Also as people move into the late part of the game the eariler quests could be for the most part abondon.... so it could be hard for a new player to work their way threw the game. that is if someone starts playing a year after release how many people are going to be doing the beginer quest? and if they can't be soled how will a new player progress.
This is going to almost force guilds... If you want to make a second char you going to have to ask your guild to help you through the begining quests... otherwise no one would be doing em. Or people will just do the important quest to try to reach the later quest ASAP which will leave newbies having a hard time trying to do less popular quest "LFG save Kims cat...." and get a response like "LoL Noob!! that quest so isn't worth it... just skip it"
Normal MMOs have this problem... Look at DAoC... or even WoW... certain early instances are basicaly empty now. Because it simply isn't worth the trouble.
As DDO adds expansion packs and stuff... pushing the end game farther from the begining or offering too many opitions... the problem will only grow.
Normal MMOs have this problem... Look at DAoC... or even WoW... certain early instances are basicaly empty now. Because it simply isn't worth the trouble. As DDO adds expansion packs and stuff... pushing the end game farther from the begining or offering too many opitions... the problem will only grow.
DAoC and WoW are HORRIBLE examples for group quests..why? Because both games are (or have become) very solo oriented. From my experience a game that is group oriented almost always has a better, more friendly community.
When 80% of the population is at least halfway through the game... it's going to be much harder to find PuGs for the eary quests. In DDO you won't be able to solo them... so will have to find a group. This could be very hard to do without a guild. Thus completely new players we be at a disadvantage if they start 6months after release.
Release week there may be 100+ people on at a time wanting to do the same lvl 3 quests as you... 6months later expect to see maybe 10. Two years after release expect to see 3 or so at prime time. - I only used DAoC and WoW as examples to show that people move to the end game and the eariler parts become abandoned. When DAoC first came out you could find a group for ANY quest and duegon. When I left 2 years ago you had to basicly solo till darkness falls.
For WoW openings it was super easy to find groups for the instance in the Orc city. 3 months later a /who ragefire gave maybe 3 people at prime time. - Sure if your in a guild you can ask your guildies to help your new character through the game. But completely new players joining a year or so after release IMO (and only IMO) could have a very tough time finding groups to work through quests. If they are able to find groups, it will most likely only involvle the "required" quests, leaving out many of the optional ones... that "2nd time through" players already seen and don't feel like doing again. You'll see "Lvl 3 LFG save the rabbits" and see a response "HaHA newb... that quest suXXors just skip it."
This is the reason why DAoC and WoW have become solo games... because 80% of the poplution is at end game (and don't care about the early stuff anymore)... the other 20% is spread out between lvls 1-55 and most of them seek to reach end game ASAP so only do the most profitable quests, exping. The only reason people in those games will be able to catch up is because there are solo options... -- So in DDO 1year after release I expect to see 100's of people spaming LFG for the same 3-4 end game quests. "LFG to kill dragon LVL 10 only!" And a very few people will once in awhile say "LVL 3 Looking to quest" and you will hear crickets in resposne. The best I hope for is at PRIME time a lower lvl would be able to find groups and progress... But at off hours the chance of finding a group you'd want is low. Progress should be just as functional and rewarding at 3am as 8pm.
Originally posted by Bent Also as people move into the late part of the game the eariler quests could be for the most part abondon.... so it could be hard for a new player to work their way threw the game. that is if someone starts playing a year after release how many people are going to be doing the beginer quest? and if they can't be soled how will a new player progress. This is going to almost force guilds... If you want to make a second char you going to have to ask your guild to help you through the begining quests... otherwise no one would be doing em. Or people will just do the important quest to try to reach the later quest ASAP which will leave newbies having a hard time trying to do less popular quest "LFG save Kims cat...." and get a response like "LoL Noob!! that quest so isn't worth it... just skip it" Normal MMOs have this problem... Look at DAoC... or even WoW... certain early instances are basicaly empty now. Because it simply isn't worth the trouble. As DDO adds expansion packs and stuff... pushing the end game farther from the begining or offering too many opitions... the problem will only grow.
This point is especially true with small amount of players per server...
I think the StormTrooper is drinking to much!
- "If I understand you well, you are telling me until next time. " - Ren
Normal MMOs have this problem... Look at DAoC... or even WoW... certain early instances are basicaly empty now. Because it simply isn't worth the trouble. As DDO adds expansion packs and stuff... pushing the end game farther from the begining or offering too many opitions... the problem will only grow.
