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Totally new to Darkfall, help me decide to buy DF:UW.

SeelinnikoiSeelinnikoi Member RarePosts: 1,360

Hey guys, I have tried this game a VERY long time ago and the only reason not have played more was that because it felt overwhelming and made me lost without some basic tutorial to get me through the ropes.

Anyways, now I am looking at this new game and it seems better thought and a good sandbox title.

So my questions are:

 

Do you think this game will have solid crafting and gathering mechanics/system to cater for the PVE players who are into it?

Do you see this game surviving in the next 4-5 years?

Will a new player like myself who loves PVP and PVE, learn about the game enough to be competitive and contribute to the clan, without ever playing the first Darkfall?

 

Thanks for all your replies :)

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Comments

  • RaxeonRaxeon Member UncommonPosts: 2,288
    Originally posted by Seelinnikoi

    Hey guys, I have tried this game a VERY long time ago and the only reason not have played more was that because it felt overwhelming and made me lost without some basic tutorial to get me through the ropes.

    Anyways, now I am looking at this new game and it seems better thought and a good sandbox title.

    So my questions are:

     

    Do you think this game will have solid crafting and gathering mechanics/system to cater for the PVE players who are into it?

    Do you see this game surviving in the next 4-5 years?

    Will a new player like myself who loves PVP and PVE, learn about the game enough to be competitive and contribute to the clan, without ever playing the first Darkfall?

     

    Thanks for all your replies :)

    i know there are changes tot he crafting and gathering but im not 100% sure what they are

  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by Seelinnikoi

    Hey guys, I have tried this game a VERY long time ago and the only reason not have played more was that because it felt overwhelming and made me lost without some basic tutorial to get me through the ropes.

    Anyways, now I am looking at this new game and it seems better thought and a good sandbox title.

    So my questions are:

     

    Do you think this game will have solid crafting and gathering mechanics/system to cater for the PVE players who are into it?

    Do you see this game surviving in the next 4-5 years?

    Will a new player like myself who loves PVP and PVE, learn about the game enough to be competitive and contribute to the clan, without ever playing the first Darkfall?

     

    Thanks for all your replies :)

    Crafting i cant say to much on it since they didnt reveal to much on it at the moment

    I dont see the game last 5 years since there seems to be alot of great titles coming out from AAA devs in the next few years hoiwever i think it will last about 3 years without any issues what so ever, If a AAA game company makes a game with sandboxy element like there all seem to be starting to do it will prob take players away from darkfall however i dont xpect that happening for atleast a few years. thing with Av is they can be a tad slow to pushing out content compared to a large AAA company due to the amount of employee different but they do well with that they have.

    The original darkfall didnt have to much of a learnign curve although on release of original darkfall there wasnt realy a tutorial so it took some players a bit to grasp the basics, they did bring tutorial in later in darkfall 1.0 also there a safe zone in the starter area where u dont need to worry bout player killing you so you can focus on lkearning the controls agaist NPCs. Some thing you need to know about darkfall that will differ from other games that you may be use to (WoW type games) first off there no tab targeting which u should know its got a fps style combatm, secondly the basic goblin mobs could kill you if you wernt carful and they could be somewaht unpridicatable which makes it intresting compared to other games, thirdly this is a big one bank your extra loot and gold regulary and when your going to farm/PvE make sure everything you dont need for your trip is in the bank :) cause of the full loot which i hopeing you are aware of :) (full loot makes thing exciting in pvp risk vs reward) Those are the 3 big things you need to know when coming into darkfall. If you love open world pvp in games you will definetly love darkfall imo, also joining a clan is your best friend when ur starting always nice to have some guildies to go out with to farm/pvp :)

  • pdeemerpdeemer Member UncommonPosts: 8

    I played Darkfall from closed beta so I can tell you exactly what it was like. The changes they are making are only going to make it even better but the core features are still there.

     

    Crafting: You're able to mine/chop/gather/fish any water/tree/rock/bush that you see... That's what makes Darkfall so special, it's unlike any game you have ever played. You can literally walk upto any rock and just start gathering. When your within safe zone of a town the yield of resources aren't as high as outside of the boundaries as you may not want to take that risk. 

    With Darkfall being a full loot game, you have PvPers around who look for AFK people though so you always have to keep your eyes and ears open whenever your gathering.

