It looks like you're new here. If you want to get involved, click one of these buttons!
But this is not an MMO-Elder Scrolls style, rather this is Elder Scrolls-MMO style. If you think that because you can't pickpocket players, own/build houses, get married and have level restricted gear/instances and you shudder at the thought of PvP = THIS IS NOT THE GAME FOR YOU. But don't you worry; TESVI will make all of your singler player fantasies come true I'm sure. And you can get back to being the richest, most OP character on the continent of Tamriel.
I also challenge that the implementation of classes does not tarnish TES series. **Please keep reading** When Skyrim came out I remember all of the hype regarding what "style" players were going to try ie. Spellsword, Barbarian, Wizzard, Thief, Archer, Battle Mage etc... I'm also fairly certain that Oblivion had a "Book of Classes" to reference for character creation. Additionally, you should already know how you want to play ie. Heavy armor dual wielder or Light armor control healer or whatever. The class system just gives you basic fundamental outlines and a general guideline(s) for character progression. Are you ready for the best part? ----- If you don't like the way your character is working out, JUST MAKE A NEW ONE, like you would (and have) done in all of the other Elder Scrolls games.
So sorry but this is not Skyrim part 2
Comments
I remember when Oblivion came out, people complained it was not like Morrowind. Eventually it grew into its own game as people began to fall in love with it. There are even people who complain Skyrim isn't like Morrowind was.
Eventually people will fall in love with TESO for the kind of game that it is instead of wishing it was more like its single player cousins.
lolwut !?! logic on these forums?
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Yeah, and that's a shame, because all I really wanted is a game that stitched all the continents from TES together, included all the features from those games, stripped off the main quest lines, and let me go at it with my friends.
I won't knock TESO for being what it is, but I will say it isn't what I want out of a MMORPG right now... not least the inclusion of PvP, which is never what I went to a TES game for.
Saying all this the truth is that Zen have made a rod for their own backs. You use a popular brand and you inherit a whole slew of expectations and opinion on what you are doing. If they truly didn't want people to expect 'Skyrim pt.2' then they should maybe have used a new IP to make their game under.
So sorry, but it should have been.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Huge part of what makes an Elder Scrolls game for me is the massive amount of items that decorate the world that can be picked up and moved around or taken. I don't know how they are going to do that in an MMO. And I don't know if it will feel like Elder Scrolls to me without that.
Can I take something out of my inventory and put it on a table? Can I pick up the bowl of fruit on the table? That was the trade-off with going from Daggerfall, to Morrowind, to Oblivion. The worlds got smaller, the number of skills decreased, but 3d world became more visually detailed and interactive. I hope they can pull that off in an MMO.
Elder Scrolls series is a lot of things to a lot of people.
To Normike it's about bowls and furniture, to me it's about stumbling upon hidden caves in open world, to somebody else it's about killing NPCs in local towns and stealing stuff.
Each of us has an idea what feature TES should not leave out and our opinions greatly differ. It's up to developers to pick what's most important and leave out the not so important features
Obviously we can not expect to have copy-pasted Daggerfall, Morrowind, Oblivion and skyrim combined with 3 faction PVP, warzones, raids and dungeons.
As long as Zenimax delivers quality in features they implement, it shouldn't turn out as yet another failed MMO.
How is this so called "specific open world gameplay" not going to be implemented?
TBH the point I was making was for all of the purists saying ESO will be a flop because it is not exactly like Skyrim and the like.
Problem is with ESO that with current announcements it does not even resemble TES to me.
It wouldn't really have worked. The types of things that work really well in a single player game work really well because it's a single player game. For one, renting or buying houses that aren't instanced turns into a real mess when you get a couple hundred or couple thousand people in the same area.
I can not remember winning or losing a single debate on the internet.
I have been wayting for an MMO with skilltrees for ages, i had high hopes for this title, but again, no... it will not happen...
Classes are a cheep choice... compared to the freedom of character development that skilltree specialisation offers.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Not if you specificly design the world layout to accomodate for it. Of course what your saying is very true in the clonepark design, which sadly is the root of the problem with TES:O.
This is assuming they continue to make single player TES games. There have been a few very popular single player games that turned MMO, and the studio stoped producing the single player franchise after.
KoTR - SWToR comes immediately to mind.
I don't have any factual evidence to prove either side of the argument, but saying "it wouldn't really have worked" without trying to first design the world into final product is about as lazy and incompetent as it gets. We hear it alot in this genre. The technology exists to do amazing things in online worlds, and as someone has already pointed out, creating their mechanics and systems with elements akin to Elder Scrolls game from the beginning probably wouldn't be a step in the wrong direction. As for housing in particular? Other MMO's have been doing it just fine for years. It might not work perfectly, and in some situations they've turned maps into clutter, but I'd rather features like this be available in a game that comes from a series that's promoted this type of play from its inception, than not.
So, no, "it doesn't really work" isn't a good enough excuse. If someone used that line and justified it every time the human race was met with hardship or inability to solve a problem, we'd probably still be living in fucking caves and using animal blood for wall paint.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
I'm not saying there isnt one, but could you tell me an Ip full of single player games that went into the mmo realm and resembled there counterpart?
People fell in love with Oblivion? That's news to me.
Ultima online.
elder scrolls series were like offline version of ultima online.
when teso was announced, people wanting for uo2 were picked up just to be let down again
well I love Oblvion so there you go. Real life testimonial.
My preference is Morrowind, but I played the heck out of Oblvion. Actually I played it from launch and pretty much right up to a few months before Skyrim was released.
They are different games, each with their own strengths and weaknesses.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Same here. Oblivion is treated like the red headed stepchild of TES, but I actually liked it. It was mostly the setting overall, but some of the storylines (the Mages Guild and Dark Brotherhood especially) was some of the best I've played in a TES game.