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GW 2 Content, why 'something' is missing.

MagnetiaMagnetia Member UncommonPosts: 1,015

GW2 despite all it's conveniences and features is lacking a certain something. It's stupidly obvious when I say the game isn't fully finished or realized yet because Anet are working on bringing us more and more content and features. 

So not all the features they want in are in yet - Spectator and esport stuff

Game world is not finished - more dynamic events to fill in the occasional event droughts we've all experienced, more dungeons

Extra content - minigames, archery/bar brawl/polymock/hunger games type stuff

 

I think about games like Rift and World of Tanks and how far they have come in terms of content. World of Tanks has an obscene amount of tanks + new physics engine now. Lots of mmos have substantial content updates which usually bring many improvements (and bugs) to existing games. STO has a fair amount of content updates and I consider that a bit of a failure, certainly not wildly successful. Everquest is coming out with a new expansion. EVERQUEST.

Thinking about those games and the companies that work behind them give me good reason to think that GW2 will have content updates that will give the game far more depth in the future, giving the game those few extra points for a score of 100. At the moment it's a solid 84-89.

I understand why some people are a bit bummed out by GW2, why the second biggest vote was "It's ok for a while" 

 

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

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Comments

  • Jason1989Jason1989 Member Posts: 28

    I think GW2 is probably one the funnest leveling experiences I've had in any MMO. It was great! But then I got to level 80 and have stopped playing.

    Their is a serious lack of progession and reward after the level cap in my opinion.  WvW is fun... but after doing it a while its like whats the point. I am not gaining anything from this really.

    Same with sPvP at the moment. I know they're working on it, but without leaderboards or rankings, and the rewards being exclusive to the sPvP portion of the game, it seems pointess also. I know they're working on this though.

    And I will probably go back eventually and play a little more with the dungeons but I just don't feel motivated to grind through them just to get a set of armor that provides no benefit other than cosmetics.

  • delete5230delete5230 Member EpicPosts: 7,081

    " something is missing "....Well a few things :

    1) Your right, smoe areas lack content, and others are fine. I find that many players know exactly where the content areas are and run the same Dynamic Events over and over to level up.

    2) Since the game is easy, there is no real community. Make a fast friend now and then but no reasion to count on anyone.  For me this is the largest downfall.  Sure it's B2P so who cares if players don't last over 30 days.  If it were a sub based game GW2 would be a fail in a few months.

    3) Classes are what makes me continue, and I'll bet for most it's the same. I play when I can and only got my Necro to level 53. Im saving other classes for re-playabality.  I have friends that played all classes to level 20 and now they don't play at all.  Nothing to look fwd to !

     

    Is GW2 fun ?......Yes, for now.

    Is it like all other new mmos ?.....Yes.

    Will we be looking for the next latest and greatest ?.....Yes, because GW2 is just another well made run-of-the-mill game that does not need a community !

  • svandysvandy Member UncommonPosts: 277

    Before GW2 came out I was a skeptic, but I bought it and became downright angry after I got hacked and recieved horrendous support. But I stuck with the game and I do like it (a lot) now. Just want to preface with that.

    That being said, the game is missing progression more than anything. I applaude what ANet tried to do in creating a game that is fun from the first moment you log in and never really changes - but is there really any longevity in a model like that? I liken it to a single player game where even after you have beaten it,  you may run around and do a couple extra things for fun, but you definitely aren't playing as much. This would be fun except that MMOs rely so heavily on a steady playerbase that the "carrot on a stick," needs to be there in some fashion.

    I think Craig Morrison recently hit it perfectly when he said we need system based content or whatever. I like to think of Star Wars Galaxies - your end game was to own a house, participate in building a city, become a filthy rich merchant, etc etc. It was whatever you wanted to be. I feel like ANet had noble intentions in killing the gear grind, but removing end game in its entirety wasn't the answer I think.

    I understand that at its heart GW2 is a PvP game, but they have the basis of a great PvE experience too and I would love to see them capitalize on it. I don't want to see raids or whatever, but something like farming for materials to build and decorate a house would go a long way to keep me engaged especially with how fun the PvP is.

