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Anyone else in "limbo" ?

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  • Cuppett5Cuppett5 Member UncommonPosts: 156
    I am so desperate for a good MMO. I haven't found anything I like since Asheron's Call so  anyone who has played that game knows how long it has been. No mmo these days can keep my attention. I play the new ones and there just seems like there is no purpose or I'm wasting my time. Why can't any game devs make a game to keep your attention anymore instead of hitting max lvl and doing daily freakin quests. That stuff is so lame. No game feels alive anymore. Maybe if I didn't play Asheron's Call then these game would be fun but nothing can rank up there to AC's golden days.
  • Ice-QueenIce-Queen Member UncommonPosts: 2,483
    I'm beginning to give up hope that there will ever be a decent mmorpg again. It seems like today's mmo's are the same stagnant one as the next. They just don't make good quality mmorpgs anymore, not like it use to be with Ultima Online, Asheron's Call, Dark Age of Camelot, Everquest. They've gone the way of far too casual, making everything easy, and far too much instancing and phasing these days.

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • DrakynnDrakynn Member Posts: 2,030
    My life was not in limbo before MMORPGs,it's not in limbo between MMORPGs and it won't be in Limbo if I never choose to play MMORPGs again.It jsut means I'm doing something else with my spare time.
  • KenFisherKenFisher Member UncommonPosts: 5,035

    In limbo and disillusioned.  Even if the industry is doing fine, as a player it's failing for me personally.

     

    Think about it.  Games have hit 40 gigs.  Hardware is 60 FPS at full HD with rendering effects unimaginable ten years ago.  And the best the industry can give me is quest hub hopping, storylines that I have no interest in, and pet battles?

     

    Pffft, back to work.  If they can't provide it, I'll build my own.

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by nariusseldon
    Originally posted by Arclan

    Yep. Every MMO that has come out in years had:

    1. someone gets max level in less than a week; often within hours
    2. hundreds of people that trashed it on the forums a week after launch.
    3. usually has tons of people complaining about hacks or exploits.
    4. gone F2P shortly after launch

    The MMO industry has truly sucked for a lot of years now.

    1. so what .. there is always a no-lifer who spent 24/7 on the game. For 99.9% of the players, it took months. A casual player hitting cap which usually means they have run out of content after a couple of months is not a good thing. Pay to play MMO's can't survive with that little content which would be the reason for point 4. 

    2. are you insecure and need validation on forums before playing a game? Every game has haters. If it were only haters there would be few like for WoW, Rift and GW2. Sadly most MMO's have very few actual fans on the forums. It's not about needing validation or about being insecure, it's simply a fact. SWTOR launched, about a week or so later the majority trashed it and flamed it into the ground and rightfully so. 

    3.Complaining about it ... is one thing. If there is actual hacks or exploits, it is a problem. People are complaining about these things usually because they exist. 

    4. That is good. Better yet, start as F2P like PS2. No that isn't a good thing because they were designed to be pay to plays. They simply lacked the quality, content, and appeal to charge a monthly fee. To survive they switch to free to play. This is rarely good. To make money with the design they have they implament a system that forces most to pay more than they would have with a sub fee to get the most out of the game or to compete with other players. They do this to make up for lost revenue. Fewer players means they have to charge more per player to reach expected goals and profit levels. At they point the free to play side of the game attempts to force players to pay making it less fun. The sub players get s small amount of cash shop currency which usually isn't enough to stay competetive forcing them to pay even more on top of the sub. 

    Planet Side 2 is a different beast all together. It's not a AAA MMO. 

     

     

  • AnnwynAnnwyn Member UncommonPosts: 2,854
    Originally posted by GrayGhost79

    4. That is good. Better yet, start as F2P like PS2. No that isn't a good thing because they were designed to be pay to plays. They simply lacked the quality, content, and appeal to charge a monthly fee. To survive they switch to free to play. This is rarely good. To make money with the design they have they implament a system that forces most to pay more than they would have with a sub fee to get the most out of the game or to compete with other players. They do this to make up for lost revenue. Fewer players means they have to charge more per player to reach expected goals and profit levels. At they point the free to play side of the game attempts to force players to pay making it less fun. The sub players get s small amount of cash shop currency which usually isn't enough to stay competetive forcing them to pay even more on top of the sub. 

