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So much hate

ScillyScilly Member Posts: 69

This is a thread to give mark hope, Theres so many people that have not listern to any media info, read any of CSE blogs, yet are still bashing him for whats going on.

 

He has answered in so many threads now about this and that.. theres only so many times he can repeat himself. IF your really instrested in CU read the blogs, search for markjacobs on the mmorpg forums and read his previous posts. He does not shy away from people critizing him, infact he answers there questions.

heres a link of his posts to make it easy for you

http://www.mmorpg.com/discussion2.cfm/userPosts/2085236

Im no fanboi but theres far to many a % of threads here asking the same questions. 

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Comments

  • sxvssxvs Member Posts: 109

    i found it confusing, can someone just tell me what he plans to do about solo play? yes, i know many people are against solo play in an mmo but i like to play solo alot in an mmo, it's my thing.

    is there going to be any viable options for the more solo player who doesn't want to conform to guilds to be able to enjoy the game and have fun?

    i really dislike guild play, raids, etc.

    maybe it's just my luck but i always end up with elitests or immature people or people who treat games like jobs, etc.

  • frestonfreston Member UncommonPosts: 503
    I think it is a bit ridiculous myself. A mainstream mmo needs hundreds of people behind it, between development , marketing , financing and the whole shenanigan. A good , well funded  non mainstream one, maybe tens of them. Deciding to discard wholly a project based simply in the involvement of a single person is too hasty, imo.
  • VoiidiinVoiidiin Member Posts: 817
    Originally posted by sxvs

    i found it confusing, can someone just tell me what he plans to do about solo play? yes, i know many people are against solo play in an mmo but i like to play solo alot in an mmo, it's my thing.

    is there going to be any viable options for the more solo player who doesn't want to conform to guilds to be able to enjoy the game and have fun?

    i really dislike guild play, raids, etc.

    maybe it's just my luck but i always end up with elitests or immature people or people who treat games like jobs, etc.

    CU will not be for you, sorry i hate to not have more interested but the game is going to be far from solo friendly, it will be about group PvP on a large scale with keep sieges. Sure there will be guys who run around solo, and sure some might be sucessful, but that will not be how the game is designed (as far as i can tell from current knowledge).

    GW2 is a great game for those who prefer solo gameplay with a social aspect.

    Lolipops !

  • ScillyScilly Member Posts: 69
    Originally posted by Voiidiin
    Originally posted by sxvs

    i found it confusing, can someone just tell me what he plans to do about solo play? yes, i know many people are against solo play in an mmo but i like to play solo alot in an mmo, it's my thing.

    is there going to be any viable options for the more solo player who doesn't want to conform to guilds to be able to enjoy the game and have fun?

    i really dislike guild play, raids, etc.

    maybe it's just my luck but i always end up with elitests or immature people or people who treat games like jobs, etc.

    CU will not be for you, sorry i hate to not have more interested but the game is going to be far from solo friendly, it will be about group PvP on a large scale with keep sieges. Sure there will be guys who run around solo, and sure some might be sucessful, but that will not be how the game is designed (as far as i can tell from current knowledge).

    GW2 is a great game for those who prefer solo gameplay with a social aspect.

    thats incorrect MJ wants to try and get a balance of all peoples playstyles within a RVR communtiy. Hes asking us for feedback on all of this so its best you follow it yourself rather than listern to each persons indivual perspective of whats been said. Chinese whispers never works xx

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Maybe some are just upset that the game is not catering to the casual pve crowd so they have to hate on it ? I don't know. I am sure many will have some reservations from the start but I don't think it is really hate.
    30
  • ScillyScilly Member Posts: 69
    id refer to you to "mmoexposed" threads and such they claim to know so much yet with every answer given they dodge the answer and still spout the same rubbish
  • VoiidiinVoiidiin Member Posts: 817
    Originally posted by Scilly
    Originally posted by Voiidiin
    Originally posted by sxvs

    i found it confusing, can someone just tell me what he plans to do about solo play? yes, i know many people are against solo play in an mmo but i like to play solo alot in an mmo, it's my thing.

    is there going to be any viable options for the more solo player who doesn't want to conform to guilds to be able to enjoy the game and have fun?

    i really dislike guild play, raids, etc.

    maybe it's just my luck but i always end up with elitests or immature people or people who treat games like jobs, etc.

    CU will not be for you, sorry i hate to not have more interested but the game is going to be far from solo friendly, it will be about group PvP on a large scale with keep sieges. Sure there will be guys who run around solo, and sure some might be sucessful, but that will not be how the game is designed (as far as i can tell from current knowledge).

