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hope im wrong

ooglyoogly Member Posts: 2
I have played eq, daoc, wow and coh to top levels in game, cov sounds interesting but I to am getting very worried at the way the company seems to think nerfing is the answer to things, I was looking forward to cov , but I would rather it was never made if it means ruining coh .I truely hope im wrongimage
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Comments

  • RiludeRilude Member Posts: 30

    you should of got yourself in the CoV beta, you would of seen how awsome the game is, I have now spent about 2 days building a base. only 1 day leveling...

    its a wicked game you have to try it ! :D

  • WeppsWepps Member Posts: 1,322


    Originally posted by Kayron

    you should of got yourself in the CoV beta, you would of seen how awsome the game is, I have now spent about 2 days building a base. only 1 day leveling...

    its a wicked game you have to try it ! :D


    Does that mean they will turn to improving CoH to match it?

    Or nerfing CoV to match CoH?

    Which do YOU think...


    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • RiludeRilude Member Posts: 30

    you quoting me doens't make any sence to your question.

    the game changes that were made to CoV will be imported into CoH, they have nerfered CoH though. Also your poll means nothing sorry

  • WeppsWepps Member Posts: 1,322


    Originally posted by Kayron

    its a wicked game you have to try it ! :D


    I don't think so, because I for one see the handwriting. Thankful for once that the developers have already shown their true colors, and their incapacity for creative wisdom when it comes to management of what they have created after its release, I believe it's a total waste of time to spend it creating a character which is sure to be ruined within a short period of time by forces outside by ability to control.

    Therefore, it's not worth considering your recommendation given that knowledge.

    Jack Emmert is perfectly willing to allow the release of CoV as-is, because he knows it is full of that which will cause people to buy into it.

    He is also aware that he will be forced to balance it, and he has already shown us his methods concerning this. He will have to nerf it into total submission within the first 3-month subscription period.

    This is what is commonly know as...the bait and switch. You can count on it happening.

    When you see the sun coming up every morning, you have a tendency to expect it to do the same tomorrow.

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • ShaydeShayde Member Posts: 4,529

    That's a load of crap.

    First of all.. you say you haven't tried it. So your opinion of gameplay is not at all valid.

    But secondly.. there really is NO reason to balance CoV. OOOHH One villian gets level 40 also. Big deal.

    It isn't like CoH or CoV really lets people powerachieve. You don't farm some object, you don't sell loot... you just play.

    PVP will always have balance issues, there is no perfect balance in ANY game in PVP. There'll always be some hi-end template that everyone knows has the advantage. If people whould just accept it and not whine, we'd all be in a better game.

    They haven't nerfed ONE THING since launch that was really a big deal. The only reason they did so was because people found a way to tweak the system to make them uber. That happens with every game. It didn't effect 99% of the gameplay.

    They have had a well balanced and stable game since launch, and strive to make this game better every day. More than I can say for most MMORPG companies.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • mechwarriormechwarrior Member Posts: 241

    This is also one of my fears. It seems that CoV is too good to be true (I played the stresstest).

    All of the AT's for Cov seem much more powerful than coh's AT's.

    Which brings about that poll question.

    Are they going to nerf cov to match coh pvp wise because their so much more powerful? or

    Are they going to raise the bar of coh to match cov?

    The more cost effective solution would be to take the nerf bat to cov.

    2 reasons for this:

    1. It makes cov harder thus making people play more to get X lvl/power/etc

    2. vice-versa but with coh. If you make Coh easier then people don't play as much...or so the corperate guys at ncsoft think. (and everyother mmorpg company for that matter.

     

  • usefuluseful Member Posts: 85



    They haven't nerfed ONE THING since launch that was really a big deal. The only reason they did so was because people found a way to tweak the system to make them uber. That happens with every game. It didn't effect 99% of the gameplay.

