Originally posted by Galadourn Do you think the negative reaction of the MMO community at the announcement of TESO has forced Zenimax back to the drawing board to redesign core aspects of the game? It's been 4 months of almost complete radio silence.
No, I don't think there is negative reaction from the greater mmo community. There is negative reaction from Elder Scrolls fans.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Originally posted by Galadourn Do you think the negative reaction of the MMO community at the announcement of TESO has forced Zenimax back to the drawing board to redesign core aspects of the game? It's been 4 months of almost complete radio silence.
No, I don't think there is negative reaction from the greater mmo community. There is negative reaction from Elder Scrolls fans.
well, many of the Elder scrolls fans also happen to be MMO players. There was plenty of outcry in various fora when the first sneak peek went public.
Originally posted by Galadourn Do you think the negative reaction of the MMO community at the announcement of TESO has forced Zenimax back to the drawing board to redesign core aspects of the game? It's been 4 months of almost complete radio silence.
No, I don't think there is negative reaction from the greater mmo community. There is negative reaction from Elder Scrolls fans.
well, many of the Elder scrolls fans also happen to be MMO players. There was plenty of outcry in various fora when the first sneak peek went public.
Ok, so mmo players who are elder scrolls fans are also the people having a negative reaction. I think mmo players who are not elderscrolls fans won't care one way or the other (unless they are staunch supporters of sandbox games or some other faction in the mmo community) and will look at it as just another mmo.
Personally, I'm an elder scrolls fan who plays mmos and I'm indifferent to the game.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Originally posted by Galadourn Do you think the negative reaction of the MMO community at the announcement of TESO has forced Zenimax back to the drawing board to redesign core aspects of the game? It's been 4 months of almost complete radio silence.
No, I don't think there is negative reaction from the greater mmo community. There is negative reaction from Elder Scrolls fans.
well, many of the Elder scrolls fans also happen to be MMO players. There was plenty of outcry in various fora when the first sneak peek went public.
Ok, so mmo players who are elder scrolls fans are also the people having a negative reaction. I think mmo players who are not elderscrolls fans won't care one way or the other (unless they are staunch supporters of sandbox games or some other faction in the mmo community) and will look at it as just another mmo.
Personally, I'm an elder scrolls fan who plays mmos and I'm indifferent to the game.
You are Paul Sage's worst nightmare!
"The last thing we want is for people not to be talking about, because that means they don't care." - Paul Sage, Creative Director, Elder Scrolls Online
70% of skyrim sales were on console. 80% of oblivion sales were on console. That's why they have such an awful consolesque user interface. Your going back to Morrowind for there being a bigger pc audience, and even then many people played it because it wasn't a mmo (with it being deep in the period of wow total dominance)
If anything the outcry is making the game more wow clone.
When they first announced it, it was all open dungeons, open world, rvr endgame etc..
Since the outcry it looks like zenimax have panicked and told them to "wowify" it so they get sales. E.g. since then we hear about tupperware pvp and raids.
So well done with your self fulfilling prophecy the "swtor 2" guys. You've just gone a guaranteed a whole heap of producer interferance, and if there's one thing suits like to do its copy the big guy.
Originally posted by ShakyMo The majority of tes fans are not mmo players.
70% of skyrim sales were on console. 80% of oblivion sales were on console. That's why they have such an awful consolesque user interface. Your going back to Morrowind for there being a bigger pc audience, and even then many people played it because it wasn't a mmo (with it being deep in the period of wow total dominance)
Uh, you are backwards.
1. The games sell better on consoles because consoles are pervasive and gaming computers are dying out.
2. Morrowind was back in 01 or 02, no where near WoW's time. When WoW came out, morrowind was mostly forgotten.
3. Oblivion was developed for PC first, then for xbox, then for ps3, it's interface has nothing to do with consoles.
4. The consensus is that skyrim's interface is brilliant. If you haven't played it on a console I would suggest you try it.
