here like to spout off all day long, but this game is not lacking players on any server at this time. It has sold well and will continue to sell well over the holiday seasons.
Do I have some gripes yes.. bots and some busted events. Both of which I can tolerate while they address it.
It is a flop to me, so no, it's not too early to call it a flop personally.
Might be a tad early to call it a financial or retention flop though.
Had it been P2P, the servers would already be emptying out though.
Its possible that people are just playing less (in some cases) precisely because it is B2P. There's no pressure to play as much as possible, before the month's up. Look at how suddenly TOR lost players, at the end of the month. I always thought it was odd that people would play a game more, that they planned on quitting, but it does seem to sometimes be the case. Maybe even often.
I think a sub fee makes people have to make a tough decisions about the game and maintaining a sub. It also promotes trying to get as much out of it as possible as soon as possible when your having to pay a monthly fee to access the game.
If the game is just OK and something they would not want to play that often, a lot of people decide to just move on and cancel the sub. GW2 is still on my hard drive and I even logged in the other night to try a different class, it only lasted a couple of heart quests before I got bored and logged back out, but the point is I might log in every once in a while, but if it was P2P I would of canceled the sub and never looked back.
I have no idea what the game plan (financially speaking) was for GW2, but I remember when I alpha'd GW1 back in the day, that was the idea that Anet was pimping, I hated the game and didn't buy into the b2p model. Not sure if I do yet, but I can't deny that it worked out for GW1. I have no clue what they spent to make GW2, but I imagine they'll have a better time recouping it in box sales and cash shop than other games that have started as P2P and switched to F2P as of late simply because they seem to have a better handle on what that market will bare. I haven't played the game mind you, the lore/world/setting just doesn't do it for me, so this is all outside looking in.
Sure, it isn't keeping everyone hooked, especially not the people who need the treadmill in an MMO to keep playing, but calling it a flop would be a gross exaggeration.
Only way it would be a flop; is if the first expansion sells somewhere below the 500k mark.
Originally posted by Angier2758 bcbully is getting desperate; population isn't going down so maybe I'll look at the financials! Something has to stick dammit!
You missed my first post so I'll repost for you.
"From a financial stand point it probably isn't, depending on how much profit they were looking to make. It would be interesting to see what last quarter's report projected.
From a personal stand point it tops my list of flops, if I go by play time.. This is the shortest time I've played an mmo. "
Now a game can be a huge financial sucess, a huge sucess with the mmorpg community, or both. On a personal level the game flopped. What's left to look at? The financials, which some analyst have projected 3.12 million box sales and taking 25% of WoW base by years end. GW2 needs quite a bit to hit those lofty numbers.
As far as population I stand by Xfire's play time numbers to predict a trend in population. For better or for worse Xfire is undefeated, predicting WoW 1st ever loss and the 2.2 million that followed, along with swtors dimise and the lack of projected population in TSW. As we know GW2 is showing one of the steepest 1 month slides we've seen.
People say it is B2P and thus they don't care about activity, but that is not true. Part of the business plan is the ingame shop.
I believe we are talking about a flop here. I would also call Call of Duty or Battlefield 3 flops if their activity levels slipped severely.
GW2 is on a very steep downward trend (XFire), and I don't believe it will recover for some time. As a competitor against the behemoth WoW it has flopped.
Originally posted by mxbx The fact is, this is just another in a long line of flops that's failing to live up to the hype. Does anyone seriously deny that ArenaNet is spiking their sales numbers? And let's not forget: it failed as F2P right out of the gate, where ToR and many other games managed to run P2P for at least a few months. How can the ArenaNet fanbois call ToR a failure and GW2 a success when ToR managed to hold subs for months?
Yeah, you're right... it'll prolly go f2p... owait.
Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.
There are tons of MMORPGs on the market today -- none of them have had over a million subscribers six months after release. Who cares if the game has 11 million players or 50,000? As long as whatever servers exist have a healthy population and the game maintains a development team which is continuing to add content to the game to please their core playerbase, it shouldn't be considered a failure.
Maybe it isn't a universal success, but as long as you're enjoying it, that's all that should matter.
Very true. Should spend less time worrying about whether or not a game they don't personally like is going fail and more time enjoying the various games that are available. If you don't like a game, that's fine, just please go find one that you do like instead of spending time trying to tear it down.
I don't think you can ever really call a game that sells over 2mil copies a flop, especially when it was B2P.
I do wonder some though.. a lot of my guildies are bored and have already moved on.. like others have said, shortest time in an MMO ever.
I find it hard to login.. the economy is so bad people are selling things for less than cost to make and post (20 slot boxes sell for less than the store purchased material and the posting fee).
Another indication could be the price for Gems to Gold. It opened at around 29s, dropped to 17s and now it's back up to 26s. So less people seem to be trading Gems for Gold.
