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I played TSW during beta and while I liked it, I just couldn't get in to it because of the funky combat animations.
Have they been updated to something more ''solid'' or is it still the same?
Comments
They effects look much better from what I could tell. They were changed (I noticed hammer effects looking better) shortly after release.
While I did notice a difference I honestly have no idea what people are talking about when they say the combat animations were funky. Maybe for guns...but I don't use them enough to notice it much. The melee weapons are like virtually every other action type game I've ever played.
They never updated hammer visual effects only the sound
Try the free trial and see for yourself.
In my opinion, the combat animations are good and doesnt need more work. I love the way I can move around and fight at the same time
I think it's more of a personal aesthetic look than anything else. I don't mind either TSW or GW2 sort of weightless feel, since it's the price you pay for having constant combat movement. I do play almost exclusively melee in both TSW and GW2, so there may be inconsistencies in the animation of different weapons.
If you're looking for animations that have the feel of impact, you won't find it in either game I mentioned above. One of the best impact feel and possibly one of the best combat system ever made for mmorpgs (imo obviously) was that of Tera. TSW and GW2 are flashy (GW2 annoyingly so), but you probably wouldnt need to change animations if you changed the swords with pillows.
RELAX!@!! BREATHE!!!
it was one of my biggest issues during beta testing but it really comes down to this http://en.wikipedia.org/wiki/Uncanny_valley
some people find this more noticeable than others..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
When I'm in combat, I'm not looking at my character to see if it looks good while fighting, lol.
But to answer the OP's question, combat animations and character creation were much improved during the last week of beta and have been tweaked a lot since launch. As someone already suggested, you might want to try the free trial.
Obviously you never played beta, as I said the only changes were a couple of pistol animations and some different sound effects for hammer. They have yet to improve upon any animations as promised.
They also improved them upon the closed beta / release.
I wouldn't say they were wow / gw2 quality, but I wouldn't say they were bad either.
I remember the bad animations in the open beta, which were worse than the closed beta ones. The game launched with the better cb anims.. later they did a lot of work on pistols and hammer and a few tweak to the other weapons.
When posting news of "official" stuff, it's also good policy to include a link that would both confirm and include added details. Are you talking about:
http://www.mmorpg.com/gamelist.cfm/game/404/view/news/read/25738/The-Secret-World-Brand-New-Combat-Feature-to-be-Revealed.html
It could be just a new auxiliary weapon. Not to mention that brand new does not mean revamp of the current nor overhaul.
Edit: It's not an auxiliary weapon after all.
No its reticule combat which is just a silly idea thats worthless
This. Not sure what's with all this "secrecy" when the dev announces it on twitter.
Whats worse is they will claim they are innovative when TERA did it before
I did indeed play the beta - both closed and BWEs.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
Then you know they have not done animation updates. In fact the State of game address says they are still working on that (they are completely overhauling it but I guess it will be awhile)
this. from the beta weekends to live (and the current build) animations and effects have been improved.
Generally small little tweaks every now and again but they are improving and will continue to improve, their current efforts are (iirc from the livestream) focused on making you able to step on two levels at once with your feet, currently its the usual hovering foot syndrome, and they are trying to improve the connection between animations so they feel better as you fight, if you have a look at the livestream you can see some effects and animations from the curent build (granted its limited to what weapons they use) and you'll hear some of the stuff they are doing with animations as the game develops.