    GW2 is a great game for those who prefer solo gameplay with a social aspect.

    thats incorrect MJ wants to try and get a balance of all peoples playstyles within a RVR communtiy. Hes asking us for feedback on all of this so its best you follow it yourself rather than listern to each persons indivual perspective of whats been said. Chinese whispers never works xx

    I would love to see how one would cater to a "solo" gameplay in an PvP/RvR game with almost zero PvE in it. Sure crafting can be considered as a "solo" experience, but thats really not what players are looking for in a solo MMORPG (which in itself is an oxymoron). 

    I hope that Mark does not even consider catering to the solo mentality, it just does not jibe well with the type of gameplay Mark has described so far.

    Lolipops !

  • sxvssxvs Member Posts: 109
    Originally posted by Voiidiin
    Originally posted by Scilly
    Originally posted by Voiidiin
    Originally posted by sxvs

    i found it confusing, can someone just tell me what he plans to do about solo play? yes, i know many people are against solo play in an mmo but i like to play solo alot in an mmo, it's my thing.

    is there going to be any viable options for the more solo player who doesn't want to conform to guilds to be able to enjoy the game and have fun?

    i really dislike guild play, raids, etc.

    maybe it's just my luck but i always end up with elitests or immature people or people who treat games like jobs, etc.

    CU will not be for you, sorry i hate to not have more interested but the game is going to be far from solo friendly, it will be about group PvP on a large scale with keep sieges. Sure there will be guys who run around solo, and sure some might be sucessful, but that will not be how the game is designed (as far as i can tell from current knowledge).

    GW2 is a great game for those who prefer solo gameplay with a social aspect.

    thats incorrect MJ wants to try and get a balance of all peoples playstyles within a RVR communtiy. Hes asking us for feedback on all of this so its best you follow it yourself rather than listern to each persons indivual perspective of whats been said. Chinese whispers never works xx

    I would love to see how one would cater to a "solo" gameplay in an PvP/RvR game with almost zero PvE in it. Sure crafting can be considered as a "solo" experience, but thats really not what players are looking for in a solo MMORPG (which in itself is an oxymoron). 

    I hope tha tMark does not even consider catering to the solo mentality, it just does not jibe well with the type of gameplay Mark has described so far.

    it doesn't have to be pve for solo play, maybe one class could stealth designed specifically for a solo assassin type... and they could travel the world in shadows, stealthed away from the others in groups/guilds.

    sort of like a real life survivor horror, if you had a person on their own or with 1-2 people they would be alot more stealth then a large group and have to live a different way of life.

     

    could even put in like bounties on stealth players to where it becomes a survivor horror for the solo stealthers where they have to survive against the groups and outwit them, etc.

    don't know but there are ways.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    I honestly am seeing too much LOVE for a game that is essentially still in the idea stage. Cool ideas and all, but will they be implemented in a way that is actually enjoyable? 

     

    An RvR-only MMORPG style game will likely be extremely difficult to pull off. We've seen many issues with RvR in the past in games like WAR, GW2 and PS2. I personally didn't even think that the DAoC version of it was all that great. It was too lopsided in my opinion and I feel like some factions were having way more fun than other factions. 

     

    And I'm very leery of kickstarter in general. Paying money for an idea that could potentially be executed well enough to be worth it seems like poor decision making. In this case it will likely be because people trust that Mark Jacobs can bring this thing to fruition in a responsible, well executed manner. But to be honest, how long has it been since he's done anything really great? Warhammer was the last game he was lead design on and before that it was DAoC.

     

    Skeptical for many reasons? Yeah. But I don't think that's really hate. 

  • VoiidiinVoiidiin Member Posts: 817
    Originally posted by sxvs
    Originally posted by Voiidiin
    Originally posted by Scilly
    Originally posted by Voiidiin
    Originally posted by sxvs

    i found it confusing, can someone just tell me what he plans to do about solo play? yes, i know many people are against solo play in an mmo but i like to play solo alot in an mmo, it's my thing.

    is there going to be any viable options for the more solo player who doesn't want to conform to guilds to be able to enjoy the game and have fun?

    i really dislike guild play, raids, etc.

    maybe it's just my luck but i always end up with elitests or immature people or people who treat games like jobs, etc.

    CU will not be for you, sorry i hate to not have more interested but the game is going to be far from solo friendly, it will be about group PvP on a large scale with keep sieges. Sure there will be guys who run around solo, and sure some might be sucessful, but that will not be how the game is designed (as far as i can tell from current knowledge).

    GW2 is a great game for those who prefer solo gameplay with a social aspect.

    thats incorrect MJ wants to try and get a balance of all peoples playstyles within a RVR communtiy. Hes asking us for feedback on all of this so its best you follow it yourself rather than listern to each persons indivual perspective of whats been said. Chinese whispers never works xx

    I would love to see how one would cater to a "solo" gameplay in an PvP/RvR game with almost zero PvE in it. Sure crafting can be considered as a "solo" experience, but thats really not what players are looking for in a solo MMORPG (which in itself is an oxymoron). 

    I hope tha tMark does not even consider catering to the solo mentality, it just does not jibe well with the type of gameplay Mark has described so far.

    it doesn't have to be pve for solo play, maybe one class could stealth designed specifically for a solo assassin type... and they could travel the world in shadows, stealthed away from the others in groups/guilds.

    sort of like a real life survivor horror, if you had a person on their own or with 1-2 people they would be alot more stealth then a large group and have to live a different way of life.

     

    could even put in like bounties on stealth players to where it becomes a survivor horror for the solo stealthers where they have to survive against the groups and outwit them, etc.

    don't know but there are ways.

    But in your own words thats not solo play, you are still playing with a grp or against other players, making it far from solo. Being a stealther does not = solo, it makes you less dependant on your grp for certain objectives. 

    I dunno i find it quite impossible to be "Solo" in a game where the whole point is Player versus Player interaction.

    Lolipops !

  • sxvssxvs Member Posts: 109
    Originally posted by Voiidiin
    Originally posted by sxvs
    Originally posted by Voiidiin
    Originally posted by Scilly
    Originally posted by Voiidiin
    Originally posted by sxvs

    i found it confusing, can someone just tell me what he plans to do about solo play? yes, i know many people are against solo play in an mmo but i like to play solo alot in an mmo, it's my thing.

    is there going to be any viable options for the more solo player who doesn't want to conform to guilds to be able to enjoy the game and have fun?

    i really dislike guild play, raids, etc.

    maybe it's just my luck but i always end up with elitests or immature people or people who treat games like jobs, etc.

    CU will not be for you, sorry i hate to not have more interested but the game is going to be far from solo friendly, it will be about group PvP on a large scale with keep sieges. Sure there will be guys who run around solo, and sure some might be sucessful, but that will not be how the game is designed (as far as i can tell from current knowledge).

    GW2 is a great game for those who prefer solo gameplay with a social aspect.

    thats incorrect MJ wants to try and get a balance of all peoples playstyles within a RVR communtiy. Hes asking us for feedback on all of this so its best you follow it yourself rather than listern to each persons indivual perspective of whats been said. Chinese whispers never works xx

    I would love to see how one would cater to a "solo" gameplay in an PvP/RvR game with almost zero PvE in it. Sure crafting can be considered as a "solo" experience, but thats really not what players are looking for in a solo MMORPG (which in itself is an oxymoron). 

    I hope tha tMark does not even consider catering to the solo mentality, it just does not jibe well with the type of gameplay Mark has described so far.

    it doesn't have to be pve for solo play, maybe one class could stealth designed specifically for a solo assassin type... and they could travel the world in shadows, stealthed away from the others in groups/guilds.

    sort of like a real life survivor horror, if you had a person on their own or with 1-2 people they would be alot more stealth then a large group and have to live a different way of life.

     

    could even put in like bounties on stealth players to where it becomes a survivor horror for the solo stealthers where they have to survive against the groups and outwit them, etc.

    don't know but there are ways.

    But in your own words thats not solo play, you are still playing with a grp or against other players, making it far from solo. Being a stealther does not = solo, it makes you less dependant on your grp for certain objectives. 

    I dunno i find it quite impossible to be "Solo" in a game where the whole point is Player versus Player interaction.

     

    i guess i just meant where you don't have to be forced into joining guilds to enjoy the game, i really hate being forced into that.

    i prefer to play outside of a guild more on my own.

    i thought that was "solo".

  • ScillyScilly Member Posts: 69
    Originally posted by Voiidiin
    Originally posted by Scilly
    Originally posted by Voiidiin
    Originally posted by sxvs

    i found it confusing, can someone just tell me what he plans to do about solo play? yes, i know many people are against solo play in an mmo but i like to play solo alot in an mmo, it's my thing.

    is there going to be any viable options for the more solo player who doesn't want to conform to guilds to be able to enjoy the game and have fun?

    i really dislike guild play, raids, etc.

    maybe it's just my luck but i always end up with elitests or immature people or people who treat games like jobs, etc.

    CU will not be for you, sorry i hate to not have more interested but the game is going to be far from solo friendly, it will be about group PvP on a large scale with keep sieges. Sure there will be guys who run around solo, and sure some might be sucessful, but that will not be how the game is designed (as far as i can tell from current knowledge).