    They have had a well balanced and stable game since launch, and strive to make this game better every day. More than I can say for most MMORPG companies


    Thats your opinion. I respect that. I disagree and think that is a load of horse doo - doo.
    All melee classes got kicked in the arse with Issue #5 (patch #5) and with Enhancement Diversification (Nerf), they go down even more.

    As for the stable part, i dont think so. Ever since issue #5, which the game was shot to hell. They introduced crash bugs (sound looping crashes) and update problems. These essentinally make the
    game unplayable. I dont know about you, but I dont like my game crashing a few times an hour.

  • WeppsWepps Member Posts: 1,322


    Originally posted by Shayde
    That's a load of crap.First of all.. you say you haven't tried it. So your opinion of gameplay is not at all valid.But secondly.. there really is NO reason to balance CoV. OOOHH One villian gets level 40 also. Big deal.

    You obviously have no experience with these people in CoH.

    Remember, on day 8 after release the first whining about Blasters started, and then the forums went downhill after that.

    As long as people were whining about other ATs, the posts were not deleted or locked, yet those with legitimate problems, and some even with superior reasoning, were locked and banned without even so much as insulting the devs lol.

    I still enjoy reading those forums, because even by the actions of the CMs themselves, you clearly can see what their intention is in the next change.

    City of Villains will be released as-is, 8 days later the first nerf-whining will begin, and the game AFTER CHRISTMAS (but not before) will begin to see the snow trembling on the mountain top, as the nerf avalanche is now ready to begin after the Christmas sales.

    I don't need to play it...to know precisely what is going to happen to it. The reason is I KNOW Statesman now, and clearly see what his intentions are concerning this product.

    So, feel free to give in to the hype, but don't come back here whining about the nerfs in January because you will get paid a nasty visit from those of us who knew better.

    image

    __________________________

    "For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo

  • ShaydeShayde Member Posts: 4,529

    [quote]Originally posted by Wepps

    So, feel free to give in to the hype, but don't come back here whining about the nerfs in January because you will get paid a nasty visit from those of us who knew better. [/b][/quote]

    Well, figuring there hasn't been one nerf I disagree with, I wouldn't hold my breath if I were you. CoH has been one of the most well balanced bug-gree games I've ever played, and that hasn't changed. CoV hasn't given me ONE bug in the last few weeks. I can't say that for SWG in LIVE.

    CoV is everything CoH wasn't. Nice thing is that CoH will be brought in line with CoV. They know that CoH will need a boost after CoV's launch or it will be a ghosttown.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • grapevinegrapevine Member UncommonPosts: 1,927

    Stalker's midlevel opening strikes (in PvP) are to be addressed after launch.  Statesman has stated so, but also that there is no eta.  Currently he's asking for suggestions to get around the one hit kill potential.

    At the moment he's suggesting that an opening strike will always leave some health in PvP.  Hence at least some chance of a squishy reacting.  Which is a good thing.

    I agree with Shayde, most of the nerf/fixes in CoH have been done for valid reasons and have made the gameplay more interesting.  Also that playing a villain has currently more to offer than playing a hero (zone diverstity and level cap aside).

  • ShaydeShayde Member Posts: 4,529


    Originally posted by jdun1
    All I have to say about nerfs is that the server population is less then 900 people on prime time compare to when I2 was release which has around 2k at 3AM. Before anyone say that MMOG lose people over time, let me point out to you that WoW gain 2 million people in its first six month while CoH lost 40k on the first six month due in part of I3 nerfs. Let me add that EvE gain more sub over time and that game is 2+ years old? Nerfs always have a big impact on sub and that's just facts. WoW has limited the nerfs and in fact buffing most of their classes. Which make a lot of players happy and happy players like to give money away.

    *cough* *cough*

    Sorry.. I just couldn't swallow the theory that WoW has had less nerfs than CoH.

    CoH is the most stable, well designed, bug free and actually fun games I've ever played.

    I give WoW a lot of credit... they've got it done MUCH better than any abortion Sony ever created.

