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Let's assume that instanced PVP battlegrounds and arenas are off the table. Also assume that PVP must be avoidable for PVE'ers.
That leaves a few options.
Note: "working best" means working best so that PVEers, PVPers and those who like both are satisfied with the design.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
Comments
Seperate Pve and Pvp realms with appropriate ruleset.
PvP realm with 3 way faction pvp. PvP can occur anywhere except for a handful of safe zones (cities). Then add in instanced battlegrounds or TDM.
I don't know the term TDM. DOH... team death match. Sorry, brain fart.
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
I realize I'm out on the extreme end of the PvP-aversion bell curve, but ideally I'd like the PvP to be in a completely seperate game from the one I'm playing.
The only thing that PvP adds to my game is news: it's drama and it is entertaining to read about the tides of war. But I've never encountered a game where I felt that having PvPers on my server made the game a more enjoyable experience.
A nemesis appears.........
just kidding.....
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
My problem with that is even if you have your PvP flag off, you get asstards coming up to you all the time going "wanna fight?"
I don't want that at all.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
The one that gets me are the ones who inspect you to see if you have good gear before asking to duel. That is so tacky.
My Top Free MMORPGs
Of course, they only want to win so they only fight people they can beat.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
I've read about DAOC's system.
How is PVP setup in L2? Not one I know much about.
Three reasons:
1. They've become the de facto standard for PVP in themeparks.
2. I'm using no instancing for market positioning. Including instanced BGs would water that down.
3. The software I'm working with is very limited. I have enough that I could setup dynamic instance loading on the fly, but nothing exists to do queing or scheduling.
So I'm looking at alternatives.
Zod would also like to see the done.
No one thinking outside the box here??? Here's an idea...
What about dividing the game world into a dozen different nations that are run by the players... Allow these nations to declare war on each other, make peace, have alliances, etc. Have control points scattered around the map for the PvP'ers to fight over, and have a few control points in each city (ex: town hall, main gate, bridge)
PvP Players: Players who tag themselves for war can fight for their nation, can capture and hold control points to make their nation gain territory. They can't attack players from their own nation, can't attack players from a nation they aren't at war with, and can't attack any players/NPCs who aren't tagged for war (Civilians / PvE'ers). If a player's country currently isn't at war, players can go mercenary for another nation that is at war.
PvE Players: Aren't ganked by the PvP'ers, Can take advantage of the economy changing based on the war. Crafters can gather materials and craft goods for the war without getting ganked. Some materials dropped by mobs could be important to city defenses and special weapons. The PvP'ers would partly rely on the PvE'ers to keep their nations defenses and economy strong. Nations can buy mobs (strong but don't drop mats) to station in nation territory that attack other nations' PvE'ers but leave their own players alone, PvE'er and crafters will be the ones who want the wars to happen because they will want easy access to more materials and mobs that drop.
This would foster mutual reliance between PvP'ers and PvE'ers, and drive the engines of war at the same time.
I play pvp games when I want to pvp and pve games when I want that, so if this is a pve game you're talking about I'd rather they be on another server with their own ruleset so no chage to pvp will ever effect me, and vice versa.
What kills a game for me and many other pve people is when nerfs cross over. It only makes both sides hate eachother even more.
+1
I just want something different that I haven't played before many times.
Ideally I don't want levels and gear to be either much of a factor or none at all. Also if there are PvE dynamic events (challenging ones) I would like if there were events generated for the PvP areas as well. These would give the weaker, of lower population, sides an advantage or provoke battles in less common areas.
Likewise sandbox copy eve.
Just add an option to ignore duel request, and you can ignore those who is in your face.
In fact, it would be nice to have a "ignore toon" option in MMO so that not only you can ignore someone's chat, you can choose to not see him in a common zone at all.
I'd put myself on ignore and see if I can win without seeing my character.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
I skate to where the puck is going to be, not where it has been -Wayne Gretzky