Your perception is correct. Events are only minimally dynamic and there are far too few of them. This becomes especially clear if you repeat a zone on a different character (for instance if you roll a new class). They are still an improvement over quest hubs with quest givers with a ! over their heads in most respects, but it will take another few generations of MMOs before this kind of thing achieves its full potential.
Dynamic only mean something is moving, it's changing. Static it's always the same, standing still.
Quests in other games, the npc stays at the same place 24/7, all mobs at the same place, same objectives etc.
Dynamic Events are dynamic and the combat is more dynamic than anything.
WoW has moving quest givers as well as patroling mobs. So by your definition, WoW beat GW2 to being dynamic by about 8 years?
OBVIOUSLY, that's not what dynamic means in this context. GW2 has branching events which are basically auto-accepted chain quests with (very few) branching paths. Note that the auto-accept part is the extent of innovation here.
But when you say it like that, instead of using a fancy word like Dynamic Events; who's gonna care? Hype rules this industry. People are so easily misled.
The world doesn't change does it? mobs in WoW move, but they always walk at the same place, npcs handing out the same quest/s.
What i meant is dynamic events move forward, like a tree and it branches and changes the world around them and what mobs are there and the objectives of the dynamic events.
WoW is a horrible game, Blizzard should feel ashamed.
It doesn't change in GW2, either. Besides having the 2, sometimes 3 ways an event can end, it's the same thing as an auto-accepted chain, technically. It's laughable how they managed to spin that into a whole thing as if it's an interesting feature.
Hell, WoW phasing changes the world more than anything in GW2 does, and more permanently so at that.
Honestly, though, anyone here really feels like this simplistic DE quest system is where the industry is headed?
Originally posted by meddyck Your perception is correct. Events are only minimally dynamic and there are far too few of them. This becomes especially clear if you repeat a zone on a different character (for instance if you roll a new class). They are still an improvement over quest hubs with quest givers with a ! over their heads in most respects, but it will take another few generations of MMOs before this kind of thing achieves its full potential.
I always thought that dynamic (or static if you prefer) events were an addition to quest hubs as in previous games (WAR, Rift), and hearts were the replacement.
Hearts to me are over symplistic, they remove any interraction and sense of 'belonging' in a zone. I always enjoyed quest hubs, I enjoyed the ability of an mmo to follow a coherent story arc through individual quests (although this has always been under-utilised), I enjoyed having my home from home in whatever zone I was in, and the interraction with other players that came from simply bumping into them more than once. I also enjoyed stumbling upon that occasional quest-giver hidden in some unexpected corner of the map. Hearts for me went a step too far and were an unecessary simplification.
Dynamic only mean something is moving, it's changing. Static it's always the same, standing still.
Quests in other games, the npc stays at the same place 24/7, all mobs at the same place, same objectives etc.
Dynamic Events are dynamic and the combat is more dynamic than anything.
WoW has moving quest givers as well as patroling mobs. So by your definition, WoW beat GW2 to being dynamic by about 8 years?
OBVIOUSLY, that's not what dynamic means in this context. GW2 has branching events which are basically auto-accepted chain quests with (very few) branching paths. Note that the auto-accept part is the extent of innovation here.
But when you say it like that, instead of using a fancy word like Dynamic Events; who's gonna care? Hype rules this industry. People are so easily misled.
The world doesn't change does it? mobs in WoW move, but they always walk at the same place, npcs handing out the same quest/s.
What i meant is dynamic events move forward, like a tree and it branches and changes the world around them and what mobs are there and the objectives of the dynamic events.
WoW is a horrible game, Blizzard should feel ashamed.
It doesn't change in GW2, either. Besides having the 2, sometimes 3 ways an event can end, it's the same thing as an auto-accepted chain, technically. It's laughable how they managed to spin that into a whole thing as if it's an interesting feature.
Hell, WoW phasing changes the world more than anything in GW2 does, and more permanently so at that.
Honestly, though, anyone here really feels like this simplistic DE quest system is where the industry is headed?
Yes the DE system in GW2 doesn't give you the full potential it could if it's made right, but it's 100x better than Quests in the standard mmorpgs. In 2-3 years i'm sure ArenaNet have continued to develop their DE system and can make better DEs than the current ones, more sanboxy and random DEs, hopefully, combined with other features they will bring to the game. Personal isntances, guildhalls, ships etc and better crafting.
WoWs phasing disconnects you from everyone else, it's instanced. It's a good system to tell stories with the quest system they have. GW2 already have Personal Stories that is equivalent to WoWs phasing system.
