Hurr! Im in your thread postin the unpleasant news. I mean constructive feedback and just posting my opinions!
MOP release quarter 37% lower than the Cataclysm relase quarter.
Neither had China released in the same release quarter.
Want to blame it all on the close to the end of the quarter release despite month long preorder phase?
Predicted $300M-350M. Got trolled by fans.
Turned out $345M (but it includes CoD subs too)
Enjoy your flakes.
It's been known for a while now how much MoP have sold. 2.7mil in the first week, which is less but at the same time humongous. MoP is a good expansion, certainly better then Cata and I believe word of mouth will spread. I am more interested in a sales after a month. Die hard fans bought it straigt away but there are quite a bit cautious because of Cata.
Also, Blizzard remains the top dog, WoW is nearing it's 9th anniversary as the industries largest sub based MMO and that number will probably reach a decade of reign. Your point is? You can hate all you want. None of your arguments stands. People just don't care mate.
A lot more kids than adults play games and a lot more casual gamers have low end computers . Kids tend to be quite clannish I remember you had to read Marvel when I was a kid at school and DC Comics were looked down on . So theres a lot of pier pressure to play WoW among them . Also WoW players well on a low end computer . Blizzard indentified its user base and made the game more and more casual and child friendly to cater to them . I don't see why it wont continue to do well for years to come . After all casual gamers and children far outway mature medium/hardcore gamers . If you want challenge you have to go elsewhere . WoW is a good gateway game for mmos because as players get older and more experianced they tend to look to try other games . Not to knock all people that play WoW because there are some nice ones but it does have one of the worst communitys in mmos this but it does keep a lot of antisocial players away from other games .( although plenty do seem to have found their way to Rift I must say ) .
Originally posted by roo67 A lot more kids than adults play games and a lot more casual gamers have low end computers . Kids tend to be quite clannish I remember you had to read Marvel when I was a kid at school and DC Comics were looked down on . So theres a lot of pier pressure to play WoW among them . Also WoW players well on a low end computer . Blizzard indentified its user base and made the game more and more casual and child friendly to cater to them . I don't see why it wont continue to do well for years to come . After all casual gamers and children far outway mature medium/hardcore gamers . If you want challenge you have to go elsewhere . WoW is a good gateway game for mmos because as players get older and more experianced they tend to look to try other games . Not to knock all people that play WoW because there are some nice ones but it does have one of the worst communitys in mmos this but it does keep a lot of antisocial players away from other games .( although plenty do seem to have found their way to Rift I must say ) .
Just that first line alone shows how little you understand the games industry. The games industry has been in full swing since the 80's console releases, the gamers from then still play now along with their children (some of which are grown themselves now) and with the advent of broadband, smartphones and social networking sites gaming in general is a massive market for the 20, 30 & 40 somethings (and beyond). Decent disposable income levels make them the prime target for games console makers and games companies.
I know you have to justify making the 'kiddy' argument against the game for whatever reason known only to you, but it isn't backed up by any evidence to be found anywhere (although i will gladly concede if you can produce some).
As for the financial report, well it is what it is and it was nice to see the game pushing back over the 10Mill mark again, however long that lasts for.
It must be Thursday, i never could get the hang of Thursdays.
Originally posted by fixif Originally posted by SukiyakiHurr! Im in your thread postin the unpleasant news. I mean constructive feedback and just posting my opinions! MOP release quarter 37% lower than the Cataclysm relase quarter. Neither had China released in the same release quarter.Want to blame it all on the close to the end of the quarter release despite month long preorder phase?Predicted $300M-350M. Got trolled by fans.Turned out $345M (but it includes CoD subs too)Enjoy your flakes.
It's been known for a while now how much MoP have sold. 2.7mil in the first week, which is less but at the same time humongous. MoP is a good expansion, certainly better then Cata and I believe word of mouth will spread. I am more interested in a sales after a month. Die hard fans bought it straigt away but there are quite a bit cautious because of Cata.
Also, Blizzard remains the top dog, WoW is nearing it's 9th anniversary as the industries largest sub based MMO and that number will probably reach a decade of reign. Your point is? You can hate all you want. None of your arguments stands. People just don't care mate.
Also, that sig just looks silly.
