Okay, on the "games today are made for morons" issue....
I have an IQ of 138. Sure, I know that's not "genius IQ," but it's not dirt stupid either. I enjoy games for the immersion and relaxation, SOME challenge, but I have things to deal with in real life that are difficult, and I don't always like my games rock hard. I enjoy GW2. I probably would enjoy TSW, although I've not tried it yet. Either way, the games I enjoy do not reflect on my intelligence, so that's just complete and utter rubbish.
Okay, on the "games today are made for morons" issue....
I have an IQ of 138. Sure, I know that's not "genius IQ," but it's not dirt stupid either. I enjoy games for the immersion and relaxation, SOME challenge, but I have things to deal with in real life that are difficult, and I don't always like my games rock hard. I enjoy GW2. I probably would enjoy TSW, although I've not tried it yet. Either way, the games I enjoy do not reflect on my intelligence, so that's just complete and utter rubbish.
Well, in all honesty, you are confused about the word "moron" as it is used by MMO players.
Okay, on the "games today are made for morons" issue....
I have an IQ of 138. Sure, I know that's not "genius IQ," but it's not dirt stupid either. I enjoy games for the immersion and relaxation, SOME challenge, but I have things to deal with in real life that are difficult, and I don't always like my games rock hard. I enjoy GW2. I probably would enjoy TSW, although I've not tried it yet. Either way, the games I enjoy do not reflect on my intelligence, so that's just complete and utter rubbish.
Yeah, don't know if calling people morons is productive, really. People have different reasons for playing games -- some people want a game that is relaxing after a stressful week and don't want to be challenged too hard. It sort of depends on your mood, and it's actually great that we have such a variety of titles to choose from.
I think its pretty clear where my Vote is at this time. The main thing i love about TSW is that the characters in the game make the world believeable. SWTOR NPC designs were Cardboard cutouts. Talk to soldier one and you will notice that he acts like Soldier 2-9, Same with Jedi 1-9, and smuggler 1-9. Now lets look at the TSW characters. In the opening area you have:
Andy = had a monster of a father that caused trauma into his psych.
Norma = Housewife who got used to blood and guts by gutting fresh fish for dinner.
Ellis = a metal worker who is fluent with a gun for some reason (Avoiding Spoiler)
Biker whos name i dont remember = Nomad who's travels made him philosophical
Orochi agents = Person "not capable of sarcasm" and Valley Girl.
Bannerman Husband and wife = Sleeping with other people but have come to a agreement about it. Wife is Sarcastic but funny. Husband is straight forward and serious.
Ravens Shack girl = admited con artist who's con suddenly turned real.
and this isnt even all the characters in the opening area. This is the first Themepark i've played that lives and breathes. Any RPer should see this world and see plenty fo choice in what they can play.
Because i can. I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out. Logic every gamers worst enemy.
I definitely will try TSW and maybe even have it as my second MMO. Rigth now I am too involved in SWTOR and I don't see my interest wane anytime soon. But I will most likely try it when there will be next free trial and if I like it I might sub to contradict my addiction to lightsabers
Originally posted by Kyleran Unique quests make for a good single player game, but not so much for a MMORPG. Toss in standard dungeon/gear grinding end game and pointless PVP and you can see why you are running around in an empty game world.
Kinda how I felt about it also....In fact, other players were often more of a hinderence than anything.....Even if it was a single player game though, TSW just didnt thrill me......I know they are trying to improve the combat, but when I was playing it was gamebreaking.....
Originally posted by Kyleran Unique quests make for a good single player game, but not so much for a MMORPG. Toss in standard dungeon/gear grinding end game and pointless PVP and you can see why you are running around in an empty game world.
Kinda how I felt about it also....In fact, other players were often more of a hinderence than anything.....Even if it was a single player game though, TSW just didnt thrill me......I know they are trying to improve the combat, but when I was playing it was gamebreaking.....
Adding more reasoning for PvP/reducing the zerg in Fusang and improving combat animations are at the top of the list, I believe, of improvements on the developer list.
I think its pretty clear where my Vote is at this time. The main thing i love about TSW is that the characters in the game make the world believeable. SWTOR NPC designs were Cardboard cutouts. Talk to soldier one and you will notice that he acts like Soldier 2-9, Same with Jedi 1-9, and smuggler 1-9. Now lets look at the TSW characters. In the opening area you have:
Andy = had a monster of a father that caused trauma into his psych.
Norma = Housewife who got used to blood and guts by gutting fresh fish for dinner.