The truth is, big relaxed open world experiences are better with gamepads and couches where you can relax for long periods of time, rather than short bursts hunched over a computer screen.
Originally posted by Galadourn Do you think the negative reaction of the MMO community at the announcement of TESO has forced Zenimax back to the drawing board to redesign core aspects of the game? It's been 4 months of almost complete radio silence.
Negative reactions never helped SWTOR get fixed, or any other WoW clone before it.
I can only see one way for this game to work, axe instances and scripted quest based leveling. Make it actually feel different from WoW. The lead dev spoke praises for public dungeons and then says "don't worry, we'll have instances and phasing too!" because god forbid they actually make an MMO. I suspect the publishers are behind that decision.
Originally posted by ShakyMo The majority of tes fans are not mmo players.
70% of skyrim sales were on console. 80% of oblivion sales were on console. That's why they have such an awful consolesque user interface. Your going back to Morrowind for there being a bigger pc audience, and even then many people played it because it wasn't a mmo (with it being deep in the period of wow total dominance)
3. Oblivion was developed for PC first, then for xbox, then for ps3, it's interface has nothing to do with consoles.
4. The consensus is that skyrim's interface is brilliant. If you haven't played it on a console I would suggest you try it.
Hahahahah no.
Oblivion was developed as a launch title for the 360 first and foremost. Morrowind was on the xbox and Bethesda agreed to make their next game for the xbox. It's interface was a huge step backwards compared to Morrowind's on the PC. It was pretty freaking awful.
But nowhere near as bad as Skyrim's UI.
Skyrim has an ok UI for a console but quite possibly one of the worst PC RPG UI's in the history of gaming.
Originally posted by Galadourn Do you think the negative reaction of the MMO community at the announcement of TESO has forced Zenimax back to the drawing board to redesign core aspects of the game? It's been 4 months of almost complete radio silence.
No, I don't think there is negative reaction from the greater mmo community. There is negative reaction from Elder Scrolls fans.
well, many of the Elder scrolls fans also happen to be MMO players. There was plenty of outcry in various fora when the first sneak peek went public.
Ok, so mmo players who are elder scrolls fans are also the people having a negative reaction. I think mmo players who are not elderscrolls fans won't care one way or the other (unless they are staunch supporters of sandbox games or some other faction in the mmo community) and will look at it as just another mmo.
Personally, I'm an elder scrolls fan who plays mmos and I'm indifferent to the game.
You are Paul Sage's worst nightmare!
"The last thing we want is for people not to be talking about, because that means they don't care." - Paul Sage, Creative Director, Elder Scrolls Online
In that case "let him dream of scary things, darkest hours, blackest wings!"
If they made another game I would be all over this. As it is, I'm not really all that drawn to what I've seen.
I played morrowind heavily for 2 years and still dip into it. I played Oblvion from the time it was released to the release of skyrim. I have 436 hours in Skyrim so far.
When it gets closer to beta I might sign up to do some testing and give my input but othe rthan that and talking about it on this forum, I really don't think about the game.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Nope, I think TESo will be an amazing game and quite possibly a sleeper hit. Alot of elements make sense and are stuff that gamers ahve been asking for, for a long time.
I hope it is. I never played TES and haven't really followed TESo, but if they do RvR right and make it as fun as the Old Frontiers were in DAOC, I'm in. I had hopes with GW2 WvsW, but it seems they really don't have a good handle on it. Nothing worse than the ques and then when you finally do get in, not able to see everyone out on the battlefield because they can't figure out how to make it possible. Been looking for the Old Frontiers type of RvR DAOC had for years now, and nothing has came close, sadly.
Originally posted by ShakyMo The majority of tes fans are not mmo players.
70% of skyrim sales were on console. 80% of oblivion sales were on console. That's why they have such an awful consolesque user interface. Your going back to Morrowind for there being a bigger pc audience, and even then many people played it because it wasn't a mmo (with it being deep in the period of wow total dominance)
Uh, you are backwards.
