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No Chaos cities All races allies

DarthRaidenDarthRaiden Member UncommonPosts: 4,333

We waiting for next weeks confirmation while there was a radio interview in greek,in which some developers talked about upcoming DF UW launch.

The hear say information from volunteer  greek player translators summarize the interview as follows :

 

No Chaos citys anymore

No  racial  enemies anymore 

penalties for crafting in safe zones under consideration ( as clarification after a question a dev responded in the interview that they will make sure that no clanned players will have same chances to craft same items then players in guilds with holdings tho)

no further info on DX10 

no further info on Beta

 

 

If no chaos city means no npc cities at all beside the newbie citys then a bad decision added to the long list of bad decisions for UW IMO.

Giving up on any racial conflict content just shows that AV does another punch into any  heart thats beating after sandbox rules. They officially admit they give a dumb on Lore, RP, faction wars.  (the big pvp arena bell rings again)

That they had no info on Beta  or DF 10 so close to launch is more then worrying at this point.

 

 

 

 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

«13

Comments

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    You can't force people to care about orcs hating humans, or whatever sort of dream RP faction scenario you have going on in your head.  All you do is create an unbalanced system for the players.  If you want to play an orc hating human, or vice versa, then do so.  Do realize that you will suffer the consequiences just like anyone else though.  The old way of doing things allowed people to kill with reckless abandon, then farm their way back by killing with reckless abandon.  It was a broken system and it pushed people away from the game.  This will create a level playing field, while holding people accountable for their actions.  

     

    Finally.

  • HancakesHancakes Member Posts: 1,045
    Originally posted by DarthRaiden

    We waiting for next weeks confirmation while there was a radio interview in greek,in which some developers talked about upcoming DF UW launch.

    The hear say information from volunteer  greek player translators summarize the interview as follows :

     

    No Chaos citys anymore

    No  racial  enemies anymore 

     

     

    Theres no need for chaos citys or racial strife with the new alignment changes. image  The remainder of your post is of no substance. (under consideration,no further info,no further info)

     

    If you want to bash UW have it , but dont try to build a case based on ignorance of game mechanics and speculation. 

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Hancakes
    Originally posted by DarthRaiden

    We waiting for next weeks confirmation while there was a radio interview in greek,in which some developers talked about upcoming DF UW launch.

    The hear say information from volunteer  greek player translators summarize the interview as follows :

     

    No Chaos citys anymore

    No  racial  enemies anymore 

     

     

    Theres no need for chaos citys or racial strife with the new alignment changes. image  The remainder of your post is of no substance. (under consideration,no further info,no further info)

    That head need the brick wall.

    If you cut out everything that makes for more complexity and more intresting gameplay  well then there is no need to have a head and a brain anymore.

    The point is THEIR answer so close to the launch is of NO SUBSTANCE.

     

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • HancakesHancakes Member Posts: 1,045
    Originally posted by DarthRaiden
    Originally posted by Hancakes
    Originally posted by DarthRaiden

    We waiting for next weeks confirmation while there was a radio interview in greek,in which some developers talked about upcoming DF UW launch.

    The hear say information from volunteer  greek player translators summarize the interview as follows :

     

    No Chaos citys anymore

    No  racial  enemies anymore 

     

     

    Theres no need for chaos citys or racial strife with the new alignment changes. image  The remainder of your post is of no substance. (under consideration,no further info,no further info)

    That head need the brick wall.

    If you cut out everything that makes for more complexity and more intresting gameplay  well then there is no need to have a head and a brain anymore.

    The point is THEIR answer so close to the launch is of NO SUBSTANCE.

     

     

    What?  How is the removal of theme park "good vs evil"/"blue vs red"  making the game less complex and interesting? Most would think having the freedom to determine ones own friends/foes would add to complexity and interest rather having the game dictate it to you.

     

    I really think you are looking for clearly defined roles which you wont find in a sandbox type game. You seem to be looking for a game where everything is spelled out, gives you limited choices, set goals and finite rewards.

     

    Example http://www.mmorpg.com/discussion2.cfm/post/5384909#5384909

    Example "working alignment system and offer incentives and rewards for Lore, RP and RvR play"

     

    Why are you looking for structure, defined roles and a linear path in a Sandbox??

