Massively Multiplayer Online, where if Forge provides sufficient player numbers in a given arena is most certainly meeting what that term is typically accepted as describing.
That is the kicker though, as to how many numbers exactly define "massively multiplayer" when that is impossible to answer.
Is it 200 ? Why then not 199 or 201.
Is it the size of the accessible region compared to the character ? Again arbitrary.
Until someone can really tell me what is or is not an MMO then you can't tell me that a game is or is not one.
Massively Multiplayer Online, where if Forge provides sufficient player numbers in a given arena is most certainly meeting what that term is typically accepted as describing.
That is the kicker though, as to how many numbers exactly define "massively multiplayer" when that is impossible to answer.
Is it 200 ? Why then not 199 or 201.
Is it the size of the accessible region compared to the character ? Again arbitrary.
Until someone can really tell me what is or is not an MMO then you can't tell me that a game is or is not one.
You can get that many into a match? Last I played it was about four people on each side. To be fair, that was about a half a year ago if not more, so that's probably changed. Fun game, decent graphics/style, fun cooperative play, but seemed like it needed a lot more down the line of notifications of events (gaining something, state change, targeting,e etc)
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
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And what defines an MMO exactly ?
Massively Multiplayer Online, where if Forge provides sufficient player numbers in a given arena is most certainly meeting what that term is typically accepted as describing.
That is the kicker though, as to how many numbers exactly define "massively multiplayer" when that is impossible to answer.
Is it 200 ? Why then not 199 or 201.
Is it the size of the accessible region compared to the character ? Again arbitrary.
Until someone can really tell me what is or is not an MMO then you can't tell me that a game is or is not one.
And what defines an MMO exactly ?
Massively Multiplayer Online, where if Forge provides sufficient player numbers in a given arena is most certainly meeting what that term is typically accepted as describing.
That is the kicker though, as to how many numbers exactly define "massively multiplayer" when that is impossible to answer.
Is it 200 ? Why then not 199 or 201.
Is it the size of the accessible region compared to the character ? Again arbitrary.
Until someone can really tell me what is or is not an MMO then you can't tell me that a game is or is not one.
You can get that many into a match? Last I played it was about four people on each side. To be fair, that was about a half a year ago if not more, so that's probably changed. Fun game, decent graphics/style, fun cooperative play, but seemed like it needed a lot more down the line of notifications of events (gaining something, state change, targeting,e etc)
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre