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A real world to explore

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  • ChakaCanChakaCan Member UncommonPosts: 22

    I find it odd that statements about leveling up are often just ignored.  Leveling up does literally level one out of the zone and and then other zones until what?  End game?  I would love to have forests and plains that my character can always return to.  And if the game is large enough with roaming creatures to actually hunt down, why wouldn't I return them. 

    It is weird how few people talk about doing away with levels.

  • ChakaCanChakaCan Member UncommonPosts: 22
    Originally posted by MMOExposed
    but isnt levels the enemy of exploration?

    Meant to have this quote in my response about leveling.  :)

  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by Majix

    I find it odd that statements about leveling up are often just ignored.  Leveling up does literally level one out of the zone and and then other zones until what?  End game?  I would love to have forests and plains that my character can always return to.  And if the game is large enough with roaming creatures to actually hunt down, why wouldn't I return them. 

    It is weird how few people talk about doing away with levels.

    Yeah, I agree. They must know it's a problem in the industry because games have come out with "scaled" content to try to fix the issue. But scaling brings new problems when varrying levels meet in an open world environment. I don't know why they don't simply lessen levels/skills variance of power  to something that works well in an open world, and move on with "horizontal" progression to keep the levelling/skilling process exciting. Much simpler, cleaner, and workable.

    Changing the focus of such a game from big level numbers to exciting combat, exploration, etc., also allows for a much better simulation of an economy that isn't also broken up with massively multi levels of gear grind. Again, go more "horizontal" with small bonuses and cool looks and decorations (inlays and attachments, sometimes of rare things, and rare materials for cool looks like black steel).

    Edit to add what I forgot: Some players like to make a name for themselves also by doing something a little unusual. In an exploration and wide open huge world, some players would no doubt love to build taverns and trade houses in wilderness. Buying and selling what's hunted and gathered, running to city trade centers once in a while to make their profits and bringing back supplies to sell for more profits, saving the adventurer time.

    Once upon a time....

  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Im gonna say Vanguard atm and hopfully EQNext aswell when ever it comes out being optomistic of end of this year hahaha I hope there no instances in EQnext just like EQ1 and vanguard because to me instances ruin alot of the immersion in a game.
  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by sanshi44
    Im gonna say Vanguard atm and hopfully EQNext aswell when ever it comes out being optomistic of end of this year hahaha I hope there no instances in EQnext just like EQ1 and vanguard because to me instances ruin alot of the immersion in a game.

    Is Vanguard really an "open" world? You're limited by levels to not be able to survive or useless content, outside of your own level range. Or am I wrong?

    Once upon a time....

  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Originally posted by Amaranthar
    Originally posted by sanshi44
    Im gonna say Vanguard atm and hopfully EQNext aswell when ever it comes out being optomistic of end of this year hahaha I hope there no instances in EQnext just like EQ1 and vanguard because to me instances ruin alot of the immersion in a game.

    Is Vanguard really an "open" world? You're limited by levels to not be able to survive or useless content, outside of your own level range. Or am I wrong?

    How are you defining open world? Isn't it typically described as a large area without boundaries? That's exactly Vanguard, a go-anywhere game world.

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Torgrim

    I have always loved to explore the games I have played during the years, even if there is nothing really to find but if the vista was nice I was happy with it.

    One game that comes to mind is Dark and Light that had a huge world to explore with weather effects and seasons but sadly that game whent down the tube pretty fast.

    So my question is this would you like to explore a MMO gameworld that is not zoned, none instance, huge world pretty much like this shot?

    Is there something to find beyond that peak, a dungeon, a ruin, and great city?

     

    image

     

    I would but unfortunetly the tech is not there to support massive amouints of players spread out over a wide area like that.  You either have limited players in a huge world or massive players in a zones world.  The cost to make a non zoned MMO is to prohibited right now.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by mmoguy43
    Originally posted by Amaranthar
    Originally posted by sanshi44
    Im gonna say Vanguard atm and hopfully EQNext aswell when ever it comes out being optomistic of end of this year hahaha I hope there no instances in EQnext just like EQ1 and vanguard because to me instances ruin alot of the immersion in a game.

