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Part of our ongoing effort to keep our readers informed is to make sure they have the knowledge they need to be excited about a game. We've reached out to every developer releasing a game this year to have them talk a bit about why their game is special. Next up in this ongoing series is The Repopulation. Read our mini-interview and then talk about it in the comments.
MMORPG: What does 2013 have in store for your game?
Josh Halls: 2013 will be a very important year for us as we enter Private Beta in the Spring and look forward to an end of the year launch timeframe. As we continue to ramp up to these important milestones, our focus is shifting to getting information out about game features. A lot of hard work has gone into getting to this point and we are excited for 2013 and what it will bring.
Read more of Bill Murphy's The Repopulation: Games of 2013 - The Repopulation.
Comments
Often lurking, rarely posting
I agree this is important; in order to generate real value for the non-instanced housing as well as increase emersion for crafters/merchants and shoppers I beleive an AH would be a terrible way to go.
If they do AH's, I hope they keep it localized, not server wide, and make the fees discouraging so that player properties will be where the majority of transactions take place.
AH's kill socialization and emersion and arrive-in-your-mail systems discourage exploration and reduce the rarity of regional goods/resources.
Often lurking, rarely posting
Personally i'm also in the "SWG style bazar+personal vendor" camp, but a long running discussion on the repopulation forums shows that there are als many people in the WoW AH camp
Feel free to chip in and input your ideas. Can't keep 'm all happy , but maybe there are solutions that can please both.
played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds
I haven't been this excited for a game release in a long time. If they can pull off what they are promising, it should be a major hit for us sandboxers.
And, I would love to see the ability to place vendor tents in the game world like we could in SWG.
I don't remember where I read it, but I believe they are leaning towards a system where people place bids, and producers try to fill them competitively. Don't quote me on this. going from memory.
I self identify as a monkey.
God if large MMOs could pull-off what these guys have done, we would see some pretty amazing virtual worlds. I do have a few issues with some of the concepts about how PVPs handled but it's still shaping up to be something pretty amazing.
Still a handful of guys making a sandbox with limited funds with no source code and using hero engine is inspiring to nub developers like me.
"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor
Only MMORPG im looking forward to this year.. now that DF:UW sucks lol..
Nope, the key will be how they handle the pvp and deal with the gankers.
That will make or break this game.
Lol, I said GW2 would suck and it does, I said PS2 would suck and it did, I said TSW would suck it did. I think this game will be good enough to play longterm and much better than the titles I previously mentioned.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
No bitchers.
This is another open world ffa pvp game, nothing for pveers to do accept sit inside city and craft.
This is another game to please those less then 10% of gamers.
I bet that this game is going to stop taking care of bugs after few month due to low income.
But anyway, eventualy game developers would learn the hard way from their loss.
You apparently know a lot less about this game than your trying to lead on. It is not a FFA PvP game. It features a complex generated mission and engagement (similar to events in GW2) system, as well as a boss system that generates special abilities when mobs spawn and which are spawned dynamically through a Den system.
https://www.therepopulation.com - Sci Fi Sandbox.