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Modern MMORPGs have been experimenting with more "hands-on" or "real-time" combat. The only problem is that these games end up producing very clunky gameplay mechanics, e.g., Tera, Age of Conan.
Chivarly: Medieval Warfare is the first First-Person Melee game I've ever played that gets melee right. Once you start getting into it, the depth of its combat is very impressive.
I'd really like to see a MMO with this form of combat (at least for PvP): Melee Combat Video
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I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Perhaps you played it before the latest patch, as I don't notice a single problem with the game.
>play mortal online
>cry
P.s. if you like chivalry and m & b worth picking up wotr on steam sale.
^ This. Ever since playing Warband, I thought it would make an ULTIMATE sandbox MMO. The combat would be tough to mimic in an MMO environment. Real-time swings, twitch combat, and shield/parry positioning.
The MMO features however include things like the ability to change Nations/Factions, Player-City Housing (Castles/Small towns), Complex crafting, and a variety of skills to build your character up. Warband starts you off with being close to neutral with bows, swords, polearms etc.