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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Banaghran
    Originally posted by nariusseldon

    Plus, its playstyle is close enough to a MMO that personally i don't view MMOs very differently than D3 type ARPG.

    Well, the reason of 90% of flame on both forums in a nutshell :)

    Flame on!

    :)

    Probably. I am sure this argument will be continued once Marvel Heroes is out. At least D3 does not even attempt to try to be a MMO. MH is essentially Diablo + Marvel super heroes, and framed as a MMO.

  • XiaokiXiaoki Member EpicPosts: 4,050


    Originally posted by FrodoFragins
    Originally posted by Xiaoki In US and Europe that set amount of time is a month. In parts of Asia that set amount of time is an hour. So, whats the difference?
    Probably 10+ fewer dollars spent per month, on average, per "subscriber" in china.

     

    There's a reason why Blizzard tries hard to make chinese subscribers equal to US/EU subscribers.  It makes things look and sound better.



    So, its just the amount they pay? We pay more so only we count? Is that it?


    With current exchange rates Europeans pay $16 a month. Do Americans no longer count as subscribers because we dont pay as much as Europeans.


    Australians pay more too.


    In Taiwan they pay around $10 a month, do they count? Is $10 a month enough to be counted as a subscriber?


    In South Korea the average MMO monthly fee is around $20. But that doesnt matter because Chinese pay pennies per hour which means ALL Asians pay pennies per hour.

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Xiaoki

     


    Originally posted by FrodoFragins

    Originally posted by Xiaoki In US and Europe that set amount of time is a month. In parts of Asia that set amount of time is an hour. So, whats the difference?
    Probably 10+ fewer dollars spent per month, on average, per "subscriber" in china.

     

     

    There's a reason why Blizzard tries hard to make chinese subscribers equal to US/EU subscribers.  It makes things look and sound better.


    So, its just the amount they pay? We pay more so only we count? Is that it?

     


    With current exchange rates Europeans pay $16 a month. Do Americans no longer count as subscribers because we dont pay as much as Europeans.


    Australians pay more too.


    In Taiwan they pay around $10 a month, do they count? Is $10 a month enough to be counted as a subscriber?


    In South Korea the average MMO monthly fee is around $20. But that doesnt matter because Chinese pay pennies per hour which means ALL Asians pay pennies per hour.

    Exactly. In fact, just use Blizz way of counting. It has been consistent.

    They were done to 9M by whatever means they counted, and then back up to over 10M. Also look at the financials. Are they making boat-load of money on WOW and D3? Yes.

     

  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by nariusseldon
    Originally posted by Calerxes
    Originally posted by lotaparty
    Originally posted by madazz

    Good for blizz!

    D3 isn't an MMO though. So doesn't matter.

    D3 failure is a possible sign where blizz is headed . 

     

    From everyones favorite tool.... http://beta.xfire.com/games

     

    5: Guild Wars 2 - 14721 hours

    6: Diablo 3 - 14282 hours.

    One 6 month old game and not an MMO and one 2 month old supposedly an MMO. Interesting.

    Actually D3 numbers went up after 1.05, which is a very good patch. My take is that the playstyle of D3 is close enough to a MMO that it is played like one. I think it is the 3rd if you only count MMOs (#1 wow, #2 GW2, #3 D3).

    It is kind of interesting when D3 has  a lot LESS content than typicall MMO, although part of the dungeon content is random.

     

     

    The sad gamer that I am I've watched Xfire over the past couple of months and D3 was slipping quite heavily and went out of the top 10 for a while but the recent changes have seen it rebound so I expect it to take GW2 soon, maybe next week. I've held of buying D3 but have watched the forums to see if the improvements are welcomed by the community and its seems it yes, paragon levels, monster power, better drop rate seem to be turning D3 around and when they add PvP I expect those Xfire numbers to shoot up. I agree its very close to modern MMO's in style and its interesting how its holding its own without PvP what a strong franchise Diablo is.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • IcewhiteIcewhite Member Posts: 6,403

    Yay, some more numbers to argue about!

    Zzzzzz

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • GolbezTheLionGolbezTheLion Member UncommonPosts: 347
    Originally posted by Psychow

    I've been enjoying the MoP expansion. Much more enjoyable than my time in GW2 and the repeating "dynamic" events.

     

    I've been enjoying Guild Wars 2. Much more than my time in MoP and the childish "pokemon battles" mixed with fluffy kung-fu panda bears.

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Originally posted by Xiaoki

     


    Originally posted by FrodoFragins

    Originally posted by Xiaoki In US and Europe that set amount of time is a month. In parts of Asia that set amount of time is an hour. So, whats the difference?
    Probably 10+ fewer dollars spent per month, on average, per "subscriber" in china.

     

     

    There's a reason why Blizzard tries hard to make chinese subscribers equal to US/EU subscribers.  It makes things look and sound better.


    So, its just the amount they pay? We pay more so only we count? Is that it?

     


    With current exchange rates Europeans pay $16 a month. Do Americans no longer count as subscribers because we dont pay as much as Europeans.


    Australians pay more too.


    In Taiwan they pay around $10 a month, do they count? Is $10 a month enough to be counted as a subscriber?