Ellis = a metal worker who is fluent with a gun for some reason (Avoiding Spoiler)
Biker whos name i dont remember = Nomad who's travels made him philosophical
Orochi agents = Person "not capable of sarcasm" and Valley Girl.
Bannerman Husband and wife = Sleeping with other people but have come to a agreement about it. Wife is Sarcastic but funny. Husband is straight forward and serious.
Ravens Shack girl = admited con artist who's con suddenly turned real.
and this isnt even all the characters in the opening area. This is the first Themepark i've played that lives and breathes. Any RPer should see this world and see plenty fo choice in what they can play.
As others have said, good NPCs make for a good single player RPG. In an mmorpg all the RP I do is with other players. It's even worse if the NPCs seem to be more immersed in the story and world than I am. Those NPCs hold up at the barricades in Kingsmouth were just having far more fun than I was.
A thread about someone liking TSW followed by trolls mentioning GW2 which I think is boring compared to TSW myself.
Good times on MMORPG.com
Back to TSW now.
I don't see any "troll posts" about GW2 in THIS particular thread. I realize there are loads of them in other threads, but perhaps you're just confused about the meaning of "troll." I realize this thread is about TSW, but sometimes mention of other games is helpful for the sake of discussion.
Okay, on the "games today are made for morons" issue....
I have an IQ of 138. Sure, I know that's not "genius IQ," but it's not dirt stupid either. I enjoy games for the immersion and relaxation, SOME challenge, but I have things to deal with in real life that are difficult, and I don't always like my games rock hard. I enjoy GW2. I probably would enjoy TSW, although I've not tried it yet. Either way, the games I enjoy do not reflect on my intelligence, so that's just complete and utter rubbish.
I totally understand if people want to see their game as a "relaxing" experience, like watching TV, or perhaps even watching TV WHILE gaming. I´d go that far to say, those kinds of players are the biggest chunk of potential buyers, there is no other explanation for games being constantly dumbed down and a mere shadow of game mechanics which existed since the early 90ies or even earlier.
So that is the reason why games like WoW and GW2 even exist and have this kind of huge playerbase, they are made because ot the demand for casual, non challenging games.
But, and here is my stab at the game industry, the other, way smaller percentage of gamers who like total immersion, being challenged by figuring out complex systems, thinking out of the box have been ignored for too long, that is exactly what´s wrong with the game industry, and the video pretty much pointed that out. This guy is brutally honest and he is right.
TSW is a refreshing change and it really breaks up the usual MMO pattern in many - not all - ways, but enough to keep me playing and feeling intrigued by it. Also this was the very first time I purchased a lifetime pack after the free month.
It's heavily influenced by daoc and city of heroes though.
Tsw I do think its a good game - at what it does best - environment, questing and dungeons. Unfortunately I like good pvp more than good pve.
Tsw and rift are the two games I wouldn't play long term myself but I highly recommend to pure pve players (as both have tragic pvp). They ain't designed for me, but I can see the appeal to players with different tastes to me.
I'm playing gw2 myself as it does the thing I like best in mmos - mass pvp, pretty darn well (best attempt in past decade) and is above average in all other areas. It's not my perfect game, but its a game that will do for now and has plenty of active players.
Tsw is swtor done right Gw2 is war done right
Both are good games, both reveal themepark mmos don't have to have linear hub based questing, and both can be played together as the combat is similar, gw2 is one of the best pvp games now and tsw is one of the best pve games now, and gw2 doesn't have a sub.
If you're a lifetimer already, you're not longer really needed or appreciated by the company, unless you spend your cash in the in-game shop.
You're basically a free player with unlimited access, you do not contribute to the monthly balance sheet of the company. You may stop playing today, and the company won't notice it.
Originally posted by ShakyMo Both tsw and gw2 do one thing very well, they deliver us from the evil of Hub based questing
"Quest hubs" are probably the least important thing to change in the overall MMO concept. At first I thought if that´s a joke - who the hell cares HOW you get your quest, if you end up with the same bland water keg collecting quests in GW2?
Or how is it innovation to substitute kill X number with a progress bar? Yeah, exactly it´s putting new paint on an old rusty car with a broken engine and call it "new car".
TSW innovated overall mission core design and got rid of quest hubs. Innovation 9/10
GW2 innovated questlogging and got rid of quest hubs. Innovation? Well, probably a 5/10
Althought I agree for the most part about the first line, the second is an opinion dramatically different than mine. War to me in an mmo is about it impacting the core game world. GW2 is entirely instanced and pvp is 100% seperate from the core game. PVE and PVE could be two entirely independent games.
