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I've read several posts on +/- of permadeath. I think there is a demand for it, but I don't think a game will survive if EVERYONE is subject to permadeath. That simply narrows the field of players too much.
I think it would be interesting to have a skill unlock permadeath.
For instance, let's say "Rights of the Englishman" was a gateway skill. If you learn that skill, then you can be killed.
This esentially gives people the option of how they want to play the game.
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Another option could be having three different server types:
1. Open PVP
2. Open PVP + Full loot
3. Open PVP + Full loot + Permadeath
Similar to Tibia online, this could give the players the opportunity to choose a game style.
So much crap, so little quality.