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Let's not kid ourselves, there are new innovations which are outstanding but there are many old ideas that are priceless. Match those ideas with CUs world and magic could happen. Lets pick 3 of those and list them here.
My 3: in no paticular order.
1. I loved in Aion how the longer you survived and got kills you eventually got a devastating ability. Only usable once and then the long process starts over, so its not over powered, just fun. Also if you died or zone before using it the process started over. CU doesn't need to copy that exactly, but a play on it like 15 kills in a row, or 10 revives in a row without dying, a strong ability becomes available, etc...
2. Also from Aion. Once you reached a high pvp rank, an officer rank, really hard to obtain, and ranks go away when you spent points to buy pvp gear, once you reached that rank you could transform into a god like toon for a limited time. This added a extremely fun dimension and often was used to turn the tides of battles.
3. Once again from Aion (hehe) The keeps, when taken they unlocked dungeons with speed and time trials. The more efficient your group completed these, the better the rewards. But you HAD to win PVP battles to unlock these places.
I imagine those fun features in a camelot like world would be awesome. Perhaps I am alone though. I look forward to reading others.
Comments
1) Death Spam on global chat
2) GW2's Supply mechanic ( loved it )
3) Darkness Falls, Great idea to make your realm care about RvR
4) When you died in RvR, you had to wait to get back in. Dying was rough - Best thing ever, It made you care about staying alive.
5) Realm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm AbilitiesRealm Ranks, and Realm Abilities
Realm Ranks, and Realm Abilities
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
1: Supply mechanics, Planetside 1 & GW2.
2: Mobile spawn point, Planetside 1 & 2 & Aion.
3: No NPC guards and keep lords to control towers/keeps.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
1. Fluid strategic combat, something more like AoC or TERA, but those are bad examples imo.
2. Conquest style resource wars, a la Rift
3. Player Buildable keeps/towers. I really don't honestly care if we build them ourselves or just capture them, there needs to be some form of guild or alliance ownership. a la Shadowbane
Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.
vehicles that act as spawn points when deployed - planetside
PVP tanking abilities like hold the line, guard and damage reducing taunts - warhammer
inteference system - perpetuum - make it work with magic so you cant have a mass of mages bombarding with aoe without gimping their dps, its a great anti blob mechanic http://www.perpetuum-online.com/Help:Interference
1) From Dark and Light : ability to build castles and forts anywhere. using different materials made different strength fortifications
2) From Dark and Light: (Proposed but never worked) building a fort in a territory granted tax income for your guild
3) Character progression other then gear. complementary abilites to help further define your character.
4) Supply line mechanics from Dark and Light or GW2. Make people do more then hole up in a castle.
5) ability for certain classes to use climb points of towers and keeps. gives you more to defend against
6) abilities like Hold the Line from WAR...gives tanks active jobs during ranged battles
7) Darkness Falls....
1-PVE
2-Caravans from GW2
3-Custom guild emblems from Aion
DAoC - RIP
Good thread. Does it have to be PvP games?
1) I haven't played it, but player-run cities in SWG sound awesome.
2) PS2's roadmap: http://www.planetside2.com/roadmap - every MMO should have this IMO. Especially CU.
3) An item system like Diablo 2 classic. Every item has random stats (rare items), no unique/named items.
I could list about 100 things I want from DAoC but the OP was smart enough to disallow it.
DAoC - Excalibur & Camlann
1) PvE
2) PvE
3) PvE