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SOE could make this game better with some effort.

ThebigthrillThebigthrill Member UncommonPosts: 117

Add another 3 maps the size of the current one , combine them to make a world, not a big arena.

Add space ports that are safe zones , add a auction house in space ports to buy guns , armor ect ect.

Add mounts that we can travel on , not horses but hover vehicles.

Add gathering to the game , collecting fallen debris to use to craft weapons armor ect ect.

Guild cities , another safe zone used to buy merchandise , craft and socialize.

This game is so shallow and bare bones, adding these things give it substance and depth.

This game is just bf3 with a bigger map and more people thats all.

This game is a map not a world , no world is this small. Its a map.

"Don't tell me what to do! , you're not my mod"

Saying invented by me.

Comments

  • BurntvetBurntvet Member RarePosts: 3,465

    This is SOE you are talking about.

    Their games degrade over time, not improve.

    All other factors aside, they are probably the worst company around for successful long-term game management.

     

     

  • DrackiousDrackious Member UncommonPosts: 8
    Im pretty sure they have 3 maps in total
  • ShakyMoShakyMo Member CommonPosts: 7,207
    It's already the best mmo in bloody years.

    Anyway their plans are good.

    More continents
    Sandbox continents where players build bases and mine for materials
    Sea areas joining the continents
    More vehicles, more aircraft, ships.
    Roaming big ass pve mobs / random events (how cool would a desert continent with the occasional appearance of dune style sandworms be)

    Only plan they have I'm not keen on is the Esports stuff, which frankly doesn't fit the game and takes away from its greatest strength, its massively multiplayer emphasis.
  • IkedaIkeda Member RarePosts: 2,751
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    Add another 3 maps the size of the current one , combine them to make a world, not a big arena.

    There are 3 other maps.  "Current" one?  SWITCH MAPS!

    Add space ports that are safe zones , add a auction house in space ports to buy guns , armor ect ect.

    Again, safe zones for each of the 3 factions are ALREADY there.  You don't need/have an AH but the marketplace is accessible from anywhere.

    Add mounts that we can travel on , not horses but hover vehicles.

    Yea, cause hover tanks and all the assorted vehicles DON'T count right?

    Add gathering to the game , collecting fallen debris to use to craft weapons armor ect ect.

    Yea, now I can tell you're getting silly.  This is not a MMORPG, it's a MMOFPS

    Guild cities , another safe zone used to buy merchandise , craft and socialize.

    Could be cool but completely goes against the entire capturing aspect of the game.  Literally you would destroy the entire game function to do this.

    This game is so shallow and bare bones, adding these things give it substance and depth.

    Most of your complaints are not valid.  They either already exist (and you're just here to troll) or they wouldn't exist in this kind of game.

    This game is just bf3 with a bigger map and more people thats all.

    Uh, DUH.  The difference between BF3's 50v50 and PS2s 1000v1000 is all.  Nothing major just a few thousand extra people.

    This game is a map not a world , no world is this small. Its a map.

    Again, it's multiple maps and you have shown you know nothing about this game before you post.

     
  • ElsaboltsElsabolts Member RarePosts: 3,476
    Originally posted by Burntvet

    This is SOE you are talking about.

    Their games degrade over time, not improve.

    All other factors aside, they are probably the worst company around for successful long-term game management.

     

     

    Humm, I here industry leaders along with Blizzard. But folks will be un informed.

    image

    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • IkedaIkeda Member RarePosts: 2,751
    Originally posted by Elsabolts
    Originally posted by Burntvet

    This is SOE you are talking about.

    Their games degrade over time, not improve.

    All other factors aside, they are probably the worst company around for successful long-term game management.

     

     

    Humm, I here industry leaders along with Blizzard. But folks will be un informed.

    image

    Let's not forget the fact that they are still updating and supporting games that were considered the predecessor of WoW.  EQ has been around for longer than most other MMO's and it still isn't shut down.

