Originally posted by nkitzCronius a lot of things have been taken care of that you mention. There are danger levels now as well which being near the mist it sounds like you are in high to extreme danger and creatures of a higher caliber migrate to these areas like the mutants you mention. Come on trial some time and give it a go.The combat system is nothing like beta and is more like a mount and blade combat setup now more than anything. You can do directional and charged attacks, IMO I like this system far better than what was in beta.
Being better than beta isnt saying much. Yes you can do direction and charged attacks, however, there is no point in doing directional attacks when no one parries, no one parries because its bad balancing and not working well.
Charged attacks are very lack luster and people just do jousting type of attacking. Which is boring as heck.
I dont see many of the things Cronius is talking about being changed can you list some of them, so I can talk about it?
Well I tested out the trial server for a few days, and I just bought the game today, have to say its satisfying my sandbox itch minecraft with better graphics / depth. If they keep adding content they will probably draw in more players.
I havent even scratched the surface but hopefully they have / will add the ability for players to construct very large buildings.
Give it a month it will get very repetative
"The King and the Pawn return to the same box at the end of the game"
Originally posted by fatboy21007Hancakes, try upgrading your computer, youll find there is no desync then. i know people ingame runing i7s with 550 tis and have 0 desync issues, So sorry your systems now up to par, MiroKata, you post B/S not facts, However i am done chating with you, Ill let the staff on these fourms deal with ya. and Pum your rite i dont know how to code, but wat i do know is its hard, takes alot of time and No one in these threads can code, yet they claim they know wat the game needs and that things are too slow forem. Go learn to make a game and program, bet you come back with a different train of thought :-P
You have no idea what you're talking about -- desync in Xsyon has nothing to do with the user's computer. The game has horrible underlying coding, which is why 99% of the development efforts have been "behind the scene" improvements that you can't notice. I know how to code, and the most important thing when starting a project is to establish the foundation and framework such that you can implement new features and content without having to rewrite everything that supports it -- that was clearly not done with Xsyon.In any case, everything in life is hard to do and takes a lot of time if you're bad at it and you don't do it the right way.Like I said before, you're doing more harm to the Xsyon image than I ever will. Anyone reading this thread is walking away with the impression that the community is composed of rambling defensive fanboys who will say anything to justify their addiction to digging virtual trenches, which it is.
Mirokata, first fatboy doesnt PVP or do much combat, so I'm pretty sure he is just defending the game without much info.
Desync in Xsyon has been improved however, there is still major issues. Also on top of this ping has a large effect on players combat, which is sad as I have about 95ms to the server now.
I've done a lot of PVP and PVE, desync is horrid in Xsyon and I'm not sure if they can fix it. But really that's not even a major issue of the problems to me with this game. Its so minor that I wouldnt even put it in the top 50 of things needing to be fixed/done.
Another thing you have to understand about fatboy, is he is a major fanboy until he isnt. Then he will swing the other way.
Originally posted by nkitz The lag issues that plagued the game during the initial launch was solved a very long time ago. A lot of new stuff has been added since then, the best thing I can tell you to do is log on trial and give it a try.
They have not sovled that lag issue. Just not enough people to stress the servers do that point. The lag shows up anytime there is more than 30 or 40 people in an area. We have proven this a few times. The last time I remember was at an event where we had 3 groups of 10 people and the server crashed 3 times and was lagged to heck until most of us logged off.
I think you few fail to understand the scope of everything as you've never been in a position to know what is going on with development and what all goes in to it. I've done developer work on Wurm and fully understand all the factors you must include and figure in but I digress.
I dont fail to see this, and you would be surpirsed to know what other people have or have not done. Wurm is a small game and small project much like Xsyon. I would even say its mostly failing.
Being that you are a guide in Xsyon, you likely cant comment like most of us that play/played can. I will tell you right now, Ive done everything in game there is to do, and its very boring without reason. Will this kickstarter work? I sure hope so. But I wont be banking on it.
The biggest problem this game has is lack of reason to do anything. Building a village? Why? Going out hunting? Why?
Animals in Xsyon are stupid and very easy for anyone that isnt a complete noob. Even untrained on a new toon, a group of 2 players can kill the hardest animals in the game. After killing these animals there is little to no reward for doing it. You get crafting mats that are very common and not used or needed.
Worse Xsyon has put out a patch that sent the good parts of the crafting system BACKWARDS. So any newb can craft the top end gear.
