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Thiefs ruin PvP/WvW for every other class ....

GoromhirGoromhir Member UncommonPosts: 463

They should have kept this class out of GW2 and all was good, but no they had to implement the super destroyer class that kills any other class in a few seconds before a player can react.

warhammer and WoW already had OPed Rogues and lost many players because of them. RIFT the same problem.

Why did they put THIEFs into GW2 and made them so strong that they kill every other class in no time ? 

Stealth > Stun > boom boom boom = dead player in 2-5 seconds never mind if the target is a Warrior, Caster or whatever...

in addition to the annoying high damage they can stealth as often as they want to which makes them stupid hard to kill. 

 

Why the heck did ArenaNet make Thiefs almost Instant killers ?? Wasnt there a beta test period to tune them down ???

 

This game needs alot balance work quick before to many people leave it......................................

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Comments

  • KenzeKenze Member UncommonPosts: 1,217
    you're kidding, right? image

    Watch your thoughts; they become words.
    Watch your words; they become actions.
    Watch your actions; they become habits.
    Watch your habits; they become character.
    Watch your character; it becomes your destiny.
    —Lao-Tze

  • TillerTiller Member LegendaryPosts: 11,488
    Learn to play and stop complaining...I've been killed plenty times by other classes, and done plenty. To be honest thief is like paper if you drop the right attack on them.  [mod edit]
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Warhammer didn't have rogues

    It had witch hunters and witch elves neither of which were op.

    Now "mages" where op when backed by a buffing tank.

    With gw2 freeze is your weapon vs theifs, various necro skills, ranger frost trap etc..
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Oh also you can't steath as often as you want with a theif, their stealth is their heal skill and subject to the same cooldowns.
  • TillerTiller Member LegendaryPosts: 11,488
    Originally posted by ShakyMo
    Oh also you can't steath as often as you want with a theif, their stealth is their heal skill and subject to the same cooldowns.

    Which has gotten me killed a few times. If im lucky I might bring out thieves guild and leave a parting gift so i can get away, if  I have it in my hot bar.  Worked once for me :p or if equipped as a last ditch....dagger storm.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • PivotelitePivotelite Member UncommonPosts: 2,145

    Thief ruins PvP in GW2, I have to agree, especially with rendering.

     

    I've watched a thief stop a zerg of 20 people from capturing a supply camp for 5 minutes until the people he told to come kill them came and killed them.

     

    Cloak and dagger + broken rendering = permanently invisible.

     

    Hot join 8v8 on my server? Usually 6+ of the 16 players are glass cannon thiefs and while you're fighting people you just get steal+cloak and dagger+backstab combo'd by an invisible enemy in 0.5second for 12k HP and drop to the ground.

    image

  • KalafaxKalafax Member UncommonPosts: 601

    Do Thieves kill me in a matter of 2-3 seconds? Yes they do, but at the same time a Thief cannot survive one Rapid Fire barrage from my longbow either, seems fine to me.

     

    Oh, and invisibility doesnt keep them from getting hit by traps, or AoEs of any kind.

    Mess with the best, Die like the rest

  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Dalgor

    Do Thieves kill me in a matter of 2-3 seconds? Yes they do, but at the same time a Thief cannot survive one Rapid Fire barrage from my longbow either, seems fine to me.

     They can kill you in 1 second before you even see them appear. They have burst capabilities no other class has and it's un-fun to have to see 2-3 thieves on every team and just deal with constantly getting insta-gibbed while just trying to PvP against any other class.

     

    http://www.youtube.com/watch?v=gX5G4Yp_he4&feature=plcp#t=48s

     

    My elementalist, with armor of earth(-33% incoming damage at 50% hp) and arcane shield (blocks 3 attacks at 25%) and I still died before the thief even appeared and it was within 2 seconds.

     

    Notice the 3 thieves on my team and the two on theirs...5 thieves out of 9 players. Looks like that every match.

    image

  • KalafaxKalafax Member UncommonPosts: 601
    Originally posted by Pivotelite
    Originally posted by Dalgor

    Do Thieves kill me in a matter of 2-3 seconds? Yes they do, but at the same time a Thief cannot survive one Rapid Fire barrage from my longbow either, seems fine to me.

     They can kill you in 1 second before you even see them appear. They have burst capabilities no other class has and it's un-fun to have to see 2-3 thieves on every team and just deal with constantly getting insta-gibbed while just trying to PvP against any other class.

    I keep myself surrounded by traps which go off and alert a good player that an invisible person is nearby, then you drop and aoe, and chances are that thief is going to die, they are extremly weak defence wise. I rarely run into issues with thieves, they cant invis very often and when they can they deserve what they can do, its their only big advantage.