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  • CastillleCastillle Member UncommonPosts: 2,679
    I hope they flesh out guild halls and make it like houses/mansions in that new skyrim expansion. Yknoe have its own dynamic events n stuff that the guild can do together.

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  • FearumFearum Member UncommonPosts: 1,175

    Its missing a few things, but I have been playing it still to see if they can come up with a few fix's, but I'am starting to get impatient. WvW is pretty much a mess atm and hope they get it some what balanced soon or the game will fail fast. There isnt much to do after you hit 80, get a set of gear and explore the world if your server is behind 50k-100k in WvW by Monday. Sure you can run dungeons to get tokens to change your look or throw tons of stuff at the mystic forge and hope you get something that is great but thats about it.

    On all the tier's its never really a close race, its always one team that blows the others out of the water due to having more people. By Monday half the server stops logging in until Friday to start over again. What made it fun before the week long bore fests was there was actually competition in the short match ups, most of the time. I'm not saying to shorten the matches is a fix, but the current setup is turning into a turd bowl. 

    It seems everyone transfers to the top winning server (the last 2 weeks it has been JQ after Henge was destroyed by this) until the Q's reach 5-8 hour wait times and the bandwagoners pack up and hop to the next server to zerg about.

    I was impressed with the game enough to get two characters to 80 but now I'am hesitant to level anymore until things change.

  • pedrostrikpedrostrik Member UncommonPosts: 396


    Originally posted by Fearum Its missing a few things, but I have been playing it still to see if they can come up with a few fix's, but I'am starting to get impatient. WvW is pretty much a mess atm and hope they get it some what balanced soon or the game will fail fast. There isnt much to do after you hit 80, get a set of gear and explore the world if your server is behind 50k-100k in WvW by Monday. Sure you can run dungeons to get tokens to change your look or throw tons of stuff at the mystic forge and hope you get something that is great but thats about it. On all the tier's its never really a close race, its always one team that blows the others out of the water due to having more people. By Monday half the server stops logging in until Friday to start over again. What made it fun before the week long bore fests was there was actually competition in the short match ups, most of the time. I'm not saying to shorten the matches is a fix, but the current setup is turning into a turd bowl.  It seems everyone transfers to the top winning server (the last 2 weeks it has been JQ after Henge was destroyed by this) until the Q's reach 5-8 hour wait times and the bandwagoners pack up and hop to the next server to zerg about. I was impressed with the game enough to get two characters to 80 but now I'am hesitant to level anymore until things change.
     
    You have 2 L80's ? maybe you didnt try those features available in PvE, with 1 or 2 friends, its quite enjoyable, and for me the least interesting thing for now its to get L80, no hurry at all.
  • Kaelano1Kaelano1 Member Posts: 375

    gw2 was made thusly...

     

    what would the majority most like to see in an mmo?

     

    the problem is.. NO SPECIFIC SLIGHT IMPLIED... the greater public doesn't have an expletive clue what's good or what they want.

     

    You got what you asked for. You got what you paid for it. It's shit.

     

    Leave the ingenuity to dreamers. Make your quick bucks while you can.

  • arctarusarctarus Member UncommonPosts: 2,581
    I have said before w2 is launch, and as someone mention above, this game needs a carrot for players to works towards to, with its de and wvw it can easily add incentive for tier gear that all players can achieve.

    fun alone won't last, players need a goal. If pop continues to drop than this will affect wvw, the end game of gw2.

    they need to put in some form of grind soon, be it for gears ,housing etc... to motivate and keep players

    RIP Orc Choppa

  • PaRoXiTiCPaRoXiTiC Member UncommonPosts: 603
    Originally posted by Jason1989

    I think GW2 is probably one the funnest leveling experiences I've had in any MMO. It was great! But then I got to level 80 and have stopped playing.

    Their is a serious lack of progession and reward after the level cap in my opinion.  WvW is fun... but after doing it a while its like whats the point. I am not gaining anything from this really.

    Same with sPvP at the moment. I know they're working on it, but without leaderboards or rankings, and the rewards being exclusive to the sPvP portion of the game, it seems pointess also. I know they're working on this though.

