if its the same system as haven (forums havent really said how bad the loss is) you will most likely get around 5-15% of your points back similar to the haven one.
so if you are a noob toon (profs at starting 5 or under 20.. i wouldnt expect much above getting rank 6 or 7 back in that prof if it was higher. as the LP no longer stacks like it did in haven you dont really get LP gain if you die i would imagine.
but again i can only speculate as the wiki lacks the info on death. and the forums seem spotty on it, pretty much everyone tends to avoid dying lolol
i just wouldnt expect much return rebirthing with a starting brand new toon from a brand new dead one. (older the toon, the higher the stats so the higher the return when you die. pretty much)
The game has stat loss on death? I thought that was a game mechanic that went out with UO. sigh Why can't we get a crafting focused game without hardcore pvp these days? Let alone a company doing it bigger then the size of a pea. I could live with item loss but stats loss is a no go. o/
if its the same system as haven (forums havent really said how bad the loss is) you will most likely get around 5-15% of your points back similar to the haven one.
so if you are a noob toon (profs at starting 5 or under 20.. i wouldnt expect much above getting rank 6 or 7 back in that prof if it was higher. as the LP no longer stacks like it did in haven you dont really get LP gain if you die i would imagine.
but again i can only speculate as the wiki lacks the info on death. and the forums seem spotty on it, pretty much everyone tends to avoid dying lolol
i just wouldnt expect much return rebirthing with a starting brand new toon from a brand new dead one. (older the toon, the higher the stats so the higher the return when you die. pretty much)
The game has stat loss on death? I thought that was a game mechanic that went out with UO. sigh Why can't we get a crafting focused game without hardcore pvp these days? Let alone a company doing it bigger then the size of a pea. I could live with item loss but stats loss is a no go. o/
I personally think they had to put a system in where dieing has a negative affect on your experience. Otherwise you might as well have a character that dies and respawns at your home which really has no ramifications for being a careless player.
I love death penalties, to many mmos these days have no penalty thus creating no real value on my experience.
if its the same system as haven (forums havent really said how bad the loss is) you will most likely get around 5-15% of your points back similar to the haven one.
so if you are a noob toon (profs at starting 5 or under 20.. i wouldnt expect much above getting rank 6 or 7 back in that prof if it was higher. as the LP no longer stacks like it did in haven you dont really get LP gain if you die i would imagine.
but again i can only speculate as the wiki lacks the info on death. and the forums seem spotty on it, pretty much everyone tends to avoid dying lolol
i just wouldnt expect much return rebirthing with a starting brand new toon from a brand new dead one. (older the toon, the higher the stats so the higher the return when you die. pretty much)
The game has stat loss on death? I thought that was a game mechanic that went out with UO. sigh Why can't we get a crafting focused game without hardcore pvp these days? Let alone a company doing it bigger then the size of a pea. I could live with item loss but stats loss is a no go. o/
I personally think they had to put a system in where dieing has a negative affect on your experience. Otherwise you might as well have a character that dies and respawns at your home which really has no ramifications for being a careless player.
I love death penalties, to many mmos these days have no penalty thus creating no real value on my experience.
most of it i believe is do to the fact you can do anything in hnh/salem. if you want to rob a person's house you need to unlock the skills to do so, but are fully able to. if you want to murder random people you run across you can.
so the punishment is more to make it less benificial being a homocidal maniac and just killing willy nilly (as people will band together and hunt/kill you) if there was 0 loss. people wouldnt care if they lost a toon that was 1hr old or 2yrs old. they would just say Owell and respawn. with the loss amount it makes you more careful. you avoid players and animals that might kill you, and you dont just run around trying to attack or steal from people as you could get iced in the process costing you all the time spent leveling.
its not a super fair or balanced system but it worked ok for haven. which has been around awhile, some players play the white knight who go and hunt pks and thieves others play the later and cause trouble.
if its the same system as haven (forums havent really said how bad the loss is) you will most likely get around 5-15% of your points back similar to the haven one.
so if you are a noob toon (profs at starting 5 or under 20.. i wouldnt expect much above getting rank 6 or 7 back in that prof if it was higher. as the LP no longer stacks like it did in haven you dont really get LP gain if you die i would imagine.
but again i can only speculate as the wiki lacks the info on death. and the forums seem spotty on it, pretty much everyone tends to avoid dying lolol
i just wouldnt expect much return rebirthing with a starting brand new toon from a brand new dead one. (older the toon, the higher the stats so the higher the return when you die. pretty much)
The game has stat loss on death? I thought that was a game mechanic that went out with UO. sigh Why can't we get a crafting focused game without hardcore pvp these days? Let alone a company doing it bigger then the size of a pea. I could live with item loss but stats loss is a no go. o/
I personally think they had to put a system in where dieing has a negative affect on your experience. Otherwise you might as well have a character that dies and respawns at your home which really has no ramifications for being a careless player.