Actually TSW pretty much has the exact same pvp although obviously it needs some serious work which is being looked into soon by the new team lead but in the end the two games will nearly functionally the same ... 3 faction instanced pvp seperate from the main play scape. Cross shard differences matter not. The end result will be the same. The differences between the pve games make the two entirely different and attract different players. I still enjoy TSW and await expansions and updates. Hopefully it gains the core audience it needs to sustain itself and Funcom can keep a decent team on top of it. It is a very good game for what it is. Not my ultimate mmorpg for sure but easily the best story driven mmo ever made.
Sadly for me GW2 is nothing more than the ultimate evolution of a themepark and has a pve game I cannot play more than 5 minutes and be completely annoyed by it. I still await that new and special sandbox game that will hopefully appear someday soon. Either that or say screw it to fantasy mmos and just play Eve.
Originally posted by ShakyMo Both tsw and gw2 do one thing very well, they deliver us from the evil of Hub based questing
"Quest hubs" are probably the least important thing to change in the overall MMO concept. At first I thought if that´s a joke - who the hell cares HOW you get your quest, if you end up with the same bland water keg collecting quests in GW2?
Or how is it innovation to substitute kill X number with a progress bar? Yeah, exactly it´s putting new paint on an old rusty car with a broken engine and call it "new car".
TSW innovated overall mission core design and got rid of quest hubs. Innovation 9/10
GW2 innovated questlogging and got rid of quest hubs. Innovation? Well, probably a 5/10
In general, I'd like to see the "quest" put back into quests and the death of what really are just errands. It's really too bad that the word "quest" has evolved into the latter in most games. TSW does a nice job of making the Missions significant in scope, and keeps you focused on the story throughout. What I'd really like to see is more serendipitous questing -- things you can pick up in the world, that with some investigation gradually uncover a story and goals -- basically rewarding curiosity with an interesting story and possibly a reward at the end. Instead of having questgivers spell out the story for you, use your brain to follow clues (sans pointer arrows or circles areas on the map) and be rewarded for looking. The problem I see with this is that the masses usually don't have patience for this. Myst is the one game I can point to that managed to break through using this formula.
The problem is now that once you have tried GW2, you just dont want to pay a sub fee to these games that just dont address the issues the players have.
GW2 offers the same and so much more for no monthly sub. I dont know wether its their games or if FC just cant cut it. But I see TSW going the same route as AOC. FC new this would happen, so they attempted to suck as many life subs in as possible at the start.
GW2 may crash burn some day, but really any new and old mmo is due the same out come these days because I think its us the player that are running them down. Is that because we just have to many choose from these days or because really we just need to move on and stop beliving there is a big fat pot of gold at the end of every tunnel.
GW2 isn't really relevant to the original point that the OP was trying to make. TSW is a bit of an overlooked gem. GW2 is a fantastic game, but there are a number of things that TSW does better.
Okay, on the "games today are made for morons" issue....
I have an IQ of 138. Sure, I know that's not "genius IQ," but it's not dirt stupid either. I enjoy games for the immersion and relaxation, SOME challenge, but I have things to deal with in real life that are difficult, and I don't always like my games rock hard. I enjoy GW2. I probably would enjoy TSW, although I've not tried it yet. Either way, the games I enjoy do not reflect on my intelligence, so that's just complete and utter rubbish.
I totally understand if people want to see their game as a "relaxing" experience, like watching TV, or perhaps even watching TV WHILE gaming. I´d go that far to say, those kinds of players are the biggest chunk of potential buyers, there is no other explanation for games being constantly dumbed down and a mere shadow of game mechanics which existed since the early 90ies or even earlier.
So that is the reason why games like WoW and GW2 even exist and have this kind of huge playerbase, they are made because ot the demand for casual, non challenging games.
But, and here is my stab at the game industry, the other, way smaller percentage of gamers who like total immersion, being challenged by figuring out complex systems, thinking out of the box have been ignored for too long, that is exactly what´s wrong with the game industry, and the video pretty much pointed that out. This guy is brutally honest and he is right.
TSW is a refreshing change and it really breaks up the usual MMO pattern in many - not all - ways, but enough to keep me playing and feeling intrigued by it. Also this was the very first time I purchased a lifetime pack after the free month.
