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There is something totally wrong with the way that Arenanet tries to ballance the game..
There are long lists of known class bugs on the official forums. And as long as they havent all been cleared, its no use of ballancing at all. Because repairing those bugs will change a classes situation totally.
On top of that nerfing a single skills damage with 50% doesn't sound like a ballance fix, but like an incompetent developer that only wants to stop the whining from 7 other classes about that skill...
There are so few class bug fixes, while many seem to be quite easy, that i highly dopubt there is more then one Dev doing the bug fixing as a part time job.
My bet is they are all concentrating on new content, as that is how they expect to earn most money.
Yes, i still love the game, but i have allways said its not all gold and glory.. But this is a part of the development they really need to improve on, if they want to have enough people left to seel their expansions too.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
Hm,
first I thought, that you think the thief is overpowered. And you want Anet to fis that. But then I read the next post, so maybe you are annoyed, because they nerfed the thief.
So what do you want?
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.
They're pretty good as far as MMO devs go, but TBH this is why I'd never consider being a "serious" PvPer in the GW series. Their balancing team often looks completely clueless. The community often has better balancing ideas and posts them on the forums, but nah, who cares what those guys think.
According to Peters, they've got two guys in their balance team. Two guys? I think it's even less than what GW1 had two years ago.
They indeed have 2 people working on class related bug fixes. Here is the official quote:
https://forum-en.guildwars2.com/forum/professions/ranger/General-Patch-Discussion-merged/page/3
There are >500 skills in this game, 480 traits, and 2 designers working on this. Even then often we are bottle necked by other issues. I’m not going to say we are not working on these things, nor can I say there are things we could have changed but just ran out of time on, but this was a patch that contained ranger improvements and it will not be the last one that does so. Maybe you want more than honesty but that is what I currently have to offer.
I doubt their designers are working on bug fixes. The bug fix guys are likely a separate team. The designers are working on balance changes. Both groups have been way too slow.
In the end this is the first time i feel truely dissapointed about Arenanet, because their ballancing has no structure at all. This needs to improve, and needs to improve soon.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
With the recent patch, Anet has shown again that they are way out of touch with their own product and customers/community.
They seem to have absolutely no clue about the state of several classes or how to handle some general systems of the game. Traits, skills, economy, loot...everything is SO allover the place in this game. Broken stuff (DR) getting patched into the game and is left in place for weeks.
Communication varies from being nonexistant to being outright ignorant. That is, they jump into topics to infract people left and right but can't seem to find the time to actually take note of what a thread is all about. Several pages of threads concerning month old bugs in class defining abilities or regarding lag problems on Anet's side went on without acknowledgement forever. No PTS, no patch notes in advance.
One day some poster by the way mentioned a necro-bug when suddenly a dev showed up, posting something like "oh, thanks for reporting that bug, i'll look into it"...how the heck did he manage to hit this particular posting but miss the gigaton of other threads about necro-bugs going on for month??
I hate to say it (been waiting for GW2 forever myself) and i'm usually no doomprophet, but this piece will go down the drain if they don't start to fix some basics and start to act like professionals.
Actually, they do know. They stated over and over that they collect data about damage, etc in game and will USE THAT for skill rebalancing - no t people's complaints but actual data. It is how they ban bots, etc.
The problem I see, is the same posters are complaining that they didn't balance and when they do, based on actual data, people complain. Do you want balancing like Trion does? In Rift, people were complaining that Saboteurs were OP in the first month, but they were a glass cannon. Still, Trion listened to people and nerfed the build that it was totally useless.
I think A.Net is doing what they feel is right, that is professional. Too bad customers don't act professional too.
I am still trying out the patch to see if I feel they did a disservice to the professions I am currently playing. I have no opinion since the patch is still too new.
OP -
Do you still consider this the best MMORPG since EQ?
I get your point...but then there are i.e. so many traits broken, not working or only halfway working that i dont buy the "they collect the data, they adjust classes accordingly, everyone on the forum is just complaining" phrase this time.
As I said, I am reserving judgement rather than being rash and lashing out. The latter seems to be more common now-a-days and the former is lost in the Mists of time.
I've been one of the biggest advocates for this title on this website and I play the least played class in the game. I too have felt the problems of the bugs with the classes not being addressed properly (all three scout classes have issues big ones right now) scout classes = medium (or previously called leather) armor. I let them know my disappointment on their forums about how they didn't seem to care that our targeting on two kits were very big issues with engineers (there's actually a long long laundry list of issues) but they ignored those problems entirely, but they sure got those chests in the store...that's priority one you know smh.
Engi is my main and instead of addressing the problems in the two posts they had us add our voices to in their forums (one was items we would like to see, the other is problems we're having with the class like targeting, kits, imbalances, inconsistencies) we got nerfs and underwater combat fixes. That doesn't help us when we're on land fighting in Orr.
There's this sense that Anet is ignoring their players more and more, It's like they suddenly stopped reading the forums (the devs themselves who handle the balance issues) because they certainly haven't touched the long list of problems that the engineer class has had since BWE3 and yes I reported the bugs long long ago using the ingame reporting feature, the online support feature and in the forums. One of the has to reach Anet's devs at some point.
Sorry, but this MMO isn't my first rodeo. I've seen this same PvP BS fest time-and-time again by MMO players and, in the end, they're just a bunch of whiners who pursue some mythical 'balance' issue as if "tanks" and "infantry" and "airpower" should all balance.
In the end, what we see in MMO after MMO is competing groups of 'PvP balance whiners' presenting opposite and condridictory (and often fundamentaly unsound) cases drawn from extremes. Group A likes Person A (because it works for their class/build). Group B likes Person B (because it works for their class/build).
A & B are at opposite ends of spectrum. Flame war ensues, game goes on.
In the meantime, the devs have actual numbers they data mine and adjust to them. Adjustments made (or made) in a patch and the whine-fest starts all over again.
I'm just happy they're making the PvP adjustments different than the PvE adjustments. Placating the PvP whiners almost always wrecks PvE for one (or more) classes.
Every mmo that has come out with pvp needs balancing once its released and usually thereafter for a long time to come. This particular mmo is one of the very few that is decently balanced at release.
Look up information before you post, NCSoft has nothing to do with what goes into the game.
I said best MMORPG since WoW...
Because since EQ, also DAoC and WoW might have been more fun and polished experiences then current GW2...
Never tought the game would be the 2nd comming, even predicted many of the flaws, but it still is a damned good game for ¨people that love fast paced combat and events.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I don't even PvP much and this patch was clearly designed with PvP in mind. They nerfed Mesmers and Thieves. Mesmers and Thieves! It's like nerfing the minion Necro gets from Reanimator. Both professions were already pathetic compared to everyone else in late-game PvE, but now they're almost useless. When you've got an AoE damage skill with a 1-2 sec delay that misses if a single mob dies or blocks or evades or is invincible or obstructed, can get killed before it does anything and is a part of your class mechanic, you start wondering why you're even trying.
Oh, by the way, after this miraculous patch, defensive skills like iDefender don't work if your opponent is blocking or evades. It's not just a "bad" update, it's a "what on Earth were they thinking" update. So no, even though I briefly mentioned PvP in my previous post, PvP whiners have very little to do with how stupid this whole thing is.