  • p4r4cyt3p4r4cyt3 Member UncommonPosts: 18
    I agree whole heartedly with Ikeda.  I feel it's fine the way it is.  Some little changes need to be made to some of the classes (making them work a little better, like medic.) Aside from that the game is Everything I wanted in a planetside.  Adding Gathering and all of these other "traditional" mmo stuff just seems pointless in this game.  Next you'll say they should add quest givers.  This game is Planetside not Global Agenda.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    They are talking of adding sandbox continents where you gather materials to build outfit owned bases though, which will be cool, you go the continent that suits your playstyle rvr or sandbox pvp.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Quests would suck though
  • Z3R01Z3R01 Member UncommonPosts: 2,426

    The game just released. 

    I'm sure overtime SoE will add more mechanics to the game.

     

    Playing: Nothing

    Looking forward to: Nothing 


  • OmaliOmali MMO Business CorrespondentMember UncommonPosts: 1,177
    Has the OP actually played Planetside 2? Because considering half of the things you suggested are already in-game, I'm guessing not.

    image

  • BurntvetBurntvet Member RarePosts: 3,465
    Originally posted by Ikeda
    Originally posted by Elsabolts
    Originally posted by Burntvet

    This is SOE you are talking about.

    Their games degrade over time, not improve.

    All other factors aside, they are probably the worst company around for successful long-term game management.

     

     

    Humm, I here industry leaders along with Blizzard. But folks will be un informed.

    image

    Let's not forget the fact that they are still updating and supporting games that were considered the predecessor of WoW.  EQ has been around for longer than most other MMO's and it still isn't shut down.

    Please... let's not resort to revisonist history around here...

    SWG aside (and we all know the horror show that was) SOE has a very poor history of longterm management of their games in regards to improving things and/or mantaining the player experience their customers want:

    EQ2 - that they put station cash and F2P toons on all servers after saying they wouldn't, and customer complaints. This is on top of having one of the worst F2P models around (SOE can thank EA for not being the worst) and changing the rules on station cash use, with no notice, after many people bought it to pay sub fees with (they briefly went back on this, allegedly after a call from the CA Attorney General).

    DCUO - Bugs and exploits killed that game out of the gate and hurried it its way to the F2P graveyard. There are allegedly still plenty of bugs in there from launch. PvP was utterly ruined almost immediately.

    Matrix Online - A game that was left to rot for years with 0-1 devs and exploits that went unadressed for the life of the game.

    Vanguard - Huge, bug-riddled mess of unoptimsed code that remained broken for years after release and like other games, went down to 0-1 devs for years. This game was so clunky even top end rigs had terrible lag. And it too went tp the barge of undying MMOs known as station cash, where it was left to rot until very recently.

    And that is just a few example off the top of my head.

     

    So, if the OP is expecting SOE to fix bugs and exploits, he'll be waiting a long time.

    And just because SOE doesn't shut more games down, does not mean that they: 1. Run games well longterm, or, 2. Care, it only means that MMOs are so cheap to "keep running" that the few holdouts left manage to keep the cash flow positive.

     

  • BeanpuieBeanpuie Member UncommonPosts: 812
    Originally posted by Thebigthrill

    Add another 3 maps the size of the current one , combine them to make a world, not a big arena.

    Add space ports that are safe zones , add a auction house in space ports to buy guns , armor ect ect.

    Add mounts that we can travel on , not horses but hover vehicles.

    Add gathering to the game , collecting fallen debris to use to craft weapons armor ect ect.

    Guild cities , another safe zone used to buy merchandise , craft and socialize.

    This game is so shallow and bare bones, adding these things give it substance and depth.

    This game is just bf3 with a bigger map and more people thats all.

    This game is a map not a world , no world is this small. Its a map.

    1. 3 maps are already on the way, this was shown at the SOE Live event,  Hossin, Searhus and Forseral

    2. an auction house? ....wrong type of game.

    3. add mounts to travel on? lol,  okay,, which "mount" you prefer, a Mosquito, Reaver or Scythe? or maybe something small like a flash, or something alittle bulky  like a MBT vanguard or prowler,  careful its all faction based.