DAoC and WoW are HORRIBLE examples for group quests..why? Because both games are (or have become) very solo oriented. From my experience a game that is group oriented almost always has a better, more friendly community.
Are you kidding me? DAoC is far from doing much solo. If you are not grouped, forget it. There are very few quests you can do alone.
Now, as for the PnP type of play that DDO is attempting, I am a long, long time gamer of both PnP and MMORPG and was never truly limited like I see DDO is forcing. I too have very high hopes for this game but the more I read the more I fear it will be a failure; very discouraging.
The gaming wourld as we know it will change. Years from now we'll have disscusions about bench mark games. People will list Pong, Super Mario Brothers, Street Fighter, Doom, and DDO.
Will it change MMORPGs? From what I see, there isn't a lot of new technology being used and they are putting instances in everywhere (making it a 6 player max game with a 3D chat area to find others). So, tho answer the question in a word: no.
I doubt it will add much to the genre, but it will add a lot to the mmorpg community. If nothing else, it will add a lot of people to the mmorpg community anyway.
DDO looks like alot of fun. No main tanks? great. No more auto attack? even better. Deep character development? i say bring it on.
A game where team work is the critical point, where a tight small community is by design.
this game adds by subtraction. by cutting out all the time skinks and BS, and trying to focus on GAMEPLAY. thats what i want. I run out of instances to run because im a power game? so what, ill survive. ill go re-run old instances or help my friends. Sheesh, like turbine is not going to add content / expansions.
As far as instaces being bad, last i checked WoW has over 4 mil subs and what GW has 1.5?... ahem i guess yeah lol, people hate instanced content!? lol
And as far as instances, only thing i cant stand about wow are the 40 man instances IE BWL and MC. so looks like DDO is going to take the action arcade gameplay i have grown to love and the small , group focused combat where you dont just DPS EVERYTHING TO WIN.
Oh I am so going to get flamed for this... I hate D20 character development. Oh joy, I can choose from a handful of cookie-cutter classes. I'm enthralled, really I am, can't you just see the excitement on my face?
Hopefully, and it sounds like it may turn out well, DDO will be a more interesting leveling experience than D&D PnP. As for the gameplay itself, I have much higher hopes for that than the character development process. Don't think it will be an FPS though.
i was telling all my friends who killer D&D online was going to be and well then i tried it.
it blows.
there selling Alfa accounts on Ebay for 5 bucks lol well i did see one get up to 100.
i just going to hold off and see what else is going to come out.
by the way i did not sign any NDA. so me playing may have been someone falt it was not mine.
i can tell you all about the inctance world of DDO. yep its all instanced. so every one hangs out to get a group to do a instance. that all the game is and even now its lacking content.
yes its not done yet i know but they have along way to go before they will have any content like there saying they have.
Originally posted by Jd1680a What exactly would be different from this game the all the others?
Instancing, more action oriented combat and a focus on small groups.
After you played it some then tell me if that holds true.
not Instanced but almost 99% instanced. combat like DAOC a little better maybe. and for the focus on small groups well if small is the only size you have then it is realy large is it not.
Just going by what I can tell from the forums and articles. That's what's SUPPOSED to be different about the game. Is it actually differenet? I have no idea. The game could completely suck for all I know. But I hope not.
Originally posted by Darktania Yeah for Turbine to screw up a game with the D&D title attached to it would be sacriligeous. Kinda like how Hollywood screwed up the new Doom movie
They may just be messing everything quietly and preparing us a very nasty surprise. Or they may be hard at work at learning what D&D is and was and reproducing the feeling in the game rather than an EQ clone with instancing like they where heading for(I like instancing and it is D&D like to have instancing, you can do the module regardless of what others folks did in their homes).
Nobody can say, Turbines is extremely quiet now...I hope it is for the best, folks working hard to catch on. But it can be the silence of defeat as well, we will see. (well, they feed us with stuff we already know and that is mostly story oriented, so they are quiet about the game basically)
If DDO don't beat WoW, the StormTrooper should take this extremely badly, it would be an extreme failure for a strong franchise like D&D. If he beat WoW, he delivers the goodies. If it rake WoW and make a new MMORPG standard at 10+ millions subscriber, he can gloat all he want, I will be buse .
Mana was implemented in the Principalties of Glantri, this exemple is just to show that many choices they do can be argued...if they know D&D enough. Some choices are plain silly. We will see, I can bear a few silly choices (not raiding, don't even think of making me accept raiding, I will never submit to a raiding game again, ever, they can all go to the garbage can right away, unless raiding is not rewarding in the grouping and solo, in which case I don't care about it).
- "If I understand you well, you are telling me until next time. " - Ren
I sure hope Turbine knows what a big deal taking on this game is. I've been playing D&D since the 70's and if Turbine screws this game up, not only will it put a smile on Blizzard and SOE's faces for their failure, but it'll piss off millions of D&D fans worldwide.
( Turbine, read the DM guide and Players Handbook carefully )
Originally posted by Lord_Sarsman i think that DDO wont be so lame as most of the mmorpgs are i mean i had enough of noobs that play all day and dont even know how to read and play all day creeping and they think they are good cause they are big lvl NOT COOL however i think that getting all the xp from quests and dungeons will put a stop to that(like ffxi and wow tried before)
Oh, the blind happiness phase, it's so wonderful before a game comes out isn't it?
What about when you die half-way through a mission and can't finish it? All that lovely work, poof gone and no experience.
Die, wait at inn to regenerate, run back to mission, damn it's reset.. lost again.
Wife calls middle of mission needs you to get the kids, damn, lost more exp.
Not getting exp for kills is so anti-D&D it's not even funny.
Thank god the games in alpha cause right now it needs a lotta work. There is nothing innovative or inspiring yet and I seriously doubt it will even be a blip on the mmo market unless they do a lot of work before it hits the shelves. IF you think there is no level grind in DDo... well, right now, you would not be happy.
Originally posted by gyrussryn I sure hope Turbine knows what a big deal taking on this game is. I've been playing D&D since the 70's and if Turbine screws this game up, not only will it put a smile on Blizzard and SOE's faces for their failure, but it'll piss off millions of D&D fans worldwide. ( Turbine, read the DM guide and Players Handbook carefully )
Ive thought of that a whole lot. how much experiance with the actual D&D game did turbine have. And if they mess up... id consider turbine done.
If DDO is a complete faliure. i cant immagine how many D&D fans are gonna be pissed off. it'll be a forum riot.
Originally posted by Celestian Oh, the blind happiness phase, it's so wonderful before a game comes out isn't it? What about when you die half-way through a mission and can't finish it? All that lovely work, poof gone and no experience. Die, wait at inn to regenerate, run back to mission, damn it's reset.. lost again. Wife calls middle of mission needs you to get the kids, damn, lost more exp. Not getting exp for kills is so anti-D&D it's not even funny. Thank god the games in alpha cause right now it needs a lotta work. There is nothing innovative or inspiring yet and I seriously doubt it will even be a blip on the mmo market unless they do a lot of work before it hits the shelves. IF you think there is no level grind in DDo... well, right now, you would not be happy.
Celestian is my dark side on this topic. I can't say I disagree with anything he says, but he really feels like my dark side!
Let's summon an Avatar of Gygax inside Turbines studios! It is a quest of tremendous efforts, but well, for an Avatar of Gygax in Turbines studios, would be well worth it! I bet he would own the StormTrooper in 2 rounds top!
- "If I understand you well, you are telling me until next time. " - Ren
Originally posted by gyrussryn I sure hope Turbine knows what a big deal taking on this game is. I've been playing D&D since the 70's and if Turbine screws this game up, not only will it put a smile on Blizzard and SOE's faces for their failure, but it'll piss off millions of D&D fans worldwide. ( Turbine, read the DM guide and Players Handbook carefully )
Ive thought of that a whole lot. how much experiance with the actual D&D game did turbine have. And if they mess up... id consider turbine done.
If DDO is a complete faliure. i cant immagine how many D&D fans are gonna be pissed off. it'll be a forum riot.
Saddly, Turbines won't be done, even a failure with D&D in the name is not a deficit, and they have Lord of the Ring coming back after. That is a LOT of trust they didnt deserve. Atari should have put someone on the Design with a nazi control. I think only Atari did understand D&D to a relatively good extend in those currently producing/owning TSR products.
Let me take an example: D&D was the Gold Dragon of ancient legends and went to war! Atari would be the Brass Dragon who grew up with the Gold Dragon, not the same, but he understand his fellow friend to some extend even if he hide and run away from the war. WotC would be the lich who was studying the world in the meanwhile, the understanding is flawed. Turbines is the newborn Paladin walking outside Waterdeep for the first time that "think" dragons don't even exist, because he is lawful good like the gold dragon he was granted much credit, yet he is filled with ignorance. (the fanbase are prolly like a weird Silver Dragon who want to believe in the return of the Gold Dragon and sigh in despair at the pointless paladin)
- "If I understand you well, you are telling me until next time. " - Ren
Well I have played the DDO Alfa and yes that is why I am so upset.
