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For those who were curious about RA's status:
This coming Saturday (1/19) at 12:00PM Central [RAT/SERVER] Time we are requesting all available personnel to be online in Rapid Assault. We will be engaging in heavy fighting, stress testing the server.
RAPID ASSAULT SESSION
We are looking for 50+ players to be on our Rapid Assault server to help us stress test the server. All subscribers are welcome to join us, please see the below information.
If you've yet to play Rapid Assault, this would be a great time to be involved, and possibly be surprised. The inner workings that you will see, tree's falling from tanks hitting them, the visuals, smoothness, grenade throwing, are really cool to see for the first time and generates a different style of game play than WWII Online.
We'll see you Saturday!
Comments
I played it a few times, and it wasn't my cup of tea.
I'm willing to try it again though to see if it changed.
Thanks
Not everyone plays games for shiny graphics..
Just saying
At least theres people to play against unlike WWIIOL
I have never played this game due to all the bad press it gets and what I did see does not seem to be my cup of tea but is it really that bad that it is hard to get 50+ people a big event like this on a Saturday?
Not everyone wear suits to a job interview either...
but how many of those that don't get the job?
Just saying
Yes and no
Rapid assault is a different type of game than ww2ol , most people I know think despise it and won't play it at al,
some grudgingly play just to support the devs
*server unavailable at the moment*
I am disappoint...
Visit the Rapid Assault Beta forums for testing and feedback information.
*page cannot be displayed*
welp...
40ish of us got in just fine, there were some activation issues though.
The server never went online in my client. oh well...
Musta gone into syncing after the event. Event was at 12 and they usually last for an hour, maybe an hour and a half.
I thought it was your game also?
You missed it - it was online. It was different, and more faster paced than the normal game.
Keep an eye out next time Rendus. Worth a look.
dont get your hopes about RA
like 3 people work at crs, soon they said
That's certainly an excuse but there's four people at Wolfire games and that hasn't stopped them from releasing products or putting out a weekly dev video.
Overgrowth alpha 194 changes
A video of what they're doing, every week! Some guy a few years out of college can do this but for CRS even a rough roadmap is an impossibility. The company acts like their current work is top-secret information that they can't disclose, yet at the same time they brag about how open they are with their community and they implore their players to subscribe for year-long periods rather than monthly because they need the stability.
Anyway for all their talk of the need for additional revenue, if they took the time to update and fix their rank system then they would be in a much better position now with their F2P option. Planetside 2, World Of Tanks can both have true F2P models while you can't really monetize the level progression in WW2online(what little there is).
Oh well, I guess they thought that it would be better to spend a year working on a chinese version and another 18 months (longer?) building an entirely new game which still isn't completed. I feel like an idiot for supporting the project but it doesn't seem that bad when I think about the guys who dropped $100 or more for this.
SWG > Aces High > WWIIOL
It depends on your reference point. Is it a faster paced, more objective oriented game with better terrain than WW2online? Yes.
The problem is that it's essentially Call of Duty 2, but in 2013. There are also free mods that have been out there for years that do a great job of what Rapid Assault seems to be going for, and also in the same genre there is a game based off of the ArmA2 engine called Iron Front: Liberation 1944 that was recently released.
Youtube link
It's on steam, priced at the same amount that I paid to become a "RA Founder". I'll also note that it has aircraft. So it's really all about having perspective(as DOC is fond of saying). A lot of subscribers made suggestions over the years and tried to help CRS out with their decisions but(like now) anyone who disagrees is written off as some kind of mindless hater.
Hm. I must be going about my disagreeing with them in the wrong fashion. Mind giving me some lectures, so I can be described as a "mindless hater?"
By the way. You seriously didn't just compare WWIIOL and its development engine of some seventy thousand line code to a game that, at a quick glance, has you running around as a rabbit kicking other rabbits in the face did you? Couldn't be that you did, you'd have to have absolutely no respect for any development process nor really spent time reading a word about the difficulties the lead coder faced working on the game. Your smarter then that, or at least you seem to purvey youself as such.
Edit: Looked at Lugaru and the game that followed it. Interesting combat system. Now, turn it into an MMO that can render say 70 players in a small area and have them all actively shooting eachother.
So you admit that you disagree with CRS on Rapid Assault?