     

     

    If you want to be a Human hating Orc...GO DO IT!!!  Do you really need the game telling you who to hate?

     

     

    PS: I keep my head and brain in the same spot for future reference.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by DAS1337

    You can't force people to care about orcs hating humans, or whatever sort of dream RP faction scenario you have going on in your head.  All you do is create an unbalanced system for the players.  If you want to play an orc hating human, or vice versa, then do so.  Do realize that you will suffer the consequiences just like anyone else though.  The old way of doing things allowed people to kill with reckless abandon, then farm their way back by killing with reckless abandon.  It was a broken system and it pushed people away from the game.  This will create a level playing field, while holding people accountable for their actions.  

     

    Finally.

    Yes it was a broken system but they didnt replace it with a better one. They just give up and quitting on their own roleplay, lore and whatever makes the RPG in the MMORPG.

    They could have just try to create a  working alignment system and offer incentives and rewards for Lore, RP and RvR play but instead they gave up on those elements that is the heart of this genre.

    Why have differrent races at this point, make just all humans , anything else makes no sense in DF UW.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • HancakesHancakes Member Posts: 1,045
    Originally posted by DarthRaiden
    Originally posted by DAS1337

    You can't force people to care about orcs hating humans, or whatever sort of dream RP faction scenario you have going on in your head.  All you do is create an unbalanced system for the players.  If you want to play an orc hating human, or vice versa, then do so.  Do realize that you will suffer the consequiences just like anyone else though.  The old way of doing things allowed people to kill with reckless abandon, then farm their way back by killing with reckless abandon.  It was a broken system and it pushed people away from the game.  This will create a level playing field, while holding people accountable for their actions.  

     

    Finally.

     

    They could have just try to create a  working alignment system and offer incentives and rewards for Lore, RP and RvR play but instead they gave up on those elements that is the heart of this genre.

     

    I really think you are looking into the wrong genre. (see post above #5)   Clearly Darkfall Unholy Wars and the "Sandbox" genre arent what youre looking for.

  • username509username509 Member CommonPosts: 635
    I don't believe you.  Darkfall devs just can't be this bad.  Link to the radio program with fan translation.[mod edit]

    Never trust a screenshot or a youtube video without a version stamp!

  • HancakesHancakes Member Posts: 1,045
    Originally posted by username509
    I don't believe you.  Darkfall devs just can't be this bad.  Link to the radio program with fan translation or gtfo.

    There only one thing listed in the "interview" and its been addressed. What specifically are you referring to?

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by username509
    I don't believe you.  Darkfall devs just can't be this bad.  Link to the radio program with fan translation.[mod edit]

    i dont use facebook but here is my source :

    http://www.facebook.com/darkfalluw/posts/297906910318381

     

    AV said they will provide subtitlles but they will do so next week.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • username509username509 Member CommonPosts: 635
    Originally posted by DarthRaiden
    Originally posted by username509
    I don't believe you.  Darkfall devs just can't be this bad.  Link to the radio program with fan translation.[mod edit]

    i dont use facebook but here is my source :

    http://www.facebook.com/darkfalluw/posts/297906910318381

     

    AV said they will provide subtitlles but they will do so next week.

    I still don't see a link to the user translation.  

    You could be making this up.  It's all Greek to me.

    Never trust a screenshot or a youtube video without a version stamp!

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by username509
    Originally posted by DarthRaiden
    Originally posted by username509
    I don't believe you.  Darkfall devs just can't be this bad.  Link to the radio program with fan translation.[mod edit]

    i dont use facebook but here is my source :

    http://www.facebook.com/darkfalluw/posts/297906910318381

     

    AV said they will provide subtitlles but they will do so next week.

    I still don't see a link to the user translation.  

    You could be making this up.  It's all Greek to me.

    uhm i even say in OP   that is  hear say and that i depend on the translators who commented  and that we need the confirmation next week .

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • BorlucBorluc Member UncommonPosts: 262

     

    I really think you are looking into the wrong genre. (see post above #5)   Clearly Darkfall Unholy Wars and the "Sandbox" genre arent what youre looking for.

     

    Sorry, are you the spokesperson for AV?  He wasn't arguing that DF UW was what he is looking for, and he probably doesn't need you to make that determination.  He was saying that the complete destruction of the games lore lessens the role playing value of the game.  I agree. 

