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Will We ever see a Crafting Centered MMORPG again for the mature gamer ?

Just curious if there are any games in the future that will have a crafter based economy with player made goods as the ideal choice ? Im seeing a disturbing trend over the past several years in games in general that says no.

No offense to the WoW / EQ2 crowd, but that isnt crafting to me. Anyone can do it.

I guess Im looking for a replacement to SWG before they announced they're gutting the game.

I want a game where to craft means you choose it like any other profession. Therefore a crafter is chosen profession and not something additional anyone can take on with other professions like combat. Where items decay forcing players to replace them. And loot isnt superior to crafted goods for the most part.

I'm afraid though that the gaming world developers are catering to a younger crowd that simply isnt interested in this kind of game (hence SWG's failure). And this really doesnt make sense to me because MY generation is the one that invented and cultivated gaming. Everyone I know at my age loved the original concepts in SWG. Heck, I knew an economics professor that used to teach a class on the subject of swg economy and ebay selling of goods.

I see it on other games as well. For every 50 Halo games one might see 1 Morrowind game. And even the strategy games seem to be dumbed down. In Command and Conquer games of the past one could build a base however and wherever you wanted. Now I see Battle for Middle Earth type games replacing it where bases MUST be built in a preset location (easier and cheaper to code)

Are we doomed to simplified dumbed down 1st person shooter games ? Will we ever see Fallout 3 before Halo 10 ? Are we supposed to quit playing games (my wife would be happy) or perhaps the marketing gurus will see their way to make games more appealing to us ?

 

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Comments

  • nubbinsnubbins Member Posts: 245

    the "mainstream" mmorpg industry doesnt care about people such as yourself and I who desire more from current mmorpgs

    they are about money plain and simple they dont care about the rubbish they churn out as long as it turns a profit

    you must look toward the smaller indy game devs, they are the last hope of us the bitter burnt out cynical mmorpg veteran who seeks out a more "mature" game

    i suggest you take a gander at DnL, a tale in the desert, or horizons all these games have suberb crafting systems image

     

    God among men

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    "Guess what? I got a fever! And the only prescription.. is more cowbell!"

    - Christopher Walken
  • TheWarcTheWarc Member Posts: 1,199
    Try Ryzom, instead of using harvesters to get stuff out of the ground you harvest them yourself (like surveying). With the materials you get you can craft the items.
  • sethiesethie Member Posts: 19

    I am grateful for this topic, I was just going to post and ask about crafting based games.

    I am going to check out Horizons and Tale in the Desert, I am assume DnL is Dark and Light?


    :) As luck would have it I just started in on Ryzon.


    Any other reccomendations for games with strong crafting element, for someone who wants to focus on that... let me know.


    Peace.

    Seth

  • DirtySteveDirtySteve Member Posts: 88

    Avoid Ryzom like the plague. The crafting is alright but the rest of the game, *shiver*

    Try wurmonline.com

  • sethiesethie Member Posts: 19

    thank you for your reccomendation.... why wurm?

    peace.

    Seth

  • ObiyerObiyer Member UncommonPosts: 511

    Horizons or Tale in The Desert is a solid choice if you like crafting. On the other hand you could play Civ 4. Lots of building there.

  • TheWarcTheWarc Member Posts: 1,199



    Originally posted by DirtySteve

    Avoid Ryzom like the plague. The crafting is alright but the rest of the game, *shiver*
    Try wurmonline.com



    People have opinions, yours is negative but how do you know if the topic starter doesn't like it?
    He wants a suggestion, not a troll who's bashing games.


  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

    Minions of Myrth is pretty badass crafting...

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • kagdakagda Member Posts: 85
    Minions of Myrth is a badd ass game try that.... also Dark and Light is going to be a great game for crafting. because you cant loot armor/weapons off mobs, the only way to get armor and weapons is ither crafting or some specific quests...... only thing mobs drop is gold, and components for crafting, so i dunno maybe thats what your looking for.... i hear Horizons is pretty good crafting wise, never played it myself... a tale in the desert is a pretty crappy game in my opinion, i played it for about 5 days heh, i guess if you like crafting its not bad because you get to design your own creations, but other then that there is not much else to the game, Try a Tale In The Desert 2, thats the new one.