    Put Puh-leeze. CoH had like 2 nerfs. Go play SWG and find out about complete eviceration of gameplay.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253

    Well Im in an interesting position to make a few observations here...

    I played an Assault Rifle/Devices blaster to 50 in about 3 months from release in CoH. I played for about another 3 months... got bored and sold the account.

    Since then I have stayed in touch reading forums etc listening to the screaming about nerfs...

    Well a few weeks ago in preparation for CoV I reinstalled CoH and got a new account. I made another identical character to my first one. I have to say that if there has been nerfing of things like Caltrops for example then its only sensible because they still work fine. I just dont see what people are whining about with many of the statements about fire tanks for example... Is anyone arguing that FT's should have been able to solo everything in sight the way they did ? It was just silly.

    So now I have been in CoV beta for a few weeks... Im seeing similar things... there are a few AT's that seem a litle over powered and Id say in the first few months they will be "balanced" or nerfed whatever you like.

    The thing is this... there is no class in CoH that has been nerfed to uselessness... they have been nerfed to sensibleness if you ask me...

    I mean when I hit 40 with my original character and started working out tactics with trops and full auto... it was almost sill how easily I could dispatch a large group of Malta alone without even concentrating... I mean at that stage the way I was specced up I could have 3 lots of trops on the ground at once... nothing moved and I mowed them down like grass...

    Im not for nerfs... Im actually more in favour of adding than taking away... but the game is not "stuffed" and its wrong to suggest it is.

    +-+-+-+-+-+
    "MMOs, for people that like think chatting is like a skill or something, rotflol"
    http://purepwnage.com
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    -+-+-+-+-+-+
    "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Hmmm...

     

    No matter how ironic this sound...

     

    I think I will play CoV, until X-Mas...and it is Wepps that indirectly convince me to. image

     

    And to the person arguing with Wepps...well...are you even understanding what Wepps is saying?

     

    I am really starting to think that Cryptic is so backward, so terribly behind, that they lack understanding to bring many nasty features.  As they evolve, they get closer to SoE...which is bad.  But well, they must have a programmer or some guy who is a genious and twist many things they do, this guy is great fun and make the game fun!  Until X-Mas, the game will be nice...since I am LFG (Looking for game), might as well enjoy for a few moments.  Whoever make decisions at Cryptic should just retired and let the folks who brainstorm take the lead.

    - "If I understand you well, you are telling me until next time. " - Ren

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by Razorback
    The thing is this... there is no class in CoH that has been nerfed to uselessness... they have been nerfed to sensibleness if you ask me...




    Tell me, what is the point to play a scrapper now?

     

    Whatever you answer, I will say you rather be a blaster or a tanker!  Unless you bring solo, but solo is pointless since you cant solo anything but basic XP and far less effificient than in a group.  Scrappers are pointless.  This is 1 full AT, about 30 class.  All useless.  (Okay, the dark armor have always been useless, but that would be another topic in itself).

     

    Tell me how a scrapper is not useless in CoH.  In a group, you always rather pick a blaster or a tanker rather than a useless scrapper.  Solo is nerfed to the point nobody should solo, if you can't commit to a group, than log off.  Solo is at that point in CoH.  So scrappers again are...useless.

    - "If I understand you well, you are telling me until next time. " - Ren

  • usefuluseful Member Posts: 85



    Two nerfs for almost two years? Bug free? What are you smoking? I would like to have some of it or maybe not it might damage my brain.

    On the issue of bugs there are bugs that are still in CoH since beta. More bugs come in each issue then fix.


    Oh this is so true.....So true that it makes my eyes and ears bleed.
    And the smoking thing is true too ::::01::

  • ShaydeShayde Member Posts: 4,529


    Originally posted by jdun1
    Originally posted by Shayde
    Originally posted by jdun1
    All I have to say about nerfs is that the server population is less then 900 people on prime time compare to when I2 was release which has around 2k at 3AM. Before anyone say that MMOG lose people over time, let me point out to you that WoW gain 2 million people in its first six month while CoH lost 40k on the first six month due in part of I3 nerfs. Let me add that EvE gain more sub over time and that game is 2+ years old? Nerfs always have a big impact on sub and that's just facts. WoW has limited the nerfs and in fact buffing most of their classes. Which make a lot of players happy and happy players like to give money away.