     

    PvE Monsters: They PvE side of things were quite boring due to the way things worked but that's all been changed. The awesome thing I loved about the PvE side of things were that it really felt like ONE MASSIVE OPEN WORLD and sandbox. You would have a massive area where the Goblin's lived and they have extremely far detection range which is realistic and they will be quite difficult to kill solo. 

    At times you may have to shoot one from far and pull them closer to your and definately think about what your doing. Darkfall's freedom makes it just incredible and an experience you will have never felt before and I'm hoping this new release of the game will make it a huge big thing, it had the potential and now that potential will hopefully be met with the new release.

     

    ALWAYS BARE IN MIND: This is a PvP orientated game so ever part of the PvE will be somewhat PvP related in some way. You cannot live in a single town for your entire game lifespan. You may have to travel to other towns to make trades or merchant trips to get better prices as some towns have more iron, trees and also since mounts are race bound so that only elfs can make elven mounts etc BUT they can trade them mean's that Dwarfs will have to travel or find a elf who has them specfic mounts for sale.

     

    I'd say you'll love your time in Darkfall and I hope you enjoy it =) If you're looking for an awesome PvP/PvE/Viking orientated guild which is build up from mostly all hardcore veteran Darkfall 1 players then apply for www.Daneslaw.com

  • JakdstripperJakdstripper Member RarePosts: 2,410

    i doubt the crafting will be THAT much different from the first DF. this is not a crafting focused game so don't expect all that much out of it. Combat, and especially pvp combat has always been DF's focus.

    These days i don't see ANY game surviving and thriving 4-5 years, mmo players have become way to add. Trust me it's not the games, it's the players.

    of course you will be competitive and useful if you stick with it. As long as you can aim and you can click buttons you'll be useful.

     

    if you really have lots of doubts just wait a month or so and i'm sure all the guys in beta (me included) will be posting MANY threads explaining exactly what to expect from this game. no need to make a decision right now.

  • GreymoorGreymoor Member UncommonPosts: 802
    Originally posted by Jakdstripper

    i doubt the crafting will be THAT much different from the first DF. this is not a crafting focused game so don't expect all that much out of it. Combat, and especially pvp combat has always been DF's focus.

    These days i don't see ANY game surviving and thriving 4-5 years, mmo players have become way to add. Trust me it's not the games, it's the players.

    of course you will be competitive and useful if you stick with it. As long as you can aim and you can click buttons you'll be useful.

     

    if you really have lots of doubts just wait a month or so and i'm sure all the guys in beta (me included) will be posting MANY threads explaining exactly what to expect from this game. no need to make a decision right now.

    Choosing styles, infusing rare materials, recycling old items. All pretty big changes to the crafting.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Greymoor
    Originally posted by Jakdstripper

    i doubt the crafting will be THAT much different from the first DF. this is not a crafting focused game so don't expect all that much out of it. Combat, and especially pvp combat has always been DF's focus.

    These days i don't see ANY game surviving and thriving 4-5 years, mmo players have become way to add. Trust me it's not the games, it's the players.

    of course you will be competitive and useful if you stick with it. As long as you can aim and you can click buttons you'll be useful.

     

    if you really have lots of doubts just wait a month or so and i'm sure all the guys in beta (me included) will be posting MANY threads explaining exactly what to expect from this game. no need to make a decision right now.

    Choosing styles, infusing rare materials, recycling old items. All pretty big changes to the crafting.


    Styles are just cosmetics.

    recycling of old items isn't confirmed yet.

    Infusing rare materials isn't much of a change to be excited about . A small step ..a baby step for AV to hopefully good crafting sytsem in the distant future.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • XarnthalXarnthal Member Posts: 130
    Originally posted by Seelinnikoi

    Hey guys, I have tried this game a VERY long time ago and the only reason not have played more was that because it felt overwhelming and made me lost without some basic tutorial to get me through the ropes.

    Anyways, now I am looking at this new game and it seems better thought and a good sandbox title.

    So my questions are:

     

    Do you think this game will have solid crafting and gathering mechanics/system to cater for the PVE players who are into it?

    Do you see this game surviving in the next 4-5 years?

