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No Chaos cities All races allies

2

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  • HancakesHancakes Member Posts: 1,045
    Originally posted by Borluc
    Originally posted by Hancakes
    Originally posted by Borluc

    If you would like to disagree with me, try addressing what I'm actually saying as a whole.  Don't pick one sentence to attack.  Its a weak counter-argument.

    Your narrow idea of what a sandbox is lacks any imagination

     

     

     

    Theres nothing to argue, you said the new system lacked lore("complete destruction" of said lore), lore was provided. Whether or not you like it is really your problem.  I fail to see the relevance of your view of new races or old times in DF to this thread.  Feel free to start your own thread about lore, role playing and races.

     

    Snipper from "Lore"  thread on DFO

    "Its like most people who care about RP nowadays lack the common sense and creativity to do anything that the game does not force them to do. Such a shame when I think of all the crazy rules and weird territory battles RPers just made up in UO. The game didn't do that, THEY did that."

    Goes back to what I said about shaping your own world vs having it done for you. 

     

    "My narrow view and lack of imgaination???"  You're the one asking for a script,image

    Lore has nothing to do with racial alliances and yet you use the lore to justify it?  Then when you can't come up with any intelligent response, you try to say I'm in the wrong thread.  I can't really tell what you think because you don't make any meaningful contributions to the discussion.  You just contradict what people say.  Lore and rp has a lot to do with racial alliances in gameplay.  If you can't see that, well maybe you should listen more and talk less.

    No need to really reply, youre doing just fine contradicting yourself.
  • SulaSula Member Posts: 17

    Odd, I mentioned neither lore nor fluff. What I meant (and what was asked many, many times) were bonuses for pure racial clans, penalties for ARACs, racial control points to fight over, capturing and/or pillaging NPC cities, and so on. You know, actual game mechanics that supported such warfare.

     

    Actually, some of the lore that was in DF1 wasn't half bad (if you bothered to read any of the quest descriptions there were some pretty interesting things going on lore-wise, at least on the Mahirim side) - it just didn't have ANY effect on the game. I guess they noticed pretty soon that roleplaying clans didn't make it past the first few months and most of the remaining player base didn't give a damn about any of it so their time was better spent elsewhere - like designing funhulks...

     

     

  • PanossianPanossian Member Posts: 94
    This is a great change, take off the chains and let the players create and shape the landscape of the world.

    ___________________________________
    Inquisition
    website.http://inqguild.net/
    forum.http://inq.cbhx.com/index.php

    Current Game FFXIV (Cactuar)
    Looking for 1 healer for 8 mans.

  • HancakesHancakes Member Posts: 1,045
    Originally posted by Sula

    Odd, I mentioned neither lore nor fluff. What I meant (and what was asked many, many times) were bonuses for pure racial clans, penalties for ARACs, racial control points to fight over, capturing and/or pillaging NPC cities, and so on. You know, actual game mechanics that supported such warfare.

     

     

    Call it what you like, but it was by no means one of the most requested changes.   The whole idea is moot , as it isnt in Darkfall UW anyway.

  • HancakesHancakes Member Posts: 1,045
    Originally posted by Panossian
    This is a great change, take off the chains and let the players create and shape the landscape of the world.

    image     Sadly some want a roapmap, compass and rulebook.

  • GaladournGaladourn Member RarePosts: 1,813
    As one of the four persons that actually called the radio show to ask questions, I can confirm that the OP is correct in the list of things confirmed.
  • HancakesHancakes Member Posts: 1,045
    Originally posted by Galadourn
    As one of the four persons that actually called the radio show to ask questions, I can confirm that the OP is correct in the list of things confirmed.

    You mean the one thing? "No Chaos citys anymore"

  • GaladournGaladourn Member RarePosts: 1,813
    Originally posted by Hancakes
    Originally posted by Galadourn
    As one of the four persons that actually called the radio show to ask questions, I can confirm that the OP is correct in the list of things confirmed.