    And I will probably go back eventually and play a little more with the dungeons but I just don't feel motivated to grind through them just to get a set of armor that provides no benefit other than cosmetics.

    People keep saying this and it just irritates the shit out of me and proves why games don't last long anymore. it is not the game. It is not the developers. It is you.

    "The Point" is to kill the other players in Player vs. Player. Thats what PvP is. "The Point" is to work together to out play the other servers in a week long battle.

    Please advise what you mean when you say "Whats the point", because obviously you don't understand that the point of PvP is PvP. If you don't like PvP just for the sake of it being PvP then you need to go play single player RPG's and seriously stop wasting your time with MMORPG's because you will be dissapointed until the day that you die. I promise you.

  • Kaelano1Kaelano1 Member Posts: 375
    Originally posted by PaRoXiTiC
    Originally posted by Jason1989

    I think GW2 is probably one the funnest leveling experiences I've had in any MMO. It was great! But then I got to level 80 and have stopped playing.

    Their is a serious lack of progession and reward after the level cap in my opinion.  WvW is fun... but after doing it a while its like whats the point. I am not gaining anything from this really.

    Same with sPvP at the moment. I know they're working on it, but without leaderboards or rankings, and the rewards being exclusive to the sPvP portion of the game, it seems pointess also. I know they're working on this though.

    And I will probably go back eventually and play a little more with the dungeons but I just don't feel motivated to grind through them just to get a set of armor that provides no benefit other than cosmetics.

    People keep saying this and it just irritates the shit out of me and proves why games don't last long anymore. it is not the game. It is not the developers. It is you.

    "The Point" is to kill the other players in Player vs. Player. Thats what PvP is. "The Point" is to work together to out play the other servers in a week long battle.

    Please advise what you mean when you say "Whats the point", because obviously you don't understand that the point of PvP is PvP. If you don't like PvP just for the sake of it being PvP then you need to go play single player RPG's and seriously stop wasting your time with MMORPG's because you will be dissapointed until the day that you die. I promise you.

    no. i kill players in game like an afterthought. while some given "hurt" person might have anxiety over "how i got one over", i really don't give a flying flip and don't even remember your name. I can pvp just to pvp in 1000 games. Why should I spend my time winning against you if i get nothing?

     

    AND there's the point. You're good at gaming? How would you know? Every self-respecting "good" gamer left long ago and you're competing with slags. Oh but gw2 is so skill based. Big deal. No one who is good cares to play. You're the best of the weekend warriors. Good job.

  • KyleranKyleran Member LegendaryPosts: 44,086

    It lacks a "carrot" in terms of character power progression, it really isn't endless, and for some people, they need this mechanic in order for their MMO to have any meaning to them.  (I am one such person).

    Many people decry EVE's real time leveling system because it doesn't let them "work" on increasing their power by playing more than others (if they looked closer they'd see the ISK accumulation system serves the same purpose) and its happening here in this title just like it did in GW1.

    Not every game is made for every play style, some folks are totally unconcerned with this, and in fact welcome GW2's different approach.

     

     

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  • Kaelano1Kaelano1 Member Posts: 375
    Originally posted by Kyleran

    It lacks a "carrot" in terms of character power progression, it really isn't endless, and for some people, they need this mechanic in order for their MMO to have any meaning to them.  (I am one such person).

    Many people decry EVE's real time leveling system because it doesn't let them "work" on increasing their power by playing more than others (if they looked closer they'd see the ISK accumulation system serves the same purpose) and its happening here in this title just like it did in GW1.

    Not every game is made for every play style, some folks are totally unconcerned with this, and in fact welcome GW2's different approach.

     

     

    yeh, well, in my militant view, those unconcerned, just as those who want to make single player games of mmos, have a garbage opinion and a garbage vote. MY choice on MY opinion, MY right.

    [mod edit]

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    Originally posted by Kaelano1
    Originally posted by PaRoXiTiC
    Originally posted by Jason1989

    I think GW2 is probably one the funnest leveling experiences I've had in any MMO. It was great! But then I got to level 80 and have stopped playing.

    Their is a serious lack of progession and reward after the level cap in my opinion.  WvW is fun... but after doing it a while its like whats the point. I am not gaining anything from this really.