    GW2 is a great game for those who prefer solo gameplay with a social aspect.

    thats incorrect MJ wants to try and get a balance of all peoples playstyles within a RVR communtiy. Hes asking us for feedback on all of this so its best you follow it yourself rather than listern to each persons indivual perspective of whats been said. Chinese whispers never works xx

    I would love to see how one would cater to a "solo" gameplay in an PvP/RvR game with almost zero PvE in it. Sure crafting can be considered as a "solo" experience, but thats really not what players are looking for in a solo MMORPG (which in itself is an oxymoron). 

    I hope that Mark does not even consider catering to the solo mentality, it just does not jibe well with the type of gameplay Mark has described so far.

    this is not a attack first off.

     

    Did you ever play DAOC at release? When lvl was not a issue i was out on my lvl 9 inf down in emain calling out in chat about what was inc and what was going out. I was solo and didnt get credit for my actions helping those players move to hit the ones i called. Thats how a solo player can help a realm reach its goals.

     

    EDIT; Its upto mj now to consider this sort of stuff and the community to give him advice wheater the stealthers should gain credit to assist the realm or stay solo, or no stealthers at all.. but thats another 5 threads :P

  • Anab0lixAnab0lix Member Posts: 1

    The solo unfriendly argument could have been made for DAoC as well but there was still a strong solo community albeit small.  The majority of the soloists were stealthers but there were a few visibles that pulled it off as well so even if theres no stealth in game it'll still be a viable option for people who enjoy playing with that restriction.

  • HokibukisaHokibukisa Member Posts: 185
    hes a tough mofo, but also practical. Theres a reason hes doing the kickstarter, fanbois and haters alike don't prove interest in a game. There are silent lurkers that read all of his stuff that are thrilled to death about this game concept that haven't posted anything but will invest hundreds to the kickstarter, and there are vocal fanbois that won't contribute a dime.

    image

  • General_Dru-ZodGeneral_Dru-Zod Member Posts: 136
    Originally posted by Voiidiin
    Originally posted by Scilly
    Originally posted by Voiidiin
    Originally posted by sxvs

    i found it confusing, can someone just tell me what he plans to do about solo play? yes, i know many people are against solo play in an mmo but i like to play solo alot in an mmo, it's my thing.

    is there going to be any viable options for the more solo player who doesn't want to conform to guilds to be able to enjoy the game and have fun?

    i really dislike guild play, raids, etc.

    maybe it's just my luck but i always end up with elitests or immature people or people who treat games like jobs, etc.

    CU will not be for you, sorry i hate to not have more interested but the game is going to be far from solo friendly, it will be about group PvP on a large scale with keep sieges. Sure there will be guys who run around solo, and sure some might be sucessful, but that will not be how the game is designed (as far as i can tell from current knowledge).

    GW2 is a great game for those who prefer solo gameplay with a social aspect.

    thats incorrect MJ wants to try and get a balance of all peoples playstyles within a RVR communtiy. Hes asking us for feedback on all of this so its best you follow it yourself rather than listern to each persons indivual perspective of whats been said. Chinese whispers never works xx

    I would love to see how one would cater to a "solo" gameplay in an PvP/RvR game with almost zero PvE in it. Sure crafting can be considered as a "solo" experience, but thats really not what players are looking for in a solo MMORPG (which in itself is an oxymoron). 

    I hope that Mark does not even consider catering to the solo mentality, it just does not jibe well with the type of gameplay Mark has described so far.

    Not "cater" but "incorporate" the solo gameplay.

    Not "Mentality" but "Choice"

    image

  • muffins89muffins89 Member UncommonPosts: 1,585
    i've seen much more "Love" than "Hate".  especially for a game that so far is more an idea on paper than anything else.  can we also stop calling this an mmo?  it's a moba.
  • ScillyScilly Member Posts: 69
    Originally posted by Hokibukisa
    hes a tough mofo, but also practical. Theres a reason hes doing the kickstarter, fanbois and haters alike don't prove interest in a game. There are silent lurkers that read all of his stuff that are thrilled to death about this game concept that haven't posted anything but will invest hundreds to the kickstarter, and there are vocal fanbois that won't contribute a dime.

    well said 

  • ScillyScilly Member Posts: 69
    Originally posted by muffins89
    i've seen much more "Love" than "Hate".  especially for a game that so far is more an idea on paper than anything else.  can we also stop calling this an mmo?  it's a moba.

    Massive Multiplayer Online. you do the math

  • TadderTadder Member Posts: 38

    If people are asking the same question repeatedly without reading a response posted a few days ago, yea that's annoying. MMO forums are always harsh though. But , I would rather there be a contingent of skeptic trolls who like their one liners than everyone singing kumbaya and not asking tough questions to game developers.

