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Pause the new video at 1:02. There are 4 roles and you see which ones block the other role from being accessed as well. One of the roles is called champion which is on the same side as berserker. The other is called slayer. However, at the 0:56 mark, during what appears to be the character creation screen, only bresker and battle brand are available. Its likely that everyone has access to 2 roles at character creation from each school and the other two have to be bought/earned. This is seen by At 2:17, you can see that all Warrior roles are available for the dev to choose as well as all the magic schools for the elementalist roles.
Skirmisher has a mobility based role called Brawler. The skills are: Evade, Efficiency, Heightened Reflexes, and Leap. Heightened Reflexes is the elite skill.
Pause at 2:00. In this menu we only see 3 roles: Elementalist, Warrior, and Skirmisher 10 seconds later they are cycling through the different roles and Primilaist is absent. Its likely not in the game at launch *CRY* However, Primilist is displayed as a choice at 0:51 though, and is absent everywhere else.
The GUI limits us to 16 skills: 9 Comes from the roles you pick, the remaining 7 appear to be from the skill pull everyone has access to.
Disabling blow is still in the game
Other Important notes:
Skill still level to 100 and one of the achievements is level 20 skills to 100.
Maps are still divided on a tile system: Novice Pathfinder
Jump spin shoot is still in, but momentum does appear to slow the archer down seen at the 0:39 mark
Crafting still requires gold :bang: Oh well, have to have a money sink somewhere.
PS: Will add more if others see more than I did.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Comments
In a sandbox game you can't really say the game is Finished or not... There are elements that will be added after launch that will increase the sandbox element etc, but the game is complete on a normal playable level..
They won't have full ships or warhulks etc at launch.. But the things that make this game amazing for a lot of us will still be in.
Don't write off primalist yet.
That being said, it is a LOT better off for the game to have things implemented as we go... I like the way they are doing it, if they can release what they have finished polished, and finish polishing a few other features in the first few months i'd be grateful of that.
Battle brand video shows the elementalist die from falling. Just my baby observation..
Edit: Amror seems to affect fall damage as well. Elementalist dies from fallings with approximately 40% HP, meanwhile battle-brand lives while falling with approx 25%.
edit: The short gameplay video shows the elementalist (who is either water/fire or air/fire) has a base attack called "staff bolt"
HUGE find (deserves its own reply)...
The battle brand casts mana-to-stam with his polearm out.
They dont have the same hitpoint pool.
good call