    Is Vanguard really an "open" world? You're limited by levels to not be able to survive or useless content, outside of your own level range. Or am I wrong?

    How are you defining open world? Isn't it typically described as a large area without boundaries? That's exactly Vanguard, a go-anywhere game world.

    Can I go anywhere in the world and not be mis-matched for the content because of my level?

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • mmoguy43mmoguy43 Member UncommonPosts: 2,770
    Originally posted by XAPGames
    Originally posted by mmoguy43
    Originally posted by Amaranthar
    Originally posted by sanshi44
    Im gonna say Vanguard atm and hopfully EQNext aswell when ever it comes out being optomistic of end of this year hahaha I hope there no instances in EQnext just like EQ1 and vanguard because to me instances ruin alot of the immersion in a game.

    Is Vanguard really an "open" world? You're limited by levels to not be able to survive or useless content, outside of your own level range. Or am I wrong?

    How are you defining open world? Isn't it typically described as a large area without boundaries? That's exactly Vanguard, a go-anywhere game world.

    Can I go anywhere in the world and not be mis-matched for the content because of my level?

     

    Uhh no. There is no level scaling.

    Note: you can fly over anything that would kill you.

  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by mmoguy43
    Originally posted by XAPGames
    Originally posted by mmoguy43
    Originally posted by Amaranthar
    Originally posted by sanshi44
    Im gonna say Vanguard atm and hopfully EQNext aswell when ever it comes out being optomistic of end of this year hahaha I hope there no instances in EQnext just like EQ1 and vanguard because to me instances ruin alot of the immersion in a game.

    Is Vanguard really an "open" world? You're limited by levels to not be able to survive or useless content, outside of your own level range. Or am I wrong?

    How are you defining open world? Isn't it typically described as a large area without boundaries? That's exactly Vanguard, a go-anywhere game world.

    Can I go anywhere in the world and not be mis-matched for the content because of my level?

     

    Uhh no. There is no level scaling.

    Note: you can fly over anything that would kill you.

    You can still explore every zone some may be a little tricker than others due to lvl. But can u name a single MMO that dosnt do this. Levels in some way or form is required in a MMO and there no escaping that fact.

     

    All im looking for is a game with a large living breathing world (muiltipal places ur level) and no instances at all,  Instances ruin immersion by a great deal.

  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by sanshi44
    Originally posted by mmoguy43
    Originally posted by XAPGames
    Originally posted by mmoguy43
    Originally posted by Amaranthar
    Originally posted by sanshi44
    Im gonna say Vanguard atm and hopfully EQNext aswell when ever it comes out being optomistic of end of this year hahaha I hope there no instances in EQnext just like EQ1 and vanguard because to me instances ruin alot of the immersion in a game.

    Is Vanguard really an "open" world? You're limited by levels to not be able to survive or useless content, outside of your own level range. Or am I wrong?

    How are you defining open world? Isn't it typically described as a large area without boundaries? That's exactly Vanguard, a go-anywhere game world.

    Can I go anywhere in the world and not be mis-matched for the content because of my level?

     

    Uhh no. There is no level scaling.

    Note: you can fly over anything that would kill you.

    You can still explore every zone some may be a little tricker than others due to lvl. But can u name a single MMO that dosnt do this. Levels in some way or form is required in a MMO and there no escaping that fact.

     

    That means there is still content gating and linear progression.  The earlier post (highlighted so it's easy to spot) was asking about this.  That got my curiousity up so I asked for clarification.

     

    I've never seen a good system for true open exploration that didn't include either scaling up/down the content* or scaling up/down the player character.  The topic of how this could be achieved workably in an MMORPG is a topic of interest (and happens to be something I'm working towards in WAC).

     

    BTW: Why must MMORPGs have levels?  (not arguing, looking forward to reading the response)

     

    * Oblivion did it, but obviously it doesn't work well in multiplayer.


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by XAPGames
    Originally posted by sanshi44
    Originally posted by mmoguy43
    Originally posted by XAPGames
    Originally posted by mmoguy43
    Originally posted by Amaranthar
    Originally posted by sanshi44
    Im gonna say Vanguard atm and hopfully EQNext aswell when ever it comes out being optomistic of end of this year hahaha I hope there no instances in EQnext just like EQ1 and vanguard because to me instances ruin alot of the immersion in a game.

    Is Vanguard really an "open" world? You're limited by levels to not be able to survive or useless content, outside of your own level range. Or am I wrong?

    How are you defining open world? Isn't it typically described as a large area without boundaries? That's exactly Vanguard, a go-anywhere game world.

    Can I go anywhere in the world and not be mis-matched for the content because of my level?

     

    Uhh no. There is no level scaling.

    Note: you can fly over anything that would kill you.

    You can still explore every zone some may be a little tricker than others due to lvl. But can u name a single MMO that dosnt do this. Levels in some way or form is required in a MMO and there no escaping that fact.

     

    That means there is still content gating and linear progression.  The earlier post (highlighted so it's easy to spot) was asking about this.  That got my curiousity up so I asked for clarification.

     

    I've never seen a good system for true open exploration that didn't include either scaling up/down the content* or scaling up/down the player character.  The topic of how this could be achieved workably in an MMORPG is a topic of interest (and happens to be something I'm working towards in WAC).

     

    BTW: Why must MMORPGs have levels?  (not arguing, looking forward to reading the response)

     

    * Oblivion did it, but obviously it doesn't work well in multiplayer.

    I answered this question a couple of posts before the one you highlighted. Other than that, you won't find answers here. Posters here are more hardcore gamers, enough that they actually take the time to come here and post. They are wrapped up in the status quo of "gamey" design, and I don't think they can see outside that circle. They've mostly never played outside that circle, at any rate.

    You yourself, while you can see the problem, can't see the answer. If you take a sterp back, you'll see what I see, that it's obvious that you have to reduce the level gaps dramatically. But then you have to add something to replace the sheer and exuberant excitement of big numbers and massively-whack-a-mole game play.

    And that brings you to what you can now do. Economies, politics, social interactives...and explorations.

    But you can do more with explorations now too, once you have it freely in game. You can now add Discoveries.

    Discoveries can be used to build on the lost Big Numbers system in skills and abilities. Discoveries can be used to make much deeper use of game lore, and give it depth, and lead to greater meaning to "story".

    So you can turn a repetitive level grind into a living world, with economies, trade, social organizing, player run cities, and all of this can matter. And you can have an evolving story with meaning. And you can have a world that evolves through a history that players have a hand in shaping.

    Your world can breath life. Or you can stick with the standard and give players their meaningless big numbers and whack-a-mole.

    Once upon a time....

  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by DMKano

    A real world to explore - just walk outside, the earth is huge and there's LOTs to explore, and than consider the solar system, the milky way galaxy, the observable universe. Or the vastness of the quantum world.

    We are in the biggest simulation right now, none of our human created simulations can come close.

     

     

    So were can I get hold of a warpdriven spaceship under 1000 dollars so I can explore that sead universe you speak of? ;)

    If it's not broken, you are not innovating.

  • MightyChasmMightyChasm Member Posts: 298
    Originally posted by Torgrim

    I have always loved to explore the games I have played during the years, even if there is nothing really to find but if the vista was nice I was happy with it.

    One game that comes to mind is Dark and Light that had a huge world to explore with weather effects and seasons but sadly that game whent down the tube pretty fast.

    So my question is this would you like to explore a MMO gameworld that is not zoned, none instance, huge world pretty much like this shot?

    Is there something to find beyond that peak, a dungeon, a ruin, and great city?

     

    image

     

    Strangely I find myself agreeing with Torgrim,  yes, I want a world to explore.  I am bored of instance to instance parcelised games.  WOW vanilla felt open (shit graphics I know)  I don't think I have ever felt that since.

  • SnarlingWolfSnarlingWolf Member Posts: 2,697
    Originally posted by Torgrim

    I have always loved to explore the games I have played during the years, even if there is nothing really to find but if the vista was nice I was happy with it.

    One game that comes to mind is Dark and Light that had a huge world to explore with weather effects and seasons but sadly that game whent down the tube pretty fast.

    So my question is this would you like to explore a MMO gameworld that is not zoned, none instance, huge world pretty much like this shot?

