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The early 2000s gave us the innovation and freedom of choice. What i continue to realize is that we all unified as gamers by being players and fans of our favorite titles.
There were only about 5 or so titles out at that time to choose from, period. we picked one, stuck with it, and helped it grow. We want that feeling back. all of us do. The MMO market is now like an American Super Market = So many choices that we just seem to go with what works and is cheapest.
We will not be unified as gamers by the games we play anymore (there is too much variance in opinion now)
I believe that we need to start communicating to game developers everywhere in a clear and unified way, "what WE would like to see created in MMO games"
I think that someone out there would read this and think of something, some kind of website, voting method, feature list, some puzzle peice tetris-like-voltron-forming community site where we could communicate the ideas we need to as a community of gamers.
I am in no way taking a shot at anyones personal status but my opinion is this: some current game developers, maybe a majority, are getting older. Some of these older developers might be losing touch with what the community really wants. that coupled with an MMO market that has dollar signs in everyones eyes, doesnt really spell "fun" anymore.
We need to band together an unify as a community of MMO players, to communicate to Developers "what we want to play", and more important to them "what we would PAY for"
please guys feel free to post whatever comes to mind in regards to anything ive said here, and PM me on the site if you have and ideas as well.
thanks for reading and thanks for your time.
Comments
Most of us want something different from the next/last guy. I think a large part of current MMOs is that they are trying to appeal to too many players, which makes them appeal to even fewer. I can list something I want in a game but within a few posts it will get blasted and this will turn into a nasty cycle. I'll give it a shot though.
There is no such thing as a "MMO community".
The people that played MMORPGs 10 years ago are now a minority and don't matter at all. A good number of them buy every new MMO title anyway, thus no need to design games for them.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
Wrong question, really.
Could The MMO Community Ever Agree On "What we want"?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
thanks for your post Avarix
I would like to propose the creation of a place where thoughts and needs (much like those you bullet pointed out) could be broken down into catagories, filed and sorted, with a sort of forum poll-like system on a website, where all of this may be better discussed.
i am not a web developer, but i know some of you are, and it seems to me this could be an idea worth looking into.
a place where we could go to discuss the inner workings and feature sets we once loved and vote on what we would like to see. the problem with talking in these forums is there are no catagories for different types of gamers and people will just shit on your ideas, to gain an online reputation.
but if you had a forum where your playstyle was being discussed, people that dont share your playstyle would have no reason to flame you, they would just post in their own playstyle area, furthering what THEY want to see developed.
human conditions aside, i think we could all benefit from talking about this more.
There needs to be a lot of everything for all types of gamers, and it has to be good. How do you do that? You build, you start with a great graphic engine that's years ahead of the curve. Then you get to work, and don't stop until all of it's there. If you think some feature will be great, you build it, no buts.
Does this sound unrealistic? WoW making 500,000,000+/year with 10 mill SUBS sounded unrealistic too.
this is my point exactly,
there is no need to agree on anything.
but there needs to be a place that can more clearly define the different TYPES of MMO players, then from that break down dive deeper into "What those specific TYPES are defined by"
i may be thinking outwardly, but to be honest i know most of you are sick of being bullied into buying titles that you have 25% interest in. i think its becuase the MMO community doesnt have a platform for communicating what the want.
all we have is forums of people that like to drop one liners on other people.
My response remains the same. There are no TYPES that are unified about anything, either.
Or have you never watched sandbox players discussing the requirements for a game to be a "real" sandbox? Or the world famous "TRUE gamer" ?
Folks like to argue about MMOs. There's no way WE can ever be presented more accurately than "what I want", individually.
Stated another way: Speak for yourself, stop trying to promote yourself to representative of some group.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Just because I played MMORPG's 10 years ago when I was 17 means I don't matter at all now? Ouch.
We tell them what we want by what titles we are currently subscribed to.
http://kevan.org/nethack
only way to do it,I only trust acid blobs.
I was once playing game with thousands of players and we were quite happy,but then everybody left because of few people who were playing forums and who didnt play the game but devs listened them who didnt play.
Maybe only way to do it right is that forums goes to players,there will be live events ,there will be GMs in you guild etc.
Live events nonstop.
Let's internet
im not gonna let this thread become some shitting ground for those that think they know much more then someone else.
im gonna put this plain and simple:
if we all continue to think "agree to disagree" is going to get better MMOs made by these developers, i hope they see we all act that way and continue to feed us shit games.
because the way i see it is this: Unless someone plans to push these 35 yr old money monger devs out of their current seat of power, we are gonna be spoonfed shit games till we get to old to enjoy them.
OR
we could find someway, I DONT KNOW HOW EXACTLY, to communicate to these devs and companies, the features that "some" of us agree on = if we can find a way to systematically break down and catagorize different archetypes of game types and players who play them.
There's that tricky "us" again.
Like, we could...start a forum...to talk about MMOs....
Make up some labels to attach to ourselves, maybe hardcore and casual and sandbox and themepark and...
Divide ourselves into ever-finer sub-groups..so we don't have to talk with anyone we don't like...
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
thats the truth
Ice, trying to convince me that no one cares about my opinion and that i cant speak for anyone but myself = how you got 4k + posts on this site.
im not interested in your negitive stance, this thread is about understanding and communicating interests, not only to devs that are currently in the industry, but future developers of MMO titles.
PS. if we only "made a forum........." the Developers would tune into it just about as much as they tune in here, for "understanding what players want" sounds like its been working so far...
But to simply ignore social realities is maladaptive. We are social beings and social stereotyping is important. The problem is the last part, not talking to anyone we don't like or agree with, and this out-group homogeneity that is really persistant here.
so your saying that if they continue to feed us crap, we have to eat it? and because we were forced to eat it that means we like it and want more?
It's hard to define WE.
Some MMO players come from an RPG background, some from adventure games, some from FPS and so on.
Do I miss the point?
Do you really believe that is the biggest reason why more people are playing MMORPG's today than 10 years ago? Not, you know, there's just more people, and more people with computers than 10 years ago where now MMO gaming is just more mainstream?
no your not missing the point at all. it is hard to "define" "us" "mmo gamers"
but my entire point is that it WOULD be less hard IMO to:
create a features list > Take polls and voting > and use math and other logical methods to begin to "break down" playstyles >to then gain insight into "what would be a great game to make (for that catagory of playstyle)
Where the was last place you remember seeing it?
In a binary world, the only alternative would seem to be futile rage.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.