I think the mistake some companies make is that they feel like they need to target the masses in order for their games to be successful -- I think in some respects funcom fell victim to this as well based on some of Martin Bruusgard's comments about "making the game more commerical." In actuality, I think knowing your audience is more imporrtant, and accepting the fact that the the subject matter may be niche. If it's horror and Mature rated, it's going to smaller automatically. Add to that that you are doing some new things with skills, you should know that you're not going to reach WoW-sized numbers. And you know what? That's okay. Just budget yourself appropriately and market the game wisely to that niche. Then, if it catches on, you have a chance to reach larger numbers based on word of mouth and surprised expectations.
I do believe that there are games that are more demanding out there -- XCOM, TSW, Skyrim, Dark Souls, Darkfall -- but I don't think it's good for us to be too upset as players that we are in the minority. The masses want simple and easy, and that's fine. The beauty of some of the more independent companies and places like Kickstarter is that they realize there is an audience here, too.
Quests in TSW is very unique. Gw2 are not even close to that. Gw2 is great yes, but saying that gw2 got it all is a lie.
I really think TSW did something special with the quests, which i hope other mmo's will look at.
I haven't played TSW for some time now, but i think i will return in a near future.
You go on google now. Congrats. I do that daily for school, so I don't care. The quests are not in any way special, I thought more with the legend of Zelda puzzles on my ds.
Quests in TSW is very unique. Gw2 are not even close to that. Gw2 is great yes, but saying that gw2 got it all is a lie.
I really think TSW did something special with the quests, which i hope other mmo's will look at.
I haven't played TSW for some time now, but i think i will return in a near future.
You go on google now. Congrats. I do that daily for school, so I don't care. The quests are not in any way special, I thought more with the legend of Zelda puzzles on my ds.
The fact that they even exist in an MMO is notable. Name one other MMORPG that actually asks you, the player, to figure something out in order to complete the mission. I can name one: Myst Online -- now that's niche.
Quests in TSW is very unique. Gw2 are not even close to that. Gw2 is great yes, but saying that gw2 got it all is a lie.
I really think TSW did something special with the quests, which i hope other mmo's will look at.
I haven't played TSW for some time now, but i think i will return in a near future.
You go on google now. Congrats. I do that daily for school, so I don't care. The quests are not in any way special, I thought more with the legend of Zelda puzzles on my ds.
TSW did two things wrong. One that it pretty much ignored PvP even though it got an ideal setting with three factions.and two that it wanted box price, sub fee and a cash shop. I could live with the latter one but not the former. If they implement some proper PvP i might try it though.
Originally posted by Yamota TSW did two things wrong. One that it pretty much ignored PvP even though it got an ideal setting with three factions.and two that it wanted box price, sub fee and a cash shop. I could live with the latter one but not the former. If they implement some proper PvP i might try it though.
Its not their fault you see a total optional deco cash shop as a necessity and therefore dont play. Dont want to fork over $1.50 for square sunglasses then stick to the several varieties in game?
open world pvp would never work in a game like this, too much thinking going on, cutscenes, puzzles that need to be worked out. it does have 3 faction pvp however, not sure why you think it doesnt.
i miss the days where people played games because they were fun, not like today where people avoid games if one doesnt fall within a check list of parameters. Man i remember back on my nintendo, paying $30 for a new game, playing it for a week, then dropping it for a new one and never touching it again, never once got pissed off that i purchased that game i played for a week...i dunno why choosing a mmorpg is such a huge deal. Pick it up if it looks interesting, go play another when you get bored, not sure what the big deal it...like they stole your soul because you paid $80 for a few months of entertainment. Still the cheapest deal around for quality entertainment, and far cheaper than item mall games in the long run.
Comments
Okay, on the "games today are made for morons" issue....
I have an IQ of 138. Sure, I know that's not "genius IQ," but it's not dirt stupid either. I enjoy games for the immersion and relaxation, SOME challenge, but I have things to deal with in real life that are difficult, and I don't always like my games rock hard. I enjoy GW2. I probably would enjoy TSW, although I've not tried it yet. Either way, the games I enjoy do not reflect on my intelligence, so that's just complete and utter rubbish.
President of The Marvelously Meowhead Fan Club
Well, in all honesty, you are confused about the word "moron" as it is used by MMO players.
moron [mawr-on, mohr-on] noun
1. Anyone who thinks differently than I do
2. Anyone who challenges my "facts"
Yeah, don't know if calling people morons is productive, really. People have different reasons for playing games -- some people want a game that is relaxing after a stressful week and don't want to be challenged too hard. It sort of depends on your mood, and it's actually great that we have such a variety of titles to choose from.
