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Anyone thinks D&D online will change the mmorpgs???????

13

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  • RiddleRiddle Member Posts: 56
    I think im gonna cry...   image

    Emerald

  • FableFable Member Posts: 19

    It's doubtful that they will catch the true essence of playing D&D...I might end up trying this but then again, dont really want to be disappointed cause I picked up just another MMO. Oh well, only time will tell.::::37::

    You'll put it all on the line for that one moment of glory, Prepare yourself for the fight of your life!

  • gyrussryngyrussryn Member Posts: 8
    Wow! This sort of feedback is starting to steer me clear of this one. I just have one question for the ppl who played the alpha version: was there anything about the game that would be considered promising? A week ago I was looking forward to this game, now I'm not so sure. image
  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by gyrussryn
    Wow! This sort of feedback is starting to steer me clear of this one. I just have one question for the ppl who played the alpha version: was there anything about the game that would be considered promising? A week ago I was looking forward to this game, now I'm not so sure. image

    The graphics are nice.

    It's... partly D&D.

    I want to like it more than anything because I'm a rabid D&Der and have been for 20 some odd years now.

  • DeadDOGDeadDOG Member UncommonPosts: 191

    i am sad to say i will not be playing this game.

    and i loved D&D played it for along time over 20 years.  (realy if you liked D&D your probly going to hate what they have done to it.)

    i have not even loged in to it  this week it hurts my heart to see them do this to D&D.

    but i have found the MMORPG for me i had to do some digging so all is not lost.

    there will be a MMORPG that is not getting the Attention that is should be getting. But it has a better type of combat then DDO.

    More action and less hit this button and wait. (DDO did have better attacking then like EQ did but no where near what there doing in the MMORPG i am going to be playing)

    If you have not go read the forums about it. I even passed it up when I first heard about it.

    But after being so disappointed in DDO I did not care what the game is call as long as it has what I want in a MMORPG.

     

    http://www.ageofconan.com/

    fan site at http://www.conan.ch/conanonline/funcom

     

    thank you funcom

    image

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  • zethcarnzethcarn Member UncommonPosts: 1,558



    Originally posted by gyrussryn
    Wow! This sort of feedback is starting to steer me clear of this one. I just have one question for the ppl who played the alpha version: was there anything about the game that would be considered promising? A week ago I was looking forward to this game, now I'm not so sure. image



    My advice is ignore all the naysayers and try it for youself.  My friend is playing the beta right now and I've watched him play for several hours at different intervals and on different classes.  This game is looking to be a lot fun IMO. 

    You just have to not let yourself overhype the game just cause it says "Dungeons and Dragons"  Do you honestly expect ANY game company to live up to the legend that is D&D??  I can't think of a single company that would make D&D EXACTLY the way it's supposed to be, so quit overhyping the damn game.   No game engine to this date is going to create all the cool and scary monsters that you read about in D&D and make them the way they are supposed to be A.I. intelligent and all.

  • dominitdominit Member Posts: 64

    hmmmmm?

  • BACONXBACONX Member UncommonPosts: 253

       D&D Online will not change the mmorpgs.  In fact in my opinion, it is a much better version of Guild Wars.  No paradigm shift in this game.

     

  • bsherlockbsherlock Member Posts: 491

    Havent posted on here in YEARS, so will confess to not having the time to read all this thread (IE: sorry if i repeat another post). I will manage to read this tomorrow and HAD to post my first post again :)

    Basically i think DDO could very well change MMORPG's because it has rules and intends to stick to them regardless of balance.

    Balance is what kills MMORPG's imho. It just means nerf nerf nerf until all classes are similarly crappy. DDO is based on a strong team dynamic. Where the group is like a well oiled machine each member covering anothers weak points.

    I forsee less bitching about highest DPS, skills that dont work and other classes beign better. That will be the most refreshing change i can imagine.

    MUAHAHAHAHAHA

  • MinscMinsc Member UncommonPosts: 1,353

    Well I've been playing the Stress Test for the past 2 nights and in my opinion they have managed to incorporate a lot of the elements of PnP into the game. Yes they had to make changes to fit it into an online setting. The quests are soloable of you are smart about it and they have included many different ways of approaching the missions so every class has uses.

    For the first time in an MMO the rogue class is actually more than just a fighter who wears shitty armor, has stealth and a really deadly stealth attack. clerics rock, and wizards/sorcerers are good too.

