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One of the things that seems to strike a chord in fans of The Elder Scrolls Online is the way that ZeniMax is making the game feel like an Elder Scrolls game. Sounds weird, but it makes sense to those who love the series. We have something to say about that and hope you'll join the conversation in the comments.
One of the things that is very exciting in the Q&A was the mention of Dragon Shrines in the Skyrim region. It is elements like this that will make the game feel very much like Elder Scrolls and not just another MMO. It will be these minor touches that really work the player into the game world. If I am traveling in Skyrim the first thing I want to do is go out and find the Dragon Shrines. Or possibly explore cities like Riften. These places stay with you as a gamer. So having them presented to you in a brand new game will be very exciting. The fact that the team is working heavily with other source materials from other games helps. However the real challenge is the re-delivery of these epic places.
Read more of Garrett Fuller's The Elder Scrolls Online: Tamriel One Thousand Years Ago .
Comments
I actually hope they let us give our preferences for how populated the areas we go to are.
Like, I don't want to be in a pocket of a PvE area with hundreds of other players.
Ever.
Not in an ES MMO.
One thing Skyrim and other ES games did right that no MMO has been able to match is the feeling that being "out in the wild" is really a far more dangerous and unpredictable place than the comforts and security of civilization.
I want to run into other players in towns and cities, and fight with and party with players at my choosing.
But running into tons of other people "in the wild" would be a huge no no to me in an ES world.
I just hope they don't completely screw up the quest to kill XP / skill gain ratios.
I want to be able to just wander the world killing stuff and exploring to level my toon and not be forced to quest.
Really, for the small dungeon areas that are very similar to one another, (which is how it is in oblivion and skyrim, don't remember morrowind), instancing isn't a bad idea. For larger dungeons, a controlled instancing (where each instance can have a certain number of people) is a better approach. Then finally, for some massive dungeons that are more like regions themselves or contain raid like bosses, no instancing or at least allow a LOT of people there.
But for the tiny places, there's no need to run into 15 people down there. The only time it would make sense to run into ANYONE not already in your group is if it was a world pvp game and they were a diff faction or ffa pvp. Which neither of these is what they are planning.
Zoning them dungeons is an acceptable idea though.
uh, wut? Of course zoning is acceptable... LOL acceptable. THAT'S HOW IT WAS DONE IN THE SINGLE PLAYER VERSIONS!
don't make my keyboard yell, it hurts my fingers. What we are talking about is multiplayer and obviously SOME concessions have to be made. Running into a bunch of other players looting chests and setting off traps in a small cramped cave obviously isn't going to work. No one is incapable of grasping this... I hope.
Just My 2 Lunars
Agree 100%
Theres alot of people who like being negative for negativeity sakes and it stinks like hell. Its funny how so many bitch about vertain games and request it to be like X game when theres like 4 X style games in development for those guys to follow but instead they sit around bitching about Y game.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
So true. The mmo gamers are playing a boring meta game with "wow-clone", "epic fail", "lulz" as main tags....Rather annoying thing tbh
I'm pretty sure everyone on these forums has a different idea of what constitutes a 'good mmo' and they are all different, so if you manage to make half of them happy (which would be very difficult) then you'll still get the other half raging about how terrible the game is, however its generally not that it's a terrible game its just that its not those people's sort of game...
Agree 100%. Also, the awfull thing is that devs may change and shape the game to cater to that audience, like they will care for it after they hit level cap in 3 days (not saying that ESO will be that fast to level, im just reffering to those "omg im max level in 3 days and there is not enough content" idiots).
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
I better be able to steal all the forks in a house if not this game is not worth it.
I am only somewhat kidding.
I think what they should do for a mega server is have players spawn randomly in the world instead of having dedicated starting zones. If players want to play with their friends they can take a carriage or something. I think they are gonna put in phasing, which is nothing new. I don't really like it though.
I'm wondering how the player emperor thing is gonna work out too.
How else would you move between targets, especially if mouse-click is the attack button? How else would you identify quest givers? Please don't tell me you want to go back to the old MUD days (and old MUD player numbers) of having to talk to and remember EVERY NPC to find quests?
Please....they now start to bitch 1-2 weeks into BETA. Mass exodus 1 week after launch.....that's how they roll these days.
A big problem for me is that the devs have been talking about how each player will "See the world in regards to how their quests have been done" or words to that effect.
How does this not sound like "a single player game in shared space". Again.
Were they not paying attention to what happened with TOR?
Plus all the other bad design decisions are being made: locked race/factions, only being able to go to 1/3 of the world, and on and on.
How anyone (let alone a fan of the ES games) can be even remotely excited about this title is beyond me.
It attracts those players for a reason, its mostly the same crowd and a vocal one that screams that.
Strange thing is that Eve do not have this, their playerbase is among the strongest of any mmo ever build.
Sandbox games are create a better bond between guilds / players then themepark games i think.
This mmo will have sandbox elements as far as i know, it may be diffrent
Forget the forks.
All your sweet rolls are belong to me.
You know what's fun about chaos? I do, but I won't tell.
WoW meets Daoc/Everquest with Darkfall controls.
You can simply start yet to Google links for Aimbots and Cheats to know the Sites you have to go for after TESO is released...
If they be lucky they go the SWTOR way of MMOs.
I should be excited bcs Skyrim and Elder Scrolls is the last great RPG series and so should TESO be great as well but i feel its only the Menetekel of the RPG-MMO-Genre.
"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"
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