I think its pretty clear where my Vote is at this time. The main thing i love about TSW is that the characters in the game make the world believeable. SWTOR NPC designs were Cardboard cutouts. Talk to soldier one and you will notice that he acts like Soldier 2-9, Same with Jedi 1-9, and smuggler 1-9. Now lets look at the TSW characters. In the opening area you have:
Andy = had a monster of a father that caused trauma into his psych.
Norma = Housewife who got used to blood and guts by gutting fresh fish for dinner.
Ellis = a metal worker who is fluent with a gun for some reason (Avoiding Spoiler)
Biker whos name i dont remember = Nomad who's travels made him philosophical
Orochi agents = Person "not capable of sarcasm" and Valley Girl.
Bannerman Husband and wife = Sleeping with other people but have come to a agreement about it. Wife is Sarcastic but funny. Husband is straight forward and serious.
Ravens Shack girl = admited con artist who's con suddenly turned real.
and this isnt even all the characters in the opening area. This is the first Themepark i've played that lives and breathes. Any RPer should see this world and see plenty fo choice in what they can play.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E
Kinda how I felt about it also....In fact, other players were often more of a hinderence than anything.....Even if it was a single player game though, TSW just didnt thrill me......I know they are trying to improve the combat, but when I was playing it was gamebreaking.....
Adding more reasoning for PvP/reducing the zerg in Fusang and improving combat animations are at the top of the list, I believe, of improvements on the developer list.
http://www.mmorpg.com/gamelist.cfm/game/404/feature/6791/The-Secret-World-The-New-Game-Director-Speaks.html
As others have said, good NPCs make for a good single player RPG. In an mmorpg all the RP I do is with other players. It's even worse if the NPCs seem to be more immersed in the story and world than I am. Those NPCs hold up at the barricades in Kingsmouth were just having far more fun than I was.
A thread about someone liking TSW followed by trolls mentioning GW2 which I think is boring compared to TSW myself.
Good times on MMORPG.com
Back to TSW now.
I don't see any "troll posts" about GW2 in THIS particular thread. I realize there are loads of them in other threads, but perhaps you're just confused about the meaning of "troll." I realize this thread is about TSW, but sometimes mention of other games is helpful for the sake of discussion.
President of The Marvelously Meowhead Fan Club
You talk to him long enough he reveals he's in love with another character.
I totally understand if people want to see their game as a "relaxing" experience, like watching TV, or perhaps even watching TV WHILE gaming. I´d go that far to say, those kinds of players are the biggest chunk of potential buyers, there is no other explanation for games being constantly dumbed down and a mere shadow of game mechanics which existed since the early 90ies or even earlier.
So that is the reason why games like WoW and GW2 even exist and have this kind of huge playerbase, they are made because ot the demand for casual, non challenging games.
But, and here is my stab at the game industry, the other, way smaller percentage of gamers who like total immersion, being challenged by figuring out complex systems, thinking out of the box have been ignored for too long, that is exactly what´s wrong with the game industry, and the video pretty much pointed that out. This guy is brutally honest and he is right.
TSW is a refreshing change and it really breaks up the usual MMO pattern in many - not all - ways, but enough to keep me playing and feeling intrigued by it. Also this was the very first time I purchased a lifetime pack after the free month.
It's heavily influenced by daoc and city of heroes though.
Tsw I do think its a good game - at what it does best - environment, questing and dungeons. Unfortunately I like good pvp more than good pve.
Tsw and rift are the two games I wouldn't play long term myself but I highly recommend to pure pve players (as both have tragic pvp). They ain't designed for me, but I can see the appeal to players with different tastes to me.
I'm playing gw2 myself as it does the thing I like best in mmos - mass pvp, pretty darn well (best attempt in past decade) and is above average in all other areas. It's not my perfect game, but its a game that will do for now and has plenty of active players.
Tsw is swtor done right
Gw2 is war done right
Both are good games, both reveal themepark mmos don't have to have linear hub based questing, and both can be played together as the combat is similar, gw2 is one of the best pvp games now and tsw is one of the best pve games now, and gw2 doesn't have a sub.
If you're a lifetimer already, you're not longer really needed or appreciated by the company, unless you spend your cash in the in-game shop.
You're basically a free player with unlimited access, you do not contribute to the monthly balance sheet of the company. You may stop playing today, and the company won't notice it.
REALITY CHECK
"Quest hubs" are probably the least important thing to change in the overall MMO concept. At first I thought if that´s a joke - who the hell cares HOW you get your quest, if you end up with the same bland water keg collecting quests in GW2?
