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My biggest dissapointment at 80 was the fact that with my personal story ending, i dont feel any RP reason to go out in the world and discover...
I want more stories to follow for max level players. They said Max levl would be the same as leveling, well, they where wrong and a very important part of that is missing.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Obviously you missed most of it then, as i personally could really enjoy most of it... They use some very interesting techniques, not seen before in this magnitude.
My main gripe is that there wasn´t enough story..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
meh. im not a big fan of "story quests" in any mmo. i might be a little biased. but, guild wars 2 in particular and to a lesser extent swtor, broke the story apart so much it lost a lot of it's meaning. if i hadn't played for a few days i'd forget what the heck my character was doing. could have been done better if the story locations werent so spread out in levels and on the map. they (gw2) could have used the scaling system to keep the story more coherent by allowing players to do it anytime they wish during leveling. instead it was a different step every 2-4 levels. maybe im a little ADD but i couldnt get into it because they broke it apart so much. the story itself was fine, but i don't like how it is presented to the player. it didn't flow well.
The only reason gw2 gets the fanbase it does is due to low pc req, cause imo the game is really suck.
Conan, swtor, tsw and at least 3 others out there I would pay a sub to play before i reinstall gw2.
JMO
Hmmm i would not sub to any of those crappy games just saying.
But ya story lines fell short imo also .
You make me like charity
Oderint, dum metuant.
The story is not done. Only the first part. We've killed the first elder dragon, there's several more, probably introduced in expansions even though we already fight their minion champions like Claw of Jormag and Shatterer of Kralkatorik (cant spell it)...
If you want more story, go revisit any areas, follow the npcs and their events, they usually tell a story.
Guild Wars 2 Youtube Croatian Maniacs
My Guild Wars titles
Yes that was a bit of a dissapointment.
Also the depth of the stories wasnt that great, no spectacular twists and such. But i really loved some of the humor and characters involved in the stories. But most of all i really liked how the solo missions played. The gameplay was actually an addition to the game.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Did the story actually begin though?
Might be an extreme point of view, but ANet once again proves that they can't write some good story / char in a video game.
Not tying up loose ends and suddenly shifting focus is one thing.
Not having any chars that is even remotely interesting is another.
The 'Hatchery' bug was also amusing and sad. How long it took for them to fix this bug (2months?) just shows how low priority the story portion has for ANet and it showed.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
I would love to see one-off personal story chains that you can find out in the world. Their starting points could be triggered by dynamic events or simply be strew about in interesting places *cough*jump puzzles*cough*
Maybe even make some of them tuned to 2-3 players to encourage partying during exploration?
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
I bet you love Kormir.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I have a soft spot for Tybalt from the whispers personal storyline.
Manly tears were shed.
The story was definitely a very weak spot in GW2. Bad voice-acting, no twists, mostly poor clichees.
Hodor!
agree. the story was good for exp and some loot (aside from the final story quest and the joke loot from that) but was pretty weak, had a lot of bugs (missing audio, text <> spoken, etc), pretty bad voice acting, etc.
Also - unreal how your NPC helpers, some of who are shown with boss tags, are so squishy and die so often.
Not really a challenge. I imagine they will add new stories to any xpac and hopefully will improve on their quality.
Agreed. Story felt as bad as Tera.
It was fairly awful anyways so can't say I really cared. Especially considering the way it ends.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.