    Sure, you should have the right to attack whoever and decide who is friend or foe, but having a diverse racial base with no racial conflict is contradictory.  Basically it reduces the choice of race to what you look like, the most shallow interpretation.  Since when did sandbox imply that there should be no established lore to the world which the gameplay reflects? 

    The most fun I had in DF was in the first months when there were actually racial alliances and I had to fend off aggressive elves with my green buddies.  Yeah, we killed each other some times and had squabbles, but when outsiders came knocking we banded together and fought them out of our lands.

    Your narrow idea of what a sandbox is lacks any imagination and turns the world you play in into a social network with a fantasy backdrop and battles. 

  • HancakesHancakes Member Posts: 1,045
    Originally posted by Borluc

     

    I really think you are looking into the wrong genre. (see post above #5)   Clearly Darkfall Unholy Wars and the "Sandbox" genre arent what youre looking for.

     

     He was saying that the complete destruction of the games lore lessens the role playing value of the game.  I agree. 

    Unholy Wars has its own lore !  (thus, the name)

     

    "What follows is an accounting of the events that transpired after the revelation and return of the Goddess of old, thought to have demised during the Usurper Wars over one hundred and fifty thousand years ago.

    There was no warning. In a mighty crescendo the moons came crashing together. And then, Her gaze was there. The one moon foretold to return, the Eye of the Goddess.
    It was the voice of the Watcher, our patron, who announced her arrival.
    It was the voice of the Watcher that bade us join her and ascend to her holy bastions.

    And, finally we understood, it was the voice of the Watcher that came from the lips of the Goddess herself.
    Quickly, the Demon Onchylus ordered his armies to begin a massive incursion. The ensuing battle between light and dark has lasted for centuries, and the mortals pay dearly.
    The first to suffer were Melek’s children. In his arrogance he confronted the Goddess. In reply she destroyed him. The Alfar were with no god, no guidance...and the Mirdain descended upon them in a hateful tide of righteous wrath.

    Nobody can say exactly when it was that the massive army of Dwarves burst onto the field, where order and chaos fought heaviest. Suddenly and inexplicably a massive, magical explosion burst forth, decimating all life for miles in each direction.
    Staggered by their losses, the Goddess and the Demon Onchylus withdrew to regroup.
    Thus the centuries have passed. Order and chaos clashed while mortals fought on and on.

    And then the Ork-folk stepped in, ending all mortal hostilities with an iron fist and forcing a parley and, eventually, a tentative truce of sorts.
    For now is the time for the mortal races to stand as one and to wage unholy war upon their gods and demons!!"

     

     Once again,  bashing based on ignorance.

  • BorlucBorluc Member UncommonPosts: 262

    Bashing?  Really?  I was just pointing out that you didn't address what he was saying and made broad statements that had no bearing on the topic.  The rest of my post was describing why I enjoy solid lore supported by gameplay mechanics.

     

    In any case, they lore you just quoted is something I could come up with in a matter of minutes.  It was obviously thrown together in order to A. get rid of dwarves as a race (too small for the uni-size required to appease pvp elitists) and B. To facilitate the erratication of any racial conflict.  Since the evil demons and angels will not be a sufficient threat, in gameplay, to stop people from wantonly attacking each other, racial alliances would logically break down and lead to more racial conflict.  Again, its an example of the gameplay not following the lore, thus making the lore absurd.

    If you would like to disagree with me, try addressing what I'm actually saying as a whole.  Don't pick one sentence to attack.  Its a weak counter-argument.

  • HancakesHancakes Member Posts: 1,045
    Originally posted by Borluc

    If you would like to disagree with me, try addressing what I'm actually saying as a whole.  Don't pick one sentence to attack.  Its a weak counter-argument.

    Your narrow idea of what a sandbox is lacks any imagination

     

     

     

    Theres nothing to argue, you said the new system lacked lore("complete destruction" of said lore), lore was provided. Whether or not you like it is really your problem.  I fail to see the relevance of your view of new races or old times in DF to this thread.  Feel free to start your own thread about lore, role playing and races.

     

    Snipper from "Lore"  thread on DFO

    "Its like most people who care about RP nowadays lack the common sense and creativity to do anything that the game does not force them to do. Such a shame when I think of all the crazy rules and weird territory battles RPers just made up in UO. The game didn't do that, THEY did that."