    Planet Side 2 is a different beast all together. It's not a AAA MMO. 

     

    As far as I'm concerned an 'AAA MMO' is a myth. You can dress like a king, it doesn't make you a king.

     

    As for why P2P games turning F2P is bad, it's not because it ends up costing player more (hint: It doesn't). It's because studios and publishers have now got the idea that they can make a shitty game, hype it up extremely for massive launch sales and pre-orders and then turn F2P 6 months in. MMOs (more so P2P ones) have turned into a quick cash grab.

    If consumers were the same way they were back in the 80s, we'd have another crash in the gaming industry. But for some reasons nowadays these consumers just can't let bad game sink and studios/publishers are taking advantage of it. I'd even go as far as to say that MMOs today aren't meant towards the MMO crowd in general, but instead specifically toward that crowd that will buy every new overhyped title that comes out. Which would explain why many of us are in a "limbo" state (to use OP's expression), because MMOs are not being developped with us as their target audience.

  • MyTabbycatMyTabbycat Member UncommonPosts: 316
    I've currently been playing TES: Morrowind because I finally got it to work on my computer and also because I'm bored with playing MMO's for now. There are a few coming up next year that have me interested. But I know it will probably be quite a while before they do come out. Patience and all that.
  • SpectralHunterSpectralHunter Member UncommonPosts: 455

    I'm in limbo.

    I'm giving Vanguard another try because it is one of the rare few that has an open world and the graphics aren't horrendous.  I'm just tired of zones and instancing.  A little is okay but the current MMOs have gone too far with instancing and zoning.  I liked TSW for the theme and world but I felt limited because of all the zoning and instancing. 

    I'm not hoping for Archeage because I'm not all that fond of anime style in my MMOs.  My hope for the future rests with EQN.

  • PrayrPrayr Member UncommonPosts: 267
    Originally posted by maccarthur2004
    Originally posted by NaughtyP
    I play ArcheAge in my head every day... but that's just a dream. image

    [2]

    image

    3

    image
  • MethiosMethios Member Posts: 157
    Originally posted by Thorbrand

     

    There has never been and never will be a successful casual MMO! But casual gamers killed the genre.

    This.

  • JemcrystalJemcrystal Member UncommonPosts: 1,989

    I did the limbo a long long time until my old mmorpg's had some decent updates.  

     

    They still have a lot of problems that made me quit them tho.  Mabinogi I love and always will but it can be an excercise in d/c hell at times.  Mab is really fun right now - I've always enjoyed crafting and music.  Forsaken World has always had the best attractive male chars but no amount of updates seem to remove their bad habbit of leaning on grind.  I wish I could support their man-art if only they'd make a good game.  I'm trading in Mab and killing bandits.  Their hard ass to kill and I'm bad ass enough to do it.  Then I dress gay and play my lute.  F the world who thinks gay men can't kick ass.



  • MisalignedMisaligned Member UncommonPosts: 45
    Originally posted by Jemcrystal

    I did the limbo a long long time until my old mmorpg's had some decent updates.  

     

    They still have a lot of problems that made me quit them tho.  Mabinogi I love and always will but it can be an excercise in d/c hell at times.  Mab is really fun right now - I've always enjoyed crafting and music.  Forsaken World has always had the best attractive male chars but no amount of updates seem to remove their bad habbit of leaning on grind.  I wish I could support their man-art if only they'd make a good game.  I'm trading in Mab and killing bandits.  Their hard ass to kill and I'm bad ass enough to do it.  Then I dress gay and play my lute.  F the world who thinks gay men can't kick ass.

    I present to you Omar Little and Isaak Sirko.

  • TheocritusTheocritus Member LegendaryPosts: 10,022
          Yes but I am getting to try alot of games I never had before and the newness keeps it interesting...I guess I have become a MMO hopper even though I still have mainstays like AO and EQ that I will play a few times a month.
  • OgreRaperOgreRaper Member Posts: 376
    I'm in limbo. Not currently playing any MMO. The genre has gone stale to me. I've got my eye on some future releases... WildStar, TESO... but I remain sceptical.
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