    Is there something to find beyond that peak, a dungeon, a ruin, and great city?

     

    image

     

    AC1, and AC2 are seamless and large. They don't even have dungeon instances so when you go into a dungeon you may run into other players.

  • olepiolepi Member EpicPosts: 3,064

    As was said before, Vanguard fits the bill. It is wide open, with no instances. No loading screens. Dungeons, buildings, player housing, etc, are NOT instanced.

    There are no invisible walls, and you are free to go anywhere. See a mountain? You CAN climb it.

    Some areas have higher mobs than you can handle, but that doesn't stop you from sneaking around to explore. Also, for every level, there are many places to play in.

    For example, at lvl 13, there are 30, yes THIRTY, different dungeons and areas to play in.

    There are higher level mobs in the lower areas too. Just because you are in an area that is supposed to be 1-20, doesn't mean there aren't higher level mobs and dungeons in that same area.

    ------------
    2024: 47 years on the Net.


  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by olepi

    As was said before, Vanguard fits the bill. It is wide open, with no instances. No loading screens. Dungeons, buildings, player housing, etc, are NOT instanced.

    There are no invisible walls, and you are free to go anywhere. See a mountain? You CAN climb it.

    Some areas have higher mobs than you can handle, but that doesn't stop you from sneaking around to explore. Also, for every level, there are many places to play in.

    For example, at lvl 13, there are 30, yes THIRTY, different dungeons and areas to play in.

    There are higher level mobs in the lower areas too. Just because you are in an area that is supposed to be 1-20, doesn't mean there aren't higher level mobs and dungeons in that same area.

    And how many dungeons are there for level 30 characters?

    Do you see the point here? That's not "open" exploration. It's too much level separation.

    I will say that Vanguard was one of the better Themepark MMO's. I remember at around level 10 (I think) I bought a horse (because I had required levels, not because I was wealthy enough, the same point), at a place where there was this long bridge (which took you to the next zone designed for higher levels, again, the same point).

    I was elated to see a Dragon, and it toasted some guy trying to run his horse over that bridge. This part is as it should be. But no doubt, at a given level, any player could probably take out that dragon very easily. That's not how it should be (in my opinion, of course). That Dragon, at that place, should have brought players from all around to do battle. And that battle should have a conclusion that lasted. And in time, perhaps another Dragon shows up elsewhere, or a powerful Troll shows up there, or whatever.

    But while Vanguard was like EQ and had some more worldly play, it was still divided by levels far too much. It was still chopped up. It was still your basic Themepark experience. And it was not an open world to explore. Because a level 13 wouldn't last long in a dungeon or area designed for level 30.

    I know, because I crossed that bridge before I was level 15 (or whatever it was).

    Once upon a time....

  • KenFisherKenFisher Member UncommonPosts: 5,035
    Originally posted by Amaranthar
     

    And that brings you to what you can now do. Economies, politics, social interactives...and explorations.

    But you can do more with explorations now too, once you have it freely in game. You can now add Discoveries.

     

    Thanks!  That's what I've been looking for.  A motivtion for exploration.

     

    This is very helpful.  I'll work on it.

     

     


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • TorgrimTorgrim Member CommonPosts: 2,088
    Originally posted by olepi

    As was said before, Vanguard fits the bill. It is wide open, with no instances. No loading screens. Dungeons, buildings, player housing, etc, are NOT instanced.

    There are no invisible walls, and you are free to go anywhere. See a mountain? You CAN climb it.

    Some areas have higher mobs than you can handle, but that doesn't stop you from sneaking around to explore. Also, for every level, there are many places to play in.

    For example, at lvl 13, there are 30, yes THIRTY, different dungeons and areas to play in.

    There are higher level mobs in the lower areas too. Just because you are in an area that is supposed to be 1-20, doesn't mean there aren't higher level mobs and dungeons in that same area.

     

    Yes I know about VG I have played on and off since release.

    The picture I linked that's how I want a world to look like when I explore freely and as I sead only game that had such a big massive world was Dark&Light.

    If it's not broken, you are not innovating.

  • olepiolepi Member EpicPosts: 3,064

    "And how many dungeons are there for level 30 characters?"

