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New Patch Notes Up

RohnRohn Member UncommonPosts: 3,730

New patch is in testing, likely to come out next week.  Interested to see the return of the Colored Forest....

http://www.mortalonline.com/forums/threads/patch-notes-11-15-2012.80741/

Patch ETA: early next week. Entering testing on 11/16/2012.
Notes marked with * have been added after the initial post.

AI

  • Fixed issues some mobs had when roaming.
  • Fixed a glitch where pets with 1000 hunger wouldn't have their hunger reduced when eating.
  • Added more checks to items being sold to vendors to make sure they can be sold.
  • Lock pick category added to the trade brokers.
  • Bound items can no longer be sold at the broker.
  • Bound items can no longer be mailed.
  • Fixed the following of AI to avoid having them constantly move backwards or sideways when attacking you. *
System
  • Added support for 2D speed blends, pretty much making it so that AI won't run their walk/run animation REALLY fast when falling.
  • Added a new type of volume that will fade out ambient light and turn of weather particles, this will be used in underground dungeons.
  • Increased the server-sided arch for perfect blocks.
  • Increased the server-sided arch for blocks.
  • Support petitions now require a description.
  • Fixed general lighting issues in Tindrem.
  • Fixed an issue causing excessive darkness in certain weather conditions.
  • Fixed a bug with character and creature lighting in subterranean areas.
  • Fixed a couple of item issues where items that couldn't be moved to chests.
  • Fixed stair issues in the Temple Dungeon
  • Fixed an issue where collision wouldn't correctly reset when un-mounting or coming back to life from being dead.
  • Bound items can no longer be put in chest, stolen or be put in bridges.
  • Pickables have been reworked and re-added into the game.
  • Donation capes should now correctly show up on the reward page.
  • Capes no longer have any weight.
  • Fixed a couple of issues with items being bound when they shouldn't
  • Campfires are now allowed to be placed inside guard zones
Skills

General
  • When you start reading books the skill-checks now checks skill-levels WITH attribute bonuses rather than before, when they used only skill level without attribute bonus.
Lockpicking
  • Fixed an issue where lock picks acted strangely when a chest was lock picked.
Skinning
  • Skinning Knife skill has been moved under Wilderness so it no longer costs any primary points.
  • Reduced the extraction timer of skinning.
Guilds
  • Only guild-members can now repair towers.
  • AOE of cities should now override blacklists of towers, unless the blacklist guild controls the city.
  • Only towers that collect tax can now blacklist players. If you collect 0 taxes, your towers will NOT blacklist. If you collect at least 1% every tower connected to your keep will blacklist.
  • Adding to blacklist now correctly takes PP.
  • Blacklist UI will now update itself instantly instead of waiting for the blacklists to be saved.
  • Fixed an issue where you couldn't reduce the amount of invested points in a tower/keep without having something else take the points.
GUI
  • Fixed issue where the title you selected would select the title above it causing all kinds of confusion.
  • Fixed an issue where people could see titles they shouldn't be able to see.
  • Cleaned up some general issues with titles and the title UI.
Weapons and Balance
  • Further tweaked handle hits, overlapping head piece over handles.
  • Tweaked minor damage differences on some blunt weapons.
  • Tweaked a couple of tracing numbers for spear-thrust.
Player Character
  • Max stamina is increased by 20%.
  • Increased combat-walk speed by 10%.
Combat
  • Perfect blocking a strike from a human opponent but not being rotated in the correct direction will now count as a block (NOT a perfect block).
  • Rebuilt how knockdown works to avoid mobs/players, to put other clients in infinite stun-mode.
Environment
  • Players and creatures in the Gaul'Kor Dungeon will no longer appear black.
  • Fixed holes in the Gaul'Kor Dungeon walls.
  • Exiting a dungeon should now always restore lighting properly.
  • The colored forest returns!

Hell hath no fury like an MMORPG player scorned.

Comments

  • EnergyoEnergyo Member UncommonPosts: 69

    If this patch goes as well as the last one then it'll probably secure my sub for at least another month or two. I keep reading on here from people claiming that every patch that is released there are many bugs, etc, etc. The last patch fixed a lot of issues and I really don't know if any bugs were introduced. This patch I hope the same happens 'cause these are some great changes. Better than the expansions (though Awakening was essentially needed for the patches to even occur which is one of the reasons I don't think they should have ever named Awakening as some expansion).