1. The games sell better on consoles because consoles are pervasive and gaming computers are dying out.
2. Morrowind was back in 01 or 02, no where near WoW's time. When WoW came out, morrowind was mostly forgotten.
3. Oblivion was developed for PC first, then for xbox, then for ps3, it's interface has nothing to do with consoles.
4. The consensus is that skyrim's interface is brilliant. If you haven't played it on a console I would suggest you try it.
The truth is, big relaxed open world experiences are better with gamepads and couches where you can relax for long periods of time, rather than short bursts hunched over a computer screen.
Oh god let's not start a platform war. Console games r best! PC games are bestest! No. Stop. There is no better or worse, just preference.
1. This is true and will always be true as long as consoles are cheaper and easier to use than gaming PCs.
2. Morrowind (released in 2002) was pretty popular, breaking 4 million lifetime sales which is not bad for a PC only game from that era. Half-Life is arguably one of the most popular, released in 1998 and has sold approximately a million a year up until 2008.
3. Yes, BGS only got the 360 hardware 6 months before their launch date, which meant they really had to scramble to get it all ported over. That being said, 360 had by far the largest market share. PS3 is tough to judge because that version wasn't out for another 2 and a half years.
4. A lot of people liked that interface, it was great for console, but not for PC, which is why one of the first mods available was an interface overhaul, to make it more accessible, informative and user-friendly. On PC the interface was bad, but it is very hard to cater to both PC and console-players. The choice is obvious when the market share is so dispirate.
All this being said, there is no accounting for cross-platformers. I can't think of a single friend of mine who doesn't own a PC and a console, or a Mac and a console (remember TESO is coming to mac as well). They may not have the top-of-the-line gaming rigs. They may not play games primarily on their computer, but it is sitting there, and if they are fans of TES, even casually, they may in fact check out TESO. Guaranteed, they will be mightily disappointed with what they find.
4. The consensus is that skyrim's interface is brilliant. If you haven't played it on a console I would suggest you try it.
The truth is, big relaxed open world experiences are better with gamepads and couches where you can relax for long periods of time, rather than short bursts hunched over a computer screen.
Really? the horrible UI that is laggy and if you pick a dialoge option or option on a list it sometimes shoots to the next one?
The constant scrolling through a long list of items in your inventory?
The need to close out the inventory screen, go back into the game, then hit tab again to bring up the choices so that I can get into spells/magic.
Perhaps you were saying that it's brilliiant on a console? Though I don't see how the above mentioned items would be different.
I also disagree with your last statement though I suppose that's just preference. Both my roommate and I (he only plays elder scrolls games, isn't a gamer) prefer our comfortable desk chairs over lounging on a couch playing games.
If I'm louning on a couch I'm watching a movie, not sitting in an ergonomically correct posture that allows me to be active in a game.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Nope, I think TESo will be an amazing game and quite possibly a sleeper hit. Alot of elements make sense and are stuff that gamers ahve been asking for, for a long time.
Like what? What new features or creep from the acutal ES series are we going to see here? Nothing, its essentially WoW with an Elder Scrolls wrapper (artwork).
Nope, I think TESo will be an amazing game and quite possibly a sleeper hit. Alot of elements make sense and are stuff that gamers ahve been asking for, for a long time.
Like what? What new features or creep from the acutal ES series are we going to see here? Nothing, its essentially WoW with an Elder Scrolls wrapper (artwork).
The only two redeeming features of this game appear to be the RvR and public dungeons.
I wouldn't be surprised if it influenced some things. When they basically came out and announced that it was a standard hotkey themepark wow-inspired mmo, there was a lot of backlash. Not just at TESO, but at the entire design. SWtOR was still looking like it could turn itself around at that time, but I think as that boat really started to sink, Bethesda could have taken the criticism more seriously as a result.
And that's probably a good thing. If SWtOR would have listened to the people telling them that they were sick of the wow-clone-syndrom, the game probably could have done a lot better, even if it meant delaying it 6 months or something.