I know that guides dont know everything, but getting a few fanboys to tell you what to do based on that you used to be a sound dev for Wurm (and got let go) isnt likely the best advice to be taking.
With the last posts by Xsyon looks like he will be taking your poor advice and be splitting the servers. I have no idea why he thinks its a good idea to cut your playerbase of 30 people online in 1/2, but clearly he has been hoodwinked into it.
PVP is not even a part or a real thought in Xsyon at this time to split servers over it is stupid. Once they start adding in content for PVP or even the PVE, then maybe you might have data to say "hey we should have 2 servers" assuming you had more than 30 people online at a time.
I love Xsyon, I will try to support it in ways I believe will be best for it. Ive been a long standing member and likely one of the first players of the game. However, I cant support these new claims they are putting out with the kickstarter without first doing what they had on the features list when the game was "released".
Do I bash the game sometimes? Yes, because I'm not a blind fanboi. I tell the truth how I see it, and Ive done the real testing for it, by playing 1000s of hours.
Originally posted by fatboy21007 DDT, i pvped since launch, i stoped when a few players got godly and there wasnt a point to pvp anymore, I remember i used to chase you all over the map, So dont go there, Also 95ms? Get better net is all i can say, i got 30ms, usually dont have any issues. Keep hating the game, Bummer ya lost your god status, guess when the game got balanced out, you got a big hurt over it, seeing as you nonestop complain about it. and now im done with this thread as obviously, No one can talk about the game without trolls tossing random b/s around, peace. (btw ddt, with a 90ms connection, its ony our end not the games, the game cant fix your net, Your issues is you need a better connection, game cant control how n wat routes ur connection takes to reach it, I know this bit for a fact as i got 30 ms, 4 other players got 20ms and most never see above 35)
Sometimes I just marvel at your expertise in the tech field. First you claimed the desynch issues everyone had was based on low end computer systems. Now you tell us all to get those 20-30ms latency connections to Xsyon.
Im more than a little curious, how will anyone in europe, asia, africa and australia manage to do that? Do you really mean that we can forget about ever playing Xsyon without desynch issues because our latencies range from 90-180ms?
From what I've been told from a tribe member that live in australia, he gets lower than 20.
I've personally never had any desync issues with creatures or in pvp but I hang around 8ms on latency though and the most I have seen is 24m/s. I believe most of these issues were resolved a very long time ago.
From what I've been told from a tribe member that live in australia, he gets lower than 20.
I've personally never had any desync issues with creatures or in pvp but I hang around 8ms on latency though and the most I have seen is 24m/s. I believe most of these issues were resolved a very long time ago.
Why does Jordi keep "fixing" desync if its never been a problem? I highly doubt you ping 8ms and 20ms to Australia is impossible. Reagardless, Desync is still a real problem. So first it was the client computer, now its their latency? So whats the cut-off 25ms, 30ms,50ms
From what I've been told from a tribe member that live in australia, he gets lower than 20.
I've personally never had any desync issues with creatures or in pvp but I hang around 8ms on latency though and the most I have seen is 24m/s. I believe most of these issues were resolved a very long time ago.
Anyway, from most places in Europe you end up with 15-20 routes on the way from your pc to the xsyon game server. Each of these routes add a small amount of latency of about 5-15ms which is perfectly normal. Some add more due to congested backplanes of the routers themselves. Distance is also a factor (duh!) since signals can't move faster than light (normally)
Normally there is an addition of 90ms just for moving across the atlantic (either way). Sending packages between east and west coast in US adds about 40-50ms. From australia to us there is an average of 160ms.
So your friend in Australia is an exception to normal physics though since he is able to move data back and forth faster than the speed of light. after adding latency for electronical circuitry switching. Why didn't that guy get the Nobel Prize?
Originally posted by nkitzFrom what I've been told from a tribe member that live in australia, he gets lower than 20.I've personally never had any desync issues with creatures or in pvp but I hang around 8ms on latency though and the most I have seen is 24m/s. I believe most of these issues were resolved a very long time ago.
Anyway, from most places in Europe you end up with 15-20 routes on the way from your pc to the xsyon game server. Each of these routes add a small amount of latency of about 5-15ms which is perfectly normal. Some add more due to congested backplanes of the routers themselves. Distance is also a factor (duh!) since signals can't move faster than light (normally)Normally there is an addition of 90ms just for moving across the atlantic (either way). Sending packages between east and west coast in US adds about 40-50ms. From australia to us there is an average of 160ms.So your friend in Australia is an exception to normal physics though since he is able to move data back and forth faster than the speed of light. after adding latency for electronical circuitry switching. Why didn't that guy get the Nobel Prize?