I know its in Alfa. But I can see where there headed and even was told that this is what there going to do. No matter how much I suggested or even other Alfa testers they would just run over us Alfa testers. Like they said SHUT UP and be glad you get to test my golden game you should be tanking me for letting you even see this much of it.
But anyways they have there minds made up.
As of now there going to make you pay every month to play a game that not even a true MMORPG.
More like a LAN game of Baldurs Gate but you can pick up friends from a lot of online people to do a dungeon instance. Where if one person leaves you have to start it over. Or try to do it with out that class and hope its not the healer that had to stop playing.
Lol there was a bug that if you died you could not start a new dungeon until your old group was finished with theres.
Originally posted by Anofalye Celestian is my dark side on this topic. I can't say I disagree with anything he says, but he really feels like my dark side!
Honestly I wasn't trying to be so down but right now I'm pretty irritated at the path the game is going.
It's horribly un-fun and nothing like what even I would consider "D&D". I'm not gonna go into specifics or anything because it's alpha and things can change ... and I shouldn't but right now it feels like a tiny environment... Not being able to just set off and run into the wilderness to see what is there is wrong, even EQ did that. The game is just very myopic and I play old school linear dungeons and love them!
Praying for lotta patches and much changes. I just hope the game reaches the NWN level of D&D at least before release.
Comments
Also as people move into the late part of the game the eariler quests could be for the most part abondon.... so it could be hard for a new player to work their way threw the game. that is if someone starts playing a year after release how many people are going to be doing the beginer quest? and if they can't be soled how will a new player progress.
This is going to almost force guilds... If you want to make a second char you going to have to ask your guild to help you through the begining quests... otherwise no one would be doing em. Or people will just do the important quest to try to reach the later quest ASAP which will leave newbies having a hard time trying to do less popular quest "LFG save Kims cat...." and get a response like "LoL Noob!! that quest so isn't worth it... just skip it"
Normal MMOs have this problem... Look at DAoC... or even WoW... certain early instances are basicaly empty now. Because it simply isn't worth the trouble.
As DDO adds expansion packs and stuff... pushing the end game farther from the begining or offering too many opitions... the problem will only grow.
DAoC and WoW are HORRIBLE examples for group quests..why? Because both games are (or have become) very solo oriented. From my experience a game that is group oriented almost always has a better, more friendly community.
When 80% of the population is at least halfway through the game... it's going to be much harder to find PuGs for the eary quests. In DDO you won't be able to solo them... so will have to find a group. This could be very hard to do without a guild. Thus completely new players we be at a disadvantage if they start 6months after release.
Release week there may be 100+ people on at a time wanting to do the same lvl 3 quests as you... 6months later expect to see maybe 10. Two years after release expect to see 3 or so at prime time.
-
I only used DAoC and WoW as examples to show that people move to the end game and the eariler parts become abandoned. When DAoC first came out you could find a group for ANY quest and duegon. When I left 2 years ago you had to basicly solo till darkness falls.
For WoW openings it was super easy to find groups for the instance in the Orc city. 3 months later a /who ragefire gave maybe 3 people at prime time.
-
Sure if your in a guild you can ask your guildies to help your new character through the game. But completely new players joining a year or so after release IMO (and only IMO) could have a very tough time finding groups to work through quests. If they are able to find groups, it will most likely only involvle the "required" quests, leaving out many of the optional ones... that "2nd time through" players already seen and don't feel like doing again. You'll see "Lvl 3 LFG save the rabbits" and see a response "HaHA newb... that quest suXXors just skip it."
This is the reason why DAoC and WoW have become solo games... because 80% of the poplution is at end game (and don't care about the early stuff anymore)... the other 20% is spread out between lvls 1-55 and most of them seek to reach end game ASAP so only do the most profitable quests, exping. The only reason people in those games will be able to catch up is because there are solo options...
--
So in DDO 1year after release I expect to see 100's of people spaming LFG for the same 3-4 end game quests. "LFG to kill dragon LVL 10 only!" And a very few people will once in awhile say "LVL 3 Looking to quest" and you will hear crickets in resposne. The best I hope for is at PRIME time a lower lvl would be able to find groups and progress... But at off hours the chance of finding a group you'd want is low. Progress should be just as functional and rewarding at 3am as 8pm.
This point is especially true with small amount of players per server...
I think the StormTrooper is drinking to much!
- "If I understand you well, you are telling me until next time. " - Ren
DAoC and WoW are HORRIBLE examples for group quests..why? Because both games are (or have become) very solo oriented. From my experience a game that is group oriented almost always has a better, more friendly community.
Are you kidding me? DAoC is far from doing much solo. If you are not grouped, forget it. There are very few quests you can do alone.
Now, as for the PnP type of play that DDO is attempting, I am a long, long time gamer of both PnP and MMORPG and was never truly limited like I see DDO is forcing. I too have very high hopes for this game but the more I read the more I fear it will be a failure; very discouraging.
Will it change MMORPGs? From what I see, there isn't a lot of new technology being used and they are putting instances in everywhere (making it a 6 player max game with a 3D chat area to find others). So, tho answer the question in a word: no.
-W.
I doubt it will add much to the genre, but it will add a lot to the mmorpg community. If nothing else, it will add a lot of people to the mmorpg community anyway.
DDO looks like alot of fun. No main tanks? great. No more auto attack? even better. Deep character development? i say bring it on.
A game where team work is the critical point, where a tight small community is by design.
this game adds by subtraction. by cutting out all the time skinks and BS, and trying to focus on GAMEPLAY. thats what i want. I run out of instances to run because im a power game? so what, ill survive. ill go re-run old instances or help my friends. Sheesh, like turbine is not going to add content / expansions.
As far as instaces being bad, last i checked WoW has over 4 mil subs and what GW has 1.5?... ahem i guess yeah lol, people hate instanced content!? lol
And as far as instances, only thing i cant stand about wow are the 40 man instances IE BWL and MC. so looks like DDO is going to take the action arcade gameplay i have grown to love and the small , group focused combat where you dont just DPS EVERYTHING TO WIN.
Ill be there at launch.
Oh I am so going to get flamed for this... I hate D20 character development. Oh joy, I can choose from a handful of cookie-cutter classes. I'm enthralled, really I am, can't you just see the excitement on my face?
Hopefully, and it sounds like it may turn out well, DDO will be a more interesting leveling experience than D&D PnP. As for the gameplay itself, I have much higher hopes for that than the character development process. Don't think it will be an FPS though.
Have played: CoH, DDO EQ2, FFXI, L2, HZ, SoR, and WW2 online
yes i have played DDO woot.
thank god i did not buy it.
i was telling all my friends who killer D&D online was going to be and well then i tried it.
it blows.
there selling Alfa accounts on Ebay for 5 bucks lol well i did see one get up to 100.
i just going to hold off and see what else is going to come out.
by the way i did not sign any NDA. so me playing may have been someone falt it was not mine.
i can tell you all about the inctance world of DDO. yep its all instanced. so every one hangs out to get a group to do a instance. that all the game is and even now its lacking content.
yes its not done yet i know but they have along way to go before they will have any content like there saying they have.
www.DigitalMindz.com
Instancing, more action oriented combat and a focus on small groups.
Instancing, more action oriented combat and a focus on small groups.
After you played it some then tell me if that holds true.
not Instanced but almost 99% instanced. combat like DAOC a little better maybe. and for the focus on small groups well if small is the only size you have then it is realy large is it not.
so yes small groups compaired to other MMORPG.
play it then you will see.
www.DigitalMindz.com
Just going by what I can tell from the forums and articles. That's what's SUPPOSED to be different about the game. Is it actually differenet? I have no idea. The game could completely suck for all I know. But I hope not.
Emerald
Well, Turbines is a LOT more careful now.
They may just be messing everything quietly and preparing us a very nasty surprise. Or they may be hard at work at learning what D&D is and was and reproducing the feeling in the game rather than an EQ clone with instancing like they where heading for(I like instancing and it is D&D like to have instancing, you can do the module regardless of what others folks did in their homes).
Nobody can say, Turbines is extremely quiet now...I hope it is for the best, folks working hard to catch on. But it can be the silence of defeat as well, we will see. (well, they feed us with stuff we already know and that is mostly story oriented, so they are quiet about the game basically)
If DDO don't beat WoW, the StormTrooper should take this extremely badly, it would be an extreme failure for a strong franchise like D&D. If he beat WoW, he delivers the goodies. If it rake WoW and make a new MMORPG standard at 10+ millions subscriber, he can gloat all he want, I will be buse .
Mana was implemented in the Principalties of Glantri, this exemple is just to show that many choices they do can be argued...if they know D&D enough. Some choices are plain silly. We will see, I can bear a few silly choices (not raiding, don't even think of making me accept raiding, I will never submit to a raiding game again, ever, they can all go to the garbage can right away, unless raiding is not rewarding in the grouping and solo, in which case I don't care about it).
- "If I understand you well, you are telling me until next time. " - Ren
I sure hope Turbine knows what a big deal taking on this game is. I've been playing D&D since the 70's and if Turbine screws this game up, not only will it put a smile on Blizzard and SOE's faces for their failure, but it'll piss off millions of D&D fans worldwide.
( Turbine, read the DM guide and Players Handbook carefully )
Oh, the blind happiness phase, it's so wonderful before a game comes out isn't it?
What about when you die half-way through a mission and can't finish it? All that lovely work, poof gone and no experience.
Die, wait at inn to regenerate, run back to mission, damn it's reset.. lost again.
Wife calls middle of mission needs you to get the kids, damn, lost more exp.
Not getting exp for kills is so anti-D&D it's not even funny.
Thank god the games in alpha cause right now it needs a lotta work. There is nothing innovative or inspiring yet and I seriously doubt it will even be a blip on the mmo market unless they do a lot of work before it hits the shelves. IF you think there is no level grind in DDo... well, right now, you would not be happy.
http://www.greycouncil.org/
Ive thought of that a whole lot. how much experiance with the actual D&D game did turbine have. And if they mess up... id consider turbine done.
If DDO is a complete faliure. i cant immagine how many D&D fans are gonna be pissed off. it'll be a forum riot.
Emerald
Celestian is my dark side on this topic. I can't say I disagree with anything he says, but he really feels like my dark side!
Let's summon an Avatar of Gygax inside Turbines studios! It is a quest of tremendous efforts, but well, for an Avatar of Gygax in Turbines studios, would be well worth it! I bet he would own the StormTrooper in 2 rounds top!
- "If I understand you well, you are telling me until next time. " - Ren
Ive thought of that a whole lot. how much experiance with the actual D&D game did turbine have. And if they mess up... id consider turbine done.
If DDO is a complete faliure. i cant immagine how many D&D fans are gonna be pissed off. it'll be a forum riot.
Saddly, Turbines won't be done, even a failure with D&D in the name is not a deficit, and they have Lord of the Ring coming back after. That is a LOT of trust they didnt deserve. Atari should have put someone on the Design with a nazi control. I think only Atari did understand D&D to a relatively good extend in those currently producing/owning TSR products.
Let me take an example: D&D was the Gold Dragon of ancient legends and went to war! Atari would be the Brass Dragon who grew up with the Gold Dragon, not the same, but he understand his fellow friend to some extend even if he hide and run away from the war. WotC would be the lich who was studying the world in the meanwhile, the understanding is flawed. Turbines is the newborn Paladin walking outside Waterdeep for the first time that "think" dragons don't even exist, because he is lawful good like the gold dragon he was granted much credit, yet he is filled with ignorance. (the fanbase are prolly like a weird Silver Dragon who want to believe in the return of the Gold Dragon and sigh in despair at the pointless paladin)
- "If I understand you well, you are telling me until next time. " - Ren
Well I have played the DDO Alfa and yes that is why I am so upset.
I know its in Alfa. But I can see where there headed and even was told that this is what there going to do. No matter how much I suggested or even other Alfa testers they would just run over us Alfa testers. Like they said SHUT UP and be glad you get to test my golden game you should be tanking me for letting you even see this much of it.
But anyways they have there minds made up.
As of now there going to make you pay every month to play a game that not even a true MMORPG.
More like a LAN game of Baldurs Gate but you can pick up friends from a lot of online people to do a dungeon instance. Where if one person leaves you have to start it over. Or try to do it with out that class and hope its not the healer that had to stop playing.
Lol there was a bug that if you died you could not start a new dungeon until your old group was finished with theres.
www.DigitalMindz.com
Honestly I wasn't trying to be so down but right now I'm pretty irritated at the path the game is going.
It's horribly un-fun and nothing like what even I would consider "D&D". I'm not gonna go into specifics or anything because it's alpha and things can change ... and I shouldn't but right now it feels like a tiny environment... Not being able to just set off and run into the wilderness to see what is there is wrong, even EQ did that. The game is just very myopic and I play old school linear dungeons and love them!
Praying for lotta patches and much changes. I just hope the game reaches the NWN level of D&D at least before release.
http://www.greycouncil.org/