    I find Guardians and Mezmers much much more of a problem, but thats a story for a different thread.

     

    .....Your an elementalist, if anything gets to you your going to die instantly, thats how it should be, its basicly the same for my Ranger, the goal is to not let them get to you.

    Mess with the best, Die like the rest

  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Dalgor

    .....Your an elementalist, if anything gets to you your going to die instantly, thats how it should be, its basicly the same for my Ranger, the goal is to not let them get to you.

     So I need people to stand still for 4 seconds to land a dragons tooth that will hit for 4k or a thief needs to click backstab to instantly deal 9k damage to a moving target followed by auto attacking for 2-3k hits a pop like twice per second and double that with haste.

     

    Nothing is balanced about that, I rolled a thief myself to see and I think it's stupid.

    image

  •       For pvp they are defintely unbalanced compared to the other classes. They don't have ability cool downs instead they have initiative that they can completly use to kill a player and then retreat until it builds back up. Agreed in groups they arent as dangerous but for picking off stragglers or people fighting on the fringes they have no equal. No other class can off handly kill someone in just a few seconds if they are setup. I watched one take out my warrior with 23k health in less than 5 seconds. I have no complaints about thieves being able to kill soft targets, but hard targets should be off the menu. Yes I can and do kill them if I can get a hold of them, but good thieves wont let that happen. Last time I was in Spvp, one was typing in map chat all I am going to do is 2,2,2,2 and gank you.

         In Spvp though I consider Guardians and Mesmers much stronger opponents but then you can see them comming and react accordingly. Guardians are nearly impossible to solo kill and clone mesmers are incredibly tough opponents. If i want to I can disengage and they won't down you with stun bombs and backstabes before you can do anything. So thieves aren't the most powerful opponents I worry about but they are unbalanced because their killing time.

         I don't mind hard hitting classes and I dont mind stealth classes but what I have a problem is when its combined into a single class. No class should be able to do both. I agree with the poster and for those telling the poster to L2P, why did they make the thief so easy to play. That's right, it takes almost zero skill to create a build that can gank people or use in matches. It takes far less skill to play a thief than nearly any other class. So when thieves get the nerf they so badly deserve in the near future, I guess it will be the thieves that will need to L2P, another class that is.

  • wireyankeewireyankee Member Posts: 36

    You can always tell what classes are op in MMO's

    1. Highest population

    2. Most QQ on the forums against said class

    3.  Epic tears from the masses who play op class when a nerf is called for.

  • evilastroevilastro Member Posts: 4,270
    It's not that thieves are OP, it's that some classes are a bit underpowered and could do with a survivability buff - rangers, eles and necro particularly. Especially since none of them qualify as spike damage. My Mesmer has more issues with Engineers and Warriors than thieves. But everyone is manageable if you react quick enough.
  • AerowynAerowyn Member Posts: 7,928
    i do agree thieves are annoying i'm coming from playing numerous games where thief type characters can perma stealth and stunlock you to death all day.. thieves have some great burst but are very squishy, can't perma-stealth, and are the only class with any sort of resource they have to constantly manage.. all in all this game i feel the thief class is the least bothersome of any recent MMO i have played in PVP.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Kenze
    you're kidding, right? image

    That's what I was thinking, as an 80 thief we are squishy as hell, then on top of that they listened to OP and further messed with stealthing and made it hard to stealth (which really doesn't help in Orr either) instead of doing what they said they would do which is separate PVP and PVE behavior coding.

    There is a 3 second delay between stealths, there is an exploit they are researching to patch it out so people can't bot stealth and teleport without a pistol or  sword in hand and without shadowstep while not using steal.

  • wireyankeewireyankee Member Posts: 36
    4. State bogus reasons why their Op class is "squishy" or isn't able to "fill" certain roles. 
  • TheHavokTheHavok Member UncommonPosts: 2,423
    Originally posted by evilastro
    It's not that thieves are OP, it's that some classes are a bit underpowered and could do with a survivability buff - rangers, eles and necro particularly. Especially since none of them qualify as spike damage. My Mesmer has more issues with Engineers and Warriors than thieves. But everyone is manageable if you react quick enough.

    Actually, this isn't necessarily true.  Thieves are broken atm.  They are able to get off multiple abilities before being seen by their opponent, something that was not intended by the devs.  Anet calls it a "visual culling bug". Source

    Now the question is, should they still be able to do 20k damage in less then 6 seconds?  Should they be able to reset fights by stealthing and running away when targetted? 

    No, they should not.  And that is why thieves are getting nerfed com nov. 17 (or atleast tweaked).