    Same with sPvP at the moment. I know they're working on it, but without leaderboards or rankings, and the rewards being exclusive to the sPvP portion of the game, it seems pointess also. I know they're working on this though.

    And I will probably go back eventually and play a little more with the dungeons but I just don't feel motivated to grind through them just to get a set of armor that provides no benefit other than cosmetics.

    People keep saying this and it just irritates the shit out of me and proves why games don't last long anymore. it is not the game. It is not the developers. It is you.

    "The Point" is to kill the other players in Player vs. Player. Thats what PvP is. "The Point" is to work together to out play the other servers in a week long battle.

    Please advise what you mean when you say "Whats the point", because obviously you don't understand that the point of PvP is PvP. If you don't like PvP just for the sake of it being PvP then you need to go play single player RPG's and seriously stop wasting your time with MMORPG's because you will be dissapointed until the day that you die. I promise you.

    no. i kill players in game like an afterthought. while some given "hurt" person might have anxiety over "how i got one over", i really don't give a flying flip and don't even remember your name. I can pvp just to pvp in 1000 games. Why should I spend my time winning against you if i get nothing?

     

    AND there's the point. You're good at gaming? How would you know? Every self-respecting "good" gamer left long ago and you're competing with slags. Oh but gw2 is so skill based. Big deal. No one who is good cares to play. You're the best of the weekend warriors. Good job.

    Posts like this are always so amusing coming from people who have no idea who the good gamers were or what theyre doing. Some of us have been around in and worked in the competetive aspect of gaming for likely longer than youve been PvPing. Many of the top gamers, people who were winning big prize tournaments across the country and around the world, consistently holding top rankings on leaderborads and ladders, and well know "feared" players who just destroyed their competition are still active players in a variety of games. They tend to stick to actual skill based games, not the easy mode everyone wins types of games, or games where gear = what people consider skill.

    Dont mistake your not being good, or only competing vs average players, for good players not being around. There are tons more players now than there used to be, which also means a lot more bad players and makes it harder to find good players int he sea of badness. But they are there.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    Some people just can't accept that every single MMORPG is, at the end, just a video game, and nothing they do it in has any real signification except having fun. All those purples you get in WoW clones and you grind for each no tier are no more real than the cosmetic GW2 armor.

    At the end, all what tiered gear achieves is to increase the imbalance between players, in PvE, but also in PvP. When you're a fresh max level in those tiered gear grind based WoW clones, you're nothing more than canon fodder for those who played for a while, and you have to grind for weeks, or even months depending on your play time, in order to become competitive. Who in his own mind can think such a system is good, that it's fun?

    Oh, I see who can think it's fun, there are at least two categories that come to my mind:

    1) The hardcore gamers, the basement dwellers. Of course, when you can "afford" playing 12+ hours a day, you don't have a problem with such grinds, you'll be full PvP geared before normal people (aka the majority) got their first couple of pieces.

    2) The skilless players. Those who suck at PvP. For them, how nice it is to have 5000+ resilience and roflstomp noobs with 0 resilience, it gives them some "victories" at least.

    Not only GW2 supressed that gear grind, but it also removed the huge imbalance between low and high level players in PvP, where a level 20 would just one hit a level 10. Before the nitpickers arrive, I'm aware there's still an advantage for being a fully geared level 80 against a level 10 noob in WvsW, but it's nowhere as bad as in any other tier gear grind theme park game.

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  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Castillle
    I hope they flesh out guild halls and make it like houses/mansions in that new skyrim expansion. Yknoe have its own dynamic events n stuff that the guild can do together.

    All coming from what I've read from recent interviews. 

    The concerns right now are bots and security are the highest priority.

    They are working on chunks of content to be released this year sometime, DE's and enhancements to the esport thing, and possibly a new zone will open up.

    I think people are rushing too fast. I realized this today when a friend reached level 80 My three are 73 62 23. 

    I noticed when i run with these people who rush through content that I've missed a ton of stuff in the area namely the two treasure chests per zone. the caves with traps and jump puzzles. things like that. I really need to explore more because there is so much there.

    Not being in a hurry is so much more rewarding imo.