    *cough* *cough*

    Sorry.. I just couldn't swallow the theory that WoW has had less nerfs than CoH.

    CoH is the most stable, well designed, bug free and actually fun games I've ever played.

    I give WoW a lot of credit... they've got it done MUCH better than any abortion Sony ever created.

    Put Puh-leeze. CoH had like 2 nerfs. Go play SWG and find out about complete eviceration of gameplay.


    Two nerfs for almost two years? Bug free? What are you smoking? I would like to have some of it or maybe not it might damage my brain.

    On the issue of bugs there are bugs that are still in CoH since beta. More bugs come in each issue then fix.



    Name them.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • MotorheadMotorhead Member UncommonPosts: 1,193



    Originally posted by Shayde


    Name them.


    /Agree

    ----------------------------------------------
    image
    "Some days you just can't get rid of a bomb." -- Batman

  • SomnulusSomnulus Member Posts: 354



    Originally posted by Shayde

    *cough* *cough*

    Sorry.. I just couldn't swallow the theory that WoW has had less nerfs than CoH.

    CoH is the most stable, well designed, bug free and actually fun games I've ever played.

    I give WoW a lot of credit... they've got it done MUCH better than any abortion Sony ever created.

    Put Puh-leeze. CoH had like 2 nerfs. Go play SWG and find out about complete eviceration of gameplay.




    It's not the quantity of nerfs, Shayde.  It's the quality (or lack thereof).

    Comparing individual nerfs to specific classes and skills (which is standing operating procedure for any MMORPG) to across the board nerfs to every single class and all skills (as has happened in CoH) are two completely different issues.

    When you change your game mechanics for every archetype and every player, not once, not twice, but three times in three completely different ways and every single change reduces the combat effectiveness of every player across the board, that can hardly be compared to a nerf to a single skill or class.

    I played from beta, straight into release and only finally gave up just prior to I5.  I still watch CoH because it WAS an excellent game.  Straight out of the box, no significant issues or game-breaking bugs, rapid, quick action, a dynamic storyline and great combat.

    Then at some point Cryptic decided to start slowing the whole thing down.

    Before anyone starts on a "powerleveler" "herder" "FOTM player" tirade, my main was a Force Field/Dark Blast Defender... the only character I got to level 50 playing from pre-release.  Hardly a FOTM and not overpowered by anyones' feverish imagination.

    The game was pristine up to Issue 3; it was actually perfect.  If the developers had simply focused on content from that point on (new missions, areas, archetypes and powers) I would still be playing today.

    But then they started global nerfing. Suppression.  Defense nerfs.  Power Nerfs to entire class types.  Now, Enhancement Diversification.

    All for one purpose; to balance CoH for a PvP game that was a huge flop with the release of the Arenas.

    I really don't need them to tell me how to play... in addition, I didn't need them telling me I wasn't having fun.  I was having a blast.

    But I've played them all.  And while those individual nerfs to powers and archetypes are always painful, being reduced across the board regardless of what type of character you play was just too much. As was previously mentioned, I saw the writing on the wall.

    I am very glad that people are still having fun in CoH, but please put the rose-colored glasses away for those who haven't played the game.  A whole flock of new players who started just before I5 debuted are now learning a very painful lesson (anyone can see the effects of that lesson in the Developer's Forum on the official boards re: Enhancement Diversification) and it is a real disservice to make it sound like the impact of the nerfs in CoH are somehow less severe than in other games.

