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Add another 3 maps the size of the current one , combine them to make a world, not a big arena.
Add space ports that are safe zones , add a auction house in space ports to buy guns , armor ect ect.
Add mounts that we can travel on , not horses but hover vehicles.
Add gathering to the game , collecting fallen debris to use to craft weapons armor ect ect.
Guild cities , another safe zone used to buy merchandise , craft and socialize.
This game is so shallow and bare bones, adding these things give it substance and depth.
This game is just bf3 with a bigger map and more people thats all.
This game is a map not a world , no world is this small. Its a map.
"Don't tell me what to do! , you're not my mod"
Saying invented by me.
Comments
This is SOE you are talking about.
Their games degrade over time, not improve.
All other factors aside, they are probably the worst company around for successful long-term game management.
Anyway their plans are good.
More continents
Sandbox continents where players build bases and mine for materials
Sea areas joining the continents
More vehicles, more aircraft, ships.
Roaming big ass pve mobs / random events (how cool would a desert continent with the occasional appearance of dune style sandworms be)
Only plan they have I'm not keen on is the Esports stuff, which frankly doesn't fit the game and takes away from its greatest strength, its massively multiplayer emphasis.
Add another 3 maps the size of the current one , combine them to make a world, not a big arena.
There are 3 other maps. "Current" one? SWITCH MAPS!
Add space ports that are safe zones , add a auction house in space ports to buy guns , armor ect ect.
Again, safe zones for each of the 3 factions are ALREADY there. You don't need/have an AH but the marketplace is accessible from anywhere.
Add mounts that we can travel on , not horses but hover vehicles.
Yea, cause hover tanks and all the assorted vehicles DON'T count right?
Add gathering to the game , collecting fallen debris to use to craft weapons armor ect ect.
Yea, now I can tell you're getting silly. This is not a MMORPG, it's a MMOFPS
Guild cities , another safe zone used to buy merchandise , craft and socialize.
Could be cool but completely goes against the entire capturing aspect of the game. Literally you would destroy the entire game function to do this.
This game is so shallow and bare bones, adding these things give it substance and depth.
Most of your complaints are not valid. They either already exist (and you're just here to troll) or they wouldn't exist in this kind of game.
This game is just bf3 with a bigger map and more people thats all.
Uh, DUH. The difference between BF3's 50v50 and PS2s 1000v1000 is all. Nothing major just a few thousand extra people.
This game is a map not a world , no world is this small. Its a map.
Again, it's multiple maps and you have shown you know nothing about this game before you post.
Humm, I here industry leaders along with Blizzard. But folks will be un informed.
MAGA
Let's not forget the fact that they are still updating and supporting games that were considered the predecessor of WoW. EQ has been around for longer than most other MMO's and it still isn't shut down.
The game just released.
I'm sure overtime SoE will add more mechanics to the game.
Playing: Nothing
Looking forward to: Nothing
Please... let's not resort to revisonist history around here...
SWG aside (and we all know the horror show that was) SOE has a very poor history of longterm management of their games in regards to improving things and/or mantaining the player experience their customers want:
EQ2 - that they put station cash and F2P toons on all servers after saying they wouldn't, and customer complaints. This is on top of having one of the worst F2P models around (SOE can thank EA for not being the worst) and changing the rules on station cash use, with no notice, after many people bought it to pay sub fees with (they briefly went back on this, allegedly after a call from the CA Attorney General).
DCUO - Bugs and exploits killed that game out of the gate and hurried it its way to the F2P graveyard. There are allegedly still plenty of bugs in there from launch. PvP was utterly ruined almost immediately.
Matrix Online - A game that was left to rot for years with 0-1 devs and exploits that went unadressed for the life of the game.
Vanguard - Huge, bug-riddled mess of unoptimsed code that remained broken for years after release and like other games, went down to 0-1 devs for years. This game was so clunky even top end rigs had terrible lag. And it too went tp the barge of undying MMOs known as station cash, where it was left to rot until very recently.
And that is just a few example off the top of my head.
So, if the OP is expecting SOE to fix bugs and exploits, he'll be waiting a long time.