  • RoxtarrRoxtarr Member CommonPosts: 1,122
    The biggest 'surprise' missing feature - and this was heavily promised - is the changing home instance.  Your personal home instance was promised to evolve based on choices in the game world.  I fully expected, upon entering my home instance, that NPC's would greet me and remind me of great deeds I had performed in the world.  I just killed Zaithan - I expected them to cheer me.  Nope, nothing.  They don't even know me - they even say, "Hello stranger" or "Nice to meet you."  I really expected more.

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by The_Korrigan

    Some people just can't accept that every single MMORPG is, at the end, just a video game, and nothing they do it in has any real signification except having fun. All those purples you get in WoW clones and you grind for each no tier are no more real than the cosmetic GW2 armor.

    At the end, all what tiered gear achieves is to increase the imbalance between players, in PvE, but also in PvP. When you're a fresh max level in those tiered gear grind based WoW clones, you're nothing more than canon fodder for those who played for a while, and you have to grind for weeks, or even months depending on your play time, in order to become competitive. Who in his own mind can think such a system is good, that it's fun?

    Oh, I see who can think it's fun, there are at least two categories that come to my mind:

    1) The hardcore gamers, the basement dwellers. Of course, when you can "afford" playing 12+ hours a day, you don't have a problem with such grinds, you'll be full PvP geared before normal people (aka the majority) got their first couple of pieces.

    2) The skilless players. Those who suck at PvP. For them, how nice it is to have 5000+ resilience and roflstomp noobs with 0 resilience, it gives them some "victories" at least.

    Not only GW2 supressed that gear grind, but it also removed the huge imbalance between low and high level players in PvP, where a level 20 would just one hit a level 10. Before the nitpickers arrive, I'm aware there's still an advantage for being a fully geared level 80 against a level 10 noob in WvsW, but it's nowhere as bad as in any other tier gear grind theme park game.

    image image I think back to all the purples i worked so hard for and how they were instantly replaced by the greens of the next xpacs in WoW omg, makes me mad to this day. image

  • Kaelano1Kaelano1 Member Posts: 375
    Originally posted by itgrowls
    Originally posted by The_Korrigan

    Some people just can't accept that every single MMORPG is, at the end, just a video game, and nothing they do it in has any real signification except having fun. All those purples you get in WoW clones and you grind for each no tier are no more real than the cosmetic GW2 armor.

    At the end, all what tiered gear achieves is to increase the imbalance between players, in PvE, but also in PvP. When you're a fresh max level in those tiered gear grind based WoW clones, you're nothing more than canon fodder for those who played for a while, and you have to grind for weeks, or even months depending on your play time, in order to become competitive. Who in his own mind can think such a system is good, that it's fun?

    Oh, I see who can think it's fun, there are at least two categories that come to my mind:

    1) The hardcore gamers, the basement dwellers. Of course, when you can "afford" playing 12+ hours a day, you don't have a problem with such grinds, you'll be full PvP geared before normal people (aka the majority) got their first couple of pieces.

    2) The skilless players. Those who suck at PvP. For them, how nice it is to have 5000+ resilience and roflstomp noobs with 0 resilience, it gives them some "victories" at least.

    Not only GW2 supressed that gear grind, but it also removed the huge imbalance between low and high level players in PvP, where a level 20 would just one hit a level 10. Before the nitpickers arrive, I'm aware there's still an advantage for being a fully geared level 80 against a level 10 noob in WvsW, but it's nowhere as bad as in any other tier gear grind theme park game.

    image image I think back to all the purples i worked so hard for and how they were instantly replaced by the greens of the next xpacs in WoW omg, makes me mad to this day. image

    instantly? you didn't clear MC til a week before BC? it did suck, but you're really arguing that you showed up a little late.

  • TalulaRoseTalulaRose Member RarePosts: 1,247
    Originally posted by Kaelano1
    Originally posted by itgrowls
    Originally posted by The_Korrigan

    Some people just can't accept that every single MMORPG is, at the end, just a video game, and nothing they do it in has any real signification except having fun. All those purples you get in WoW clones and you grind for each no tier are no more real than the cosmetic GW2 armor.