     

    Abbatoir / Abbatoir Cinq
    Adnihilo
    Beorn Judge's Edge
    Somnulus
    Perfect Black
    ----------------------
    Asheron's Call / Asheron's Call 2
    Everquest / Everquest 2
    Anarchy Online
    Shadowbane
    Dark Age of Camelot
    Star Wars Galaxies
    Matrix Online
    World of Warcraft
    Guild Wars
    City of Heroes

  • usefuluseful Member Posts: 85

    Guess Ill bite on this one. Here is a small list of nerf's the top of my head



    Name them.

    - Regeneration Scrappers regeneration abilitied nerf. Less regeneration.
    - Tankers Invulerability ability to tank nerf. Less resistance and defense.
    - Controllers mez abilities duration cut in half. Less effectiveness cut by 50%
    - Controller mez recharge times doubled. Takes longer to attack. 2 times as long.
    - Enhancement Diversification.
    All attack powers for all classes damage cut by 50%.
    All hold powers for all classes hold durations cut by 50%
    All defense/resistance cut by 50%
    All heals are cut by 50%
    ....Everything cut by 50%

    - Sound Looping crash. Still happens. People crash out of the game varies from person to person.
    - Ability to taunt is restricted to 5 people.
    - Travel suppression. After attacking while a travel power on, you essentinally stand still for 4 seconds before you can fly/run/jump again. Added for PvP. Affected the PvE area.
    - Arena Balance. Powers were nerf'd time and time again in the PvE universe to balance out PvP.
    - Defender Radiation EF power reduced in effectiveness. Development denied and hid the fact it was downgraded. Hardcore fans posted over and over again it was nerf. Proved point with numbers.
    Development finally gave in and posted the fact the power was indeed nerf'd.
    - Issue #5 Global Defense reduction across all classes. Effected the weakest scrapper and tank sets.
    Super Reflexes ability to dodge attacks reduced. Ice Tanks ability to dodge attacks reduced.
    Stone Tanks ability to dodge attacks reduced.
    - Due to PvP, class powers get nerf'd. Too many to post. PvP not popular on City of Heroes. 5 people in the arena at peak hours prove this. Everyone goes to a non-live server to play PvP.
    - Updater problems currently going on right now.
    - Server instability going on the past 2 weeks.
    - Controllers had to many pets. Nerf'd to limit the amount of pets a controller has. Most controllers have 1 pet. Exception, Fire/Illusion, I think. Multiple pets existed since release. We meant you to have only 1 ......5 patches later.....at least 1 year later........


    And the list goes on..... This is only a small portion too of the nerfs.
    No major upgrade buffs for heroes has occurred for the past patches (updates)


  • ShaydeShayde Member Posts: 4,529

    Those "nerfs" were just minor tweaks that didn't effect gameplay all that much. Mobs didn't get harder, it just got harder to solo 20 orange conned mobs.

    The diversification was a good idea and barely a nerf.

    Sure, it is tragic that the few FOTM classes are nerfed. I know that the powerleveling gravy train has stopped, and I don't think that's a bad thing.

    Man.. anyone who cries CoH nerfs hasn't felt real nerfs. If you played SWG you'd slit your wrists.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • AzernoAzerno Member UncommonPosts: 23

    Well I'm new here and can't say I know anything about CoH nerfs but I must say I don't think any game has been nerfed more than SWG... I finally quit when they re-worked the entire combat system.

  • ShaydeShayde Member Posts: 4,529


    Originally posted by jdun1
    My God man wake up! Those nerfs change how people play. The prime example is when they nerf perma abilities. Toggle and perma was two viable built until they decided to only allow toggle only base. That alone change the entire game for half of the population. My God wake up!

    Barely changed it at all from a gameplay standpoint. Just have to click a button once in a while.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253



    Originally posted by Anofalye



    Originally posted by Razorback
    The thing is this... there is no class in CoH that has been nerfed to uselessness... they have been nerfed to sensibleness if you ask me...




    Tell me, what is the point to play a scrapper now?

