I think the point I was trying to make is that I know what he is looking for and it just isn't out there! He was hoping this was it but no, the kids took it over and now it is ruined for him. Maybe not for you. And they will move on to the next version of this game and ruin it too. Simply because they can, and thats the kind of player that lives for this type of PVP.
You are correct in your second paragraph. It is warfare. I respect that people are willing to go to war (real war), even knowing that lives could be taken from them by a gutless terrorist, hiding with a remote detonator. They do it with honourable purpose and we owe them a great debt. I suppose it is the same in a game. What is the point however, of fighting in the game though, if you have no real hope of defeating an opponent who has an unfair advantage over you? You will die over and over again. Spawn camping, cheating, ganking call it whatever. I suppose there are people that will enjoy any type of activity, you are correct. Not sure if it will be huge numbers in this case though.
Honestly, in listening to PvP players on these forums I do respect what most of them seem to be looking for. I can't help but feel though, that it is impossible to create that game . I think what these games really need instead of a change to the game is a change to the type of player. In PvP, the person you are playing against is really the key to having fun. Not the game. Or at least to a lesser extent, IMO.
Thats really where I stand on it. PvP is not bad, it is just very difficult to achieve.
By the way I just started playing Fallen Earth. Not sure if I will try the PvP yet, as I will most surely suck at it, but its there to try and who knows I might even enjoy it.
You're confusing hacking and cheating with PVP.
It's not PVPers who destroy games, it's cheaters. Spawn camping, ganking and griefing can be dealt with by the player himself - FFA games gives you the freedom to avoid, kill or grief the griefers back, while PVE games let them hide behind the mechanics (yes, people grief in PVE games too).
But cheating is the developers' responsibility. I've seen games ruined by cheating, because the devs lacked the ability or resource to stall it. FFA PVP games are particularly sensitive because players risk a lot more in these games, and the incentive to cheat is perhaps stronger. Given that the devs know what they're doing however, FFA games provide a whole other level of fun compared to other games.
I have found it to be a nightmare on somedays , (Like I would easily go anarchist cookbook on these cheaters if I could) and some days I'll actually never see a single person.
Those latter days I prefer at times as I have yet to find anyone to play with that can ackowledge friendly fire.
All in all not a terrible game, but not a good one either. They've alot of work to do and they best do it fast, once you take cash from people you start entering BBB territory.
They should never of followed the "new" (Founders) payment model for funding, this instilled value and people are getting upset over that, me? I waste money on dlc so no sweat off my shoulders, atleast I know that while they are totally ripping off the dayz community (we all know it's the truth no matter what) atleast it's a zombie game and that's what I have been looking for.
Junky engine at the moment, terrible community (Counterstrike has a better community), the game is run by emotion fueled ragers (humans) and it has a neat theme of "good luck scumbag" which is something I like.
Although for the record if they do not fix spawn points to be safe zones this game will crash and burn like crazy, "Gate" camping killed pvp in the original pvp mmo, UO and it'll do it here too. That much is assured.
What, am i the only one suprised the 72 hour ban for hacking was ineffective? Whats that? Before you are "forgiven" for your cheating, the hacking programs are already updated to be 100% undetected? I must be dreaming, what kind of idiot would believe what a lead producer of a video game would say and invest 50 bucks on that word?
those that have to cheat especially in a video game, you all are sad pieces of crap. It just shows what cowards you really are in real life to stoop sooo low to have to cheat to win at a game.
Comments
You're confusing hacking and cheating with PVP.
It's not PVPers who destroy games, it's cheaters. Spawn camping, ganking and griefing can be dealt with by the player himself - FFA games gives you the freedom to avoid, kill or grief the griefers back, while PVE games let them hide behind the mechanics (yes, people grief in PVE games too).
But cheating is the developers' responsibility. I've seen games ruined by cheating, because the devs lacked the ability or resource to stall it. FFA PVP games are particularly sensitive because players risk a lot more in these games, and the incentive to cheat is perhaps stronger. Given that the devs know what they're doing however, FFA games provide a whole other level of fun compared to other games.
It's not as bad as people have said.
It's not as good as people have said.
I have found it to be a nightmare on somedays , (Like I would easily go anarchist cookbook on these cheaters if I could) and some days I'll actually never see a single person.
Those latter days I prefer at times as I have yet to find anyone to play with that can ackowledge friendly fire.
All in all not a terrible game, but not a good one either. They've alot of work to do and they best do it fast, once you take cash from people you start entering BBB territory.
They should never of followed the "new" (Founders) payment model for funding, this instilled value and people are getting upset over that, me? I waste money on dlc so no sweat off my shoulders, atleast I know that while they are totally ripping off the dayz community (we all know it's the truth no matter what) atleast it's a zombie game and that's what I have been looking for.
Junky engine at the moment, terrible community (Counterstrike has a better community), the game is run by emotion fueled ragers (humans) and it has a neat theme of "good luck scumbag" which is something I like.
Although for the record if they do not fix spawn points to be safe zones this game will crash and burn like crazy, "Gate" camping killed pvp in the original pvp mmo, UO and it'll do it here too. That much is assured.
"Anti-cheat" enabled.
Game still infested.
What, am i the only one suprised the 72 hour ban for hacking was ineffective? Whats that? Before you are "forgiven" for your cheating, the hacking programs are already updated to be 100% undetected? I must be dreaming, what kind of idiot would believe what a lead producer of a video game would say and invest 50 bucks on that word?
I did