    Goes back to what I said about shaping your own world vs having it done for you. 

     

    "My narrow view and lack of imgaination???"  You're the one asking for a script,image

  • wrekognizewrekognize Member UncommonPosts: 388
    Originally posted by DarthRaiden

    i dont use facebook but here is my source :

    http://www.facebook.com/darkfalluw/posts/297906910318381

     

     

    Do you take yourself serious?

  • RaxeonRaxeon Member UncommonPosts: 2,288
    Originally posted by DarthRaiden

    We waiting for next weeks confirmation while there was a radio interview in greek,in which some developers talked about upcoming DF UW launch.

    The hear say information from volunteer  greek player translators summarize the interview as follows :

     

    No Chaos citys anymore

    No  racial  enemies anymore 

    penalties for crafting in safe zones under consideration ( as clarification after a question a dev responded in the interview that they will make sure that no clanned players will have same chances to craft same items then players in guilds with holdings tho)

    no further info on DX10 

    no further info on Beta

     

     

    If no chaos city means no npc cities at all beside the newbie citys then a bad decision added to the long list of bad decisions for UW IMO.

    Giving up on any racial conflict content just shows that AV does another punch into any  heart thats beating after sandbox rules. They officially admit they give a dumb on Lore, RP, faction wars.  (the big pvp arena bell rings again)

    That they had no info on Beta  or DF 10 so close to launch is more then worrying at this point.

     

     

     

     there is other citys in game the citys just arent called chaos citys anymore theres no reason 2. and i dont think there is going to be a beta on are end unless its a last week stress test

     

  • OtoanOtoan Member UncommonPosts: 17
    No chaos cities is dumb. There was nothing wrong with chaos cities. If there's nowhere to bind except for player holdings on the islands, that makes for a dumb game. If you want to do any end game content whatsoever you'll have to join a clan with a holding (or get lucky with a house).
  • RaxeonRaxeon Member UncommonPosts: 2,288
    Originally posted by Otoan
    No chaos cities is dumb. There was nothing wrong with chaos cities. If there's nowhere to bind except for player holdings on the islands, that makes for a dumb game. If you want to do any end game content whatsoever you'll have to join a clan with a holding (or get lucky with a house).

    i just think the extra citys arent called chaos citys anymore thats all cause it doesnt make sicne to remove the extra citys maybe a few if they werent used at all. but i know there was some citys that werent used very much

  • SulaSula Member Posts: 17

    I think the removal of race wars is retarded. One of the most requested features in the suggestion forums was adding more depth to them; more reasons to form racial alliances and wage racial wars (with some valid suggestions on how to do it too), not the complete removal of them. 

     

    If they were worried that choosing a race would later limit your options (not being able to play with your friends and so on) they could've just added the option to change race every once in a while. It just all seems so half-assed and rushed that even an old fanboy like myself (although the years of dealing with AV have made me somewhat bitter) has some serious doubts about UW...

  • HotjazzHotjazz Member UncommonPosts: 742
    Originally posted by Borluc

    The most fun I had in DF was in the first months when there were actually racial alliances and I had to fend off aggressive elves with my green buddies.  Yeah, we killed each other some times and had squabbles, but when outsiders came knocking we banded together and fought them out of our lands.

    Haha you were lucky.

     

    My Alfar got killed by a blue Alfar the second I found the goblins. 80% of my deaths the first two weeks was from blue same race chars. We had blue Alfars helping humans and red Alfars killing other blue Alfar. It was the biggest mess in lore I`ve ever seen. The lore was so shit you were safer meeting an enemy race than your own, because atleast some of them didn`t kill new players. We had absolutly no rally to fend of enemy races, and you got tauntet in the chat if you told you`ve seen reds outside a starter city. Then I joined an ARAC clan and life got sweet.

     

    Sure AV could have made only humans like UO, but then they would have lost skins, the ability to role-play a human hating orc and the posibility to change lore later.

     

     

  • HancakesHancakes Member Posts: 1,045
    Originally posted by Otoan
    No chaos cities is dumb. There was nothing wrong with chaos cities. If there's nowhere to bind except for player holdings on the islands, that makes for a dumb game. If you want to do any end game content whatsoever you'll have to join a clan with a holding (or get lucky with a house).