I love death penalties, to many mmos these days have no penalty thus creating no real value on my experience.
most of it i believe is do to the fact you can do anything in hnh/salem. if you want to rob a person's house you need to unlock the skills to do so, but are fully able to. if you want to murder random people you run across you can.
so the punishment is more to make it less benificial being a homocidal maniac and just killing willy nilly (as people will band together and hunt/kill you) if there was 0 loss. people wouldnt care if they lost a toon that was 1hr old or 2yrs old. they would just say Owell and respawn. with the loss amount it makes you more careful. you avoid players and animals that might kill you, and you dont just run around trying to attack or steal from people as you could get iced in the process costing you all the time spent leveling.
its not a super fair or balanced system but it worked ok for haven. which has been around awhile, some players play the white knight who go and hunt pks and thieves others play the later and cause trouble.
So from what you both are saying item loss is not enough penalty. What they should do is flag people who commit murder and they are the ones subjuct to stat loss. The rest is item loss to keep the sting on death for the good guys.
Lol people with no clue being the smartest and loudest, that's a new one... o wait.
You don't die from animals in Salem. An animal Knocks you out (you fall down and you can see starts above the head od your toon) than you get teleported to your bind place. You loose 2 points in random stat and your inventory (you keep everything you have equiped).
It's actualy not that easy to die in Salem unless you look for trouble or play wreckles. Or to put it around, if you play safe you will have a really hard time to die.
Besides you can have alts and develop different skills on different toons so if you happen to die you lesssen the skill point loss even further.
Only those who decide to go the ways of the murderer , thief or scammer have always Death knocking on their door.
I'm glad some of you enjoyed it. Its just too sloppy for my taste. Poor graphics I can deal with, I loved minecraft. But sluggish gameplay, slow controls, and garbage pathing ruin it out of the gate for me. Then you get to deal with no initial direction to help you get along. And the fact that the world is mostly open and pretty barren. Not one person said a word in my time on there. Frankly...with how slow everything already is....permadeath is too much for me anyway. It would probably take me days of the most incredibly boring gameplay just to start enjoying the building aspect of the game, and then it would be taken away at my first death. There is absolutely no way I could grind that twice. Hell, I won't do it once.
Make sure you understand, this isn't a patience issue. I've spent weeks on minecraft doing nothing but harvesting and regrowing wood to make a large structure on survival mode. I'm down for the long haul. But the key difference is that the journey there is smoother and more responsive on that game. This is like playing UO....with controls that would embarass even that game. I find that to be unacceptable since UO is forever old now. A good portion of the very basic gameplay elements Salem has need some very serious reworking. Better menus, for one. I really didn't enjoy hunting around the ingame menus to try and come to terms with what I could do. I still have no ideal how to attack something. I have a bunch of sticks that serve no purpose to me, because after walking around for 30 minutes I still couldn't find the other ingredients I needed to make a mask....which is one of the only TWO things I could make from the word go. Another issue, that. Crafting early on is terrible. Come on, I have never built anything in my life and I could probably make a crappy table myself. In the very least I could make a pointy stick or something.
For me, this game is the worst thing I've ever seen. I'm a crafter at heart, and it did NOTHING to draw me in. I'm also an explorer, and found its landscape to be the most incredibly dull thing I've ever seen. I didn't even wanna see more of it...I was done. Being ugly is no excuse for this...there are plenty of old games with interesting worlds I'd still love to wander around in. But its an ugly game ON TOP of all this. Considering how much time they saved on being an ugly game...they could have at least spent a longer time refining the controls and early game experience. It feels like they didn't even try to make a fluid, smooth playing game. They just half assed threw some crafting and permadeath into a bleh world and said, "Okay job done...hardcore jokers will eat this up".
I'm glad some of you enjoyed it. Its just too sloppy for my taste. Poor graphics I can deal with, I loved minecraft. But sluggish gameplay, slow controls, and garbage pathing ruin it out of the gate for me. Then you get to deal with no initial direction to help you get along. And the fact that the world is mostly open and pretty barren. Not one person said a word in my time on there. Frankly...with how slow everything already is....permadeath is too much for me anyway. It would probably take me days of the most incredibly boring gameplay just to start enjoying the building aspect of the game, and then it would be taken away at my first death. There is absolutely no way I could grind that twice. Hell, I won't do it once.