    Okkkkaaayyyyyyyyyyyy

  • Lunchbox76Lunchbox76 Member Posts: 294
    Well I know this doesnt do any good know, but you would have liked swg a year ago. Other then that I would say Tale in the desert but all there is is crafting no combat what so ever. Then theres Saga of Ryzom its pretty good but from what I could tell when i did play it there wasnt as much diversity in quality of items like swg. I have yet to try Minions of Myrth for about 4 or 5 months so I dont know how they are coming along with crafting. When i did try they were working on combat and such, you might even be able to help them with the crafting system.

    Playing Fallen Earth.

  • CassawrenCassawren Member Posts: 19

    Like you I love to craft and the game that has me hoping is Dark and Light. Crafters aren't a class in and of themselves, but the ideas they have come up with for crafting seem both sophisticated and challenging. They will be releasing a 6 month free trial of the game called Settlers of Ganareth some time this month and I will be trying it out. So far there is very little solid info available, but check out the website at www.darkandlight.net and see what you think.

    I left that other Sony game EQ2 due to the lack of attention given to crafters, I just hope DnL fulfills it's promises.

  • ImperatorianImperatorian Member Posts: 1,000


    Originally posted by TheWarc
    Originally posted by DirtySteve
    Avoid Ryzom like the plague. The crafting is alright but the rest of the game, *shiver*
    Try wurmonline.comPeople have opinions, yours is negative but how do you know if the topic starter doesn't like it?He wants a suggestion, not a troll who's bashing games.


    He gave a suggestion and his honest opinion, it just didn't conform with yours. There's no need to call him a troll simply for stating his opinion.

  • CarcajouCarcajou Member Posts: 13

    you need to go see ATITD: very intelligent, mature, crafting oriented, with an essential cooperation aspect to the game. Quite hard in fact (must acquire knowledge to get better) many different specialities you can choose from, all with a great helpfull community.

  • OrccOrcc Member Posts: 3,043


    Originally posted by Imperatorian
    Originally posted by TheWarc
    Originally posted by DirtySteve
    Avoid Ryzom like the plague. The crafting is alright but the rest of the game, *shiver*
    Try wurmonline.comPeople have opinions, yours is negative but how do you know if the topic starter doesn't like it?He wants a suggestion, not a troll who's bashing games.


    He gave a suggestion and his honest opinion, it just didn't conform with yours. There's no need to call him a troll simply for stating his opinion.


    Thats exactly what I was about to say.

    image
  • zeboathzeboath Member Posts: 396


    Originally posted by admriker444
    Just curious if there are any games in the future that will have a crafter based economy with player made goods as the ideal choice ? Im seeing a disturbing trend over the past several years in games in general that says no.
    No offense to the WoW / EQ2 crowd, but that isnt crafting to me. Anyone can do it.
    I guess Im looking for a replacement to SWG before they announced they're gutting the game.
    I want a game where to craft means you choose it like any other profession. Therefore a crafter is chosen profession and not something additional anyone can take on with other professions like combat. Where items decay forcing players to replace them. And loot isnt superior to crafted goods for the most part.
    I'm afraid though that the gaming world developers are catering to a younger crowd that simply isnt interested in this kind of game (hence SWG's failure). And this really doesnt make sense to me because MY generation is the one that invented and cultivated gaming. Everyone I know at my age loved the original concepts in SWG. Heck, I knew an economics professor that used to teach a class on the subject of swg economy and ebay selling of goods.
    I see it on other games as well. For every 50 Halo games one might see 1 Morrowind game. And even the strategy games seem to be dumbed down. In Command and Conquer games of the past one could build a base however and wherever you wanted. Now I see Battle for Middle Earth type games replacing it where bases MUST be built in a preset location (easier and cheaper to code)
    Are we doomed to simplified dumbed down 1st person shooter games ? Will we ever see Fallout 3 before Halo 10 ? Are we supposed to quit playing games (my wife would be happy) or perhaps the marketing gurus will see their way to make games more appealing to us ?

