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Project Entropia: Man Pays $100,000 for Virtual Resort!

StraddenStradden Managing EditorMember CommonPosts: 6,696

US FILM-MAKER PAYS US $100,000 FOR VIRTUAL REAL ESTATE IN THE LARGEST VIRTUAL PURCHASE EVER

Just Three Days after Launch, Project Entropia Announces Winner of First Virtual Space Resort Auction

(Gothenburg, SWEDEN) – Project Entropia, the fastest growing virtual world utilizing a real cash economy, today announces film-maker and director of the movie "Hey DJ!", Jon Jacobs, a.k.a. "NEVERDIE", as the winner of this historic auction for virtual real estate. The auction began taking bids on the 21st of October and just three days later its buyout price was met. The auction includes a virtual Space Resort. The final bid was the astonishing amount of $100,000 US, the largest amount ever spent in the massive multiplayer online gaming space, surpassing last years world record-breaking sale of the virtual Treasure Island almost four times!

The Space Resort as a true high point in the MMORPG virtual gaming community as it provides instant Real cash revenue to the new owner. The Resort, boasting such facilities as a 1000 Apartment complex, Commercial Space Ship Docking, Themed Shopping Mall, and a Mega Stadium for championship sporting events. It also contains a Nightclub with multiple Dance floors, Live Amphitheater, lounges, and 10 Hunting Biodomes with individual land management facilities which will enable the creative owner to create Rare, Unique and Exotic creatures, is at a never before seen scope of virtual real estate. Mining and PvP fighting areas are available. In addition the Resort will feature Owner Operated PA System for streaming music and video to biodomes and screens/billboards strategically placed throughout the space resort and, for a fee, even a planetside Video Billboard Network, located in all major towns and cities can be accessed for marketing.

“The sale of the Space Resort, which met final buyout bid in just three days time, shows that the awareness of investing in virtual universe really has exploded! The Project Entropia participants see this extension of the virtual universe as a natural next step in an online community,” Marco Behrmann, MindArk Director of Community Relations, says, “This is an enormous validation that Project Entropia leads the way in future online entertainment and business.”

Excited buyer Jon Jacobs says "The real estate market inside the Project Entropia universe is on fire, because there is so much money to be made, Gamers everywhere are realizing that our virtual worlds can compete with reality on an economic level. The Space Resort which I plan to name 'CLUB NEVERDIE' is the perfect vehicle to bridge both reality and Virtual Reality. I'm, already in talks with some of the worlds biggest DJ's about spinning Live sets inside the Nightclubs. Gamers want to be entertained while they play, hunt, socialize and craft and because of the real cash economy aspects of Project Entropia, they can afford to pay for their entertainment. Club Neverdie will enable the Entertainment industry to reach inside Virtual Reality and target the Gamer while he's in his element while also harnessing the economic power of the Gamers to raise the quality level of the content on offer traditionally a club, theater or a stadium were the only live venues, where you could have a social experience while enjoying your favorite artists. But now Virtual Reality can offer an alternative that anyone who has ever played a video game is already pre-conditioned to enjoy. I truly think that this will be the decade that Gaming and Virtual Reality changes the face of popular culture."

Project Entropia is part of the next generation of gaming known as MMORPG (massive multi-player online role playing gaming) which seem to resemble more of a virtual world and society rather than a typical online video game. This new wave of interactive entertainment allows players to interact in a world of three-dimensional virtual environments.

However unlike many other MMORPG’s, Project Entropia actively supports sales of virtual products with actual cash value within its real economy system. The economy offers the user a secure and safe way to make purchases, sales and exchange real life currency into PED (Project Entropia Dollars) and back again into real money, at a fixed exchange rate to the US Dollar. PED allows members to invest in personal development and growth through the acquisition of goods, buildings, and land in the Entropia universe.

The heart of Project Entropia lies in a distant planet named Calypso, which includes two continents with large expanding cities that offer a variety of entertainment and social interaction for the citizens. Members of Entropia can create their own persona (avatar), via a character generation system, allowing them to choose a suitable life and virtual existence. Characters enter the evolving world full of unexplored and uncultivated lands where they can join a community or even create a civilization of their own. Project Entropia offers a new way for individuals to pursue dreams and fantasies through an adventurous virtual experience.