    In South Korea the average MMO monthly fee is around $20. But that doesnt matter because Chinese pay pennies per hour which means ALL Asians pay pennies per hour.

    What are you arguing for?

     

    It's about comparing Apples to Apples.  Not counting every subscription as being equal because it sounds better to say 10 million subscribers and let some people assume they all pay the same.

     

     

  • ClawzonClawzon Member UncommonPosts: 188

    Grats Blizzard! Quality wins!

     

    Funny thing is folks, when a game like WoW counts players from China it is getting bashed, like the players there did not count! But when "their" game launch and get players in China the say "hallelujah"!

     

    Similar to that x-fire thingy, when their game have high x-fire number the /yell it all over the internet. And when the numbers get low..... then all of a sudden the x-fire numbers are not worth anything and should not be mentioned....  Funny!

     

    Again, Big Gratz Blizzard!

     

     

    :)

  • jpnzjpnz Member Posts: 3,529
     

    Basically the majority of the market is still saying 'We want themeparks'.

    Whether someone personally likes those types of games or not is irrevelent.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • UnderbridgeUnderbridge Member Posts: 16
    Originally posted by Sukiyaki
    Originally posted by bcbully
    Originally posted by QSatu
    Isn't this data from end of September? They already said they got to 10kk subs 2 weeks after MoP release. Did they keep them? who knows..

    Looking at Zfire, it looks like they stabilized ahead of where it was before MoP. Plus investors are raving about the 3rd qt report.

    Your zfire site seems to have closed. You should however look at xfire, where WoW dropped from above 11k during MOPs launch to below 7k now in November after about one and a half month. Or from the around and above 11k back in September, July and May and higher before (before GW2s recent public beta and launch went off, after which WoW totally unrelated to GW2 went down to below 6k player due to "players downloading patches" and "bugs in xfire" for weeks).

    But i guess that site will ever remain only "relevant" when it shows a decline for any other game thst wasnt  released by Blizzard.

     

    Or just stop trying to argue in your favor with missleading or false claims.

    Or we could go with GW2 who went from 98K hours played to just over 14K hours played in a little over two months.

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Underbridge
     

    Or we could go with GW2 who went from 98K hours played to just over 14K hours played in a little over two months.

    I don't want to compare 'GW2' and 'WoW' since they are vastly different in terms of payment model but I agree with this post.

    The 'mid level' area of 25-70 (aka out of starting area but before Orr) is a wasteland for a lot of people.

    Heck there's a thread about 'solving' this problem in the official forums and loads of people are trying to figure out a good way to solve it.

    I think the 'cross realm zones' like WoW is a brilliant idea for GW2 right now.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • fixiffixif Member UncommonPosts: 180
    Originally posted by DavisFlight

    WoW never had 10 million subs. They count the China players as subs for some moronic reason.

     

    In any case, this isn't really a good thing, just shows how far the MMO genre has fallen.

    Definition of a subscriber is pretty clear at Blizzard, unlike other companies. They pay a little different but those are active account with actual players on their servers. I don't know why you wouldn't count them as sub. Blizzard did really good on a market that has just start opening and has very little money for luxuries.

    The fact that they pay less is another thing.

    image

  • LatronusLatronus Member Posts: 692
    Originally posted by DavisFlight

    WoW never had 10 million subs. They count the China players as subs for some moronic reason.

     

    In any case, this isn't really a good thing, just shows how far the MMO genre has fallen.

    Amen!

    image
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Calerxes
    Originally posted by nariusseldon
    Originally posted by Calerxes
    Originally posted by lotaparty
    Originally posted by madazz

    Good for blizz!

    D3 isn't an MMO though. So doesn't matter.

    D3 failure is a possible sign where blizz is headed . 

     

    From everyones favorite tool.... http://beta.xfire.com/games

     

    5: Guild Wars 2 - 14721 hours

    6: Diablo 3 - 14282 hours.

    One 6 month old game and not an MMO and one 2 month old supposedly an MMO. Interesting.

    Actually D3 numbers went up after 1.05, which is a very good patch. My take is that the playstyle of D3 is close enough to a MMO that it is played like one. I think it is the 3rd if you only count MMOs (#1 wow, #2 GW2, #3 D3).

    It is kind of interesting when D3 has  a lot LESS content than typicall MMO, although part of the dungeon content is random.

     

     

    The sad gamer that I am I've watched Xfire over the past couple of months and D3 was slipping quite heavily and went out of the top 10 for a while but the recent changes have seen it rebound so I expect it to take GW2 soon, maybe next week. I've held of buying D3 but have watched the forums to see if the improvements are welcomed by the community and its seems it yes, paragon levels, monster power, better drop rate seem to be turning D3 around and when they add PvP I expect those Xfire numbers to shoot up. I agree its very close to modern MMO's in style and its interesting how its holding its own without PvP what a strong franchise Diablo is.

    Despite what some haters say .. D3 boils down to a) very fun combat game, and b) almost unlimited progression (with new paragon levels and MP).

    It is the core of what most people do in MMOs .. go in a little every nite to do some quick combat, and improve their character a little.

    I am willing to bet money that the inevitable D3 expansion will sell as well as MOP. And like you say, this is even without PvP and very limited dungeon content.

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