[mod edit]
Lately there was a major change to how gear effected players. Xsyon himself changed gear to be less effective, and it took a major hit on what crafters and trade in the game. It went from rare items made rare gear, from skilled crafters to unskilled crafters can make all gear and there is no longer rare gear. What this caused was a major lack of reasons to do anything.
Let me break it down. It took before about 1000 hours in game to make the best gear (this is a a combined effort of both hunters and crafters).
Now it takes about 10 hours to make the best gear in the game. Clearly this is a major step backwards and the major crafters/hunters were slapped in the face. You also have to put this in mind when you have the newest players in the game trying to advise the devs on what changes should be made. Now we have the issue of new players have even less to work forward to, and the vets feel useless and all that time is wasted. Granted very few people playing this game however, I dont see many wanting to play a game where there will be no goals to go for. Right now the only goals in Xsyon that players can strive for is "Hey does my house look cool?" as there is no reason to build the house other than looks. Walls offer no protection from players, houses offer nothing of adding storage or bonuses of any kind. Next you have PVE, there is no reason to skill up combat, there is no reason to wear better gear, there is no reason to even kill monsters. Everything you need is easy to gather in 100% safe areas, without killing a single animal or player.
Originally posted by nkitzFrom what I've been told from a tribe member that live in australia, he gets lower than 20.I've personally never had any desync issues with creatures or in pvp but I hang around 8ms on latency though and the most I have seen is 24m/s. I believe most of these issues were resolved a very long time ago.
Anyway, from most places in Europe you end up with 15-20 routes on the way from your pc to the xsyon game server. Each of these routes add a small amount of latency of about 5-15ms which is perfectly normal. Some add more due to congested backplanes of the routers themselves. Distance is also a factor (duh!) since signals can't move faster than light (normally)Normally there is an addition of 90ms just for moving across the atlantic (either way). Sending packages between east and west coast in US adds about 40-50ms. From australia to us there is an average of 160ms.So your friend in Australia is an exception to normal physics though since he is able to move data back and forth faster than the speed of light. after adding latency for electronical circuitry switching. Why didn't that guy get the Nobel Prize?
[mod edit]
I think another issue thats dragged Xsyon down is the acceptance and dismissal of glaring issues by the "fans". Anyone that states they have never had any desync issues are frankly full of it. Its laughbale to say a problem never existed which has been acknowledged by the develop whom then directs resources to finding a fix. Sadly, JOrdis spent too much time listening to the clueless minority.
Comments
Being better than beta isnt saying much. Yes you can do direction and charged attacks, however, there is no point in doing directional attacks when no one parries, no one parries because its bad balancing and not working well.
Charged attacks are very lack luster and people just do jousting type of attacking. Which is boring as heck.
I dont see many of the things Cronius is talking about being changed can you list some of them, so I can talk about it?
-MrDDT
Give it a month it will get very repetative
Mirokata, first fatboy doesnt PVP or do much combat, so I'm pretty sure he is just defending the game without much info.
Desync in Xsyon has been improved however, there is still major issues. Also on top of this ping has a large effect on players combat, which is sad as I have about 95ms to the server now.
I've done a lot of PVP and PVE, desync is horrid in Xsyon and I'm not sure if they can fix it. But really that's not even a major issue of the problems to me with this game. Its so minor that I wouldnt even put it in the top 50 of things needing to be fixed/done.
Another thing you have to understand about fatboy, is he is a major fanboy until he isnt. Then he will swing the other way.
-MrDDT
They have not sovled that lag issue. Just not enough people to stress the servers do that point. The lag shows up anytime there is more than 30 or 40 people in an area. We have proven this a few times. The last time I remember was at an event where we had 3 groups of 10 people and the server crashed 3 times and was lagged to heck until most of us logged off.
-MrDDT
I dont fail to see this, and you would be surpirsed to know what other people have or have not done. Wurm is a small game and small project much like Xsyon. I would even say its mostly failing.
Being that you are a guide in Xsyon, you likely cant comment like most of us that play/played can. I will tell you right now, Ive done everything in game there is to do, and its very boring without reason. Will this kickstarter work? I sure hope so. But I wont be banking on it.