    At the end, all what tiered gear achieves is to increase the imbalance between players, in PvE, but also in PvP. When you're a fresh max level in those tiered gear grind based WoW clones, you're nothing more than canon fodder for those who played for a while, and you have to grind for weeks, or even months depending on your play time, in order to become competitive. Who in his own mind can think such a system is good, that it's fun?

    Oh, I see who can think it's fun, there are at least two categories that come to my mind:

    1) The hardcore gamers, the basement dwellers. Of course, when you can "afford" playing 12+ hours a day, you don't have a problem with such grinds, you'll be full PvP geared before normal people (aka the majority) got their first couple of pieces.

    2) The skilless players. Those who suck at PvP. For them, how nice it is to have 5000+ resilience and roflstomp noobs with 0 resilience, it gives them some "victories" at least.

    Not only GW2 supressed that gear grind, but it also removed the huge imbalance between low and high level players in PvP, where a level 20 would just one hit a level 10. Before the nitpickers arrive, I'm aware there's still an advantage for being a fully geared level 80 against a level 10 noob in WvsW, but it's nowhere as bad as in any other tier gear grind theme park game.

    image image I think back to all the purples i worked so hard for and how they were instantly replaced by the greens of the next xpacs in WoW omg, makes me mad to this day. image

    instantly? you didn't clear MC til a week before BC? it did suck, but you're really arguing that you showed up a little late.

    And after the nerfs to make the content easier.

     

    Can we all agree that we cannot call GW2 a MMORPG. GW2 has no roles.

  • roo67roo67 Member Posts: 402

    I'm playing gw2 on a casual basis of around perhaps an hour a day average . Its not that I wouldn't play more but the game doesn't have that immerisve feel . To me its more of a rpg with mmo aspects and given its buy to play that is fine by me because I'm certainly going to get my moneys worth out of it .

    I think one of the problems is Guild Wars lacks factions which meet each other earlier in the game . So your never going to have the same kind of open world fun you got from the Hillsbrad Tarren Mill/ SouthShore battles you got in ther early years of Warcraft . I'm not at the endgame yet but I hear you cant really earn anything from the pvp as you do in other games . So essentially it doesn't have much meaning to it .

    I have every condifence even when I get to level 80 if I get bored after leveling an alt I will return to this game when new content is released or theres an event .

    I wish it had been less casual I really would like a game were I can immerse myself in for several hours a day . At the moment I find I play several mmos on a very casual basis . I enjoy them all but none really get hold of me .

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    I raided a lot in WoW, for 8 years, and I still love GW2. But then, I also loved AC1, UO, etc... all games without a gear grind. I'm not stuck into one type of MMORPG.

    Originally posted by TalulaRose
     

    Can we all agree that we cannot call GW2 a MMORPG. GW2 has no roles.

    I think you got that wrong... "Role" in Role Playing Game means playing the role of a character, you know, a bit like an actor. The term goes back to pen and paper RPGs.

    It has nothing to do with being a tank, a healer, a DPS, or whatever else. GW2 is no less a MMORPG than UO or EQ or whatever other game of that style.

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    Are you talkin' to me? Are you talkin' to me?
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    Yes, they are back !

  • Kaelano1Kaelano1 Member Posts: 375
    Originally posted by The_Korrigan

    I raided a lot in WoW, for 8 years, and I still love GW2. But then, I also loved AC1, UO, etc... all games without a gear grind. I'm not stuck into one type of MMORPG.

    Originally posted by TalulaRose
     

    Can we all agree that we cannot call GW2 a MMORPG. GW2 has no roles.

    I think you got that wrong... "Role" in Role Playing Game means playing the role of a character, you know, a bit like an actor. The term goes back to pen and paper RPGs.

    It has nothing to do with being a tank, a healer, a DPS, or whatever else. GW2 is no less a MMORPG than UO or EQ or whatever other game of that style.

    wut.

    role playing, ok... fabricating background story and entertaining like-minded players, fine.

    role in a group? no. as a combat unit, some suppress, some supply, some repair and maintain, some rock worlds.

     

    you're intentionally convoluting.