     

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by Energyo

    If this patch goes as well as the last one then it'll probably secure my sub for at least another month or two. I keep reading on here from people claiming that every patch that is released there are many bugs, etc, etc. The last patch fixed a lot of issues and I really don't know if any bugs were introduced. This patch I hope the same happens 'cause these are some great changes. Better than the expansions (though Awakening was essentially needed for the patches to even occur which is one of the reasons I don't think they should have ever named Awakening as some expansion).

     

     

    Agreed.  Awakening wasn't as solid as it should have been, but the patching they have done since then has really improved the game significantly.  As a game, it provides a type of gameplay that has unfortunately become very uncommon in the MMO space, which is why I continue to play it.

    Hell hath no fury like an MMORPG player scorned.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    wanna know the funny part?

     

    here you guys are talking about how many less bugs this game has, so i boot up the ol' MO launcher so i can see for myself these new capes and all the cool new stuff.....

    "Patching error! Old file not found. a file of the same name was found. no update done since file content do not match"

    .....LMAO!!!

     

    i didn't even get into the game and already found a launcher braking bug. this game is just so effed up.

  • EnergyoEnergyo Member UncommonPosts: 69
    Originally posted by Jakdstripper

    wanna know the funny part?

     

    here you guys are talking about how many less bugs this game has, so i boot up the ol' MO launcher so i can see for myself these new capes and all the cool new stuff.....

    "Patching error! Old file not found. a file of the same name was found. no update done since file content do not match"

    .....LMAO!!!

     

    i didn't even get into the game and already found a launcher braking bug. this game is just so effed up.

    Interesting 'cause I never gave an amount of bugs fixed, I was simply saying they are bug fixing. You've never had errors with games when it comes to patching? I usually just find a way to fix it myself or go to the forum and see if it's a common problem or whatnot. Just to be clear (as I always have to) I'm not saying that this is acceptable, but I don't really see it is a bug that you can label that the game "is just so effed up." Give it a reinstall and then try it.

     

  • JakdstripperJakdstripper Member RarePosts: 2,410
    Originally posted by Energyo

     

    Interesting 'cause I never gave an amount of bugs fixed, I was simply saying they are bug fixing. You've never had errors with games when it comes to patching? I usually just find a way to fix it myself or go to the forum and see if it's a common problem or whatnot. Just to be clear (as I always have to) I'm not saying that this is acceptable, but I don't really see it is a bug that you can label that the game "is just so effed up." Give it a reinstall and then try it.

     

    actually i haven't had problems with the patching since 4 months after release, and yes i did go on the forums and look for answers.....not much help ther as usual.

    re-install you say? i'm not spending 20 hours to re-download this piece of crap game just because devs can't make a patch that actually patches instead of braking my launcher. and yes theid did brake my lancher because last time i used it, before their new patch, it was working perfectly.

    so now they force a patch that brakes my launcher and i'm supposed to spend 20 hours re-installing?....i dont think so. "is just so effed up" was a very mild comment trust me, i can get a lot more colorful when it comes to MO.  

  • EnergyoEnergyo Member UncommonPosts: 69
    Originally posted by Jakdstripper
    Originally posted by Energyo

     

    Interesting 'cause I never gave an amount of bugs fixed, I was simply saying they are bug fixing. You've never had errors with games when it comes to patching? I usually just find a way to fix it myself or go to the forum and see if it's a common problem or whatnot. Just to be clear (as I always have to) I'm not saying that this is acceptable, but I don't really see it is a bug that you can label that the game "is just so effed up." Give it a reinstall and then try it.

     

    actually i haven't had problems with the patching since 4 months after release, and yes i did go on the forums and look for answers.....not much help ther as usual.

    re-install you say? i'm not spending 20 hours to re-download this piece of crap game just because devs can't make a patch that actually patches instead of braking my launcher. and yes theid did brake my lancher because last time i used it, before their new patch, it was working perfectly.

    so now they force a patch that brakes my launcher and i'm supposed to spend 20 hours re-installing?....i dont think so. "is just so effed up" was a very mild comment trust me, i can get a lot more colorful when it comes to MO.  

    Oh I'm not doubting that you can be much more colorful when talking about MO. You're not willing to give it a reinstall and claim that it takes 20 hours when it does not. Interesting, but whatever. It's true the patcher can use some work, it's pretty amateurish.

  • RohnRohn Member UncommonPosts: 3,730

    Just FYI, this patch also went live today.  They did make some changes to the original patch notes:

    http://www.mortalonline.com/forums/threads/patch-notes-11-15-2012.80741/

    Hell hath no fury like an MMORPG player scorned.

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