The biggest problem this game has is lack of reason to do anything. Building a village? Why? Going out hunting? Why?
Animals in Xsyon are stupid and very easy for anyone that isnt a complete noob. Even untrained on a new toon, a group of 2 players can kill the hardest animals in the game. After killing these animals there is little to no reward for doing it. You get crafting mats that are very common and not used or needed.
Worse Xsyon has put out a patch that sent the good parts of the crafting system BACKWARDS. So any newb can craft the top end gear.
I know that guides dont know everything, but getting a few fanboys to tell you what to do based on that you used to be a sound dev for Wurm (and got let go) isnt likely the best advice to be taking.
With the last posts by Xsyon looks like he will be taking your poor advice and be splitting the servers. I have no idea why he thinks its a good idea to cut your playerbase of 30 people online in 1/2, but clearly he has been hoodwinked into it.
PVP is not even a part or a real thought in Xsyon at this time to split servers over it is stupid. Once they start adding in content for PVP or even the PVE, then maybe you might have data to say "hey we should have 2 servers" assuming you had more than 30 people online at a time.
I love Xsyon, I will try to support it in ways I believe will be best for it. Ive been a long standing member and likely one of the first players of the game. However, I cant support these new claims they are putting out with the kickstarter without first doing what they had on the features list when the game was "released".
Do I bash the game sometimes? Yes, because I'm not a blind fanboi. I tell the truth how I see it, and Ive done the real testing for it, by playing 1000s of hours.
-MrDDT
You forgot about the one time you died to Reges and myself.
This is all rather pointless, back the game or not, your choice.
Sorry, I misspoke. I've yet lose a fight to him. I've died many times in game.
-MrDDT
Sometimes I just marvel at your expertise in the tech field. First you claimed the desynch issues everyone had was based on low end computer systems. Now you tell us all to get those 20-30ms latency connections to Xsyon.
Im more than a little curious, how will anyone in europe, asia, africa and australia manage to do that? Do you really mean that we can forget about ever playing Xsyon without desynch issues because our latencies range from 90-180ms?
From what I've been told from a tribe member that live in australia, he gets lower than 20.
I've personally never had any desync issues with creatures or in pvp but I hang around 8ms on latency though and the most I have seen is 24m/s. I believe most of these issues were resolved a very long time ago.
Why does Jordi keep "fixing" desync if its never been a problem? I highly doubt you ping 8ms and 20ms to Australia is impossible. Reagardless, Desync is still a real problem. So first it was the client computer, now its their latency? So whats the cut-off 25ms, 30ms,50ms
Anyway, from most places in Europe you end up with 15-20 routes on the way from your pc to the xsyon game server. Each of these routes add a small amount of latency of about 5-15ms which is perfectly normal. Some add more due to congested backplanes of the routers themselves. Distance is also a factor (duh!) since signals can't move faster than light (normally)
Normally there is an addition of 90ms just for moving across the atlantic (either way). Sending packages between east and west coast in US adds about 40-50ms. From australia to us there is an average of 160ms.
So your friend in Australia is an exception to normal physics though since he is able to move data back and forth faster than the speed of light. after adding latency for electronical circuitry switching. Why didn't that guy get the Nobel Prize?
[mod edit]
Lately there was a major change to how gear effected players. Xsyon himself changed gear to be less effective, and it took a major hit on what crafters and trade in the game. It went from rare items made rare gear, from skilled crafters to unskilled crafters can make all gear and there is no longer rare gear. What this caused was a major lack of reasons to do anything.
Let me break it down. It took before about 1000 hours in game to make the best gear (this is a a combined effort of both hunters and crafters).
Now it takes about 10 hours to make the best gear in the game. Clearly this is a major step backwards and the major crafters/hunters were slapped in the face. You also have to put this in mind when you have the newest players in the game trying to advise the devs on what changes should be made.
Now we have the issue of new players have even less to work forward to, and the vets feel useless and all that time is wasted. Granted very few people playing this game however, I dont see many wanting to play a game where there will be no goals to go for. Right now the only goals in Xsyon that players can strive for is "Hey does my house look cool?" as there is no reason to build the house other than looks. Walls offer no protection from players, houses offer nothing of adding storage or bonuses of any kind.
Next you have PVE, there is no reason to skill up combat, there is no reason to wear better gear, there is no reason to even kill monsters. Everything you need is easy to gather in 100% safe areas, without killing a single animal or player.
-MrDDT