  • TalulaRoseTalulaRose Member RarePosts: 1,247
    Originally posted by The_Korrigan

    I raided a lot in WoW, for 8 years, and I still love GW2. But then, I also loved AC1, UO, etc... all games without a gear grind. I'm not stuck into one type of MMORPG.

    Originally posted by TalulaRose
     

    Can we all agree that we cannot call GW2 a MMORPG. GW2 has no roles.

    I think you got that wrong... "Role" in Role Playing Game means playing the role of a character, you know, a bit like an actor. The term goes back to pen and paper RPGs.

    It has nothing to do with being a tank, a healer, a DPS, or whatever else. GW2 is no less a MMORPG than UO or EQ or whatever other game of that style.

    In movies people play very specific roles. The villian, hero, wife, brother, biker, cashier etc. All have specific requirements they need to perform in those roles. Don't remember when I ever saw a movie where one actor played every role.

     

    In PnP RPGs you had Paladins (warriors with healing abilities like a cleric), Cleric (main healer of the group), Thief (dps and deal with traps) etc. Every class had a specific role to perform.

     

    GW2...no specific roles. All are dps/support. No one has a role to perform. Kinda like the old west, you either had a gun to shoot stuff with, or a bigger gun to shoot stuff with.

  • RoxtarrRoxtarr Member CommonPosts: 1,122
    Originally posted by Kaelano1
    Originally posted by The_Korrigan

    I raided a lot in WoW, for 8 years, and I still love GW2. But then, I also loved AC1, UO, etc... all games without a gear grind. I'm not stuck into one type of MMORPG.

    Originally posted by TalulaRose
     

    Can we all agree that we cannot call GW2 a MMORPG. GW2 has no roles.

    I think you got that wrong... "Role" in Role Playing Game means playing the role of a character, you know, a bit like an actor. The term goes back to pen and paper RPGs.

    It has nothing to do with being a tank, a healer, a DPS, or whatever else. GW2 is no less a MMORPG than UO or EQ or whatever other game of that style.

    wut.

    role playing, ok... fabricating background story and entertaining like-minded players, fine.

    role in a group? no. as a combat unit, some suppress, some supply, some repair and maintain, some rock worlds.

     

    you're intentionally convoluting.

    He is correct.  The acronym MMORPG is Massively Multiplayer ROLE-PLAYING game.  RP as in, you are playing an imaginary character in a game.  It has nothing to do with 'combat roles'.  If the R is just "Role" then adding the "P" for playing makes no sense.  It's Role-Playing.

    If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.
    image

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by Roxtarr
    Originally posted by Kaelano1
    Originally posted by The_Korrigan

    I raided a lot in WoW, for 8 years, and I still love GW2. But then, I also loved AC1, UO, etc... all games without a gear grind. I'm not stuck into one type of MMORPG.

    Originally posted by TalulaRose
     

    Can we all agree that we cannot call GW2 a MMORPG. GW2 has no roles.

    I think you got that wrong... "Role" in Role Playing Game means playing the role of a character, you know, a bit like an actor. The term goes back to pen and paper RPGs.

    It has nothing to do with being a tank, a healer, a DPS, or whatever else. GW2 is no less a MMORPG than UO or EQ or whatever other game of that style.

    wut.

    role playing, ok... fabricating background story and entertaining like-minded players, fine.

    role in a group? no. as a combat unit, some suppress, some supply, some repair and maintain, some rock worlds.

     

    you're intentionally convoluting.

    He is correct.  The acronym MMORPG is Massively Multiplayer ROLE-PLAYING game.  RP as in, you are playing an imaginary character in a game.  It has nothing to do with 'combat roles'.  If the R is just "Role" then adding the "P" for playing makes no sense.  It's Role-Playing.

    Exactly, thanks Roxtarr.

    For instance, you can play a cowadly warrior or a brave mage. That's role playing. The class or combat role has nothing to do with the term "MMORPG" or "RPG". To apply this to GW2, for instance if you're human, you role play a who is either a nobleman, common people or a poor, and who becomes a hero of Tyria. The class is totally irrelevant, as is the character specialization. "RP" applies to the character's behavior and story, not his abilities.

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