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Story Deserves More Credit

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  • OnomasOnomas Member UncommonPosts: 1,151
    Originally posted by nariusseldon
    Originally posted by Loktofeit
     

     "just don't do the quests" seems like an odd suggestion when most story-driven MMORPGs use quests as the primary if not only feasible path of progression. Do you have an example of MMORPGs that are story driven but allow you to create your own story?

    STO digital foundry.

    Personally i think professional produced stories is 100x more entertaining than user produces stories. 99.9999% of the user produced stuff is crap.

    You dont need to be a professional to be creative. Has nothing to do with user vs someone with a job on the dev team. The majority of these so called "professionals" are and were users. Going to college doesnt make you creative, it only gives you the tools to use your creativity.

    You say 99.9999% of user stuff is crap? You do understand that 99.9999% of the content you get is user made right? Considering the devs are users.

    Its all about the creativity of the person. Some games give you tools in game to make your own quests, scavenger hunts, and more. And i think its a good choice to allow your player base to be creative also.

    SWG (yes its a dead game) offered several types of player created events. From decoration, to huge bosses, to entire batallions of stormies at your dispossal. Stages, bands, races, and more. Scavenger hunts to find relics, and just your average town throwing a huge bazaar with lots of events from pvp to just socializing. This was most fun just to see what your community brothers could come up with and set forth on a quest they made to see where it would lead. Entertaining i must say.  Would be nice to see more games allowing their players to be creative and make things up for their community brothers.

  • fenistilfenistil Member Posts: 3,005
    nvm
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Onomas
    Originally posted by nariusseldon
    Originally posted by Loktofeit
     

     "just don't do the quests" seems like an odd suggestion when most story-driven MMORPGs use quests as the primary if not only feasible path of progression. Do you have an example of MMORPGs that are story driven but allow you to create your own story?

    STO digital foundry.

    Personally i think professional produced stories is 100x more entertaining than user produces stories. 99.9999% of the user produced stuff is crap.

    You dont need to be a professional to be creative. Has nothing to do with user vs someone with a job on the dev team. The majority of these so called "professionals" are and were users. Going to college doesnt make you creative, it only gives you the tools to use your creativity.

    You say 99.9999% of user stuff is crap? You do understand that 99.9999% of the content you get is user made right? Considering the devs are users.

    The difference is that no one is paying users for their work, but devs has to be good enough to sell.

    Of course they are all user. The difference is that one group (or the good one) is good enough to sell their work, one group not.

    You don't need a professional to be creative. But creativity differs greatly in people (hence you have the John Grisham of the world, and the no name writer who can't keep a reader attention for 2 lines). Professional is a good way to filter out the good and bad.

    Have you played Dead Space? 99.9999% of the user generated mods, or whatever gaming stuff is 100x worse than Dead Space, or a long list of well produced games.

    I am not wasting my time with user generated content.

  • LeiloniLeiloni Member RarePosts: 1,266
    Originally posted by stealthbr
    Originally posted by Onomas
    But why would you want someone else to write your story? Instead of making your own? It would be rather nice if your Bio for your character would add to itself as you play along. Certain quests, deeds, exploration areas, making of things, and overall journey be added to your bio and thus have a real story to tell and share. Dont get why so many want to be led around and told what to do in a game they pay for :/

    I don't know if this is a response to one of my posts, but I'll answer it according to my perspective. It's not that I want someone else to write my character's story, I want developers to write stories for things in the game world. Write a story about the town's blacksmith, write a story about an abandoned castle, write a story about the ongoing war between elves and humans, write a story about a deceased ruler, etc. When you can enter a game world and learn of its origins, its problems, it people you become so much more attached to it, but that does not impede you from forging your own path.

    I agree here. I want to know the story of the game world as a whole, the story of each town and zone, stories of the NPCs, etc. It really helps immersion and helps you to feel attached to the game. Play a game like TERA with no good story and you'll realize how empty it feels.

    As much as people love to hate it, WoW did a good job of that. They have a ton of lore. More recently, games like SWTOR, although far too linear, did have a good story. GW2 was ok, certainly better than some other games. But TSW I have to say I think did it best. Faction stories, personal stories, zone stories, NPC stories, great "questing" system. You really are engaged and interested in the whole thing while still being able to level up and enjoy the combat and instances.

    One thing I do really enjoy though is when the Devs have written my personal story. I want them to take me on an adventure, I don't want to write my own. I want to know what my place is in this awesome world they created and ride that through to endgame. It helps me connect more to my character and the world. It's like reading a book - you don't sit there wishing the author let you write it, you're just paying them to let you take the ride and that ride is the enjoyment of it. Your imagination comes to life in a game and plays out before you and that's a big part of what makes MMORPG's fun. Of course there's more necessary things to making a successful game, but story is quite important and one that many overlook I think.

  • Psy410Psy410 Member Posts: 70

    The game worlds are often designed to be divided in: pve, personal story and pvp, I just can't imagine a writer or an artist coming up with this "great" idea that has divided us for so long.

    Some people ask for: (freedom, immersion, competitiveness)

    *

    * Seamless worlds without instances or without the need to be tied to an origin and its developments....