The important part is that they are doing better than they expected to be doing. They also jacked their subs back over 10 million. I'm sure there are people who can see that as a bad thing, since it's less than the 12 million subs they had, but come on. That's 10 million people playing the game. Half of those people are paying $15 a month, on top of what they spent on the expansions.
Ignoring the overall numbers, there isn't a single MMORPG with WoW's staying power, or retention percentages. Looking at the numbers, more people love Blizzard's games after 9 years than have even heard of any other MMORPG. Anyone can hate Blizzard, but chalking their success up to chance or that they've somehow managed to make that much money off of a cr@p product is ridiculous.
I can not remember winning or losing a single debate on the internet.
That is a lot of speculation without any real evidence. It's all based on assumptions, which are streched at best.
Chinese players shouldn't be left out, annual pass ended months ago, just in case you don't know, MoP is NOT affected by it, also why would you demean significance of WoW battlechest discounts and deals? Blizzard has a pretty clear definition of a subscriber. Also, where did you get -30% on sales?
Also, why do you try so hard? At best your arguments can back up a theory where WoW is almost 9 years old and it's starting to decline and it will stil have few times more subscribers then any of its competition. It will probably enter a decade of genre domination, and maybe even more, which will be really hard to surpass.
Comments
MoP China hit 1 million concurrent players.
But wont know increase to total subscribers with release of MoP China as it released in 4th quarter.
It's been known for a while now how much MoP have sold. 2.7mil in the first week, which is less but at the same time humongous. MoP is a good expansion, certainly better then Cata and I believe word of mouth will spread. I am more interested in a sales after a month. Die hard fans bought it straigt away but there are quite a bit cautious because of Cata.
Also, Blizzard remains the top dog, WoW is nearing it's 9th anniversary as the industries largest sub based MMO and that number will probably reach a decade of reign. Your point is? You can hate all you want. None of your arguments stands. People just don't care mate.
Also, that sig just looks silly.
Just that first line alone shows how little you understand the games industry. The games industry has been in full swing since the 80's console releases, the gamers from then still play now along with their children (some of which are grown themselves now) and with the advent of broadband, smartphones and social networking sites gaming in general is a massive market for the 20, 30 & 40 somethings (and beyond). Decent disposable income levels make them the prime target for games console makers and games companies.
I know you have to justify making the 'kiddy' argument against the game for whatever reason known only to you, but it isn't backed up by any evidence to be found anywhere (although i will gladly concede if you can produce some).
As for the financial report, well it is what it is and it was nice to see the game pushing back over the 10Mill mark again, however long that lasts for.
It must be Thursday, i never could get the hang of Thursdays.
http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf
The average age of video game players is 37.
18% of video game players are below the age of 18.
Also, Blizzard remains the top dog, WoW is nearing it's 9th anniversary as the industries largest sub based MMO and that number will probably reach a decade of reign. Your point is? You can hate all you want. None of your arguments stands. People just don't care mate.
Also, that sig just looks silly.
The important part is that they are doing better than they expected to be doing. They also jacked their subs back over 10 million. I'm sure there are people who can see that as a bad thing, since it's less than the 12 million subs they had, but come on. That's 10 million people playing the game. Half of those people are paying $15 a month, on top of what they spent on the expansions.
Ignoring the overall numbers, there isn't a single MMORPG with WoW's staying power, or retention percentages. Looking at the numbers, more people love Blizzard's games after 9 years than have even heard of any other MMORPG. Anyone can hate Blizzard, but chalking their success up to chance or that they've somehow managed to make that much money off of a cr@p product is ridiculous.
I can not remember winning or losing a single debate on the internet.
That is a lot of speculation without any real evidence. It's all based on assumptions, which are streched at best.
Chinese players shouldn't be left out, annual pass ended months ago, just in case you don't know, MoP is NOT affected by it, also why would you demean significance of WoW battlechest discounts and deals? Blizzard has a pretty clear definition of a subscriber. Also, where did you get -30% on sales?
Also, why do you try so hard? At best your arguments can back up a theory where WoW is almost 9 years old and it's starting to decline and it will stil have few times more subscribers then any of its competition. It will probably enter a decade of genre domination, and maybe even more, which will be really hard to surpass.
http://www.bbc.co.uk/news/technology-20253093
Article on Activision's performance, mentions MoP and also includes EA's current condition