I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.
That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.
A million times this.
I really don't see where the confusion and disappointment is coming from. What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.
I got exactly what I was expecting with GW2, and I love it. I just wish there were more events, more skills, and more time for me to play.
I don't find anything in GW2 to be dynamic. I always thought dynamic meant "ever changing" and static always meant "always the same".
The events for instance, they aren't very random, they are always the same ones, and they always do the same thing. That doesn't feel dynamic to me at all! Now to be fair, I didn't play too far in the game. I think I leveled up to may 30 or 40 before growing bored. Too me the game was more of the same except now my quests were in that undiscovered part of the map where a quest giver would of typically sent me anyways. I even found combat to be pretty well much the same.
Now GW2 is an alright game, at least up until the point I played. But does it get better? Does it get truly dynamic? I am going to play it again one day (Yay B2P), so I'll eventually find out for myself. But it'll be a long while off.
There is nothing dynamic or ever changing about GW2. Changes are temporary and is nothing more than a gimmick to fool more people into buying GW2.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.
That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.
A million times this.
I really don't see where the confusion and disappointment is coming from. What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.
I got exactly what I was expecting with GW2, and I love it. I just wish there were more events, more skills, and more time for me to play.
The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.
Only thing you can do is ignore these people, as they jump from one "disappointment" to another.
I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.
That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.
A million times this.
I really don't see where the confusion and disappointment is coming from. What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.
I got exactly what I was expecting with GW2, and I love it. I just wish there were more events, more skills, and more time for me to play.
The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.
Only thing you can do is ignore these people, as they jump from one "disappointment" to another.
Why bother? Just ignore the thread if you don't like it but don't come onto it trolling.
The dynamic thing is mostly hype. The "dynamic" events are just quest chains with different outcomes, that's it. If you want to call that dynamic then there you go.
Well OP, the word "dynamic" in games is mostly advertising speak. And it is mostly the same in GW2 as in Rift. Dynamic events are not very well done imo, and get repetative very fast. I understand it is hard to do such things in MMORPGs, but Arenanet was just a little bit too optimistic with their forecasts.
I remember them saying, that whole zones will change if an event fails/succeeds. Ehrm, no, that was just a lie. For example sometimes zentaurs will overrun a camp, but after 15 minutes the event will start again and then maybe the humans will be victorious. The only thing that changes, are some unimportant vendors or npcs which will not be there for the next few minutes.
I think one of the main problems there was, that if they would really change the zones and zentaurs or dragons would leave behind nothing but scorched earth, some people would get out their pitchforks and rampage at the forums, why they cant do their boring heart-quests anymore.
In my humble opinion, Arenanet just took the easy way, tried to satisfy everyone and left the events with no real impact on the world. Thats a shame. There would have been great possibilities with that feature.
But well, the sales numbers prove them right. Most people unfortunately dont want real dynamics in games, as long as they could mean any disadvantages for them.
I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.
That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.
A million times this.
I really don't see where the confusion and disappointment is coming from. What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.
I got exactly what I was expecting with GW2, and I love it. I just wish there were more events, more skills, and more time for me to play.
The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.
Only thing you can do is ignore these people, as they jump from one "disappointment" to another.
Why bother? Just ignore the thread if you don't like it but don't come onto it trolling.
Well OP, the word "dynamic" in games is mostly advertising speak. And it is mostly the same in GW2 as in Rift. Dynamic events are not very well done imo, and get repetative very fast. I understand it is hard to do such things in MMORPGs, but Arenanet was just a little bit too optimistic with their forecasts.
I remember them saying, that whole zones will change if an event fails/succeeds. Ehrm, no, that was just a lie. For example sometimes zentaurs will overrun a camp, but after 15 minutes the event will start again and then maybe the humans will be victorious. The only thing that changes, are some unimportant vendors or npcs which will not be there for the next few minutes.
I think one of the main problems there was, that if they would really change the zones and zentaurs or dragons would leave behind nothing but scorched earth, some people would get out their pitchforks and rampage at the forums, why they cant do their boring heart-quests anymore.
In my humble opinion, Arenanet just took the easy way, tried to satisfy everyone and left the events with no real impact on the world. Thats a shame. There would have been great possibilities with that feature.
But well, the sales numbers prove them right. Most people unfortunately dont want real dynamics in games, as long as they could mean any disadvantages for them.
Yes whiners and lazy gamers did ruin this game.
