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Alright I really like the idea of the game and have been searching for a game like this forever. Had a few questions if anyone can answer or if the Dev's want to chime in
Crafting:
Decay:
Item decay yes or no?
Item crafting:
If I make 100 of the same recipe do i get 100 of the exact-same-damned-item? or is there randomness/customization in the item... based on what?
Items recipes:
Gated or not? As in can anyone make a sword but a beginner makes a pretty useless blade while a master makes... well a masterpiece.
Harvesting:
Locations:
Node based like just about any of the recent games or something a little more involved/immersive like the old UO system or something along the lines of Ryzom or the SWG system
Materials:
iron ore is iron ore is iron ore. Or something a little more immersive like qualities that vary with time/place (like SWG again). Basically will a sword requrie 'metal' and then the type/quality of metal used determine stats etc? Or will iron sword require iron, brass sword require brass, supreme magical cleaver require blessed iron etc. (yes pulling names outta my arse)
To clarify my own tastes I love the sense of adventure and exploration when gathering resources. Not knowing where/what I am going to find and the hunt. meaning node gathering puts me to sleep. Crafting puts me to sleep too unless there is a level of customization that I as a player can place upon the item. If i make a stack of 100 of the identical item i'm not a crafter/artisan i'm an assembly worker.
Comments
It is my understanding that there will be item decay. With respect to crafting methodology, below is a quote from the developer speaking to the direction the game is leaning toward. This was posted in the GM boards. Hope it helps.
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Crafting System Ideas