    You mean the one thing? "No Chaos citys anymore"

    I asked about chaos cities, crafting penalty in safe zones, DX10 and Beta. One of the next calls asked about the racial enmity and it was confirmed out.

  • HancakesHancakes Member Posts: 1,045
    Originally posted by Galadourn
    Originally posted by Hancakes
    Originally posted by Galadourn
    As one of the four persons that actually called the radio show to ask questions, I can confirm that the OP is correct in the list of things confirmed.

    You mean the one thing? "No Chaos citys anymore"

    I asked about chaos cities, crafting penalty in safe zones, DX10 and Beta. One of the next calls asked about the racial enmity and it was confirmed out.

    So they had no comment on crafting penalty in safe zones, DX10 and Beta?   As the OP doesnt supply any useful information on those.

  • GaladournGaladourn Member RarePosts: 1,813
    Originally posted by Hancakes
    Originally posted by Galadourn
    Originally posted by Hancakes
    Originally posted by Galadourn
    As one of the four persons that actually called the radio show to ask questions, I can confirm that the OP is correct in the list of things confirmed.

    You mean the one thing? "No Chaos citys anymore"

    I asked about chaos cities, crafting penalty in safe zones, DX10 and Beta. One of the next calls asked about the racial enmity and it was confirmed out.

    So they had no comment on crafting penalty in safe zones, DX10 and Beta?   As the OP doesnt supply any useful information on those.

    nothing further to add on DX10 and Beta. Regarding crafting penalties, they were trying to come up with ways to balance crafting in safe zones with crafting in player holdings, but nothing specific was revealed.

  • HancakesHancakes Member Posts: 1,045
    Originally posted by Galadourn
    Originally posted by Hancakes
    Originally posted by Galadourn
    Originally posted by Hancakes
    Originally posted by Galadourn
    As one of the four persons that actually called the radio show to ask questions, I can confirm that the OP is correct in the list of things confirmed.

    You mean the one thing? "No Chaos citys anymore"

    I asked about chaos cities, crafting penalty in safe zones, DX10 and Beta. One of the next calls asked about the racial enmity and it was confirmed out.

    So they had no comment on crafting penalty in safe zones, DX10 and Beta?   As the OP doesnt supply any useful information on those.

    nothing further to add on DX10 and Beta. Regarding crafting penalties, they were trying to come up with ways to balance crafting in safe zones with crafting in player holdings, but nothing specific was revealed.

    Thanks for the clarification

  • PeithPeith Member Posts: 26

    All it means is no more blue pvp outside clan warfare and hunting for reds. So that's lame.

    But I guess being red also means nothing anymore. Which is also lame.

    Two wrongs make a right?

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Panossian
    This is a great change, take off the chains and let the players create and shape the landscape of the world.

    Just there is almost nothing to shape. Even the diversifictaion of race doesn't  play a role or make any diference anymore.

     

    Why start at differnet places ? Make one starter city, make only humans and the world  500m x 500m full flat  so DF UW works with the best balance and the game idea behind it shines at the most.

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • corpusccorpusc Member UncommonPosts: 1,341
    Originally posted by DAS1337

    You can't force people to care about orcs hating humans, or whatever sort of dream RP faction scenario you have going on in your head.  All you do is create an unbalanced system for the players.  If you want to play an orc hating human, or vice versa, then do so. 

     

    yes.   shoehorning players into pre-made factions and trying to use game mechanics to force them into being "enemies" is 

     

    QUITE ANTI-SANDBOX

     

    which is opposite of what OP seems to be saying.

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • corpusccorpusc Member UncommonPosts: 1,341
    Originally posted by Borluc

      

      Since when did sandbox imply that there should be no established lore to the world which the gameplay reflects? 

     

     

    lore is fine.   trying to force it via mechanics..... not so much.