    4. was done in beta, didnt work..wanna know why? when one side happens to actually take over a continent (NC on esamir for example)  they took the resources along with it (Auraxium at that time) - the other 2 factions could barely make a dent let alone invade the continent due to NC  afking/ soaking up resources for so long that they would just blindly throw vehicles at any invaders and lock the continent down to a near permanent state.  there are other issues the followed, but the end result being the majority of players didnt like it.

    as for falling debris to grab from aircraft, already talked about,  nothing new -- making it work beyond paper is another matter all together.

    5. guild cities....closet thing you will get in the future was Player Made outfit bases.. again with the merchandise selling/crafting talk. -- socializing, theres already socializing going on ad nausem, its called TS, Viop,Mumble and whatever else.  do you mean socializing on a RP scale?  where two people sit in one spot hand in hand drinking tea and eating crumpets after a long day of liberator bombing?

    or - what about some love sick war veteran, lamenting about "War never Changes." to his love interest that only exists in his mind to keep him insane on the battlefield.?  . . . . .subjective

    6. its shallow, but fun, lets just say, there are plenty of people that have had more than their fair share of hitting rocks with a pick axe, and hoping to god they will get their epic purple loot boots on the next raid night when fighting against  Pinky the Insane for the 4th billionth time, and lets not forget what target audience SOE was aiming for;  its not rpers.

    7. Anybody played Earth Rise?

    8. everything starts from somewhere,  much like how planetside 1 was bare bones, and grew over time despite the large amount of negativity that followed the game.

     

  • ThaneThane Member EpicPosts: 3,534
    Originally posted by Thebigthrill

    Add another 3 maps the size of the current one , combine them to make a world, not a big arena.

    Add space ports that are safe zones , add a auction house in space ports to buy guns , armor ect ect.

    Add mounts that we can travel on , not horses but hover vehicles.

    Add gathering to the game , collecting fallen debris to use to craft weapons armor ect ect.

    Guild cities , another safe zone used to buy merchandise , craft and socialize.

    This game is so shallow and bare bones, adding these things give it substance and depth.

    This game is just bf3 with a bigger map and more people thats all.

    This game is a map not a world , no world is this small. Its a map.

    mounts?? wtf did you smoke? get a vehicle

     

    go and play mmos ^^ this game aint meant for you, sorry

    "I'll never grow up, never grow up, never grow up! Not me!"

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by Burntvet
    Originally posted by Ikeda
    Originally posted by Elsabolts
    Originally posted by Burntvet

    This is SOE you are talking about.

    Their games degrade over time, not improve.

    All other factors aside, they are probably the worst company around for successful long-term game management.

     

     

    Humm, I here industry leaders along with Blizzard. But folks will be un informed.

    image

    Let's not forget the fact that they are still updating and supporting games that were considered the predecessor of WoW.  EQ has been around for longer than most other MMO's and it still isn't shut down.

    Please... let's not resort to revisonist history around here...

    So well resort to an extremely opinionated, dishonest post, eh?

    SWG aside (and we all know the horror show that was) SOE has a very poor history of longterm management of their games in regards to improving things and/or mantaining the player experience their customers want:

    EQ2 - that they put station cash and F2P toons on all servers after saying they wouldn't, and customer complaints. This is on top of having one of the worst F2P models around (SOE can thank EA for not being the worst) and changing the rules on station cash use, with no notice, after many people bought it to pay sub fees with (they briefly went back on this, allegedly after a call from the CA Attorney General).

    6 year old game that was never a hit goes freemium.  Big deal.  And as for the model?  It works.  no, it doesnt work for people that want to dust off their max level toons and play for free with no restrictions, but it works well for people getting into the game.  If it didnt work they wouldnt have rolled it out to eq and vg and increased the dev team on all 3 games.  And this post is about making the game better, right?  How about the massive improvement from launch until KoS/EoF?

    DCUO - Bugs and exploits killed that game out of the gate and hurried it its way to the F2P graveyard. There are allegedly still plenty of bugs in there from launch. PvP was utterly ruined almost immediately.

    Never played, can't comment

    Matrix Online - A game that was left to rot for years with 0-1 devs and exploits that went unadressed for the life of the game.

    The game was dead when SoE acquired it.  It would have been shut down long ago under any other dev.  