  • muffins89muffins89 Member UncommonPosts: 1,585
    Originally posted by Scilly
    Originally posted by muffins89
    i've seen much more "Love" than "Hate".  especially for a game that so far is more an idea on paper than anything else.  can we also stop calling this an mmo?  it's a moba.

    Massive Multiplayer Online. you do the math

    multiplayer online battle arena.  you do the math.

  • TelondarielTelondariel Member Posts: 1,001
    Originally posted by Scilly
    id refer to you to "mmoexposed" threads and such they claim to know so much yet with every answer given they dodge the answer and still spout the same rubbish

    There are known, dedicated haters here.  People just need to see them for what they are and ignore them.  A troll can't flourish if no one engages them.

    image
  • ScillyScilly Member Posts: 69
    Originally posted by Tadder

    If people are asking the same question repeatedly without reading a response posted a few days ago, yea that's annoying. MMO forums are always harsh though. But , I would rather there be a contingent of skeptic trolls who like their one liners than everyone singing kumbaya and not asking tough questions to game developers.

    people are asking the questions, and MJ is answering them. but people are just coming here posting without looking.

     

    I understand a topic with 10 pages is alot but typing a comment without reading is wasting your own time,you would of found the answer to your question before someone replies to your comment. The joys of forums :)

  • ScillyScilly Member Posts: 69
    Originally posted by Telondariel
    Originally posted by Scilly
    id refer to you to "mmoexposed" threads and such they claim to know so much yet with every answer given they dodge the answer and still spout the same rubbish

    There are known, dedicated haters here.  People just need to see them for what they are and ignore them.  A troll can't flourish if no one engages them.

    With CU being so new and drawing in a new contingent of players to the forums, its more viable to call out the trolls now more than ever

  • DrakynnDrakynn Member Posts: 2,030
    Originally posted by colddog04

    I honestly am seeing too much LOVE for a game that is essentially still in the idea stage. Cool ideas and all, but will they be implemented in a way that is actually enjoyable? 

     

    An RvR-only MMORPG style game will likely be extremely difficult to pull off. We've seen many issues with RvR in the past in games like WAR, GW2 and PS2. I personally didn't even think that the DAoC version of it was all that great. It was too lopsided in my opinion and I feel like some factions were having way more fun than other factions. 

     

    And I'm very leery of kickstarter in general. Paying money for an idea that could potentially be executed well enough to be worth it seems like poor decision making. In this case it will likely be because people trust that Mark Jacobs can bring this thing to fruition in a responsible, well executed manner. But to be honest, how long has it been since he's done anything really great? Warhammer was the last game he was lead design on and before that it was DAoC.

     

    Skeptical for many reasons? Yeah. But I don't think that's really hate. 

    I agree with you on most points except I loved DAoC RvR.I'm not gonna invest any emotion into something that right now is just bullet points in a possible design document and nothing more.I'd want to see at least some proof of concept demos before investing any interest let alone money into this.

  • ScillyScilly Member Posts: 69
    Originally posted by Drakynn
    Originally posted by colddog04

    I honestly am seeing too much LOVE for a game that is essentially still in the idea stage. Cool ideas and all, but will they be implemented in a way that is actually enjoyable? 

     

    An RvR-only MMORPG style game will likely be extremely difficult to pull off. We've seen many issues with RvR in the past in games like WAR, GW2 and PS2. I personally didn't even think that the DAoC version of it was all that great. It was too lopsided in my opinion and I feel like some factions were having way more fun than other factions. 

     

    And I'm very leery of kickstarter in general. Paying money for an idea that could potentially be executed well enough to be worth it seems like poor decision making. In this case it will likely be because people trust that Mark Jacobs can bring this thing to fruition in a responsible, well executed manner. But to be honest, how long has it been since he's done anything really great? Warhammer was the last game he was lead design on and before that it was DAoC.

     

    Skeptical for many reasons? Yeah. But I don't think that's really hate. 

    I agree with you on most points except I loved DAoC RvR.I'm not gonna invest any emotion into something that right now is just bullet points in a possible design document and nothing more.I'd want to see at least some proof of concept demos before investing any interest let alone money into this.

    if the min was a 20 dollar gamble would you invest? Mj is trying to mark out his plans as much as possible and also trying to explain them as much as possible. with that 20 dollars you will get forum access and maybe beta access and that will help you to form the game or decide if the game isnt for you. If you bought the game youd pay 50 dollars, if you want collectors edition like TOR you pay120 dollars and have zero input.

This discussion has been closed.