In beta1 there were no hearts on the map and people whined that they felt lost so Anet put them in.
In beta1 the DEs were hard and did change some zones but whiners and lazy people cried that it was to hard to play so Anet dumbed it down.
I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.
That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.
A million times this.
I really don't see where the confusion and disappointment is coming from. What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.
I got exactly what I was expecting with GW2, and I love it. I just wish there were more events, more skills, and more time for me to play.
The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.
Only thing you can do is ignore these people, as they jump from one "disappointment" to another.
Why bother? Just ignore the thread if you don't like it but don't come onto it trolling.
Trolling?
He speaks the truth and you know it.
Read through the thread. Very few people expected something unrealistic, just something more engaging than the static events provided. Naive and stupid; not on the basis of the vast majority of the posts I have read, just a well-mannered debate until we get posts like this.
Its all marketing hype, the whole game was really. The events are repeating and predictable, the AH simplistic and boring, classes, a frighfully small skill pool. Super repetative combat, heavily instanced gameworld. Console inspired quick travel.
The graphics turned out to be the hightlight of this game, they look terrible in the screenshots but werent half bad in the game. I pop in now and then , but it just doesnt feel like a big persistant world. Feels more like a single player game with a multiplayer component.
Instanced gameworld? Why do people post that obviously never played the game? Is there some reward for bashing something you're clueless about?
I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.
That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.
A million times this.
I really don't see where the confusion and disappointment is coming from. What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.
I got exactly what I was expecting with GW2, and I love it. I just wish there were more events, more skills, and more time for me to play.
The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.
Only thing you can do is ignore these people, as they jump from one "disappointment" to another.
Why bother? Just ignore the thread if you don't like it but don't come onto it trolling.
Trolling?
He speaks the truth and you know it.
Read through the thread. Very few people expected something unrealistic, just something more engaging than the static events provided. Naive and stupid; not on the basis of the vast majority of the posts I have read, just a well-mannered debate until we get posts like this.
The problem lies in the DE chain, most people find a event do it then run off.
What they did miss was the start of the event what lead up to the fight (they entered here) and the follow up.
After 4 months I still see people joining in on a ongoing event then just run off when it's done, they don't stick around for the follow up.
This is as far as I go talking with you, you love to bash GW2
Well OP, the word "dynamic" in games is mostly advertising speak. And it is mostly the same in GW2 as in Rift. Dynamic events are not very well done imo, and get repetative very fast. I understand it is hard to do such things in MMORPGs, but Arenanet was just a little bit too optimistic with their forecasts.
The people that was a little bit too optimistic was the fans and the people who blindly hyped the game to the extent of "godly" status. ArenaNet told the players how the game was supposed to be and it turned out good, it's not their fault that some overreact.
People also need to recall that it's still early in GW2... new events are being added regularly in all zones, older events as a result have thier cycling times increased... as time goes on there will be more and more events happening less and less often.
We're here at the birth of the game folks. We're experiencing a few growing pains as all games do. But overall, ANet has produced a themepark styled game with a more fluid world than any to date. What other games can you walk in on the middle of an escort style quest, join in those that "started" it and get full credit? Hell, you can rarely find a "safe" place to afk in the world... odds are an event will be kicked off that will bring the content to you. Is it perfect? No, but it's better than the rest and being improved on regularly.
I hit 80 and maxed 2 professions in the first week after launch. After that there was not much for me to do because I couldn't increase my stats anymore ( armor and weapons at 80 are all the same).
I didn't feel like playing anymore, just to change the way my char looks ...
LOLOLOLOL. Did you even research the game you bought? No gear treadmill at max level. Once you hit 80 and get exotic thats it! No more stat increases, and don't try to corrupt our game with your WoW-like mind. Now, ascended gear is as much of a treadmill as I am willing to entertain. The moment they add another tier, Im gone.
I don't find anything in GW2 to be dynamic. I always thought dynamic meant "ever changing" and static always meant "always the same".
The events for instance, they aren't very random, they are always the same ones, and they always do the same thing. That doesn't feel dynamic to me at all! Now to be fair, I didn't play too far in the game. I think I leveled up to may 30 or 40 before growing bored. Too me the game was more of the same except now my quests were in that undiscovered part of the map where a quest giver would of typically sent me anyways. I even found combat to be pretty well much the same.
Now GW2 is an alright game, at least up until the point I played. But does it get better? Does it get truly dynamic? I am going to play it again one day (Yay B2P), so I'll eventually find out for myself. But it'll be a long while off.