    Vanguard - Huge, bug-riddled mess of unoptimsed code that remained broken for years after release and like other games, went down to 0-1 devs for years. This game was so clunky even top end rigs had terrible lag. And it too went tp the barge of undying MMOs known as station cash, where it was left to rot until very recently.

    Vanguard wasnt developed by SoE, and yes it was horrid coding...but thats not SoE's fault.  And they improved the game quite a bit, and lost a ton of money doing it.  The game only went into life support mode after they made an effort to fix it, made it significantly more playable, but no one played.  the customers life supported the game long before SoE did.

    And that is just a few example off the top of my head.

     

    So, if the OP is expecting SOE to fix bugs and exploits, he'll be waiting a long time.

    And just because SOE doesn't shut more games down, does not mean that they: 1. Run games well longterm, or, 2. Care, it only means that MMOs are so cheap to "keep running" that the few holdouts left manage to keep the cash flow positive.

    EQ most certainly has been run well longterm.  Considering EQ2's poorly recieved launch product in the wake of WoW, its pretty impressive that they still have around half of their peak population 8 years later.  EQ2 stumbled under the SMokejumper era, no denying that, but the game is one of the few stable MMORPGs out there.  

     

     Not saying SoE is a brilliant company, they have a long list of issues.  Their parent company being a disorganized mess trickles down to SoE being a disorganized mess.  But to say they don't improve their games...well just compare SWG (LA forced them to launch a year too soon), VG and EQ2, heck even EQ1 at launch to what they were 2 years after launch.  All games significantly improved.

     

  • OnomasOnomas Member UncommonPosts: 1,152

    This is just a shooter game, once people understand this, they wont keep trying to turn it into a mmo ;)

    Enjoy it for what it is.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    How can they "keep trying to turn it into a mmo"

    IT ALREADY IS A MMO
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Thane:
    Yeah a measely 25 vehicle resources let's you buy one of them quad bike things.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Dcuo was a buggy mess. I couldn't get it to work properly at all and kept crashing with the thing.

    Planetside 2 is much more stable, my only complaints are with the pro7 launcher that doesn't patch properly. But I've tinkered with its ini files to download from Sony usa instead so that's that one sorted.
  • OnomasOnomas Member UncommonPosts: 1,152
    Originally posted by ShakyMo
    How can they "keep trying to turn it into a mmo"

    IT ALREADY IS A MMO

    Its a MMOG, thats it. Not a mmo in general sense.

    There is a difference between the two and often times people confuse them.

     

    PS2 is a virtual world, not a persistent world. If you know the difference you see why it is not a mmo. Anyone crying it is a mmo does not know the differences.

     

    Persistent world = things change usualy for  perminent. Things evolve and change as time goes on even when you are not in the game.

    This does not happen in PS2! Even when you log out and log back in, it takes you to the warp base. Thus not persistent.

    Nothing evolves or changes since the entire map is just a platform. No world life, no plants/trees that interact with. Why a tank cant knock over a tree? My point exactly.

     

    Its a virtual world. People need to stop reading into things. Everyone just slaps MMO on the front of everything now and it makes them look silly.

  • aionixaionix Member UncommonPosts: 288

    For the quadrillionth time....this game is an MMOFPS. What qualifies it as an MMOFPS?

    M-Massivley (Yup 3 huge continents so far with hundreds of people fighting for control)

    M-Multiplayer (Yup, it emphasizes playing with others rather than soloing)

    O-Online (Duh)

    FPS- First Person Shooter (Even though you can go to 3rd in vehicles, they are only effective in 1st)

     

     

    People trying to make this an RPG need to stop.  This is not what the fanbase of PS1 wants.  This is not what the majority wants.  Go play an RPG.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Lol it is a persistent world.

    You take a base its yours forever until someone takes it off you

    It also is a mmo, as is planetside 1.

    It's not a rpg though. But you didnt say it wasn't a mmorpg, you said it wasn't a mmo. But it is.

    It's an interesting contrast to certain recent "mmorpg" that seem to forget the mmo part with players all segregated off in their own little instances.
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