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by TheHavok
    Originally posted by evilastro
    It's not that thieves are OP, it's that some classes are a bit underpowered and could do with a survivability buff - rangers, eles and necro particularly. Especially since none of them qualify as spike damage. My Mesmer has more issues with Engineers and Warriors than thieves. But everyone is manageable if you react quick enough.

    Actually, this isn't necessarily true.  Thieves are broken atm.  They are able to get off multiple abilities before being seen by their opponent, something that was not intended by the devs.  Anet calls it a "visual culling bug". Source

    Now the question is, should they still be able to do 20k damage in less then 6 seconds?  Should they be able to reset fights by stealthing and running away when targetted? 

    No, they should not.  And that is why thieves are getting nerfed com nov. 17 (or atleast tweaked).

    warrior can do well over that in 6 seconds if built right:) done it myself using a similar build to this

    http://www.youtube.com/watch?v=d7NOvGobUzk

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • DeathByCactusDeathByCactus Member Posts: 36

    I can faceroll thieves on my Ranger. Lbow, sbow, axe+horn, no matter. They die.

  • Neo_LibertyNeo_Liberty Member UncommonPosts: 437

    I believe thieves play the way they should. If there is a glitch causing them to remain invisible that does not mean they are overpowered.. the glitch just needs to be fixed... I run full tough/vit thief and i'm still super squishy.. there is no getting around it... of course thieves can kill u quickly.. they are thieves..... supposed to be the highest burst damage in game.. in every game.... i believe the only class they "shouldn't" be able to kill is a guardian..

    image
  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by Aerowyn
    Originally posted by TheHavok
    Originally posted by evilastro
    It's not that thieves are OP, it's that some classes are a bit underpowered and could do with a survivability buff - rangers, eles and necro particularly. Especially since none of them qualify as spike damage. My Mesmer has more issues with Engineers and Warriors than thieves. But everyone is manageable if you react quick enough.

    Actually, this isn't necessarily true.  Thieves are broken atm.  They are able to get off multiple abilities before being seen by their opponent, something that was not intended by the devs.  Anet calls it a "visual culling bug". Source

    Now the question is, should they still be able to do 20k damage in less then 6 seconds?  Should they be able to reset fights by stealthing and running away when targetted? 

    No, they should not.  And that is why thieves are getting nerfed com nov. 17 (or atleast tweaked).

    warrior can do well over that in 6 seconds if built right:) done it myself using a similar build to this

    http://www.youtube.com/watch?v=d7NOvGobUzk

    Yeah they can do that every 60 seconds and takes double dmg while they have frenzy active, its also easily counterable with a stun break dodge roll, or a block on the knockdown, or a stun, immobolise, a daze and kinda of CC or break CC you can think or and also a invun from utility skill such as ignore pain, Now theifs can do there dmg every 10 seconds and the only realy counter is 2 CC them which just meand they will stealth and do it again in about 3 seconds or pop an ignorepain or shield block which just means they will either stop burning initiative till its gone or burn there initiatiuve then attempt to run away till initituive is back.

    Anyway i heard Anet is planning to nerf thiefs burst dmg and increase there consistant dmg or sioomthing like that.

  • evolver1972evolver1972 Member Posts: 1,118

    Funny, I'm running a dual dagger necro with minions and no higher than second tier traits and have yet to be beaten by a Thief.  I've been destroyed by Warriors, Guardians and other Necros, but not a Thief by themself, yet.  Granted, I've only played WvWvW a handful of times so far, but I've gone up against a couple of Thiefs and found them to be fairly easy to kill.

     

    Maybe they just weren't very good, or I'm a little better than I thought I was.  And I never thought I was very good at PvP style play.

    image

    You want me to pay to play a game I already paid for???

    Be afraid.....The dragons are HERE!

  • IsawaIsawa Member UncommonPosts: 1,051

    Been playing WvW a lot recently, and a decent amount from the beginning, and sure the thief is a total pain to my elementalist in an open road ambush. If I ever need to revenge my elementalist, I just switch to my Guardian and wipe the floor with those glass cannon stealth bandits :) Heck, most of the time I don't even end up taking them out, because they hightail it out of the area and search for easier prey.

    While we're on it, any full suited exotic lvl 80 can really rain hell on non lvl 80s in WvW. It's not unreal to take out 3-4 characters probably under lvl 30 with just one maxed out 80. The other day I destroyed a necromancer in 3 attacks with my guardian.

    Now if I'm defending a keep or something, I much prefer my elementalist and the aoes.

  • BetakodoBetakodo Member UncommonPosts: 333
    [mod edit]

    Guild Wars 2 needs balance. Badly. Anet doesn't have a good track record at making it. See Guild Wars 1. I don't think the skills guy can do basic math.

     

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