Or how is it innovation to substitute kill X number with a progress bar? Yeah, exactly it´s putting new paint on an old rusty car with a broken engine and call it "new car".
TSW innovated overall mission core design and got rid of quest hubs. Innovation 9/10
GW2 innovated questlogging and got rid of quest hubs. Innovation? Well, probably a 5/10
Althought I agree for the most part about the first line, the second is an opinion dramatically different than mine. War to me in an mmo is about it impacting the core game world. GW2 is entirely instanced and pvp is 100% seperate from the core game. PVE and PVE could be two entirely independent games.
Actually TSW pretty much has the exact same pvp although obviously it needs some serious work which is being looked into soon by the new team lead but in the end the two games will nearly functionally the same ... 3 faction instanced pvp seperate from the main play scape. Cross shard differences matter not. The end result will be the same. The differences between the pve games make the two entirely different and attract different players. I still enjoy TSW and await expansions and updates. Hopefully it gains the core audience it needs to sustain itself and Funcom can keep a decent team on top of it. It is a very good game for what it is. Not my ultimate mmorpg for sure but easily the best story driven mmo ever made.
Sadly for me GW2 is nothing more than the ultimate evolution of a themepark and has a pve game I cannot play more than 5 minutes and be completely annoyed by it. I still await that new and special sandbox game that will hopefully appear someday soon. Either that or say screw it to fantasy mmos and just play Eve.
You stay sassy!
In general, I'd like to see the "quest" put back into quests and the death of what really are just errands. It's really too bad that the word "quest" has evolved into the latter in most games. TSW does a nice job of making the Missions significant in scope, and keeps you focused on the story throughout. What I'd really like to see is more serendipitous questing -- things you can pick up in the world, that with some investigation gradually uncover a story and goals -- basically rewarding curiosity with an interesting story and possibly a reward at the end. Instead of having questgivers spell out the story for you, use your brain to follow clues (sans pointer arrows or circles areas on the map) and be rewarded for looking. The problem I see with this is that the masses usually don't have patience for this. Myst is the one game I can point to that managed to break through using this formula.
The fishing is so easy. Drop the line and wait
I think the mistake some companies make is that they feel like they need to target the masses in order for their games to be successful -- I think in some respects funcom fell victim to this as well based on some of Martin Bruusgard's comments about "making the game more commerical." In actuality, I think knowing your audience is more imporrtant, and accepting the fact that the the subject matter may be niche. If it's horror and Mature rated, it's going to smaller automatically. Add to that that you are doing some new things with skills, you should know that you're not going to reach WoW-sized numbers. And you know what? That's okay. Just budget yourself appropriately and market the game wisely to that niche. Then, if it catches on, you have a chance to reach larger numbers based on word of mouth and surprised expectations.
I do believe that there are games that are more demanding out there -- XCOM, TSW, Skyrim, Dark Souls, Darkfall -- but I don't think it's good for us to be too upset as players that we are in the minority. The masses want simple and easy, and that's fine. The beauty of some of the more independent companies and places like Kickstarter is that they realize there is an audience here, too.
You go on google now. Congrats. I do that daily for school, so I don't care. The quests are not in any way special, I thought more with the legend of Zelda puzzles on my ds.
http://www.merriam-webster.com/dictionary/innovation
The fact that they even exist in an MMO is notable. Name one other MMORPG that actually asks you, the player, to figure something out in order to complete the mission. I can name one: Myst Online -- now that's niche.
What do you mean with "[y]ou go on google now"?
My gaming blog
Its not their fault you see a total optional deco cash shop as a necessity and therefore dont play. Dont want to fork over $1.50 for square sunglasses then stick to the several varieties in game?
open world pvp would never work in a game like this, too much thinking going on, cutscenes, puzzles that need to be worked out. it does have 3 faction pvp however, not sure why you think it doesnt.
i miss the days where people played games because they were fun, not like today where people avoid games if one doesnt fall within a check list of parameters. Man i remember back on my nintendo, paying $30 for a new game, playing it for a week, then dropping it for a new one and never touching it again, never once got pissed off that i purchased that game i played for a week...i dunno why choosing a mmorpg is such a huge deal. Pick it up if it looks interesting, go play another when you get bored, not sure what the big deal it...like they stole your soul because you paid $80 for a few months of entertainment. Still the cheapest deal around for quality entertainment, and far cheaper than item mall games in the long run.