And just because SOE doesn't shut more games down, does not mean that they: 1. Run games well longterm, or, 2. Care, it only means that MMOs are so cheap to "keep running" that the few holdouts left manage to keep the cash flow positive.
1. 3 maps are already on the way, this was shown at the SOE Live event, Hossin, Searhus and Forseral
2. an auction house? ....wrong type of game.
3. add mounts to travel on? lol, okay,, which "mount" you prefer, a Mosquito, Reaver or Scythe? or maybe something small like a flash, or something alittle bulky like a MBT vanguard or prowler, careful its all faction based.
4. was done in beta, didnt work..wanna know why? when one side happens to actually take over a continent (NC on esamir for example) they took the resources along with it (Auraxium at that time) - the other 2 factions could barely make a dent let alone invade the continent due to NC afking/ soaking up resources for so long that they would just blindly throw vehicles at any invaders and lock the continent down to a near permanent state. there are other issues the followed, but the end result being the majority of players didnt like it.
as for falling debris to grab from aircraft, already talked about, nothing new -- making it work beyond paper is another matter all together.
5. guild cities....closet thing you will get in the future was Player Made outfit bases.. again with the merchandise selling/crafting talk. -- socializing, theres already socializing going on ad nausem, its called TS, Viop,Mumble and whatever else. do you mean socializing on a RP scale? where two people sit in one spot hand in hand drinking tea and eating crumpets after a long day of liberator bombing?
or - what about some love sick war veteran, lamenting about "War never Changes." to his love interest that only exists in his mind to keep him insane on the battlefield.? . . . . .subjective
6. its shallow, but fun, lets just say, there are plenty of people that have had more than their fair share of hitting rocks with a pick axe, and hoping to god they will get their epic purple loot boots on the next raid night when fighting against Pinky the Insane for the 4th billionth time, and lets not forget what target audience SOE was aiming for; its not rpers.
7. Anybody played Earth Rise?
8. everything starts from somewhere, much like how planetside 1 was bare bones, and grew over time despite the large amount of negativity that followed the game.
mounts?? wtf did you smoke? get a vehicle
go and play mmos ^^ this game aint meant for you, sorry
"I'll never grow up, never grow up, never grow up! Not me!"
This is just a shooter game, once people understand this, they wont keep trying to turn it into a mmo
Enjoy it for what it is.
IT ALREADY IS A MMO
Yeah a measely 25 vehicle resources let's you buy one of them quad bike things.
Planetside 2 is much more stable, my only complaints are with the pro7 launcher that doesn't patch properly. But I've tinkered with its ini files to download from Sony usa instead so that's that one sorted.
Its a MMOG, thats it. Not a mmo in general sense.
There is a difference between the two and often times people confuse them.
PS2 is a virtual world, not a persistent world. If you know the difference you see why it is not a mmo. Anyone crying it is a mmo does not know the differences.
Persistent world = things change usualy for perminent. Things evolve and change as time goes on even when you are not in the game.
This does not happen in PS2! Even when you log out and log back in, it takes you to the warp base. Thus not persistent.
Nothing evolves or changes since the entire map is just a platform. No world life, no plants/trees that interact with. Why a tank cant knock over a tree? My point exactly.
Its a virtual world. People need to stop reading into things. Everyone just slaps MMO on the front of everything now and it makes them look silly.
For the quadrillionth time....this game is an MMOFPS. What qualifies it as an MMOFPS?
M-Massivley (Yup 3 huge continents so far with hundreds of people fighting for control)
M-Multiplayer (Yup, it emphasizes playing with others rather than soloing)
O-Online (Duh)
FPS- First Person Shooter (Even though you can go to 3rd in vehicles, they are only effective in 1st)
People trying to make this an RPG need to stop. This is not what the fanbase of PS1 wants. This is not what the majority wants. Go play an RPG.
You take a base its yours forever until someone takes it off you
It also is a mmo, as is planetside 1.
It's not a rpg though. But you didnt say it wasn't a mmorpg, you said it wasn't a mmo. But it is.
It's an interesting contrast to certain recent "mmorpg" that seem to forget the mmo part with players all segregated off in their own little instances.