    I agree with most of the post. But where you start to compare other game genre it fails. The RTS thing is wrong. It's not because it's easier to code, but because it fits the game way better. Also you shouldn't compare Halo to games like Fallout 3 and Morrowind since it's a different genre.
    Besides, there are still some innovative game releases. To many to meantion here.

    --------------------------------------------

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  • admriker444admriker444 Member Posts: 1,526

    Ive already tried Horizons like some have suggested. The problem there is items dont decay so not much in repeat business. Also nobody plays it so its not really an option. I'll say this though, the collecting of resources was rather neat and enjoyable. Also you cant effect the stats therefore you cant make items better than the next guy

    D&L is on my list to try. Im ever hopeful that stats can somehow be effected in the crafting process.

    That seems to be the issue here with crafting. Not one single mmorpg around allows me to effect the stats and / or items dont decay. If I could at least have one of those features I'd be satisfied somewhat.

    My 3rd feature of course would be that crafting be its own seperate profession. One should never be allowed to take it in addition to combat class. Otherwise you end up in games like WoW where if your a mage, you make an alt that can craft the robes. And oh yeah, might as well make another toon for potions, etc

    Sigh, this stinks...image

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

    The first 2 are included in The Chronicle (www.mmocenter.com).
    You can also craft cities, ships... siege weapons. Things like that.

    Unfortunately, The Chronicle is a classless system. So there is no base on what you're limited to.

    "But 2 outa 3 ain't bad..."

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • CarcajouCarcajou Member Posts: 13

    ...as for decaying items, many constructed tools as well as the buildings you build in ATITD do decay over time, and need repair or reconstruction. Other items, like food recipes you cook for enhanced skills are only usable for a little while, aferwhich they have no effects. If you drop items on the ground, they will disapear after a while if nobody picks them up. Some cages you set up for catching some animals crumble if you do not check them reguularly...

  • ZivaDominiZivaDomini Member Posts: 442

    Isn't there a new game coming out that takes place on a space station revolving around crafting?  I think the game has absolutely no combat or anything.  It's simply politics and crafting and all of that.

    The point is to try to survive on a space station, you have to craft and repair things on the station and maintain a daily life.  But I don't think they take it as far as Sims Online does :P

    image

  • ForneusForneus Member Posts: 14

    Yup, think it’s called Seed.  - seems very innovative regarding game play and crafting. image<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

  • rohbshoprohbshop Member Posts: 308

    Horizons failed mainly because it was a crafter centric game.  Theres alot said for adventuring and finding chests or items, rather than components you have to take everything to some devoted crafter just to get your bow or upgrade.  It alienated alot of the people into 'Adventuring' by making Crafters the end all be all to all loot, and only appeased the minority of players into hardcore crafting because they want to feel relied upon.  Horizons catered to those hardcore crafters to an extreme and it was a big reason why it failed imo.

     

    I know I will never play another mmorpg again that emphasized crafting so much, it felt like rpg's turned into Wal-Mart for loot.

  • admriker444admriker444 Member Posts: 1,526



    Originally posted by rohbshop

    Horizons failed mainly because it was a crafter centric game.  Theres alot said for adventuring and finding chests or items, rather than components you have to take everything to some devoted crafter just to get your bow or upgrade.  It alienated alot of the people into 'Adventuring' by making Crafters the end all be all to all loot, and only appeased the minority of players into hardcore crafting because they want to feel relied upon.  Horizons catered to those hardcore crafters to an extreme and it was a big reason why it failed imo.
     
    I know I will never play another mmorpg again that emphasized crafting so much, it felt like rpg's turned into Wal-Mart for loot.


    wrong, Horizons didnt fail because of reliance on crafting. It failed because it was a bad game with really bad lag in places.

    SWG pre-cu was centered on crafting and it worked very well. Unlike Horizons, SWG has a vendor system in place so you arent required to actually meet a crafter to get items made. One could take their looted components to a vendor and drop them off. The crafter logs in, grabs items off vendor and makes the weapon / armor then puts item back on vendor. You later log back in and go buy your item.

    And there were hundreds of specialized crafters in SWG all with shops and vendors on several worlds. There was never a shortage of goods. And the loot in the game could be made to enhance gear so it allowed both crafter AND combatant to participate.