    I don't mind that they have essentially brought in a mana bar for mages. They can't exaclty use a realtime system for rest or it would take people months to get to level 1, being able to rest anytime/anywhere would also take away most of the challenge of the quests as well. I think their rest system is better than what was in NWN and is closer to the PnP rules by far.

    The quests I have played so far have been very well done and so far the variety is great, can't wait to see what else they come up with for them. Loot has also been extremely random, the only items your guaranteed to get are the ones required for the quest, so it won't be the usual "oh you've done quest X so you've got item Y" quests. I hope this means that there will be some rare magical items that few if any ever have, just like in any non-monty-haul PnP campaigns.

  • WarforgedWarforged Member Posts: 3



    Originally posted by gyrussryn

    I sure hope Turbine knows what a big deal taking on this game is. I've been playing D&D since the 70's and if Turbine screws this game up, not only will it put a smile on Blizzard and SOE's faces for their failure, but it'll piss off millions of D&D fans worldwide.
    ( Turbine, read the DM guide and Players Handbook carefully image)



    Their lead designer is David Eckelberry. I suspect he may have read the DM guide and Players Handbook at least once, seeing as he's got design credits in those books :) Check out this link! http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=406


     

  • WarforgedWarforged Member Posts: 3



    Originally posted by DeadDOG

    and i loved D&D played it for along time over 20 years.  (realy if you liked D&D your probly going to hate what they have done to it.)



    I played D&D since the first basic set and I love what they've done with it. Feels just right to me. Strange, huh?

     

    (By the way, Conan is a single player game until you finish it and get dumped into a PvP arena. If that's your cup of tea, you're welcome to it, but it certainly isn't my idea of an MMO.)

  • USGKnightUSGKnight Member Posts: 7

    I am hoping it is not an MMORPG. From what I can tell of MMORPGs there is no RPG just G. image

  • fiontarfiontar Member UncommonPosts: 3,682

    No one needs to worry about it being "another mmorpg". If this game were published as currently designed with out a PnP niche market to receive it, it would be laughed right out of town. MMORPG fans with no DnD background are not going to embrace this game.

    The problem is that it doesn't even work very well as a DnD simulator. It has nicer graphics than Neverwinter Nights, but is substandard in almost every other facet. It doesn't leverage it's MMO status very well either.

    It still has some hope as a Niche product with some reworking, but it's beyond hope as a mainstream MMORPG. The DnD PnP rules were not designed for realtime play or an MMO environment. There is no balance between classes and spells when it's translated to an MMORPG. The design compromises most notable so far further destroy any balance the written rules had obtained.

    There are a lot of possible actions a character could potentially have access to during combat, but melee is way too fast to make tactics possible or practical to a large degree. They stated a desire to make combat something other than auto attack, but as is, autoattack is often your best bet. When you get a swing per second, the impact of abilities that require a few seconds to animate and take effect (while interuptimg your normal swings) in most cases is minimal to counterproductive. The extremely rapid pace also makes tactical thinking extremly difficult.

    I'm not saying they should revert to a turn based combat system, but the real time system needs to allow enough time between action rounds to allow for thought and action. They are folowing the PnP rules too closely in most regards to ever be a "real" MMORPG. Their efforts to make combat faster and more exciting actually detracts from the game considerably.

    This is far from the only major flaw, but it's a big one with a possible solution.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • MaShneegroMaShneegro Member Posts: 37



    Originally posted by Warforged



    Originally posted by gyrussryn

    I sure hope Turbine knows what a big deal taking on this game is. I've been playing D&D since the 70's and if Turbine screws this game up, not only will it put a smile on Blizzard and SOE's faces for their failure, but it'll piss off millions of D&D fans worldwide.
    ( Turbine, read the DM guide and Players Handbook carefully image)



    Right about now SoE and Blizzard a smiling ear to ear. This game is a pile of garbage. log on and spend half of your play time looking at a loading screen. class balance is a joke. there is no depth and there is little about this game resembling D&D.
    It is D&D in name but not in spirit, in spirit it is a crappy version of guildwars.

