It looks like you're new here. If you want to get involved, click one of these buttons!
I just unsubscribed from COH - rather than explain it all again I will paste the reason I gave them here;
* * * * * * * * * * * * * * * * * *
I play solo.
I feel it is in keeping with the concept of CoH and it gives me a degree of pride to know I can progress without depending on others.
I recently petitioned asking if a mission could be deleted for me. It requires the disabling of two terminals simultaniously. Obviously - being a soloist - I'm not going to achieve that. Your reply indicates that that is just my hard luck. Sorry to have botherd you.
The mission didn't indicate clearly that it was imposible with less than two players. Therefore I assume that eventually I will have three such missions and - to coin a phrase - be fucked.
Interesting how when most MMORPG's are doing their best to accomodate even the the most casual of players, you are happy to squeeze out players such as myself who are simply trying to increase the challenge.
Shame - I was enjoying the game.
Sean.
* * * * * * * * * * * * * * * * * * *
Being reasonably happy with that I decided to post something similar on the CoH forums - - - dream on fool
As soon as i tried to log onto the forum it told me I was un-subscribed and wouldn't let me in. I have three weeks left of my sub yet but I can't post to the forums !
As you can tell from my resignation address I felt Cryptic are being a bit foolish. After this I now also consider them to be cowards.
Any other games that are going out of their way to dissuade subscribers ?
Comments
Thanks for posting this, I enjoy soloing too.
If it's any consolation, I think you did the right thing. The only way to get our points acrossed is to hit their pocket books. I mean, look at the 5000+ thread post on the ED changes, no one likes them, and yet the developers aren't responding to the thread.
I could have sworn, months and months ago, they said they were working on a way to quit/giveup quests that you didn't want to do anymore, or just couldn't do. Apparently that was put on the backburner.
So, let me get this straight, just to clarify and make things clear: You chose a mission that states to bring a friend or allie...after finding out that the mission was a "touch glowies" at the same time you became mad and canceled your account.
Alternatives that you could have done.....Cleared out mission all by yourself and then give a shout out to have someone join you to touch glowies at the same time. The other, is to hold the mission till you have a friend join you.
It has been stated that those who have canceled thier account can't post. I'm not suprised that after you canceled you could not post. But since your account still had 3 weeks, you could have reactivated, then posted your diatribe...get some to agree, most to disagree and then cancel your account.
Missions that require more then one person are labled as "make sure you bring a friend"
Later, they might add the quality of life issue about removing missions.
As a person who loves grouping, I can't understand the soloer mentality on an MMO.
your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't
Lots of the missions say you should bring some friends, it isn't actually an indication that you need them to complete the mission.
I didn't get mad and cancel my sub - I petitioned asking if I could cancel this mission. Lets face it, you can do that in allmost any MMORPG these days without having to petition to do it.
The reply I got was very offhand and "Couldn't care less" in it's wording - that is when I started to get mad.
After playing for another hour I decided the best way to show my annoyance was to un-subscribe.
As to the mentality of Soloing I enjoy the challenge. Simple as that.
I approve you.
I prefer grouping over soloing myself, so myself see no troubles when it happen to me, always find someone to help me. But in principles, you are right and I support you.
When I still make fun, I don't uphold to my principles much. A system that screw soloers or groupers in the favor of the other group is a system I would still enjoy and make fun, since I am mostly a grouper, but I am also a soloer...so favorising a group at the expense of the other is not really affecting me much. But that is purely selfish. I quit CoH when I meet the Hamidon enhancements. They screw folks who didn't raid, so purely selfishly, I stop playing because this shafting was affecting me nastily (and it is illegitame to rewards raiders in such a way, but that is another topic).
IMO, you did fine. Later in the game, you would have meet more and more frustrations, up to the point you need 24+ players to hunt the Hamidon, so good thing for you, you avoid the painful part of CoH!
- "If I understand you well, you are telling me until next time. " - Ren
Thats the way to do it null. This mmorpg company doesnt listen unless you hit them where it
hurts, the wallet.
Cryptic's nerf wagon and constant downgrading to improve fun isnt worth the $15 dollars a month.
So ..... You quit the game because of one mission. Yet you say you were enjoying the game.
No offence, but that sounds like a temper-tantrum to me.
----------------------------------------------
"Some days you just can't get rid of a bomb." -- Batman
No, I quit because of the way Cryptic have treated my request to delete that mission.
No offence taken, and I will continue to enjoy the game for the next three weeks.
I just refuse to finance a company that can't be botherd to give a reason for it's lack of assistance and understanding in what is a very petty matter.
Why is it impossible for them to clearly flag group missions and why ( especially as you can only have three ) can we not delete missions ?