Make sure you understand, this isn't a patience issue. I've spent weeks on minecraft doing nothing but harvesting and regrowing wood to make a large structure on survival mode. I'm down for the long haul. But the key difference is that the journey there is smoother and more responsive on that game. This is like playing UO....with controls that would embarass even that game. I find that to be unacceptable since UO is forever old now. A good portion of the very basic gameplay elements Salem has need some very serious reworking. Better menus, for one. I really didn't enjoy hunting around the ingame menus to try and come to terms with what I could do. I still have no ideal how to attack something. I have a bunch of sticks that serve no purpose to me, because after walking around for 30 minutes I still couldn't find the other ingredients I needed to make a mask....which is one of the only TWO things I could make from the word go. Another issue, that. Crafting early on is terrible. Come on, I have never built anything in my life and I could probably make a crappy table myself. In the very least I could make a pointy stick or something.
For me, this game is the worst thing I've ever seen. I'm a crafter at heart, and it did NOTHING to draw me in. I'm also an explorer, and found its landscape to be the most incredibly dull thing I've ever seen. I didn't even wanna see more of it...I was done. Being ugly is no excuse for this...there are plenty of old games with interesting worlds I'd still love to wander around in. But its an ugly game ON TOP of all this. Considering how much time they saved on being an ugly game...they could have at least spent a longer time refining the controls and early game experience. It feels like they didn't even try to make a fluid, smooth playing game. They just half assed threw some crafting and permadeath into a bleh world and said, "Okay job done...hardcore jokers will eat this up".
Not I
Don't you feel lucky that 99,9% of games catter to you when it come to permadeath?
Lol people with no clue being the smartest and loudest, that's a new one... o wait.
You don't die from animals in Salem. An animal Knocks you out (you fall down and you can see starts above the head od your toon) than you get teleported to your bind place. You loose 2 points in random stat and your inventory (you keep everything you have equiped).
It's actualy not that easy to die in Salem unless you look for trouble or play wreckles. Or to put it around, if you play safe you will have a really hard time to die.
Besides you can have alts and develop different skills on different toons so if you happen to die you lesssen the skill point loss even further.
Only those who decide to go the ways of the murderer , thief or scammer have always Death knocking on their door.
lolol if the bears and any furture animals are coded like haven, you can and will die to them. so far the only animals i have fought are snakes/crickets and rabbits. none perma kill thankfully just ko. havent bothered with beaver or deer as stats are high enough for that.
but i dont see how its impossible to be killed fighting a deer or bear in salem. unless they decided to lessen the animals that can kill you beyond ko. seeing as its still beta and none of the darkness monsters are ingame from what i have read. im going to assume they are doing a haven animal setup where the weaker "noob" animals can not kill you, only ko but come the mid to higher animals there is a increasing % that you can and will be killed at ko. i see no reason for a bear to stop attacking you just because you passed out at its feet lolol...
and alting is boring as hell. may as well do the old haven alt vaulting while you are at it. for people who dont want to duel/tripple/quad box every skill tree in a pure sense perma death can be slightly painful. haven had its random pks rofl most of which are now in salem, if you have played haven you might have seen some of them lolol.
Originally posted by xpiherI would like it better if it was easier to level in the early game. HnH was a lot easier to level solo and then establish a village. I feel like I need to be in a village day 1 to do anything useful Permadeath is an awesome feature IMO. I hope, and I haven't read other wise, that you can reincarnate with some of your stats. If you have to start completely over, that sucks
Permadeath is awesome.... could I please keep some of my stats...well done!
In HnH perma death, while you got to keep a fraction of you stats (it was usually around 10-25%) it sucked for a hole host of other reasons. First, you lost your firends list. This mattered a lot since you don't know who anyone is in the game unless they tell you, you memorize them, and they didn't lie. Second, you had to grind back up to expand land claims and what not. However, if you were well established, even if you lost all your skills you would be able to quickly recover from simply studying materials you bulked up on for such an ocurrance
In Salem, I know when you die you still keep your land claims. What this means is that you'll simply have to send a few days studying objects you bulked up on to regain your footing on death and hope gluttony mode favors you.
Comments
The game has stat loss on death? I thought that was a game mechanic that went out with UO. sigh Why can't we get a crafting focused game without hardcore pvp these days? Let alone a company doing it bigger then the size of a pea. I could live with item loss but stats loss is a no go. o/
I personally think they had to put a system in where dieing has a negative affect on your experience. Otherwise you might as well have a character that dies and respawns at your home which really has no ramifications for being a careless player.
