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KingsIsle launched its second major MMO last week with the release of the family-friendly Pirate101, companion to KI's inaugural title, Wizard101. We've been playing a bit o'piratey goodness this past coupla days and have some thoughts to share with ye. Be checkin' it out then leave yer scrawl in the comments. YARR!
Like W101 before it, the game begins with players detailing their background and looks through an interactive tutorial. You're an orphan (and can choose how you became one), and you were caught and imprisoned on the ship you're being rescued from for one of many crimes (which you also choose from). Of course the "crimes" in P101 are more Robin Hood than John Gacy... this is an all-ages game after all. Whatever you choose helps determine what sort of pirate you are and what skills you'll have in combat. It's a nice way for novices of any age to be welcomed into the game, and the opening combat scene sets the stage for the conflict with the villainous Armada.
Read more of Bill Murphy's and Suzie Ford's Pirate101: There Be Pirates Out There, Matey!
Comments
there was a open beta test for a good 7hrs last week to try the game out and then they have a 1week head start for ppl who payed
made by nonny
and
made by Braggi
thanks both u guys
Its a one week head start not sneek peek. it wont be ereased because then it wouldnt be a head start. a head start gives you an advantage against other people. if it was erased then you wouldnt have a head start
My first impressions:
Pirate 101 is fantastic MMO because it dares to be unique. It's completely different from all WoW clones out there, and still manages to work and be fun. The graphics and animations are well done, sounds and especially the voice-acting for quests are well done, and I haven't had any crashes or encountered any bugs. Really polished game for one that's just launched.
But the combat system could be better. In Wizard 101 KingsIsle managed to craft a combat system where good decisions really mattered and were able to win the game. In Pirate 101 they failed to do that, and it feels more like taking turns with enemy hitting each other, and just taking turns hitting each other in turn-based game is boring. On plus side the combat is faster than what Wizard 101 combat was, the animations aren't as painfully long.
It's a kids game, like Wizard 101. Meaning no guilds and little social options. Otherwise it doesn't really matter, but finding new friends and groups is hard when chatting is very limited.
It's a good game, but I think Wizard 101 was better.
I played Beta and am now enjoying my one week headstarta. Like Wizard101, the puns and humor appeal to me as an adult player. I just finished a quest to defeat the 'Rat Pack', 3 wharf rats by the name of Frankie Blue-Eyes, Sammie Davies, and Martin Dean. Sound familiar? It is just one of many 'Easter eggs' in the game for adult gamers.
Pirate101 does require a bit more strategy than Wizard1011, and may not appeal to kids under 8 or so, but my 11 year old and I are having a blast. Your very first companion varies by what class you choose, so even at the very beginning, not everybody starts off with the same thing. The names are another tongue-in-cheek factor I love. A bull companion named Kobe, a guinea pig vendor named Cavy, and a Crab companion named Bisque for example. The pun factor makes me actually want to take my time and do all the side quests, look at all the characters, and read the all the text, just to see what they slipped in there. All quests are fully voiced too, another factor I haven't seen in other games.
All in all, I would advise anyone to give this game a try when it goes live on October15th. The free-to-play area is limited in size, but available forever. If you choose to continue with the game, Pirate101, like Wizard101, lets you choose membership or buy each area and own it for as long as the game lives. Which judging by the quality and fun factor, will be a long, long time.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!