    * No "questing", more depth, more than raiding or pvp for ENDGAME content....

    * More types of pvp thar are more suited to your personal taste or even pvp worlds....

    *

    When these aspects meet in some games:

    • Sometimes we get many players in eachother's stories as if they were tools / spectators, just to see what is on the other side of a magic wall (they are not always invisible) or just to know what happens when you make a different choice.
    • Sometimes we get players swarming certain areas or npcs to do their main-quests or getting ready for them in case the personal story forces them to search for a group of volunteers, go do questing, try pvp or grind / level until they meet the requirements.
    • Sometimes the daily quests try to trick the pve players into trying pvp content.

    There should be A game that unites players in the same world, A game with rich and deep content that is worthy of your dedication, A game that allows you to prove yourself against others. If the whole is more than the sum of its parts then there should be real AAA games.

    *

    I think we will start seeing more "WvW-Only" games in the future and I hope they learn to integrate everything that is worth keeping from previous games of this genre.

    I don't think that "the story" / "the lore" / "the aesthetics" / "the gameplay".... or any other aspect of a game, should be separated from the rest or considered more important. In an ideal game company, all of them should be as important and every part of the games should be a decision made by everyone, and by everyone I don't mean by everyone being manipulated by someone that thinks that has a bigger vision than the rest.  

     

    image
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Psy410

    I don't think that "the story" / "the lore" / "the aesthetics" / "the gameplay".... or any other aspect of a game, should be separated from the rest or considered more important. In an ideal game company, all of them should be as important and every part of the games should be a decision made by everyone, and by everyone I don't mean by everyone being manipulated by someone that thinks that has a bigger vision than the rest.  

     

    Too many moving parts, and too much resources. I highly doubt a game integrating so much stuff will be fun on all aspects. Look at TOR. They moved heaven and earth to have stories and voice overs .. and i think their combat is meh.

    Look at LOL .. they do away with everything but instanced pvp, and it is immensely successful. Similarly PS2 has very slim stories or lore, and almost nothing but a veil thing progression but huge pvp battles .. a good game in my books.

    The only game that have alll sort of stuff and still do well is WOW .. but Blizz has money to pour into it, and i doubt any other company can afford to do that.

    I would much rather a good game that focus, than a game with everything but nothing done well. And sometimes, with limited budget, that is the choice a dev has to make.

  • Psy410Psy410 Member Posts: 70
    Originally posted by nariusseldon
    Originally posted by Psy410

    I don't think that "the story" / "the lore" / "the aesthetics" / "the gameplay".... or any other aspect of a game, should be separated from the rest or considered more important. In an ideal game company, all of them should be as important and every part of the games should be a decision made by everyone, and by everyone I don't mean by everyone being manipulated by someone that thinks that has a bigger vision than the rest.  

     

    Too many moving parts, and too much resources. I highly doubt a game integrating so much stuff will be fun on all aspects. Look at TOR. They moved heaven and earth to have stories and voice overs .. and i think their combat is meh.

    Look at LOL .. they do away with everything but instanced pvp, and it is immensely successful. Similarly PS2 has very slim stories or lore, and almost nothing but a veil thing progression but huge pvp battles .. a good game in my books.

    The only game that have alll sort of stuff and still do well is WOW .. but Blizz has money to pour into it, and i doubt any other company can afford to do that.

    I would much rather a good game that focus, than a game with everything but nothing done well. And sometimes, with limited budget, that is the choice a dev has to make.

    TOR? As in The Old Republic? That game is a good example of the opposite thing of what I want, if you read my post carefully... seriously, you must be messing with me. Edit: I won't even get started with WoW, there is no need.

    I think TOR has proven that this is not about more money. 

    image
  • TheocritusTheocritus Member LegendaryPosts: 10,014
         Yeah more story driven crap MMOs like SWTOR and TSW are what we want......../sarcasm off
  • OnomasOnomas Member UncommonPosts: 1,151
    Originally posted by nariusseldon
    Originally posted by Psy410

    I don't think that "the story" / "the lore" / "the aesthetics" / "the gameplay".... or any other aspect of a game, should be separated from the rest or considered more important. In an ideal game company, all of them should be as important and every part of the games should be a decision made by everyone, and by everyone I don't mean by everyone being manipulated by someone that thinks that has a bigger vision than the rest.  

     

    Too many moving parts, and too much resources. I highly doubt a game integrating so much stuff will be fun on all aspects. Look at TOR. They moved heaven and earth to have stories and voice overs .. and i think their combat is meh.

    Look at LOL .. they do away with everything but instanced pvp, and it is immensely successful. Similarly PS2 has very slim stories or lore, and almost nothing but a veil thing progression but huge pvp battles .. a good game in my books.

    The only game that have alll sort of stuff and still do well is WOW .. but Blizz has money to pour into it, and i doubt any other company can afford to do that.

    I would much rather a good game that focus, than a game with everything but nothing done well. And sometimes, with limited budget, that is the choice a dev has to make.

    None of which are mmorpg's.

     

    Dont know any fps or battle arena that has story or depth lol, why would you compare the 2 to a mmorpg?

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