Personally I can't seem to make money crafting anything in the economy with the trading house cross server. The only way I can make even small profits is by farming hours for mats and posting it but usually someone undercuts me right away. Buying the mats to craft something? Major profit loss 98% of the time.
I have to wonder if this is all of the hackers crafting and selling crafted items made with stolen mats. I have no idea except that I don't think I've ever seen a worse economy in an MMO before.
Another indication could be the price for Gems to Gold. It opened at around 29s, dropped to 17s and now it's back up to 26s. So less people seem to be trading Gems for Gold.
Or more people trading gold for gems? As more and more people get higher level, more and more can afford it, which would drive the price up.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I don't think you can ever really call a game that sells over 2mil copies a flop, especially when it was B2P.
I do wonder some though.. a lot of my guildies are bored and have already moved on.. like others have said, shortest time in an MMO ever.
I find it hard to login.. the economy is so bad people are selling things for less than cost to make and post (20 slot boxes sell for less than the store purchased material and the posting fee).
Another indication could be the price for Gems to Gold. It opened at around 29s, dropped to 17s and now it's back up to 26s. So less people seem to be trading Gems for Gold.
Personally I can't seem to make money crafting anything in the economy with the trading house cross server. The only way I can make even small profits is by farming hours for mats and posting it but usually someone undercuts me right away. Buying the mats to craft something? Major profit loss 98% of the time.
I have to wonder if this is all of the hackers crafting and selling crafted items made with stolen mats. I have no idea except that I don't think I've ever seen a worse economy in an MMO before.
Or was the item drop rate made so high intentionally to encourage buying gems? Idk either but it can't go much lower before people just start to barter.
From a financial stand point it probably isn't, depending on how much profit they were looking to make. It would be interesting to see what last quarter's report projected.
From a personal stand point it tops my list of flops, if I go by play time.. This is the shortest time I've played an mmo.
There is no such thing as "financial flop vs perosnal flop"
Flop is ALWAYS considered on a financial/popularity perspective.
Personal is just called opinions/dislikes/disappointments, because you may be in the minority of the total buyer that don't like it and stop playing, especially considering the sample size of you out of 2 million people.
You can't take a quantitive word and use it as a qualitive word - because if you do so you are intentionally distorting it's meaning just to falsify your opinion as fact.
Comments
Full servers during most of the time of the day!
WvW Queues during all hours on most servers!
Everywhere you go there are players!
Kind of hard to call that a flop but then again any official numbers cant be proven till the first expansion which I predict will see at least 70% retention rate. Games that are flop show their colors within the first few weeks, GW2 has been out a month+ and is still going strong plus is near the top on Amazons list.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Another million sales before the end of the year. I just don't see it happening with the current status of the game. This makes it a financial flop too. This wasn't totally unexpected, since it was just another WOW clone..
lol....
Whether the game is a flop or not isnt based on ones own personal opinion of the final product.
GW2 is far from a flop.
We can't say for sure if it's a flop financially. It seems ArenaNet was overwhelemed with the amount of players at launch, maybe they weren't expecting that much. No one knows for sure.
But for me, personally, I'd call it a flop. I didn't play the beta test only for not spoiling the actual game, so I wasn't sure what I was getting in to despite the videos I watched beforehand. They looked great, and it was the sole purpose I got them. But actually sitting down and playing the game I find myself getting bored after an hour or so - not what I expected.
lol wow
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Hear Forbes estimated that WoW would lose 25% of its base to GW2. I don't think that has happened either.
http://www.forbes.com/sites/afontevecchia/2012/08/02/world-of-warcraft-guild-wars-2-and-vivendi-activisions-achilles-heel/2/
Call me crazy, but I have a feeling that WoW may gain close to 10-15% with panda land.
IT seems like every MMO follows the same pattern on this site:
1. in beta every MMO is the greatest thing ever
2. at release the games are promising but the bad release is hurting it
3. one month after release the game is crap and is a failure despite what the sales numbers say
4. players start looking for the next great MMO that is over 2 years away from release and proclaim how great it is though they have never played it
OMG it's b2p, even if it sucks ass (which it doesn't), how can it be a flop? For the cost of the box, you can play this MMO forever without sub fees. Sure it may not appeal to everyone, what game does? It would be great to have more MMO's like this.
I'm suprised game companies are still trying to make MMO's anymore. Since no matter what they make, they can't win. Good luck waiting for the holy grail of gaming.
What is it with you people?
There are tons of MMORPGs on the market today -- none of them have had over a million subscribers six months after release. Who cares if the game has 11 million players or 50,000? As long as whatever servers exist have a healthy population and the game maintains a development team which is continuing to add content to the game to please their core playerbase, it shouldn't be considered a failure.
Maybe it isn't a universal success, but as long as you're enjoying it, that's all that should matter.
-shrug-
I am having a blast.