    ---------------------------

    Corpus Callosum    

    ---------------------------


  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Here is a translation from the player amah of the whole radio show.
     
     
    the original radio show is posted on youtube
     
    PART I (emphasis on text by amah)
     
    "i will state the host or telephone questions as host: and their answers as they: .I start after they present themselves at around 5:00

    host : so ,here we come to my first question. How will you deal with loot in df:uw ,i remember people killing a kobolt and getting a few gold or something

    them: well ,the case is that every mob in game has been revamped ,their loot tables have been redesigned .for low tier mobs well i wouldnt say exactly that they drop less but lets simply say that the loot has been redistributed .High tier mobs certainly drop more in comparison to the first game .we want to get people to their areas .we have done a risk vs reward distribution throughout the game.we have this in mind for loot tables , mobs as well as resources

    host: will every mob drop a gave ?
    them: yes.all of them drop something ,it was confusing for new players to kill a goblin and find nothing ,they thought something was wrong.

    Host: speaking of new players ,what do you have in mind for them? i remember in df1 ,the new player could die at the very first quest killing goblins or trolls.
    them : we have already tried to remedy this issue in the past , it was a big concern for us .new people would join the game and find a very hostile environment and never log in again .we want to make the early game experience more fun and less frustrating .we know darkfall is a harsh game .Every player is different ,some people need more time to find their pace and feel comfortable with the game , especially the mainstream players.we want to give people a chance to find the role they like and the playstyle they like , before moving to harder areas where they should fight.so we have created some safe zones .essentially the areas where you first spawn , the npc cities are safe .

    host: well pretty much in any mmo the city itself is safe , but do you also mean the surrounding areas as well?
    them : yes it includes the areas of the first mobs
    host: so approximately how much ?the very first spawn outside the npc city?
    them: well it depends on the map ,and how we have divided the areas in our grid , people can not see this .it is certainly not a single spawn because everyone would go to that particular spawn .there are a few spawns of really small mobs for you to discover and enjoy the game .

    galadourn from greek lords calls,presents himself and make a jest about how little info we have .

    host: will there be a crafting penalty in the npc cities?
    them:this is a question that popped when we decided to have safe zones.it is under consideration but here is the thing.we cannot exclude ,players that do not belong in a clan , from making high end items.we are careful to our approach , we see several suggestions coming from veteran players at the forum. we understand that, crafting in total safety seems against the philosophy of our game but it is a delicate issue ,especially at launch when several people will not be in a clan .

    host: so there are no chaos cities then?
    them: no there is no reason for them anymore.
    host.is it just the capital cities + 3 smaller cities?
    them: yes that is right.all the other region is full ffa pvp .
    host: what about dx10?
    them: we are the design department , so i am not 100% certain for this .it is about our engine .
    host: what about the beta? we are really close to launch now .the game shuts down at 15 and you said launch is on the 20th.
    them: this is also something i am not allowed to comment right now.there is no official statement on this issue and to be frank i do not know any details myself.

    host:so if there are no chaos cities ,what about the "bad" guys ,those who have killed someone and they are red?
    them: being red ,no longer means you cannot enter npc cities .there are actually no tower inside the npc cities and a red can enter as well. being red is an info for the community.other players can decide how to deal with that.

    host: so you can not kill another person in these areas right? because i remember various grieving scenarios with blue people healing a red that was killing others etc.
    them: this will no longer be possible. we do not want to change the core game design but this is not a typical mmo ,where we have tab targeting .in darkfall you can swing a sword and hit 3 people or someone unintentionally .people would jump in front of you just to flag you etc.we try to avoid all this .

    plakamekaneis calls at that point.

    host: i would like some more details concerning the launch.last time i bought the game ,things were a bit vague .please be more precise about the actual date .
    them: the date we have said , 20 November is valid so far. this is the info we have as well .we are working at 100% for this date.the whole planning is based on this date and we do not have any other info .

    host: so will there be a box edition? what about a digital download ?which shops will have the game.I just want to avoid all the trouble i had last time, trying for 3 weeks ,to by the game(he means the f5 days i guess).
    them: we have changed the tools we used during our previous launch.A few years now we do not use that tool for billing .we do not expect any problems to arise for those buying the game online. We will certainly have a box edition in Greece.I am not certain if the box edition will be available at 20 November though or sometime later.