     

    Whatever you answer, I will say you rather be a blaster or a tanker!  Unless you bring solo, but solo is pointless since you cant solo anything but basic XP and far less effificient than in a group.  Scrappers are pointless.  This is 1 full AT, about 30 class.  All useless.  (Okay, the dark armor have always been useless, but that would be another topic in itself).

     

    Tell me how a scrapper is not useless in CoH.  In a group, you always rather pick a blaster or a tanker rather than a useless scrapper.  Solo is nerfed to the point nobody should solo, if you can't commit to a group, than log off.  Solo is at that point in CoH.  So scrappers again are...useless.


    Um I would have thought the main reason to play a scrapper is because you want to ??

    I mean I never worry about how a character is to solo... or whether Im likely to get in a group or any of that.... I play the character I want to play....

    Also if all classes have had their damage output reduced by 50% then why am I finding I can do the same things with my new character that I did with my old one..

    I am actually really surprised by how fast I am advancing considering after everything I had read I was expecting that my progress and play style would have to change a lot. Instead Im finding I am following the exact same progression path I followed with my main from release and so far it is disturbingly identical...

    +-+-+-+-+-+
    "MMOs, for people that like think chatting is like a skill or something, rotflol"
    http://purepwnage.com
    image
    -+-+-+-+-+-+
    "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

  • SomnulusSomnulus Member Posts: 354



    Originally posted by Razorback

    Um I would have thought the main reason to play a scrapper is because you want to ??
    I mean I never worry about how a character is to solo... or whether Im likely to get in a group or any of that.... I play the character I want to play....
    Also if all classes have had their damage output reduced by 50% then why am I finding I can do the same things with my new character that I did with my old one..
    I am actually really surprised by how fast I am advancing considering after everything I had read I was expecting that my progress and play style would have to change a lot. Instead Im finding I am following the exact same progression path I followed with my main from release and so far it is disturbingly identical...



    Actually, you shouldn't be able to do the same things with your new character that you did with the old one.  Your ability to solo larger groups at higher level cons was supposed to have gone down.  Whether you personally acknowledge that as a nerf to your character's effectiveness does not change the fact that it was the intent.  It was part of the design intent that was attached to the I5 changes.  If they still have not managed to get players down to the level of play they expected, I would anticipate another change to the game mechanics from Cryptic until they reach their goal.

    You won't notice an extreme change to your advancement, especially at the lower levels, because experience has been increased.  I am very interested to see what effect the diversification has on high level characters, since the CoV beta could not test that.

     

    Abbatoir / Abbatoir Cinq
    Adnihilo
    Beorn Judge's Edge
    Somnulus
    Perfect Black
    ----------------------
    Asheron's Call / Asheron's Call 2
    Everquest / Everquest 2
    Anarchy Online
    Shadowbane
    Dark Age of Camelot
    Star Wars Galaxies
    Matrix Online
    World of Warcraft
    Guild Wars
    City of Heroes

  • rawguttsrawgutts Member Posts: 44


    Originally posted by oogly
    I have played eq, daoc, wow and coh to top levels in game, cov sounds interesting but I to am getting very worried at the way the company seems to think nerfing is the answer to things, I was looking forward to cov , but I would rather it was never made if it means ruining coh .I truely hope im wrongimage


    I can tell you that I have been in closed door beta testing for some time, I even got 3 beta keys for some reason, the pre order I can understand. That's how organized they are. No I never had two accounts either. Anywho from my personal experiance the game is just not fun at all. I have already canceled two preorders along with all my friends have done the same thing.

    The folks on here yapping about the MM's and how great they are, well guess what they are sooooo over powered it's sick. Jack and the team is going to hit that MM so hard with the nerf bat it's going to knock it back into the EQ1 sony days.

    Hell you got people on here like Shayde and other, you can tell them that the house is burning down and they will tell you no it's not and be standing in a pile of ashes at the same time. It's a 10000% true fan of the company and no matter what you say or do they will defend that company to the end, even though they think it's the greatest game in the universe at only 100,000 subscribers. Same as UO..

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