    They didnt say anything about getting rid of bindstones.

  • SirBalinSirBalin Member UncommonPosts: 1,300
    Originally posted by DarthRaiden

    We waiting for next weeks confirmation while there was a radio interview in greek,in which some developers talked about upcoming DF UW launch.

    The hear say information from volunteer  greek player translators summarize the interview as follows :

     

    No Chaos citys anymore

    No  racial  enemies anymore 

    penalties for crafting in safe zones under consideration ( as clarification after a question a dev responded in the interview that they will make sure that no clanned players will have same chances to craft same items then players in guilds with holdings tho)

    no further info on DX10 

    no further info on Beta

     

     

    If no chaos city means no npc cities at all beside the newbie citys then a bad decision added to the long list of bad decisions for UW IMO.

    Giving up on any racial conflict content just shows that AV does another punch into any  heart thats beating after sandbox rules. They officially admit they give a dumb on Lore, RP, faction wars.  (the big pvp arena bell rings again)

    That they had no info on Beta  or DF 10 so close to launch is more then worrying at this point.

     

     

     

     

    Tbh, races never meant anything in the original Darkfall...

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • HancakesHancakes Member Posts: 1,045
    Originally posted by Sula

    I think the removal of race wars is retarded. One of the most requested features in the suggestion forums was adding more depth to them; more reasons to form racial alliances and wage racial wars (with some valid suggestions on how to do it too), not the complete removal of them. 

     

    If they were worried that choosing a race would later limit your options (not being able to play with your friends and so on) they could've just added the option to change race every once in a while. It just all seems so half-assed and rushed that even an old fanboy like myself (although the years of dealing with AV have made me somewhat bitter) has some serious doubts about UW...

    The above highlighted is just not true, fluffing up the race lore was not the number one suggestion or even in the running.

    If adding more racial fluff was the number one suggestion, Darkall must have been in GREAT shape in all other areas.image

    Many people wanted racial restrictions removed for the reason youve stated.

  • BorlucBorluc Member UncommonPosts: 262
    Originally posted by Hancakes
    Originally posted by Borluc

    If you would like to disagree with me, try addressing what I'm actually saying as a whole.  Don't pick one sentence to attack.  Its a weak counter-argument.

    Your narrow idea of what a sandbox is lacks any imagination

     

     

     

    Theres nothing to argue, you said the new system lacked lore("complete destruction" of said lore), lore was provided. Whether or not you like it is really your problem.  I fail to see the relevance of your view of new races or old times in DF to this thread.  Feel free to start your own thread about lore, role playing and races.

     

    Snipper from "Lore"  thread on DFO

    "Its like most people who care about RP nowadays lack the common sense and creativity to do anything that the game does not force them to do. Such a shame when I think of all the crazy rules and weird territory battles RPers just made up in UO. The game didn't do that, THEY did that."

    Goes back to what I said about shaping your own world vs having it done for you. 

     

    "My narrow view and lack of imgaination???"  You're the one asking for a script,image

    Lore has nothing to do with racial alliances and yet you use the lore to justify it?  Then when you can't come up with any intelligent response, you try to say I'm in the wrong thread.  I can't really tell what you think because you don't make any meaningful contributions to the discussion.  You just contradict what people say.  Lore and rp has a lot to do with racial alliances in gameplay.  If you can't see that, well maybe you should listen more and talk less.

    I remember playing uo and all the great rp guilds there.  The reason they created their own lore is because the only race in uo was human.  Way to compare apples to oranges.  In any case, many times the uo devs would take special care to foster the rp communities through gameplay changes.  Yes again that argument you can't refute.  The orcs were given orc fort.  Special monuments were placed for rp communities.  If they did that for a group playing a race not even available in their game, you'd think AV could throw a bone to the people who waited for DF for years by at least supporting their own lore and race variety. 

    You still didn't address my point that the lore you quoted will not be supported by in game conditions, and I really don't expect you to since you don't want to admit there is a disparity. 

    Did you even play DF at release or follow it in development?  There is a huge community that would have stuck with DF if they had some sort of racial wars, skill cap, and penalty for being a random killer of your own race.  Most of that original fanbase left because the game was a letdown in all these areas.  By the way, that group far outweighs the tiny population that remains playing. 

     

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