The events do not change the game world, not by a lot. However, it is like Rift in that certain events can effect if you are able to accomplish certain things. If a friendly camp is taken over by mobs, the way point for that camp is unusable, all of the vendors are dead. You need to retake it. Or for example, and this happened to me last night, I was in Orr on my lvl 72 mesmer trying to do some map completion... Early on in the zone the Statue of Melandru was surrounded by its normal mobs and risen. This is because the Temple was not re-taken by the players, I am assuming(assuming there is a temple of melandru to be taken..to be honest I cant remember if there is). I tried so hard to get the skill point at the statue of melandru, but it was impossible. I logged out, two hours later, I was able to get it. I guess the zerg in Orr re took the temple. That is dynamic in a way.
But I'll agree, the same events repeat. And you might find yourself doing the same ones a few times. Is it better than getting exclamation points, kill x gather y escort z, turn in? I think so. The game masks the same old quest structure WAY better in that you recognize its structure, but its presented to you in a much better way.
Not to mention, and volkon alluded to this, the game is 4-5 months old. They have added new events(some I have never seen before and Ive leveled 4 chars to 80), and in the Jan/Feb updates they are focusing on making the existing content and world better. No new zones, just focusing on the existing game.
I think people missunderstand "dynamic" with "random". I don't say GW2 DEs are perfect... they have many faults in fact. But they are far more dynamic than your typical quests.
Dynamic means, world is not completely static. Village can be burned down, bridge can be rebuild, army can push front of battlefield... That events are cyclic... well that makes sense, huh? If you burn down village, next logical step is to rebuild it (so that it can be burned down again).
My grudge is they repeat very fast at times, so it starts to be very unrealistic. Also some of events don't have fail condition, which is very bad (it means that dragon is gonna sit on his hill and try to "destroy" nonexisting army unless someone comes and relief him of his misery).
SPOILER ALERT
I think one of the best examples of DE environment is Straits of Devastation. Most of things in map are contestable, army is trying to push forward from Fort of Trinity (even using 3 different routes), risen are trying to push them back. It would be nicer if "side" DEs actually influenced main DEs (for example you rescue submarine team and you get additional submarine in some event).
No they dont getting any better and most have the same feel to them..... ohh wait dam it ...What.. i thot DE meant Dead End ....cause thats what they feel like .. They go no where .. ther is nothing contiuos or Dynamic about these events....
They are best described as Repetitive Recurring Boring Static Events .......... of course this is my humble opinion , and i am very happy for folks who find this sort of thing entertaining...
My take on Dynamic Events in general (not GW2 specific) is that they could be described as an event (something that's happening in the world) that does not have a pre-determined outcome. Also, player participation can affect that outcome.
Closest that I can come to a very common example is an escort quest. Event: escort walks from point A to point B and gets attack along the way. Two possible outcomes are that they make it or they do not. Player defense of the escortee affects that outcome.
One difference is that the escort quest above is triggered by a player. In some DE systems, the events start themselves.
Still a static world, but at least there's something happening, and that something (the event) produces some sort of outcome or temporary change in the world.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.
That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.
A million times this.
I really don't see where the confusion and disappointment is coming from. What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.
I got exactly what I was expecting with GW2, and I love it. I just wish there were more events, more skills, and more time for me to play.
The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.
Only thing you can do is ignore these people, as they jump from one "disappointment" to another.
Then maybe stop mis using the word Dynamic and confusion will go away. People are not expectign for the world to change permanenetly but i am sure they were expectign a certain degree of lastign effects. Rift did the same and it came a year before GW2.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
To OP: This is why GW2 was so disappointing for most people. If they hadn't overhyped it and oversold its "assets", people would be happy with the decent game it is. But they had to overdo it to sell boxes to then become a deception to the eyes of the customers.
I suppose it worked out for them in selling the boxes, which likely was their goal, not having a subscription fee they don't have the need to retain players.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.
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It doesn't change in GW2, either. Besides having the 2, sometimes 3 ways an event can end, it's the same thing as an auto-accepted chain, technically. It's laughable how they managed to spin that into a whole thing as if it's an interesting feature.
Hell, WoW phasing changes the world more than anything in GW2 does, and more permanently so at that.
Honestly, though, anyone here really feels like this simplistic DE quest system is where the industry is headed?
http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615
I always thought that dynamic (or static if you prefer) events were an addition to quest hubs as in previous games (WAR, Rift), and hearts were the replacement.
