You know, finally a F2P game comes out with a similar model to LoL that DOESNT rip you off, force you into purchasing stuff to compete, or nickel and dime you, and people STILL wine. If you look at LoL, its about mastering your champion, building them up and then expanding onto another to cover multiple roles. This game shares many aspects with LoL and no one is complaining about LoL's model. Plus, the community won't be as aggressive as LoL as its not a MOBA.
Seriously, get over it. You can join the game, start off with a freebie hero, unlock a hero you want to invest into, and then continue on. Plus its good for those who like to collect. Sure you CAN buy all that stuff, but how much of it is needed? None of it!
most of the 1 year old mmos all went f2p because they simply can't compete with the juggernaut that is wow. not to say that is wow's fault, because really if you have played wow for the last decade you are literally DYING to get into something new and exciting.
but these new mmos just can't meet the demand of the mmo market, which is CONTENT, CONTENT AND MORE CONTENT!
Remember when Aion came out? people all boasted about how its going to be a wow killer and what happened? it went f2p after struggling for so long (mainly because NCsoft KR thinks they have a chance of competing). SWTOR and TERA, both are great games in their own ways. None of them manage to put out significant content for players to consume in the time frame of a year. In the same time frame wow releases at least 3 to 5 raid zones with multiple difficulties and achievements for those achievement points chaser.
A new mmo doesn't have to go F2P, they just have to be ready to meet the demand for releasing content to retain their customer. I mean hell SWTOR came out with this legacy family tree crap as "content" its like really? you really think that's going to hold players over?
The sad truth is, Rift is the ONLY other mmo manage to stay in subscription model with their content patches to keep their customer. All the other MMO or future MMO makers needs to get a clue. If you don't have plans on releasing raid content, pvp content as often as you can in the time frame of your 1st year release, don't even waste your money into making the MMO. You're just going to face your own failure at the end of that year.
...And if you actually google, you will see that many games have their population exploded after turning F2P.
Right, and then we never again hear about how well those games are faring. The sponge is squeezed, we get the typical cheers of the glorious X00% increase in revenue, and then it's crickets from then on out.
All we know is that there is an initial boom with the "F2P" switcheroo followed by nothing but silence. Gee, I wonder why.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
...And if you actually google, you will see that many games have their population exploded after turning F2P.
Right, and then we never again hear about how well those games are faring. The sponge is squeezed, we get the typical cheers of the glorious X00% increase in revenue, and then it's crickets from then on out.
All we know is that there is an initial boom with the "F2P" switcheroo followed by nothing but silence. Gee, I wonder why.
What silence?
You miss the news about season 8 in STO, and the new expansion in DDO, and new content in DCUO. A lot of them are doing well enough to add new content, and expansion.
F2P and other cash shop games have a higher earning potential than pure P2P games.
yeah because they pretty much take away half of what is suppose to be available to players such number of bank slots, raid/dungeon lock out timer, number of character slot. Granted some of it make sense, but alot of it doesn't.
SWTOR, I mean really you can't get to max level and you're restricted in both pve and pvp. I hope swotr fails in a very big way even after being F2P. They made their development fee back in the first year; they just have no clue on how to retain the player base.
You miss the news about season 8 in STO, and the new expansion in DDO, and new content in DCUO. A lot of them are doing well enough to add new content, and expansion.
Yes, because game news and content updates have all the revelance to a games health. I know this may be shocking, but all games add new content regardless of how well they are doing.
Comments
You know, finally a F2P game comes out with a similar model to LoL that DOESNT rip you off, force you into purchasing stuff to compete, or nickel and dime you, and people STILL wine. If you look at LoL, its about mastering your champion, building them up and then expanding onto another to cover multiple roles. This game shares many aspects with LoL and no one is complaining about LoL's model. Plus, the community won't be as aggressive as LoL as its not a MOBA.
Seriously, get over it. You can join the game, start off with a freebie hero, unlock a hero you want to invest into, and then continue on. Plus its good for those who like to collect. Sure you CAN buy all that stuff, but how much of it is needed? None of it!
most of the 1 year old mmos all went f2p because they simply can't compete with the juggernaut that is wow. not to say that is wow's fault, because really if you have played wow for the last decade you are literally DYING to get into something new and exciting.
but these new mmos just can't meet the demand of the mmo market, which is CONTENT, CONTENT AND MORE CONTENT!
Remember when Aion came out? people all boasted about how its going to be a wow killer and what happened? it went f2p after struggling for so long (mainly because NCsoft KR thinks they have a chance of competing). SWTOR and TERA, both are great games in their own ways. None of them manage to put out significant content for players to consume in the time frame of a year. In the same time frame wow releases at least 3 to 5 raid zones with multiple difficulties and achievements for those achievement points chaser.
A new mmo doesn't have to go F2P, they just have to be ready to meet the demand for releasing content to retain their customer. I mean hell SWTOR came out with this legacy family tree crap as "content" its like really? you really think that's going to hold players over?
The sad truth is, Rift is the ONLY other mmo manage to stay in subscription model with their content patches to keep their customer. All the other MMO or future MMO makers needs to get a clue. If you don't have plans on releasing raid content, pvp content as often as you can in the time frame of your 1st year release, don't even waste your money into making the MMO. You're just going to face your own failure at the end of that year.
F2P and other cash shop games have a higher earning potential than pure P2P games.
Right, and then we never again hear about how well those games are faring. The sponge is squeezed, we get the typical cheers of the glorious X00% increase in revenue, and then it's crickets from then on out.
All we know is that there is an initial boom with the "F2P" switcheroo followed by nothing but silence. Gee, I wonder why.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
What silence?
You miss the news about season 8 in STO, and the new expansion in DDO, and new content in DCUO. A lot of them are doing well enough to add new content, and expansion.
yeah because they pretty much take away half of what is suppose to be available to players such number of bank slots, raid/dungeon lock out timer, number of character slot. Granted some of it make sense, but alot of it doesn't.
SWTOR, I mean really you can't get to max level and you're restricted in both pve and pvp. I hope swotr fails in a very big way even after being F2P. They made their development fee back in the first year; they just have no clue on how to retain the player base.
Yes, because game news and content updates have all the revelance to a games health. I know this may be shocking, but all games add new content regardless of how well they are doing.
It was subpar at launch. It's still not quite release ready, but it's F2P and they spent $0 on advertising. It is what it is.
Heaven forbid someone with an open mind actually post to the forum rather than full on hate or full on fanboy.