    Their lead designer is David Eckelberry. I suspect he may have read the DM guide and Players Handbook at least once, seeing as he's got design credits in those books :) Check out this link! http://www.pen-paper.net/rpgdb.php?op=showcreator&creatorid=406

    Yes indeed, in both books he is listed at the very end of the credits in a section called "other wizards of the coast R&D contributers" he is one of 20 or so people listed there.
     If you actually look it up he is listed in both books as "other contributions" what does that even mean? regardless D. eckelberry did NOT recieve design credits for D&D3.x design credits go to Monte cook, peter adkinson, richard baker, andy collins, and david noonan he is listed in credits along with the type setters artists and various other persons involved in the manufacture of a book. what you are saying is the same as me stating an editor or developer is a designer because he got his name in the credits. thats false so lets not midrepresent here.

    I will grant you that d. eckelberry has done quite a few other books most of which involved the flop that is alternity as well as a diablo rpg book and a starcraft book. However at the helm of DDO he has thrown out the D&D rules for his own interpretation of how D&D should be. this has caused no end of flame wars and hate threads on the boards and even led to the Devs threatening to remove overly negative posters from the boards. Read the DDO boards if you need to see what is going on over there.

     

    In closing DDO may in fact be the biggest disappointment of all time. the game is painful to play and shares little in common with PnP rules. combat is diablo style mouse click and there is no world. just a city to meet people and a zone to a sewer. the game is a single player trying to be a MMoG 




  • flea1flea1 Member Posts: 250

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  • MaShneegroMaShneegro Member Posts: 37

    Because as I pointed out you have not played the game and are just believing hype and being a fanboi.

     

  • ElnatorElnator Member Posts: 6,077

    Played it
    This will not catch on with the MMO community in my opinion. I'm a die-hard AD&D fan since the 70's and I won't pay money for this game.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • TonalTonal Member Posts: 9

    Will DDO change the way MMOs are made or developed? I would like to think so, but really can't see it. I have played and did like it, yes there are some edges that need smoothed, a few niggles that need sorting, but since there is at least 3 months before launch, I'm not going to start calling it a bad game and a pile of rubbish. It this current time it plays better than SWG did 2 weeks before it went gold. Thats just my opinion though.

     

    Sure there is a lot of hype, and many people will blindly follow it with eyes wide shut. Others will attempt to crusify the game as it doesn't meet their expectations. Both of these reactions are normal and perfectly acceptable. The facts are the game has much time to develope, though though I can't see it changeing too much from where it is just now. It will probably be advanced content, refining  the current content etc. There are many bugs right now, but none so nasty as to really hurt it, come release in spring '06. Have a look at X3, not a MMO but a poorly released game, with many many bugs. They had to release a patch on the day they officially released the game, with a further patch a couple of weeks later. Now my point in mentioning that is the game experience. I had more fun in 3 days of the DDO server Stress Test, than I've had in any game I can think of. A lot of that is due to the groups I was in. That will make or break it for most gamers, and more so in DDO. I grouped a couple of times, with players I can only describe as 'WoW' types. Hack 'n' Slash experts who charging in and thinking later is a Gold Start Qualification ( in fact much like some countries Armed Forces.. :P ) Once i grouped with people who had some true RPG experience, the game turned from one of dispair to one of complete joy. Even when we got killed, and we did quite a bit, it was still fun, as we knew what we did wrong, we learnt from it.

    Is it a more restricting game than other MMOs? Yes most definately, but it is allowing for some extrodinary amouont of growth too. I'll not judge the game fully til it's out but on first looks and the brief time I spent there, it was fun. Perhaps when it goes gold it will suck. I think not, however.

  • ElnatorElnator Member Posts: 6,077


    Originally posted by Tonal
    Will DDO change the way MMOs are made or developed? I would like to think so, but really can't see it. I have played and did like it, yes there are some edges that need smoothed, a few niggles that need sorting, but since there is at least 3 months before launch, I'm not going to start calling it a bad game and a pile of rubbish. It this current time it plays better than SWG did 2 weeks before it went gold. Thats just my opinion though.