    I went and counted the level 30 areas, there are 15 separate dungeons and areas to play in.

    ------------
    2024: 47 years on the Net.


  • AmarantharAmaranthar Member EpicPosts: 5,852
    Originally posted by olepi

    "And how many dungeons are there for level 30 characters?"

    I went and counted the level 30 areas, there are 15 separate dungeons and areas to play in.

    Do you get my point? This means that it's not an open world, it's level-distributed.

    The drawbacks with that are division of players, and division of world where large chunks are off limits for exploration...and discovery...on the individual basis. This affects the economy (chunking that up too), guilds, and all other social interactions.

    Once upon a time....

  • free2playfree2play Member UncommonPosts: 2,043
    I don't see it happening. A game where being a voyager is an objective, leveling being replaced with templating and making worlds so you can't just teleport here there and everywhere. I'd play but I don't know how many others would.
  • itgrowlsitgrowls Member Posts: 2,951

    sings "A whole new world!!!!! A new fantastic point of view! no one to tell us no, or where to go, or tell us we're only dreaaaaaming!"

    sorry couldn't resist.

    But yeah I definitely would love an mmo that did this and put some serious extreme resources into making every crack a surpise and every crawl space a delight. I thought GW2 would do that but not really :/.

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by Amaranthar
    Originally posted by olepi

    "And how many dungeons are there for level 30 characters?"

    I went and counted the level 30 areas, there are 15 separate dungeons and areas to play in.

    Do you get my point? This means that it's not an open world, it's level-distributed.

    The drawbacks with that are division of players, and division of world where large chunks are off limits for exploration...and discovery...on the individual basis. This affects the economy (chunking that up too), guilds, and all other social interactions.

    I disagree with your definition of open world.

    Open world just means you can go there.  Not that you will be effective there, that you can be safe there, or even that you should be there.  Only that you can go there.

    Just because you don't like it doesn't mean it is bad.
  • sanshi44sanshi44 Member UncommonPosts: 1,187
    Originally posted by Amaranthar
    Originally posted by olepi

    "And how many dungeons are there for level 30 characters?"

    I went and counted the level 30 areas, there are 15 separate dungeons and areas to play in.

    Do you get my point? This means that it's not an open world, it's level-distributed.

    The drawbacks with that are division of players, and division of world where large chunks are off limits for exploration...and discovery...on the individual basis. This affects the economy (chunking that up too), guilds, and all other social interactions.

    What else do u want a game that u can do everything at the start and kill everything, there not much reason to play if u can do it all at the beginning of the game. There will always be some kinda lvl restriction on area's be it mob lvls or gear/stat lvls there will always be some kinda of limiting method otherwise ull get bored real quick the only way i see somthing like this working is in a PvP base game where the whole idea is build a city and kill players with almost 0 PvE appart from resources. A game like darkfall u are still limited to where u can go to a degree by how difficult the mob and how skilled up your characters are, you could still go to that place though but u may need to sneak and run away from mobs that agro you this is the same as a lvl base system if u wanna explore somewhere to difficult u need 2 sneak past or leg it when u agro.

    Everquest is a good way to explain thing here a lvl 1 player starting on one side of the world say kelethin (east island) can run all the way to the other side to Erudin (west island) thats a good run and 2 boat trips through low and high lvl zones but it could be done. The problem with newer games though is the agro range of mobs increases the lower lvl you are to the mob lvl which makes it harder for lowbie to travel/explore in new games.

    Another solution is to allow lower end players to acualy dmg higher end mobs atm if u try hitting something 5 lvls higher than u in games you will basicly do 5 dmg instead of your nomal 50dmg or so if they scaled that back alot good players could acualy fight in higher lvl mobs for challenge.

     

    I agree with the guy who posted above, Open world just means you can go everywhere in the game from the get go it may be hard to explore or travel through there but if ur carful you could very well do it. Also there must not be any instances because one there in the game (instance dunguens) there no longer Open worlds for me because there closed of sections in the game for single groups. Everquest was an open world to me because you could travel everywhere and there were no instances, although there were zone's that had a load screen i still classafied it as a open world becuase my criteria for it is, No instances and wernt prevented going to places due to lvls.

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