Last year Project Entropia sold a virtual Treasure Island for 26,500 US Dollar to 22-year old Australian David Storey, a.k.a. "Deathifier". With the sale of the Space Resort, that world record (noted in Gunniess World Records), is broken, and a new one is set at 100,000 US Dollar.

About Project Entropia and MindArk

Project Entropia is a registered trademark of MindArk PE AB. MindArk supports and monitors the services and maintenance of the Project Entropia site. MindArk began in April of 2003 in Sweden, and has expanded to have partners throughout the world. Project Entropia was launched in 2003 and has reached over 300,000 registered accounts. MindArk offers the Project Entropia software to users free of charge with no monthly costs or associated subscription fees. For more information or to download the free Project Entropia software please visit www.project-entropia.com.


[ expand press release ]

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Comments

  • noobletnooblet Member Posts: 2,274

    That is nuts. That's quite disturbing to be honest. Someone paying that much for a virtual house.

  • franqfranq Member Posts: 5

    Isnt this like 2 weeks old news?

    And btw, its not like he pays that much from IRL money, he has plenty of money that he has earned in game so his real investment is much smaller. Still disturbingly much money though.

  • franqfranq Member Posts: 5

    I was wrong, it was only 4 days old news, i should learn to keep my mouth shut :D

  • ZzaKZzaK Member Posts: 4

    I play this game and know this guy a little bit, he believe he had about 25k$-40$k max, the rest did he deposit, this guy was also bidding on an island which sold for 26k$ and I guess he had that saved and some more :)

     

     

  • jagwarrjagwarr Member Posts: 26

     I played this game about a year ago for a week or two. The reason I quit (besides the horrid looking character models) was that  players  had to wait 6+ months for a cashout. The excuses that were given out were the same as online casinos use.  Stuff like  audits and changing processors or whatever the excuse of the month was. You could try and sell your stuff to other players via paypal but because one never knew if the company would pay, you would take a decent size loss. 

    They don't charge a monthly fee to play this game, instead they scim money from the economy. Problem is they do not inform players of how much they take. It would have been much better to charge a monthly fee and leave THE PLAYERS money in the economy and in a real, cash on hand account. Players would then  know that every item in the game had a real and true value and could cash in those items for a prompt payment. As it is now I would guess that the in game value ($) of goods is WAY WAY WAY over what this companies assests are, thus the slow pay, but of course I am just guessing.

    I wrote this company a couple times about the slow payments and other policies but did not get any response.

    Very few if any players make any money playing this game. Many who get into this game end up spending hundreds of $ a month for very little return. You can download and begin play for free but I would check and see if they are paying players before making a deposit.

     

     

     

     

     

     

     

     

     

  • JelloB2000JelloB2000 Member CommonPosts: 1,848


    Originally posted by jagwarr
    (...)The reason I quit (besides the horrid looking character models) was that players had to wait 6+ months for a cashout.(...)

    The swedish laws for companys paying customers is crazy hard to understand & there is a time limit on how fast they are allowed to give/transfer money (& how much, its to make money laundering impossible/difficult).

    I really doubt PE is "one of the fastest growing mmorpg:s out there". Maybe in %-increase but total active accounts increase cant be many since its more of a casino than a game (& grind = more expensive/money rather than timewaster).

  • ViaddViadd Member UncommonPosts: 27

    Crazy!

  • ecatorecator Member Posts: 14

    The swedish laws for companys paying customers is crazy hard to understand & there is a time limit on how fast they are allowed to give/transfer money (& how much, its to make money laundering impossible/difficult).

    I really doubt PE is "one of the fastest growing mmorpg:s out there". Maybe in %-increase but total active accounts increase cant be many since its more of a casino than a game (& grind = more expensive/money rather than timewaster).[/b][/quote]

    "the fastest growing virtual world ----utilizing a real cash economy----" they said..
    sure..
    how many are there then?
    1 I think...
    thus not very hard to be the "fastest growing"..
    and yes..
    It is a casino.
    Lagging,bugged and a poor payout casino.

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