Nope, I think TESo will be an amazing game and quite possibly a sleeper hit. Alot of elements make sense and are stuff that gamers ahve been asking for, for a long time.
Like what? What new features or creep from the acutal ES series are we going to see here? Nothing, its essentially WoW with an Elder Scrolls wrapper (artwork).
Just reading the review Mr. Murphy posted makes it sound like they are really going for the feel of combat and exploration found in Elder Scrolls games, with mouse buttons assigned to attack and block, a limited number of hotkeys, and skills that level up through use rather than as a function of xp gained.
Aside from the modding community, which is limited to PC gamers anyway, that pretty much sums up the Elder Scrolls series...
Originally posted by dariuszp Nope, it's business. No one will throw away 5 years of work. They will end up like TOR. 5 years, hundreds of millions and game went down after 2 months and end up as F2P in less than a year while they were saying over and over that it's not an option for quite some time.
Comments
No, I don't think there is negative reaction from the greater mmo community. There is negative reaction from Elder Scrolls fans.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
well, many of the Elder scrolls fans also happen to be MMO players. There was plenty of outcry in various fora when the first sneak peek went public.
Source..?
However, those are still very minor subset of total MMO players.
Ok, so mmo players who are elder scrolls fans are also the people having a negative reaction. I think mmo players who are not elderscrolls fans won't care one way or the other (unless they are staunch supporters of sandbox games or some other faction in the mmo community) and will look at it as just another mmo.
Personally, I'm an elder scrolls fan who plays mmos and I'm indifferent to the game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You are Paul Sage's worst nightmare!
"The last thing we want is for people not to be talking about, because that means they don't care." - Paul Sage, Creative Director, Elder Scrolls Online
70% of skyrim sales were on console. 80% of oblivion sales were on console. That's why they have such an awful consolesque user interface. Your going back to Morrowind for there being a bigger pc audience, and even then many people played it because it wasn't a mmo (with it being deep in the period of wow total dominance)
When they first announced it, it was all open dungeons, open world, rvr endgame etc..
Since the outcry it looks like zenimax have panicked and told them to "wowify" it so they get sales. E.g. since then we hear about tupperware pvp and raids.
So well done with your self fulfilling prophecy the "swtor 2" guys. You've just gone a guaranteed a whole heap of producer interferance, and if there's one thing suits like to do its copy the big guy.
Uh, you are backwards.
1. The games sell better on consoles because consoles are pervasive and gaming computers are dying out.
2. Morrowind was back in 01 or 02, no where near WoW's time. When WoW came out, morrowind was mostly forgotten.
3. Oblivion was developed for PC first, then for xbox, then for ps3, it's interface has nothing to do with consoles.
4. The consensus is that skyrim's interface is brilliant. If you haven't played it on a console I would suggest you try it.
The truth is, big relaxed open world experiences are better with gamepads and couches where you can relax for long periods of time, rather than short bursts hunched over a computer screen.
Negative reactions never helped SWTOR get fixed, or any other WoW clone before it.
I can only see one way for this game to work, axe instances and scripted quest based leveling. Make it actually feel different from WoW. The lead dev spoke praises for public dungeons and then says "don't worry, we'll have instances and phasing too!" because god forbid they actually make an MMO. I suspect the publishers are behind that decision.
Hahahahah no.
Oblivion was developed as a launch title for the 360 first and foremost. Morrowind was on the xbox and Bethesda agreed to make their next game for the xbox. It's interface was a huge step backwards compared to Morrowind's on the PC. It was pretty freaking awful.
But nowhere near as bad as Skyrim's UI.
Skyrim has an ok UI for a console but quite possibly one of the worst PC RPG UI's in the history of gaming.
http://www.rockpapershotgun.com/2011/11/14/user-interfarce-skyrims-silly-choices/
In that case "let him dream of scary things, darkest hours, blackest wings!"
If they made another game I would be all over this. As it is, I'm not really all that drawn to what I've seen.
I played morrowind heavily for 2 years and still dip into it. I played Oblvion from the time it was released to the release of skyrim. I have 436 hours in Skyrim so far.
