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How to fix its exploitability, Simple.
A) make the reward come from the inventory of the player who put it up.
Make the reward a Random Box
C) Scale the Reward with the difficulty of the mission.
D) Have the rewards have nothing do do with item progression and simply make it a Monitary Gain
E) Make the quest require a GM approval (Dont like this option)
There are plenty of other ways aswell these only fix the exploitable side of the rewards
Because i can.I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.Logic every gamers worst enemy.
Comments
How to fix its exploitability, Simple.
A) make the reward come from the inventory of the player who put it up.
Make the reward a Random Box
C) Scale the Reward with the difficulty of the mission.
D) Have the rewards have nothing do do with item progression and simply make it a Monitary Gain
E) Make the quest require a GM approval (Dont like this option)
There are plenty of other ways aswell these only fix the exploitable side of the rewards
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.