    In short, it was a brilliant system and I miss it.. Everything else just pales in comparison. I cant make my own mall with my own vendors in any other mmorpg I see coming and that sux

  • evil_oatmealevil_oatmeal Member Posts: 25

    Hey there,

    I'm new to MMORPG.COM so i just started browsing the forums and saw this thread. So here's my opinion:

    I voted NO, because (as probably said before) the gaming industry is adjusting to a younger less intellectual crowd of gamers. I myself am 16 years old, and play World of Warcraft. I love this game and i think it's mostly flawless, except for the fact that it misses that "homemade" touch of crafting. When I first discovered this, I thought there might be something wrong with me since there were no one else I knew who had noticed this, but now I understand what has happened. Let us pray that there is still someone out there understanding enough to make us a game which we can influence with our own input rather then having to adjust after what the game gives us.

    image

     

  • FinduilasFinduilas Member Posts: 377



    Originally posted by admriker444



    wrong, Horizons didnt fail because of reliance on crafting. It failed because it was a bad game with really bad lag in places.
    SWG pre-cu was centered on crafting and it worked very well. Unlike Horizons, SWG has a vendor system in place so you arent required to actually meet a crafter to get items made. One could take their looted components to a vendor and drop them off. The crafter logs in, grabs items off vendor and makes the weapon / armor then puts item back on vendor. You later log back in and go buy your item.
    And there were hundreds of specialized crafters in SWG all with shops and vendors on several worlds. There was never a shortage of goods. And the loot in the game could be made to enhance gear so it allowed both crafter AND combatant to participate.
    In short, it was a brilliant system and I miss it.. Everything else just pales in comparison. I cant make my own mall with my own vendors in any other mmorpg I see coming and that sux

    Horizons failed for several reasons, ONE of them being that it was too craft centric. There was far more to do as a crafter than an adventurer. I quit because the only thing I could do as an advenuter was grind out kills. I have looked at patches since I quit a year ago, hoping for new content, but ALL patches since then have been heavy on adding new dragon content, or new craft stuff, and a little bit of newbie adventure content.

    Apart from some novelty items, ALL armor and weapons were crafted. The devs didn't want to upset the hardcore crafters so they refused to add weapons and armor to mob loot tables, or as quest rewards. They had LOTS of boss mobs, but ONLY dragons were rewarded for killing them because they were quest related. Everyone else got some XP and crap loot.

    Even crafting in HZ sucks though. To reach the right level to craft decent gear, steel, platinum/cobalt, mithril, you had to grind out hours mining/gathering, running around, refining, and finally making/destroying items because there were not enough player customers to sell to. And that's without grinding out LOADS of repeatable quests to get the tokens to buy crafting formulas so you can actually make what you want.

    And ALL the interesting craftable items were implemented, visible cloaks, guild inginias, item tricking such as your own designs, signitures, various armor skins, rare weapons designs....

    I suggest you look at Vanguard. It is NOT aimed at the WoW market and will have a fully implemented crafting sphere, not as an after thought, but an actual game in itself.


     

  • Raist_PkerRaist_Pker Member Posts: 42

    This is a very interesting idea and statement. I've thought about what you said and am very, very excited about this. A very good MMORPG idea has come to me:

    At the beginning of the game you are told to choose what your specilization shall be. You can become a Smith, Miner, Fisherman, any other kind of crafter, or an adventurer. An adventurer will go out and fight monsters and look for treasures or the such while a crafter will make items for them. You have to choose one thing to do and stick with it.

    That would create an economy where adventurers rely on the crafters and the crafters rely on the adventurers. You aren't able to go out and do it all on your own like you are in most MMORPGs today. You will have to choose what you plan on doing to make a living in this world. Adventurers will rely on the Smiths to make them weapons and the Smitsh would rely on the Miners to bring them ore to smith the weapons with.

    These days crafting in MMORPGs is more of a click a couple of items and you have a product kind of thing. Very boring and not very hard. If a developer would be able to create a different system of doing this we would have something very different and very good. As of today crafting hasn't really been "ground-breaking" in any MMORPG to date but this could easily change.

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