I do events, I do some wvw, I farm some gold, I rp, I hang out with friends, I do dungeons....
Maybe it isn't for everyone.. but the game is bursting at its seams with people. I know the vocal minority here like to spout off all day long, but this game is not lacking players on any server at this time. It has sold well and will continue to sell well over the holiday seasons.
Do I have some gripes yes.. bots and some busted events. Both of which I can tolerate while they address it.
I have no idea what the game plan (financially speaking) was for GW2, but I remember when I alpha'd GW1 back in the day, that was the idea that Anet was pimping, I hated the game and didn't buy into the b2p model. Not sure if I do yet, but I can't deny that it worked out for GW1. I have no clue what they spent to make GW2, but I imagine they'll have a better time recouping it in box sales and cash shop than other games that have started as P2P and switched to F2P as of late simply because they seem to have a better handle on what that market will bare. I haven't played the game mind you, the lore/world/setting just doesn't do it for me, so this is all outside looking in.
Seeing as it is still very popular, yes.
Sure, it isn't keeping everyone hooked, especially not the people who need the treadmill in an MMO to keep playing, but calling it a flop would be a gross exaggeration.
Only way it would be a flop; is if the first expansion sells somewhere below the 500k mark.
Flop: to be a complete failure; fail.
Do you seriously, really believe the game can ever fit this definition considering what the game has achieved so far?
You missed my first post so I'll repost for you.
"From a financial stand point it probably isn't, depending on how much profit they were looking to make. It would be interesting to see what last quarter's report projected.
From a personal stand point it tops my list of flops, if I go by play time.. This is the shortest time I've played an mmo. "
Now a game can be a huge financial sucess, a huge sucess with the mmorpg community, or both. On a personal level the game flopped. What's left to look at? The financials, which some analyst have projected 3.12 million box sales and taking 25% of WoW base by years end. GW2 needs quite a bit to hit those lofty numbers.
As far as population I stand by Xfire's play time numbers to predict a trend in population. For better or for worse Xfire is undefeated, predicting WoW 1st ever loss and the 2.2 million that followed, along with swtors dimise and the lack of projected population in TSW. As we know GW2 is showing one of the steepest 1 month slides we've seen.
..but for how long? MoP just came out. How many will end up coming back to GW2? Some, at the very least.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
People say it is B2P and thus they don't care about activity, but that is not true. Part of the business plan is the ingame shop.
I believe we are talking about a flop here. I would also call Call of Duty or Battlefield 3 flops if their activity levels slipped severely.
GW2 is on a very steep downward trend (XFire), and I don't believe it will recover for some time. As a competitor against the behemoth WoW it has flopped.
Yeah, you're right... it'll prolly go f2p... owait.
BOYCOTTING EA / ORIGIN going forward.
Is it too early to call this thread a flop?
Are you serious with this thread? Geez, at least most people waited a few months (and many lost subs) before they called TOR a flop.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
It's not a real MMORPG, but it certainly isn't a _flop_.
Called this waaay before the launch.
Very true. Should spend less time worrying about whether or not a game they don't personally like is going fail and more time enjoying the various games that are available. If you don't like a game, that's fine, just please go find one that you do like instead of spending time trying to tear it down.
With succesful gw2 lunch, and what it has achieved in this short time can it ever be consider a flop overall in the future ?
This kind of question would make more sense.
I don't think you can ever really call a game that sells over 2mil copies a flop, especially when it was B2P.
I do wonder some though.. a lot of my guildies are bored and have already moved on.. like others have said, shortest time in an MMO ever.
I find it hard to login.. the economy is so bad people are selling things for less than cost to make and post (20 slot boxes sell for less than the store purchased material and the posting fee).
Another indication could be the price for Gems to Gold. It opened at around 29s, dropped to 17s and now it's back up to 26s. So less people seem to be trading Gems for Gold.
Personally I can't seem to make money crafting anything in the economy with the trading house cross server. The only way I can make even small profits is by farming hours for mats and posting it but usually someone undercuts me right away. Buying the mats to craft something? Major profit loss 98% of the time.
I have to wonder if this is all of the hackers crafting and selling crafted items made with stolen mats. I have no idea except that I don't think I've ever seen a worse economy in an MMO before.
Or more people trading gold for gems? As more and more people get higher level, more and more can afford it, which would drive the price up.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Or was the item drop rate made so high intentionally to encourage buying gems? Idk either but it can't go much lower before people just start to barter.
There is no such thing as "financial flop vs perosnal flop"
Flop is ALWAYS considered on a financial/popularity perspective.
Personal is just called opinions/dislikes/disappointments, because you may be in the minority of the total buyer that don't like it and stop playing, especially considering the sample size of you out of 2 million people.
You can't take a quantitive word and use it as a qualitive word - because if you do so you are intentionally distorting it's meaning just to falsify your opinion as fact.