I love death penalties, to many mmos these days have no penalty thus creating no real value on my experience.
most of it i believe is do to the fact you can do anything in hnh/salem. if you want to rob a person's house you need to unlock the skills to do so, but are fully able to. if you want to murder random people you run across you can.
so the punishment is more to make it less benificial being a homocidal maniac and just killing willy nilly (as people will band together and hunt/kill you) if there was 0 loss. people wouldnt care if they lost a toon that was 1hr old or 2yrs old. they would just say Owell and respawn. with the loss amount it makes you more careful. you avoid players and animals that might kill you, and you dont just run around trying to attack or steal from people as you could get iced in the process costing you all the time spent leveling.
its not a super fair or balanced system but it worked ok for haven. which has been around awhile, some players play the white knight who go and hunt pks and thieves others play the later and cause trouble.
So from what you both are saying item loss is not enough penalty. What they should do is flag people who commit murder and they are the ones subjuct to stat loss. The rest is item loss to keep the sting on death for the good guys.
Lol people with no clue being the smartest and loudest, that's a new one... o wait.
You don't die from animals in Salem. An animal Knocks you out (you fall down and you can see starts above the head od your toon) than you get teleported to your bind place. You loose 2 points in random stat and your inventory (you keep everything you have equiped).
It's actualy not that easy to die in Salem unless you look for trouble or play wreckles. Or to put it around, if you play safe you will have a really hard time to die.
Besides you can have alts and develop different skills on different toons so if you happen to die you lesssen the skill point loss even further.
Only those who decide to go the ways of the murderer , thief or scammer have always Death knocking on their door.
I'm glad some of you enjoyed it. Its just too sloppy for my taste. Poor graphics I can deal with, I loved minecraft. But sluggish gameplay, slow controls, and garbage pathing ruin it out of the gate for me. Then you get to deal with no initial direction to help you get along. And the fact that the world is mostly open and pretty barren. Not one person said a word in my time on there. Frankly...with how slow everything already is....permadeath is too much for me anyway. It would probably take me days of the most incredibly boring gameplay just to start enjoying the building aspect of the game, and then it would be taken away at my first death. There is absolutely no way I could grind that twice. Hell, I won't do it once.
Make sure you understand, this isn't a patience issue. I've spent weeks on minecraft doing nothing but harvesting and regrowing wood to make a large structure on survival mode. I'm down for the long haul. But the key difference is that the journey there is smoother and more responsive on that game. This is like playing UO....with controls that would embarass even that game. I find that to be unacceptable since UO is forever old now. A good portion of the very basic gameplay elements Salem has need some very serious reworking. Better menus, for one. I really didn't enjoy hunting around the ingame menus to try and come to terms with what I could do. I still have no ideal how to attack something. I have a bunch of sticks that serve no purpose to me, because after walking around for 30 minutes I still couldn't find the other ingredients I needed to make a mask....which is one of the only TWO things I could make from the word go. Another issue, that. Crafting early on is terrible. Come on, I have never built anything in my life and I could probably make a crappy table myself. In the very least I could make a pointy stick or something.
For me, this game is the worst thing I've ever seen. I'm a crafter at heart, and it did NOTHING to draw me in. I'm also an explorer, and found its landscape to be the most incredibly dull thing I've ever seen. I didn't even wanna see more of it...I was done. Being ugly is no excuse for this...there are plenty of old games with interesting worlds I'd still love to wander around in. But its an ugly game ON TOP of all this. Considering how much time they saved on being an ugly game...they could have at least spent a longer time refining the controls and early game experience. It feels like they didn't even try to make a fluid, smooth playing game. They just half assed threw some crafting and permadeath into a bleh world and said, "Okay job done...hardcore jokers will eat this up".
Not I
Don't you feel lucky that 99,9% of games catter to you when it come to permadeath?
lolol if the bears and any furture animals are coded like haven, you can and will die to them. so far the only animals i have fought are snakes/crickets and rabbits. none perma kill thankfully just ko. havent bothered with beaver or deer as stats are high enough for that.
but i dont see how its impossible to be killed fighting a deer or bear in salem. unless they decided to lessen the animals that can kill you beyond ko. seeing as its still beta and none of the darkness monsters are ingame from what i have read. im going to assume they are doing a haven animal setup where the weaker "noob" animals can not kill you, only ko but come the mid to higher animals there is a increasing % that you can and will be killed at ko. i see no reason for a bear to stop attacking you just because you passed out at its feet lolol...
and alting is boring as hell. may as well do the old haven alt vaulting while you are at it. for people who dont want to duel/tripple/quad box every skill tree in a pure sense perma death can be slightly painful. haven had its random pks rofl most of which are now in salem, if you have played haven you might have seen some of them lolol.
In Salem, I know when you die you still keep your land claims. What this means is that you'll simply have to send a few days studying objects you bulked up on to regain your footing on death and hope gluttony mode favors you.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher