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Last week, ArenaNet laid its cards on the table about the various live teams and how each will leave its own mark on Guild Wars 2. In our latest column, we take a look at the future in Tyria. See what we think before leaving your ideas in the comments.
But how is ArenaNet’s approach unique? A team that works on the game is still just a team, right? ArenaNet is actually going to use ten different development teams. Each one will take on a very specific part of the game. For example, the live security team will focus on issues with account theft and bots, while the living world team will make new content. This will allow each team to tackle a smaller group of issues rather than be bombarded with every type of issue imaginable all at once.
Read more of David North's Guild Wars 2: The Future of Tyria.
This is one of my favorite dragon concepts from the game. I would love to fight a swarm of these!
Comments
Great news, even if it is to be expected in some part, I am glad to hear that they announce it as such.
I wonder how many people are put into each team, but surely I will never know, and hopefully we can trust ArenaNet to that stratagem. If anything they have blown our expectations away.
Lastly, I truly marvel at the possibilities ArenaNet got for the future of this game. Just looking at the world map in GW2 makes me expect at least 5 expansions, which I am already prepared to pre-order. New elder dragons are to be expected, guessing at 1 for each expansion, hopefully also new races for critters and mob. New playable races? Now that's something I doubt I will enjoy, surely there is room for more polish on existing races to be made, learn from WoW here, as they both have succeded and failed in this area.
Love the game, but as anything it can get better and worse.
Ps: Risen Chicken ftw! <33333
The sylvari ordered Rice n chicken in a bar. The waiter asked him: "exploded or intact?" He angrily answered: "Intact of course! Do you take me for a fool?"
Those were his last words.
I have taken a sceptical approach when it comes to these kind of announcements.
Seen all these great promisses the past years just too many times, to also see it never come to actual delivering it!
EA/Bioware promissed the world with SW:TOR as well. Bragging about all the different live teams they had creating all kinds of content. How they were going to add several planets a year to expand the game, yada yada yada.
EA/Bioware with SW:TOR is just one example of many.... and we all know how that turned out do we?
I say.... first see them actual delivering on these promisses. Then I'll believe.
So far By far the best Fantasy mmo ive played, and yes, it was expected to see future expansions-and some huge game changing events by the end of the year.
what does all this holds?-Only Anet knows. But I will sure be there!
But they are doin an awsome job!
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Awesome news, I havent had such an emmersive PVP or RP experience in a game before, and both of those are player driven XD
Looking forward to the future content
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
The sheer number is unheard of but mostly i agree with you. The big difference is most companies use 2 teams. Dev and QA Dev. They have broken both of these into multiple subcategories. Also you have to take your comparison to CCP as a huge compliment as one of the only gaming companies that has been able to truly expand a game over time successfuly.
True, but not to the extent we're seeing from ArenaNet here.
They have twice the amount of teams working on development that most studios do, CCP included (and I am a huge EVE fan, have played since Genesis). The average studio that utilizes similar methods for development has three to five teams maximum.
ANet is pushing the limit and raising the bar.
Avatars are people too
already is.
<.<
Well kinda little of both...at least gauging by the holidays in GW1. The major holidays are usually based around the same times as real world holidays and typically reflect some aspects of those real holidays in game. However, these in game holidays usually have some significant in-game lore to give the in-game holidays their own flair.
For example, the 1st GW2 holiday will be Mad King's Day which is meant to reflect the real world holiday of Halloween. It's based around the return of an powerful human spirit (who when living was one of the kings of Kryta) to Tyria from his quasai prison in the Mad Realm (a part of the Underworld). It'll most likely have special decorations in some of the main cities (most likely Lions Arch and maybe Divinity's Reach), sweets, costumes, and mini games. Then you've got Wintersday that is held around the time of our real world winter holiday's occur. This one might not return in much the way it did in GW1 because it was strongly based on the human gods (mostly around Grenth wanting the world to stay frozen longer and Dwayna wanting sring to return so that Tyria could be reborn). Another holiday is Canthan New Year which is held around the real world chinese new year and celebrates the coming of the celestials which are celestial animals based on the chinese zodiac.
Hmm little to no information there.
I think msot people are really hoping for concrete content update plans and rough ideas of when they'll be added.
10 teams sounds good but it must also present some nightmares when teams are diddling with each others code. There must be people separate from the teams in charge of code areas.
10 Teams also means efforts are split, not to mention some areas will collide with each other meaning times can end up at each other's throats. Resources will be spread more thin so a 'smaller work load' isn't really something you can bet on. Its possible some teams might have nothing to do while others could have several issues at once to deal with.
Its just to undescript to really take the 10 teams as a good thing.
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It's a game, ffs.