    Host: Are there any plans for special editions or pre-orders ?
    them: we had some plans about a collectors edition .we made some meetings concerning this issue . They were not conclusive as far as i remember .

    Host: how many servers will be there , at launch?
    them: we will have those 2 servers that we currently have .one for europe and another one for US ,at the exact same locations we have them now .

    host: there is some kind of deal with an asian company right?will there be an asian server at some point?
    them: we have some form of cooperation with a Korean company but i do not want to comment anything at this point. do not worry ,we are working closely and regularly with them ,but it is too early .

    valkyrior calls next.

    host:should we expect some queues at launch?
    them: we still have a server capacity of 10.000 concurrent players.i actually hope we have some queues (they laugh). I hope the game is successful like the first .we do not want το discomfort people of course.

    host: what about multi-core support? you mentioned this feature ,what is the performance? have you done the essential tests?
    them: we have done our tests.we have no issues so far given our number of internal testers. we have done some serious optimizing at some point.we changed the gui and that caused some issues so we had to optimize everything .we will monitor how things go when we have a bigger sample post-launch .so far we do not have any issues.

    host: i heard there are no chaos cities, i also heard the sea mass is less.so will we have more player cities or hamlets?
    them: we have pretty much the same number of cities. i think the number of villages is slightly bigger. we also have more house slots to some of the existing villages.

    host: besides dwarves , is there any other change concerning the races?
    them: we changed the races aesthetically ,for gameplay reasons.no one can debate if one race is better than the others (they make some jokes about ginger magician) .it is a matter of personal preference. all races are anatomically pretty much the same .
    host: what about the starting attributes ? someone starts with more vitality etc?
    them: no they are the same .the only difference is their looks.
    host: so what about racial alignment?
    them: we explain all that in our lore .the races had to make peace and declare war to the gods. so you can go to any npc city you like .

    host: so, can people exploit the borders of the safe area?
    them: no ,not really .there is a timer.when you enter the zone you are not immediately protected and when you leave the zone you are not immediately vulnerable.so you cannot exploit the mechanic going in and out ,there is some small cooldown."

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    PART II
     
    "last telephone call.

    host: we had some problems with the customer support .sometimes you had to send your issue twice ,or they would ask you so many questions. will it be more friendly to the customer?
    them: we have changed the platform now. so i expect , things will be better now. of course solving an issue can be hard without the necessary tools that the GM might have at his disposal .At this point we focus 1000% on the development of the actual game and we will make sure we do our best for the customer support as well.

    host: how will you deal with hackers , or people who would macro skills under the map?
    them:we have the standard anti-hacking tools, those we have in df1 right now .i am not sure if we have added anything extra.As for macroing skills .the way the game works right now macroing skills will not be very efficient .you can be viable in a role very soon .most of the skills such as "running" etc ,that people seemed to macro a lot, no longer raise attributes etc.we also have a new currency used to raise your character skills. you cannot obtain this currency through macros .you might raise some skills but it would be easier to do with normal gameplay"

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    I like when they admit they didn't had the chance to stress test the servers because of the limited beta testers and they will do basically test this post launch.

    This is the classic AV for you.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • HancakesHancakes Member Posts: 1,045
    Originally posted by DarthRaiden

    I like when they admit they didn't had the chance to stress test the servers because of the limited beta testers and they will do basically test this post launch.

    This is the classic AV for you.

    Yeah, thats crap

     

     

    More info regarding AVs partnership, since they dont want o talk about it  http://www.internetq.com/company-news/investment-aventurine

     

     

    PS This transcipt really needs its own thread.

  • RaxeonRaxeon Member UncommonPosts: 2,288
    Originally posted by Hancakes
    Originally posted by DarthRaiden

    I like when they admit they didn't had the chance to stress test the servers because of the limited beta testers and they will do basically test this post launch.

    This is the classic AV for you.

    Yeah, thats crap

     

     

    More info regarding AVs partnership, since they dont want o talk about it  http://www.internetq.com/company-news/investment-aventurine

     

     

    PS This transcipt really needs its own thread.

    at least hes honest. i dont think launch will be tad some bugs will crop up but ti should be better thant he first its tech the same game just huge changes

  • DekapitatorDekapitator Member UncommonPosts: 261
    Originally posted by Hancakes

    They didnt say anything about getting rid of bindstones.

    Oh you mofo... Your sig is funny as Hell... HA HA HA

     

  • HancakesHancakes Member Posts: 1,045
    Originally posted by DarthRaiden

    I like when they admit they didn't had the chance to stress test the servers because of the limited beta testers and they will do basically test this post launch.

    This is the classic AV for you.

    Actually, it says nothing about stress testing the servers post launch.  Rather MULTI-CORE  across post launch platforms.

  • MurdusMurdus Member UncommonPosts: 698

    If there are no chaos cities at all I'm going to be very dissappointed. I loved living in an unprotected city filled with criminals. Recalling back there after a day's adventure was risky as hell. I used to bring bags out so I can sort my stuff and when recalling back had to take off everything and look like I was just killed so people wouldn't kill me. Just to make it to the bank.

     

    Loved that.

     

    I also made quite a few friends in chaos cities as well. In fact our clan's plan was to live out of one while everyone fought for territory. We'd skill up and sell our souls as mercs until the launch-wars ended. Guess that won't be happening anymore.

  • RaxeonRaxeon Member UncommonPosts: 2,288
    Originally posted by Murdus

    If there are no chaos cities at all I'm going to be very dissappointed. I loved living in an unprotected city filled with criminals. Recalling back there after a day's adventure was risky as hell. I used to bring bags out so I can sort my stuff and when recalling back had to take off everything and look like I was just killed so people wouldn't kill me. Just to make it to the bank.

     

    Loved that.

     

    I also made quite a few friends in chaos cities as well. In fact our clan's plan was to live out of one while everyone fought for territory. We'd skill up and sell our souls as mercs until the launch-wars ended. Guess that won't be happening anymore.

    im sure the outer islands like yssam will have npc citys

  • ZushakonZushakon Member UncommonPosts: 148
    Originally posted by Hotjazz
    Originally posted by Borluc

    The most fun I had in DF was in the first months when there were actually racial alliances and I had to fend off aggressive elves with my green buddies.  Yeah, we killed each other some times and had squabbles, but when outsiders came knocking we banded together and fought them out of our lands.

    Haha you were lucky.

     

    My Alfar got killed by a blue Alfar the second I found the goblins. 80% of my deaths the first two weeks was from blue same race chars. We had blue Alfars helping humans and red Alfars killing other blue Alfar. It was the biggest mess in lore I`ve ever seen. The lore was so shit you were safer meeting an enemy race than your own, because atleast some of them didn`t kill new players. We had absolutly no rally to fend of enemy races, and you got tauntet in the chat if you told you`ve seen reds outside a starter city. Then I joined an ARAC clan and life got sweet.

     

    Sure AV could have made only humans like UO, but then they would have lost skins, the ability to role-play a human hating orc and the posibility to change lore later.

     

     

     

    All Alfars of significance moved down to Rubyiat which at the start was owned by a alfar only alliance, so in a way Alfar's made perhaps the biggest rally of all ^^

     

    IMHO I think it sucks a bit that they discarded the lore and all the races like this. If they would have made a working alignment system instead and made steps to penalize all-race-clans it's a good measure to keep the zergs from growing too big and it could add a sense of belonging and community even to those without clan and new players.

    Darkfall Unholy Wars:
    Zushakon Odi

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