Hearts to me are over symplistic, they remove any interraction and sense of 'belonging' in a zone. I always enjoyed quest hubs, I enjoyed the ability of an mmo to follow a coherent story arc through individual quests (although this has always been under-utilised), I enjoyed having my home from home in whatever zone I was in, and the interraction with other players that came from simply bumping into them more than once. I also enjoyed stumbling upon that occasional quest-giver hidden in some unexpected corner of the map. Hearts for me went a step too far and were an unecessary simplification.
currently playing: DDO, AOC, WoT, P101
Yes the DE system in GW2 doesn't give you the full potential it could if it's made right, but it's 100x better than Quests in the standard mmorpgs. In 2-3 years i'm sure ArenaNet have continued to develop their DE system and can make better DEs than the current ones, more sanboxy and random DEs, hopefully, combined with other features they will bring to the game. Personal isntances, guildhalls, ships etc and better crafting.
WoWs phasing disconnects you from everyone else, it's instanced. It's a good system to tell stories with the quest system they have. GW2 already have Personal Stories that is equivalent to WoWs phasing system.
A million times this.
I really don't see where the confusion and disappointment is coming from. What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.
I got exactly what I was expecting with GW2, and I love it. I just wish there were more events, more skills, and more time for me to play.
There is nothing dynamic or ever changing about GW2. Changes are temporary and is nothing more than a gimmick to fool more people into buying GW2.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
If it's not broken, you are not innovating.
The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.
Only thing you can do is ignore these people, as they jump from one "disappointment" to another.
Why bother? Just ignore the thread if you don't like it but don't come onto it trolling.
currently playing: DDO, AOC, WoT, P101
The dynamic thing is mostly hype. The "dynamic" events are just quest chains with different outcomes, that's it. If you want to call that dynamic then there you go.
Anyway, it's 2013 and this game is so 2012.
My gaming blog
Well OP, the word "dynamic" in games is mostly advertising speak. And it is mostly the same in GW2 as in Rift. Dynamic events are not very well done imo, and get repetative very fast. I understand it is hard to do such things in MMORPGs, but Arenanet was just a little bit too optimistic with their forecasts.
I remember them saying, that whole zones will change if an event fails/succeeds. Ehrm, no, that was just a lie. For example sometimes zentaurs will overrun a camp, but after 15 minutes the event will start again and then maybe the humans will be victorious. The only thing that changes, are some unimportant vendors or npcs which will not be there for the next few minutes.
I think one of the main problems there was, that if they would really change the zones and zentaurs or dragons would leave behind nothing but scorched earth, some people would get out their pitchforks and rampage at the forums, why they cant do their boring heart-quests anymore.
In my humble opinion, Arenanet just took the easy way, tried to satisfy everyone and left the events with no real impact on the world. Thats a shame. There would have been great possibilities with that feature.
But well, the sales numbers prove them right. Most people unfortunately dont want real dynamics in games, as long as they could mean any disadvantages for them.
Hodor!
Trolling?
He speaks the truth and you know it.
If it's not broken, you are not innovating.
Yes whiners and lazy gamers did ruin this game.
In beta1 there were no hearts on the map and people whined that they felt lost so Anet put them in.
In beta1 the DEs were hard and did change some zones but whiners and lazy people cried that it was to hard to play so Anet dumbed it down.
If it's not broken, you are not innovating.
Read through the thread. Very few people expected something unrealistic, just something more engaging than the static events provided. Naive and stupid; not on the basis of the vast majority of the posts I have read, just a well-mannered debate until we get posts like this.
currently playing: DDO, AOC, WoT, P101
Instanced gameworld? Why do people post that obviously never played the game? Is there some reward for bashing something you're clueless about?
Oderint, dum metuant.
The problem lies in the DE chain, most people find a event do it then run off.
What they did miss was the start of the event what lead up to the fight (they entered here) and the follow up.
After 4 months I still see people joining in on a ongoing event then just run off when it's done, they don't stick around for the follow up.
This is as far as I go talking with you, you love to bash GW2
http://www.mmorpg.com/discussion2.cfm/post/5493462#5493462
If it's not broken, you are not innovating.
The people that was a little bit too optimistic was the fans and the people who blindly hyped the game to the extent of "godly" status. ArenaNet told the players how the game was supposed to be and it turned out good, it's not their fault that some overreact.
People also need to recall that it's still early in GW2... new events are being added regularly in all zones, older events as a result have thier cycling times increased... as time goes on there will be more and more events happening less and less often.
We're here at the birth of the game folks. We're experiencing a few growing pains as all games do. But overall, ANet has produced a themepark styled game with a more fluid world than any to date. What other games can you walk in on the middle of an escort style quest, join in those that "started" it and get full credit? Hell, you can rarely find a "safe" place to afk in the world... odds are an event will be kicked off that will bring the content to you. Is it perfect? No, but it's better than the rest and being improved on regularly.
Oderint, dum metuant.
LOLOLOLOL. Did you even research the game you bought? No gear treadmill at max level. Once you hit 80 and get exotic thats it! No more stat increases, and don't try to corrupt our game with your WoW-like mind. Now, ascended gear is as much of a treadmill as I am willing to entertain. The moment they add another tier, Im gone.
I dont want stat increases in this game.
The events do not change the game world, not by a lot. However, it is like Rift in that certain events can effect if you are able to accomplish certain things. If a friendly camp is taken over by mobs, the way point for that camp is unusable, all of the vendors are dead. You need to retake it. Or for example, and this happened to me last night, I was in Orr on my lvl 72 mesmer trying to do some map completion... Early on in the zone the Statue of Melandru was surrounded by its normal mobs and risen. This is because the Temple was not re-taken by the players, I am assuming(assuming there is a temple of melandru to be taken..to be honest I cant remember if there is). I tried so hard to get the skill point at the statue of melandru, but it was impossible. I logged out, two hours later, I was able to get it. I guess the zerg in Orr re took the temple. That is dynamic in a way.
But I'll agree, the same events repeat. And you might find yourself doing the same ones a few times. Is it better than getting exclamation points, kill x gather y escort z, turn in? I think so. The game masks the same old quest structure WAY better in that you recognize its structure, but its presented to you in a much better way.
Not to mention, and volkon alluded to this, the game is 4-5 months old. They have added new events(some I have never seen before and Ive leveled 4 chars to 80), and in the Jan/Feb updates they are focusing on making the existing content and world better. No new zones, just focusing on the existing game.
I think people missunderstand "dynamic" with "random". I don't say GW2 DEs are perfect... they have many faults in fact. But they are far more dynamic than your typical quests.
Dynamic means, world is not completely static. Village can be burned down, bridge can be rebuild, army can push front of battlefield... That events are cyclic... well that makes sense, huh? If you burn down village, next logical step is to rebuild it (so that it can be burned down again).
My grudge is they repeat very fast at times, so it starts to be very unrealistic. Also some of events don't have fail condition, which is very bad (it means that dragon is gonna sit on his hill and try to "destroy" nonexisting army unless someone comes and relief him of his misery).
SPOILER ALERT
I think one of the best examples of DE environment is Straits of Devastation. Most of things in map are contestable, army is trying to push forward from Fort of Trinity (even using 3 different routes), risen are trying to push them back. It would be nicer if "side" DEs actually influenced main DEs (for example you rescue submarine team and you get additional submarine in some event).
No they dont getting any better and most have the same feel to them..... ohh wait dam it ...What.. i thot DE meant Dead End ....cause thats what they feel like .. They go no where .. ther is nothing contiuos or Dynamic about these events....
They are best described as Repetitive Recurring Boring Static Events .......... of course this is my humble opinion , and i am very happy for folks who find this sort of thing entertaining...
My take on Dynamic Events in general (not GW2 specific) is that they could be described as an event (something that's happening in the world) that does not have a pre-determined outcome. Also, player participation can affect that outcome.
Closest that I can come to a very common example is an escort quest. Event: escort walks from point A to point B and gets attack along the way. Two possible outcomes are that they make it or they do not. Player defense of the escortee affects that outcome.
One difference is that the escort quest above is triggered by a player. In some DE systems, the events start themselves.
Still a static world, but at least there's something happening, and that something (the event) produces some sort of outcome or temporary change in the world.
Then maybe stop mis using the word Dynamic and confusion will go away. People are not expectign for the world to change permanenetly but i am sure they were expectign a certain degree of lastign effects. Rift did the same and it came a year before GW2.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
To OP: This is why GW2 was so disappointing for most people. If they hadn't overhyped it and oversold its "assets", people would be happy with the decent game it is. But they had to overdo it to sell boxes to then become a deception to the eyes of the customers.
I suppose it worked out for them in selling the boxes, which likely was their goal, not having a subscription fee they don't have the need to retain players.
My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.