I didn't play the first one, and don't know much about it...
The one feature that is required for me to consider a game a true MMORPG is a persistant world. Diablo 3 isn't an MMORPG because the game world is generated randomly each time you start. Planetside 2 seems like it has maps like Battlefield style games and they restart after one side wins or X time passes. That really isn't MMORPG in my book.
umm i called it a mmoFPS. which is basicly a FPS with level progression. you typically have to "grind" xp from gun battles to earn xp to unlock next grade of gun. like playing CS1.6 and only being allowed to use the mac 10 until you earn enough xp to unlock the ak47 or whatever.
its typically how fps games do mmo style game play. as the quests in fps are stupid stuff like knife 9 people to earn this free weapon or fancy ingame tag name
Originally posted by Woopin Some other MMORPG's have issues holding 3000 on a map.
There are lots of MMORPGs that has trouble with that much, SWTOR can't handle more than 80 (yet goes to 300 before a new instance is created), City of Heroes starts creating instances after 60 players in the zone.
I think it's mostly due to engine limitations, if SOE can pull it off like they did with PS1 then big fights will be epic. I remember participating 300+ man fights in late beta of PS1.
its not an rpg your not really playing a role other than generic grunt in a massive war.. i guess it has RPG like elements with the character progression.. but no myself i would class this as an MMOFPS.. and some of the big battles are epic
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I didn't play the first one, and don't know much about it...
The one feature that is required for me to consider a game a true MMORPG is a persistant world. Diablo 3 isn't an MMORPG because the game world is generated randomly each time you start. Planetside 2 seems like it has maps like Battlefield style games and they restart after one side wins or X time passes. That really isn't MMORPG in my book.
its a mmofps style or something but its not really an mmo from what i have seen.
the only mmo aspect of it, is the progression system where you spec out weapon trees or something. other then that its a typical fps game
not really a mmorpg. It is certainly an mmo. I wouldn't call it an rpg at all, only in the most general sense.
umm i called it a mmoFPS. which is basicly a FPS with level progression. you typically have to "grind" xp from gun battles to earn xp to unlock next grade of gun. like playing CS1.6 and only being allowed to use the mac 10 until you earn enough xp to unlock the ak47 or whatever.
its typically how fps games do mmo style game play. as the quests in fps are stupid stuff like knife 9 people to earn this free weapon or fancy ingame tag name
It's not a rpg, as such, you don't really level, but you earn accreditations over time.
It has a fully persistent world with zero instancing and no timed matches
It's is all pvp, no pve at all.
It's basicly the rvr end game of daoc, but as a fps with vehicles and aircraft and such.
You are wrong it is not an RPG it is indeed an MMO.
MMO stands for Massivly Multiplayer Online - 1000 a side per continant 3 sides of 1000 so 3000 per zone is classed as massive.
Then 3 continants on release more to come so that is 9000 cap.
Some other MMORPG's have issues holding 3000 on a map.
MMOFPS just like Planetside 1 and World War II online were.
I think it's mostly due to engine limitations, if SOE can pull it off like they did with PS1 then big fights will be epic. I remember participating 300+ man fights in late beta of PS1.
its a MMOFPS..
its not an rpg your not really playing a role other than generic grunt in a massive war.. i guess it has RPG like elements with the character progression.. but no myself i would class this as an MMOFPS.. and some of the big battles are epic
i thought rpg meant role playing game. not levels. couldnt someone role play a gun toting soldier in this?