When it gets closer to beta I might sign up to do some testing and give my input but othe rthan that and talking about it on this forum, I really don't think about the game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I hope it is. I never played TES and haven't really followed TESo, but if they do RvR right and make it as fun as the Old Frontiers were in DAOC, I'm in. I had hopes with GW2 WvsW, but it seems they really don't have a good handle on it. Nothing worse than the ques and then when you finally do get in, not able to see everyone out on the battlefield because they can't figure out how to make it possible. Been looking for the Old Frontiers type of RvR DAOC had for years now, and nothing has came close, sadly.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Oh god let's not start a platform war. Console games r best! PC games are bestest! No. Stop. There is no better or worse, just preference.
1. This is true and will always be true as long as consoles are cheaper and easier to use than gaming PCs.
2. Morrowind (released in 2002) was pretty popular, breaking 4 million lifetime sales which is not bad for a PC only game from that era. Half-Life is arguably one of the most popular, released in 1998 and has sold approximately a million a year up until 2008.
3. Yes, BGS only got the 360 hardware 6 months before their launch date, which meant they really had to scramble to get it all ported over. That being said, 360 had by far the largest market share. PS3 is tough to judge because that version wasn't out for another 2 and a half years.
4. A lot of people liked that interface, it was great for console, but not for PC, which is why one of the first mods available was an interface overhaul, to make it more accessible, informative and user-friendly. On PC the interface was bad, but it is very hard to cater to both PC and console-players. The choice is obvious when the market share is so dispirate.
All this being said, there is no accounting for cross-platformers. I can't think of a single friend of mine who doesn't own a PC and a console, or a Mac and a console (remember TESO is coming to mac as well). They may not have the top-of-the-line gaming rigs. They may not play games primarily on their computer, but it is sitting there, and if they are fans of TES, even casually, they may in fact check out TESO. Guaranteed, they will be mightily disappointed with what they find.
Really? the horrible UI that is laggy and if you pick a dialoge option or option on a list it sometimes shoots to the next one?
The constant scrolling through a long list of items in your inventory?
The need to close out the inventory screen, go back into the game, then hit tab again to bring up the choices so that I can get into spells/magic.
Perhaps you were saying that it's brilliiant on a console? Though I don't see how the above mentioned items would be different.
I also disagree with your last statement though I suppose that's just preference. Both my roommate and I (he only plays elder scrolls games, isn't a gamer) prefer our comfortable desk chairs over lounging on a couch playing games.
If I'm louning on a couch I'm watching a movie, not sitting in an ergonomically correct posture that allows me to be active in a game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Like what? What new features or creep from the acutal ES series are we going to see here? Nothing, its essentially WoW with an Elder Scrolls wrapper (artwork).
Seems all they did was try to shoe horn in some GW2 mechanics at the last minute.
I feel like this game company are someone's washed up parents trying to be hip. "Look, soft grouping! Just like that new Gald Wars!"
The only two redeeming features of this game appear to be the RvR and public dungeons.
I wouldn't be surprised if it influenced some things. When they basically came out and announced that it was a standard hotkey themepark wow-inspired mmo, there was a lot of backlash. Not just at TESO, but at the entire design. SWtOR was still looking like it could turn itself around at that time, but I think as that boat really started to sink, Bethesda could have taken the criticism more seriously as a result.
And that's probably a good thing. If SWtOR would have listened to the people telling them that they were sick of the wow-clone-syndrom, the game probably could have done a lot better, even if it meant delaying it 6 months or something.
You make me like charity
Just reading the review Mr. Murphy posted makes it sound like they are really going for the feel of combat and exploration found in Elder Scrolls games, with mouse buttons assigned to attack and block, a limited number of hotkeys, and skills that level up through use rather than as a function of xp gained.
Aside from the modding community, which is limited to PC gamers anyway, that pretty much sums up the Elder Scrolls series...
You make me like charity
I agree with you.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot