Originally posted by Onomas SWTOR lacks a lot of the big things for a so called epic mmo of the century they once boasted about. This game is nothing more than a story, thats it. It lacks almost all major features of an epic mmorpg. After finishing my story it got boring real fast, can not sub to a game like that.
I just want to know how it got boring real fast? You not into PVP? or all the HM instances or the OPs I mean there is plenty to do......how long after you finished your story did it get boring? I have a 50 that I have had for about a month now, but I also play about 15 hours a week if that and still havent completed nearly everything plus I play an alt. I just want you to go further into what your talking about
Sandbox is were its at if you know how to do it, DFUW is the closest to a sandbox game worth playing once its done. The largest problem with sandbox is most of them have no direction and for new people or sheeps that like to be lead around they just wont like it.
WoW has done something very well which is give enough things to do in the game to keep interest even if you are not a raider.
EvE is a great game if you like that genera.
I think your right, me I want a sandbox game b/c there is no direction you can do whatever you want. People today want a themepark or at least a hybrid between the 2. People want a purpose now days they want to be the one with the best gear and the first of everything, they want to play hours on end so they don't have to live their real lives (reason why people play 40+ hours a week). If you don't give them direction they don't know what to do, One of the big reasons I think SWG added the CU and NGE because people didn't get stuff handed to them, they didn't want to figure stuff out on their own.
WoW did do stuff right, still can't figure out how but hey good job to them.
What Swtor is missing, a lot but again its only a year old and of course people are getting tired of it, the same people that play 40+ hours a week are the ones complaining, the devs are still fixing some of the problems and everyone else has blown through the game saying fix this do that. Give them time. Samething happen to WoW.
Not sure if already mentioned but most of these little things were brought up in a guild meeting with Bioware not long ago (just prior to F2P transition). There were primises that many of the issues were on the table and to be addressed.
I know little of the details, just that nothing has been heard since due to changes with Bioware and delay or new direction the game too due to F2P. I would imagine things simply got delayed as the concerns of the players likely won't be ignored forever. I highly suspect we will see many of these changes as they were officially acknowledged by BIoware but also fear their implementation will be too far away to save many of the existing players.
The lack of these various features impact both older and new player opinions of the game. The fact that it is brought up often on the official forurms as well should clue Bioware to the importance of the issue.
I agree. I must say, you have to have the carrot for us to chase but at some point the carrot or atleast some of it has to be given up. What I mean by this is simply give the players some sort of accomplishment, and not just the latest pvp or dungeon loot.
In Star Wars Galaxies one of the coolest and mysterious things from launch was the fact that noone new how to become jedi. I remember chatting with players for hours while I played on ideas to what we would have to do to unlock our jedi. Of course we all know jedi is a starting class in swtor and that is ok, but why can't we have unlockable companions or playable races? Maybe even unlockable crafting classes. Player run citys are an awesome idea and tattoine has lots of room, why not go for it?
Open world space with points of interest with maybe a challenge to be met at each. Space pvp combat which grants space honor used to purchase space ship gear. Condition damage on craftable gear that is comparable to dungeon loot, to keep economy going.
Podracing with a betting system , pvp bountys. Swtor also needs faster world travel, it takes way to long to get where you need to go .Im not saying bypass everything but those drawn out runs through spaceports are getting a bit tidious.
Sometimes you have to wonder if the devs even play these games because they seem to have no clue what players need to stay addicted to an mmo.
Addiction, we all have it, we all want it, and we all need it. If I dont find an addicting mmo soon ill start using illegal drugs lol.
This game is made like the developers had to reverse engineer alien technology and barely understand what they are doing. Minor features are trumpeted as major technical achievements, and then break the game when introduced via amazing bugs that go on and on. They seem to be unable/unwilling to make their game better. I would pay money to know with certainty what the fuck happened during the development of this albatross, and how they keep getting away with the same failures ad nauseum.
WoW has done something very well which is give enough things to do in the game to keep interest even if you are not a raider.
there wasn't any more to do in vanilla wow that there is currently in SWTOR.
other than the open pvp, i honestly cant think of anything else that you could do in vanilla wow that you cannot do in SWTOR.
IMO its the quality and the way it was implemented, not the amount of content.
not only that but wow was the best game in a time where there was very little competition.
wow made mmo gaming more main stream and brought a whole bunch of new players in.
that has a lot more to do with their success than the amount of content they had.
Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj?
You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy.
Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.
Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj?
You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy.
Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.
This x1000.
Vanilla WoW had so much to do beside dailies and heroics. It was much closer to Elder Scrolls series than it is to current WoW.
Unfortunately, SWTOR couldn't even implement major features of current WoW, let alone scratch the surface of atmosphere that vanilla WoW had.
Bin A wery long time sins i played the game now, but it did haw rear mobs back then, and stuff like that, (remember camping the same HUGE mobb for ages, for some parts for a White Lightsaber crystal ore somthing like that:D
Id love to go bak inn the game, but lost my sec,key gen,,, and to lasy to call suporte to fix it:P
Originally posted by Rocketeer Originally posted by baphametOriginally posted by HellidolWoW has done something very well which is give enough things to do in the game to keep interest even if you are not a raider.
there wasn't any more to do in vanilla wow that there is currently in SWTOR.other than the open pvp, i honestly cant think of anything else that you could do in vanilla wow that you cannot do in SWTOR.IMO its the quality and the way it was implemented, not the amount of content.not only that but wow was the best game in a time where there was very little competition.wow made mmo gaming more main stream and brought a whole bunch of new players in.that has a lot more to do with their success than the amount of content they had.Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj?
You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy.
Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.
umm actually, wow didn't have any BG's at release, did you even play it then?
why do you think people pvped at TM? that's the only structured pvp there was then.
BG's were patched in later.
like i said, other than the open pvp (which includes city/town raiding and boss training) wow did not offer any more content than SWTOR did.
I agree, one of the things which made me quit TOR, was the feeling that there was always this little nagging voice whispering to me what to do with my time: "Go do those dailies, then those, then some ops / FP's, then your daily WZ's..."
And if you went against that daily train, you'd find little to nothing to do otherwise.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Originally posted by DeniZg Originally posted by Rocketeer Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj? You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy. Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.
This x1000.
Vanilla WoW had so much to do beside dailies and heroics. It was much closer to Elder Scrolls series than it is to current WoW.
Unfortunately, SWTOR couldn't even implement major features of current WoW, let alone scratch the surface of atmosphere that vanilla WoW had.
vanilla wow didn't have daily's or heroics LOL
SWTOR does. it has WZ's, it has just as much content if not more than wow had at release, its just a fact.
not saying its as good as wow was by any means but people that say it lacks all these features or it doesn't have the content wow had, are simply incorrect.
.......................from keeping players wanting to play for the long term.
The devs seem so ignorant and clueless on just the little things in even a themepark mmo (like wow) than make it fun and keep players wanted to play even if they got their chars geared or cleared most content atm.
Why is it so hard for EAware to come up with things like:
having fun minigames like pazaak, swoop racing, etc
being able to sit down in chairs
rare mobs to hunt in the worlds
free roaming space travel and battles with special worlds to discover
being able to fully customize your ship inside and outside with neat gadgets to collect inside
being able to unlock a cool non-humanoid race to play if you reach a certain condtition
having a arena type feature in the game
This is just a small sample of what BW should do beside just moar dailies, ops, wzs, etc that ppl get tired of quicksly. Besides, what else is there to do besides either do wzs, ops, dailies. No wonder so many ppl left. Anyway my 2 cents.
Many times Devs implement and make changes in games on basis of what majotiy wants. And if majority of SWTOR player base really wanted it, they would implenet ment these 'little' things.
Unless it is to appease 10 forum posters on mmorpg.com, i don't think they would bother with it.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Originally posted by Rocketeer Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj? You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy. Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.
This x1000.
Vanilla WoW had so much to do beside dailies and heroics. It was much closer to Elder Scrolls series than it is to current WoW.
Unfortunately, SWTOR couldn't even implement major features of current WoW, let alone scratch the surface of atmosphere that vanilla WoW had.
vanilla wow didn't have daily's or heroics LOL
SWTOR does. it has WZ's, it has just as much content if not more than wow had at release, its just a fact.
not saying its as good as wow was by any means but people that say it lacks all these features or it doesn't have the content wow had, are simply incorrect.
Heh, you're right about heroics, but I'm not sure about daily's. Ahn'Quiraj certainly had a nice grind, daily's or not.
Comparing to vanilla WoW, SWTOR lacks big time: alternative leveling zones, chat bubbles, massive and open world PVP, legendary items chain quests etc. The list could go on based on personal preference such as longer leveling, interesting and demanding dungeons (BRD, UBRS etc.) but meh.
Originally posted by Rocketeer Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj? You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy. Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.
This x1000.
Vanilla WoW had so much to do beside dailies and heroics. It was much closer to Elder Scrolls series than it is to current WoW.
Unfortunately, SWTOR couldn't even implement major features of current WoW, let alone scratch the surface of atmosphere that vanilla WoW had.
vanilla wow didn't have daily's or heroics LOL
SWTOR does. it has WZ's, it has just as much content if not more than wow had at release, its just a fact.
not saying its as good as wow was by any means but people that say it lacks all these features or it doesn't have the content wow had, are simply incorrect.
Heh, you're right about heroics, but I'm not sure about daily's. Ahn'Quiraj certainly had a nice grind, daily's or not.
Comparing to vanilla WoW, SWTOR lacks big time: alternative leveling zones, chat bubbles, massive and open world PVP, legendary items chain quests etc. The list could go on based on personal preference such as longer leveling, interesting and demanding dungeons (BRD, UBRS etc.) but meh.
Wow didn't have daileys at launch. They didn't get introduced until "Burning Crusade", 2 years later. Dailys were not apart of WoW Vanilla!!
Dailys are pretty much something Blizzard adopted to keep players interested while new content was underway. It worked for Blizzard, because they had "stuff" underway.
Problem is, SWTOR (EA) adopted the mantra of money now, stuff later! .. they put Dailys in ... and this is where is all falls apart. EA's track record for stuff "they want" is really bad. EA had nothing to offer for players completing dailys.
Stuff ignored, then reinvestigated because subs were down, then a sudden interest .. that covers it. Welcome to EA (owner of Bioware).
edit:
I do like how WoW has chatbubbles. That is a major plus, even if the game isn't to my liking.
There certainly are some little things that Tor could improve on, but what they really need to do is put everything away and work on the space game, Lol I play Tor for awhile for the ground game and then i play STO for a good space game
.......................from keeping players wanting to play for the long term.
The devs seem so ignorant and clueless on just the little things in even a themepark mmo (like wow) than make it fun and keep players wanted to play even if they got their chars geared or cleared most content atm.
Why is it so hard for EAware to come up with things like:
having fun minigames like pazaak, swoop racing, etc
being able to sit down in chairs
rare mobs to hunt in the worlds
free roaming space travel and battles with special worlds to discover
being able to fully customize your ship inside and outside with neat gadgets to collect inside
being able to unlock a cool non-humanoid race to play if you reach a certain condtition
having a arena type feature in the game
This is just a small sample of what BW should do beside just moar dailies, ops, wzs, etc that ppl get tired of quicksly. Besides, what else is there to do besides either do wzs, ops, dailies. No wonder so many ppl left. Anyway my 2 cents.
You could start a letter writing campaign to GLAAD, they have a good track record of getting things added to SWTOR.
.......................from keeping players wanting to play for the long term.
The devs seem so ignorant and clueless on just the little things in even a themepark mmo (like wow) than make it fun and keep players wanted to play even if they got their chars geared or cleared most content atm.
Why is it so hard for EAware to come up with things like:
having fun minigames like pazaak, swoop racing, etc
being able to sit down in chairs
rare mobs to hunt in the worlds
free roaming space travel and battles with special worlds to discover
being able to fully customize your ship inside and outside with neat gadgets to collect inside
being able to unlock a cool non-humanoid race to play if you reach a certain condtition
having a arena type feature in the game
This is just a small sample of what BW should do beside just moar dailies, ops, wzs, etc that ppl get tired of quicksly. Besides, what else is there to do besides either do wzs, ops, dailies. No wonder so many ppl left. Anyway my 2 cents.
I'd take a proper MMORPG experience in an open world anyday over the above, as that's what TOR truly lacks, IMO of course.
TOR imo is an MMO made up of the little things, one that misses the big picture by a mile.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
.......................from keeping players wanting to play for the long term.
The devs seem so ignorant and clueless on just the little things in even a themepark mmo (like wow) than make it fun and keep players wanted to play even if they got their chars geared or cleared most content atm.
Why is it so hard for EAware to come up with things like:
having fun minigames like pazaak, swoop racing, etc
being able to sit down in chairs
rare mobs to hunt in the worlds
free roaming space travel and battles with special worlds to discover
being able to fully customize your ship inside and outside with neat gadgets to collect inside
being able to unlock a cool non-humanoid race to play if you reach a certain condtition
having a arena type feature in the game
This is just a small sample of what BW should do beside just moar dailies, ops, wzs, etc that ppl get tired of quicksly. Besides, what else is there to do besides either do wzs, ops, dailies. No wonder so many ppl left. Anyway my 2 cents.
I'd take a proper MMORPG experience in an open world anyday over the above, as that's what TOR truly lacks, IMO of course.
It's plain as day, yet they won't acknowledge their architectural blunder. The first step to recovery, admitting you have a problem.
Originally posted by snapfusion In all fairness to SWTOR all MMO's these days lack the little things, the attention to detail and immersion has been replaced with lobby arcade style games. Seriously the art of immersion is gone.
It's sad to say, but you are spot on. With the bank roll that BW had for SWTOR, there really is no excuse for launching what they gave us.
Comments
I just want to know how it got boring real fast? You not into PVP? or all the HM instances or the OPs I mean there is plenty to do......how long after you finished your story did it get boring? I have a 50 that I have had for about a month now, but I also play about 15 hours a week if that and still havent completed nearly everything plus I play an alt. I just want you to go further into what your talking about
I think your right, me I want a sandbox game b/c there is no direction you can do whatever you want. People today want a themepark or at least a hybrid between the 2. People want a purpose now days they want to be the one with the best gear and the first of everything, they want to play hours on end so they don't have to live their real lives (reason why people play 40+ hours a week). If you don't give them direction they don't know what to do, One of the big reasons I think SWG added the CU and NGE because people didn't get stuff handed to them, they didn't want to figure stuff out on their own.
WoW did do stuff right, still can't figure out how but hey good job to them.
What Swtor is missing, a lot but again its only a year old and of course people are getting tired of it, the same people that play 40+ hours a week are the ones complaining, the devs are still fixing some of the problems and everyone else has blown through the game saying fix this do that. Give them time. Samething happen to WoW.
Not sure if already mentioned but most of these little things were brought up in a guild meeting with Bioware not long ago (just prior to F2P transition). There were primises that many of the issues were on the table and to be addressed.
I know little of the details, just that nothing has been heard since due to changes with Bioware and delay or new direction the game too due to F2P. I would imagine things simply got delayed as the concerns of the players likely won't be ignored forever. I highly suspect we will see many of these changes as they were officially acknowledged by BIoware but also fear their implementation will be too far away to save many of the existing players.
The lack of these various features impact both older and new player opinions of the game. The fact that it is brought up often on the official forurms as well should clue Bioware to the importance of the issue.
You stay sassy!
I agree. I must say, you have to have the carrot for us to chase but at some point the carrot or atleast some of it has to be given up. What I mean by this is simply give the players some sort of accomplishment, and not just the latest pvp or dungeon loot.
In Star Wars Galaxies one of the coolest and mysterious things from launch was the fact that noone new how to become jedi. I remember chatting with players for hours while I played on ideas to what we would have to do to unlock our jedi. Of course we all know jedi is a starting class in swtor and that is ok, but why can't we have unlockable companions or playable races? Maybe even unlockable crafting classes. Player run citys are an awesome idea and tattoine has lots of room, why not go for it?
Open world space with points of interest with maybe a challenge to be met at each. Space pvp combat which grants space honor used to purchase space ship gear. Condition damage on craftable gear that is comparable to dungeon loot, to keep economy going.
Podracing with a betting system , pvp bountys. Swtor also needs faster world travel, it takes way to long to get where you need to go .Im not saying bypass everything but those drawn out runs through spaceports are getting a bit tidious.
Sometimes you have to wonder if the devs even play these games because they seem to have no clue what players need to stay addicted to an mmo.
Addiction, we all have it, we all want it, and we all need it. If I dont find an addicting mmo soon ill start using illegal drugs lol.
Survivor of the great MMORPG Famine of 2011
Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj?
You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy.
Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.
This x1000.
Vanilla WoW had so much to do beside dailies and heroics. It was much closer to Elder Scrolls series than it is to current WoW.
Unfortunately, SWTOR couldn't even implement major features of current WoW, let alone scratch the surface of atmosphere that vanilla WoW had.
Bin A wery long time sins i played the game now, but it did haw rear mobs back then, and stuff like that, (remember camping the same HUGE mobb for ages, for some parts for a White Lightsaber crystal ore somthing like that:D
Id love to go bak inn the game, but lost my sec,key gen,,, and to lasy to call suporte to fix it:P
I WANT A SCI-FI MMO!! (NOT EVE, or Fom, or FE)
Thats completely untrue. Its not just the Open PvP hotspots like tarrens mill. Where is the huge battleground like Alteracs Valley that could almost last a whole day in Vanilla times? Where are the different level progression paths for alts even within the same faction? Where are the epic 40 man raids? Where are the worldbosses you can pull into your own factions city to kill every freaking one? Or the city raids where you take several full raids and swarm your enemies faction city and kill its leader? How about the server wide event where everyone had to work at opening the gates of Ahn'Qiraj?
You can't just throw all that into the OPvP bin like its some small part of it. Thats what we where doing in Vanilla WoW 90% of the time at endgame when we didn't run raids or normal BGs, which is the ONLY thing you can do in ToR. Bottom line is there was plenty to do in Vanilla WoW for everyone, you just picked your fancy.
Not sure wether the people who talk about Vanilla WoW these days actually where there. In many ways in Vanilla Wow there was more to do at endgame then in later expansions which obsoleted alot of the activities without providing new.
umm actually, wow didn't have any BG's at release, did you even play it then?
why do you think people pvped at TM? that's the only structured pvp there was then.
BG's were patched in later.
like i said, other than the open pvp (which includes city/town raiding and boss training) wow did not offer any more content than SWTOR did.
I agree, one of the things which made me quit TOR, was the feeling that there was always this little nagging voice whispering to me what to do with my time: "Go do those dailies, then those, then some ops / FP's, then your daily WZ's..."
And if you went against that daily train, you'd find little to nothing to do otherwise.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Vanilla WoW had so much to do beside dailies and heroics. It was much closer to Elder Scrolls series than it is to current WoW.
Unfortunately, SWTOR couldn't even implement major features of current WoW, let alone scratch the surface of atmosphere that vanilla WoW had.
vanilla wow didn't have daily's or heroics LOL
SWTOR does. it has WZ's, it has just as much content if not more than wow had at release, its just a fact.
not saying its as good as wow was by any means but people that say it lacks all these features or it doesn't have the content wow had, are simply incorrect.
Many times Devs implement and make changes in games on basis of what majotiy wants. And if majority of SWTOR player base really wanted it, they would implenet ment these 'little' things.
Unless it is to appease 10 forum posters on mmorpg.com, i don't think they would bother with it.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
Heh, you're right about heroics, but I'm not sure about daily's. Ahn'Quiraj certainly had a nice grind, daily's or not.
Comparing to vanilla WoW, SWTOR lacks big time: alternative leveling zones, chat bubbles, massive and open world PVP, legendary items chain quests etc. The list could go on based on personal preference such as longer leveling, interesting and demanding dungeons (BRD, UBRS etc.) but meh.
not only little things.. but "many" things..
SWTOR is to MMORPG's as a Merry Go Round is to amusement thrill rides..
Wow didn't have daileys at launch. They didn't get introduced until "Burning Crusade", 2 years later. Dailys were not apart of WoW Vanilla!!
Dailys are pretty much something Blizzard adopted to keep players interested while new content was underway. It worked for Blizzard, because they had "stuff" underway.
Problem is, SWTOR (EA) adopted the mantra of money now, stuff later! .. they put Dailys in ... and this is where is all falls apart. EA's track record for stuff "they want" is really bad. EA had nothing to offer for players completing dailys.
Stuff ignored, then reinvestigated because subs were down, then a sudden interest .. that covers it. Welcome to EA (owner of Bioware).
edit:
I do like how WoW has chatbubbles. That is a major plus, even if the game isn't to my liking.
Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
There certainly are some little things that Tor could improve on, but what they really need to do is put everything away and work on the space game, Lol I play Tor for awhile for the ground game and then i play STO for a good space game
T
you call that little things??
Is Grand Canyon a little thing, then I agree.
Secrets of Dragon?s Spine Trailer.. !
http://www.youtube.com/watch?v=fwT9cFVQCMw
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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The Return of ELITE !
You could start a letter writing campaign to GLAAD, they have a good track record of getting things added to SWTOR.
I'd take a proper MMORPG experience in an open world anyday over the above, as that's what TOR truly lacks, IMO of course.
TOR imo is an MMO made up of the little things, one that misses the big picture by a mile.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's plain as day, yet they won't acknowledge their architectural blunder. The first step to recovery, admitting you have a problem.
Survivor of the great MMORPG Famine of 2011
It's sad to say, but you are spot on. With the bank roll that BW had for SWTOR, there really is no excuse for launching what they gave us.