I'm not really having a go at you here, as I appreciate solo playstyles with enjoying it myself. So appologies if this comes across strong. I just don't know of any other way to put it.
Just a quick reminder. You're playing (or were) a multiplayer game, with a community. Cryptics stance on soloing has always been that is possible and that most of the game can be played that way, which as you have proved is correct. However, they have also stated that sometimes (at least) you will need to group. That is a nature of a mmorpg and good luck finding one that doesn't enforce grouping at some point.
Its one mission and getting someone to help in CoH is extrememly simply. Simply see who is looking for a group then send them a tell asking if they would mind helping you with a mission.
Having them delete a mission because you don't feel like grouping is an exploit (if they had done so). Why should you be able to work around game mechanics, because you feel to? You'd have wasted a lot less time and hassle if you had just asked for help on that one mission.
I did a lot of soloing at first but after a while I knew I was going to need assistance in missions. Take for example the AV missions.
I can understand the idea of the soloer but then you still can not get upset over a simple mission and dump the account. You have to be aware that no matter how good you think you are ... always nice to have someone at your back.
I'm sure their reply to your petition was polite and to the point. Did you ever consider that it may be beyond their ability to delete a mission in your queue?
Give me one person who had their mission deleted? As stated before, the delete missions is a quality of life issue that will be addressed but is not a game breaker.
your arguement is so persuasive, so filled with knowledge and insight. You back up your argument very articulately, with suggestions of improvements and raising examples to glorify your position....oh wait, you didn't
You know this bug me a lot. I doubt you have played a lot of MMOG. CoH is the only game that I can remember that doesnt allow you to remove a mission/quest from the queue. Every MMOG I play and MUD too allow you to abandon quests.
Another thing that I dislike is the total lack of information. Again this is the only MMOG that does not show any useful information about power/spells. In every MMOG I play they at lease show the amount of damage it do or the protection it protect the player in numbers. WoW, Guild Wars, and many others give all the information that a player needs to make inform choice. These games give their soul to the players, more information then they ever needed and yet everyone agrees the Guild Wars are probably the most balance PvP MMOG. CoH give you no information at all and the I6 information is too little too late.
I've played, SWG, Lineage II, Wish (beta), The Matrix Online, WoW, Auto Assault (beta), CoH/CoV, Horizons, EQ, EQ2, UO, AO, Eve and Planetside. So yes I know a fair few do offer the option to remove quests. However within CoH/Cov's game mechanics they don't. Therefore trying to work around what is there and what is stated by the devs is a form of exploit (for this game).
As I stated to the OP, it wasn't a go at him. Its just how it is and it was only one mission that states "bring a friend". Asking for help isn't difficult and would have been less hassle.
If he can't live with that, its his money.
Thanks for all the replys and I understand all of your positions and views ... but ... it just seems strange to me that a company should go out of it's way like this to alienate a subscriber.
I'm not trying to spoil someone elses fun.
I'm not trying to gain some kind of unfair advantage.
It's just that in a game where we can only have three missions ( the lowest of any MMORPG I know of ) and that some of those missions are impossible to complete solo ( I have never encounterd that in any MMORPG I have played ) it seems daft not to be able to delete a mission you are stuck/unhappy with ( another feature that the vast majority of MMORPG's have as standard ).
If Cryptic take this stance on the grounds that it is crucial to the gameplay then I respect them for not swaying from their ideals.
Why refusing to delete a mission which isn't part of a storyarc or in any way vital to my character is so crucial to the gameplay is something I don't understand and they it seems can't answer.
If they ever do give me a reason ( sensible or otherwise ) I will let you know
Personally I don't think they are alienating, they are just sticking to their rules. We'd all like to be able to skip missions from time to time, but they simply don't allow it unless its bugged out.
Every mmorpg I've played enforces grouping at some point. WoW and EQ2 have elite-mobs and instances which you need to group for, unless you out level them. There are also the end game raids, dungeons and battlefields (in WoW). End game there is very little (quest wise) you can't do when not grouped. SWG (post CU) has mobs that are well above the max level a character can have, which require groups to complete quests, etc and also does not allow for quests to be dropped. All that is no different to a mission stating "bring a friend".
You sound like the type of person that will solo through a mmorpg and not experience end content, as it doesn't fit your playstyle? Which is fine if it is the case, as at the end of the day what makes you happy is a personal thing that nobody has the right to argue with. Just that it isn't how mmorpgs are ultimately set up.
If you are on the Justice server an need someone to click on the other bomb but don't want do a search for who is looking for a team, send me a PM. Will gladly help. BTW, people know about these bomb missions, so if you just say I like to solo but need someone to just click on the one bomb they will do so and leave group afterwards. I've seen that myself, while leveling different alts.