    Will a new player like myself who loves PVP and PVE, learn about the game enough to be competitive and contribute to the clan, without ever playing the first Darkfall?

     

    Thanks for all your replies :)

    I personally love the crafting system in the game. First off, people lose their gear when they die so they *need* new gear. Secondly, gear has durability and eventually is lost, so people *need* new gear. Thirdly, the enchanting system and the materials system was very good in Darkfall1. While not the most in-depth crafting system I've ever seen, it was by far the most used crafting system I've seen in a game.

    This game's survivability is completely based on the community, it's one of the very few games that actually holds true to the community driven MMO design.

     

    As for contribution, yes. You'll be fine as long as you join a clan. This game is all about the clan warfare so if you join one you'll find something to do. Don't get me wrong, there are some boring parts to this game where 'grinding' may be neccasry for materials for crafting and city building. But if you're ok with that type of 'farming' then the game is fantastic and I strongly recommend it.

    There's those who play the game worrying about losing their gear and then there's those who play the game knowing they're able to get more gear. If you play the game constantly afraid for your pixels you'll end up disliking it, but if you know you can craft your own, or farm the materials for someone else to craft for you, then you'll really enjoy this game. It requires a guild IMO, unlike other recent MMO's and themeparks where a clan generally has no actual meaning besides the community.

     

    Sennheiser
    Assist
    Thage

  • BuniontToesBuniontToes Member Posts: 529

    crafting wasn't horrible in the original game.  The scarcity of resorces made it non-viable to craft for money.  This should  be MUCH better in DFO2.  Making the crafting schools iinterdependent (infusing) will also make trade a more valuable.

     

    The key will be limiting the numbeer of craftng "masteries" any person can hold at one time.  This shouldd be done to promote trade. 

     

    Of course goold will need to be reasonale to ge.  People can;t buy things if they run around poor all the time.

  • BuniontToesBuniontToes Member Posts: 529

    The biuggest changes for those  who previoulsy played the game are grind reduciton and UI.

     

    However, if you didn;t like  the original wait and see how launch goes before you buy  it.

  • HairysunHairysun Member UncommonPosts: 1,059

     

    Quit acting like a little girl and just get the game   image

     

     

    ~Hairysun

     

     

     

     

  • SeelinnikoiSeelinnikoi Member RarePosts: 1,360

    I am having chicken this christmas because my turkey fund has gone into buying the game!

     

    Expect me there! ;)

     

    Thanks so much for all the posts here, I am going to give this game a worthwhile shot and I dont care if it lasts 3 years or 30, I set my mind that it is the journey and not the destination.

     

    Let's hope the beta client comes out the oven this weekend. :)

    If you are a Star Wars fan, why not try the Star Wars The Old Republic?
    New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Seelinnikoi

    Hey guys, I have tried this game a VERY long time ago and the only reason not have played more was that because it felt overwhelming and made me lost without some basic tutorial to get me through the ropes.

    Anyways, now I am looking at this new game and it seems better thought and a good sandbox title.

    So my questions are:

     

    Do you think this game will have solid crafting and gathering mechanics/system to cater for the PVE players who are into it?

    Do you see this game surviving in the next 4-5 years?

    Will a new player like myself who loves PVP and PVE, learn about the game enough to be competitive and contribute to the clan, without ever playing the first Darkfall?

     

    Thanks for all your replies :)

    Crafting and gathering is very basic and simplicistic. As a crafter you will be as good as every other random person in game.

    Who knows, they will wipe the game probs and all you char info will get lost. Need to keep that in mind..

    There is not much to learn except your twich skill and keep cold blood under attack, game mechanics are simplicistic and shallow..

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • Dark_HUmarDark_HUmar Member UncommonPosts: 200
    This game will survive for around 3-5 years till they announce DarkFall 3.0!
  • SysFailSysFail Member Posts: 375

    All i can tell you about crafting at present is that a player will need HUGE amounts of time to master all. Think back to the old UO days where there were dedicated smithies, tailors etc.

    People say its basic, but thats not really the truth, you need a lot of components to create high end items, those saying its "basic" were bone armour scrubs that never went beyond a bone set and a blackbolt.

     

    But my opinion is wait a couple of weeks and then were know more, as it's only on Monday that we really get to chew the bones of what unholy wars offers. :)

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