    Sure there is a lot of hype, and many people will blindly follow it with eyes wide shut. Others will attempt to crusify the game as it doesn't meet their expectations. Both of these reactions are normal and perfectly acceptable. The facts are the game has much time to develope, though though I can't see it changeing too much from where it is just now. It will probably be advanced content, refining the current content etc. There are many bugs right now, but none so nasty as to really hurt it, come release in spring '06. Have a look at X3, not a MMO but a poorly released game, with many many bugs. They had to release a patch on the day they officially released the game, with a further patch a couple of weeks later. Now my point in mentioning that is the game experience. I had more fun in 3 days of the DDO server Stress Test, than I've had in any game I can think of. A lot of that is due to the groups I was in. That will make or break it for most gamers, and more so in DDO. I grouped a couple of times, with players I can only describe as 'WoW' types. Hack 'n' Slash experts who charging in and thinking later is a Gold Start Qualification ( in fact much like some countries Armed Forces.. :P ) Once i grouped with people who had some true RPG experience, the game turned from one of dispair to one of complete joy. Even when we got killed, and we did quite a bit, it was still fun, as we knew what we did wrong, we learnt from it.
    Is it a more restricting game than other MMOs? Yes most definately, but it is allowing for some extrodinary amouont of growth too. I'll not judge the game fully til it's out but on first looks and the brief time I spent there, it was fun. Perhaps when it goes gold it will suck. I think not, however.


    Have you played it? I have.... it doesn't "suck" but it sure as hell aint worth monthly fee... and I heard rumors about $20 a month... talk about a joke.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • TonalTonal Member Posts: 9

    I doubt it will be $20 a month, I remember during the SWG Beta people were saying similar things. They will price it competatively, ot not get any real numbers.

    I have played it, I rather enjoyed it. If everyone liked the same things the world would be a boring place.

  • flea1flea1 Member Posts: 250


    Originally posted by MaShneegro
    Because as I pointed out you have not played the game and are just believing hype and being a fanboi.

    once again not a fan boi. I did play the stress test and thought it was fun.

    Guess if ya wanna call me a fan boi of any game im fanboi # 2200 of age of conan.

    Completely different game though. I just think people who have racial slurs in there name shouldnt be advocateing any game being garbage or not. As you purely are trash usesing a name such as that.

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  • SomnulusSomnulus Member Posts: 354

    It's not D&D... it's as simple as that.

    It is completely lacking in any level of depth you would consider to be related to D&D.

    I wish I could go into specific details.  It's truly disappointing, in one sense, but no less than I expected in another.

    I'd have to agree that it's going to be a definite niche game... it may cause some excitement for a very short period, but overall, it's just going to be a lot of sound and fury, signifying nothing.  There's no ground being broken here.

    Unfortunately, this seems to be true of so many new or pending MMORPGs.  Lack of depth; lack of content; cookie-cutter mechanics.  No interactive storyline.  No real thought required in combat, no real strategy required in approaching quests.

    Take a fantasy shell with a skeleton backstory, wrap it in some pretty graphics and spell effects, add instanced quests of limited impact and no real depth, pump it out in two-three years and put it on a server so you can get people to pay a monthly fee for it.

    Is that the future of MMORPGs?  Are we that shallow as players, or has the emerging MMORPG industry become so jaded in the brief ten or so years of its life that they think so little of us?

    In either case, it is very sad.

     

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  • MaShneegroMaShneegro Member Posts: 37


    Originally posted by flea1
    Originally posted by MaShneegro
    Because as I pointed out you have not played the game and are just believing hype and being a fanboi.

    once again not a fan boi. I did play the stress test and thought it was fun.

    Guess if ya wanna call me a fan boi of any game im fanboi # 2200 of age of conan.

    Completely different game though. I just think people who have racial slurs in there name shouldnt be advocateing any game being garbage or not. As you purely are trash usesing a name such as that.


    Wow..racial slur huh? I guess we better disregard everything chris rock chris tucker ect ect ever said also based on usage of a percieved racial slur? But lets get deeper into this. are you saying that a person who is bigotted against a particular race or ethnicity or even religious ideology is incapable of determining what is and is not a good game? Do you know what my ethnicity is? You dont of course but thanks for the weaksauce flame fanboi. in a few weeks when you admit DDO sucks you can apologize for being a retard.

  • StromkoStromko Member Posts: 36


    It will not change the MMOG in any strong way that you can point to and say 'that's cuz of DnD'. It isn't doing anything that's entirely new, though it has a chance to do a few things better.

    Existing licenses -- The Matrix was not created as an RPG, as it was implemented it did not evoke the feelings of the films except in clever visual touches, I feel it was a grotesque failure as an MMO. DnD is a time-tested RPG, and a close iteration of it has already been tested in a non-massive multiplayer game (Neverwinter Nights). I feel, it did very well in that test, leading into the next highpoint.

    I intended to say more but frankly I ran out of things that I thought were interesting to say, the rest is either obvious, or I'm unable to write a solid argument to cover those points without breaking the stress-test NDA. I can't say for instance if I think the action-based combat worked or not.

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