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if your new or have played MXO and didnt like it

Ok guys if you are thinking of buying MXO I recomend you do so on its first aneversary. I.E the new year I may even leave it as late as march.

the origonal makers Monolith really messed up when they try'd to code the game it was so buggy and the game pay was limeted. but there is a nice storyline to it (continuing from the films, sorry morpheus is dead also. buy the game to find out how) and they are completely overhaulinfg the combat system. you see there was a tree that could do lots of damage from afar, and then you had you martial arts ("MA" ingame talk)  which you had to wrap some one in to a kind of fast moving final fantasy battle while others could attack you and you could not hit back if they were not part of this fight. so they are now releasing you from getting raped in so you can run around flying and kicking people repeatedly, and very fast.

But this is all part of a new patch the new owners SOE (sony, the company who make your Play station) which they will not have completed untill the end of december and it may be postponed because monolith really messed up the game code.

but for players who have not played since SOE took over there are lots of new things ingame including the pandoras boxes which is a very clever bit of mission mixed with quest mixed with some detective work. butis only for people in groups of players only over level 35.

but lower levels/ new players do not threat as there is more to come your way and if you set up your account just after january you will have an amaising experence with this game. as it features live events. I'm not sure if you have ever played one before but its where you get new storyline and a new cinematic (which the game downloads for you) and it gets every to help pitch in in your own way to the same mission.

just as an example our last live event (not the halloween one) was there was a program based on the smith program and parts of morpheus's DNA and was sent by the frenchman (exile leader) to kill who the frenchman wanted dead. only problem the assassin had other plans and they were to bring the matrix down. so every one gets missions to do to help them find out how your supposed to kill this program. then every one gets to fight this program and when I say every one I mean every one who is online at that moment in time.

events are an amaising thing to see and are well worth the wait for each one.  

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Comments

  • MoraxMorax Member Posts: 59

    This game needs more than major reworks to make it fun.  Maybe if they started from scratch and though about game play it might succeed.

    How anyone could be excited about this POS game is beyond me, but more power to you.  I just wonder how long it will be before convert another fanboy into an ex-player.

  • InfadelInfadel Member Posts: 3

    I know what your saying and yes they are completely re working it. I mean they are going to strip the game bit by bit and see how to make it better. I have been playing this game since its UK launch. I played it for the best part of 9 months without missing a day of playing. I am awear yes the game should not have been released and yes it has been the worst POS ever but the matter is now SOE have hold of it it is getting better.

    just as an example most the bugs are gone now. yes this game will always be laggy but still it needs its dues it is very different from any other MMORPG. Like I said beforegive it some time then seeing as you have already played the game in a couple of months I would say try around summer time next year sign up for a month. they may even have a free weekend trial (as SOE usualy do that when they have a game "working") and you will be so supprised. the potential this game has that just was ignored by monolith was almost criminal. but keep an eye on the official web site and wait for any major changes in the patch notes and when you do go read peoples responces to it in the forums.

    they are changing the look of the levels and changing the way the fights happen ingame. as this game instead of using a bunch of repeated hovers with spins like most MORPGS do when you use an ability your player actualy moves around. the characters are a lotles static than any other game. I mean in no MMORPG I have played do the players jump and kick and punch and have a completely different animation for every attack. they all look the same in other games. so understandably as SOE are changing combat there is a lot of new motion capture the have to get so that it looks real and amaising.

    I know you hate the game now but dont condem it before it has a chance to prove itself.

  • QwirkQwirk Member Posts: 136

    Infadel, you're forgetting some very important points:
    1) SOE is the king of sh*t events. Their idea of a live event is walking a char into position, delivering a macroed speech and leaving. Monolith had actual players behind screens interacting on a massive scale, and hanging out at parties just for the fun of it.

    2)Paul Chadwick had the first year's script of the storyline done before the game launched. He has neither been heard from or seen since the SOE buyout. Any bets that there will even BE a storyline after the first year are purely fools' fantasies.

    3)The Pandora's Box system you loved was also developed by 'Lith, not SOE.

    4)Frankly, SOE has done nothing to change MxO content yet (beyond the server merge which *SURPRISE* was merely to save them money and create more lag) -- this of course ignores the dramatic drop in live events, and character appearance and interaction. Even the changes to interlock had all been worked out by Lith prior to the transition and are only being set up for release now.

    Prior to SOE buyout:
    Pandora's Box designed; storyline plotted; interactive live events characters who would show up for fun, and communicate with players regardless of server -- in or out of an event; stuck-in-interlock bug traced; changes to interlock proposed and decided upon

    After buyout:
    Live events chars reduced to rare appearance and minimal interaction (if any); changes and content designd by 'Lith slowly implemented; massive lag spike due to server merge.

    Hmmmmmm...
    Why do I think buying the game at its one year point would be a bad idea?

    Addendum:


    Ok guys if you are thinking of buying MXO I recomend you do so on its first aneversary. I.E the new year I may even leave it as late as march.
    To buy the game on it's one year anniversary Would be waiting till March. The game didn't launch till March 22nd (19th for pre-order) 2005. Minor point, I know, but when trying to trash all that came before you, helps to know what came before you, and when.


    And yes, I cannot help but laugh at people who want to trash 'Lith and praise SOE.
    Monolith's definition of feedback: data to be gathered from playing and paying customers for the improvement of the gaming experience.
    SOE's defintion of feedback: annoying noise to be tuned out while seeking greater profits.
    Don't believe me? Post an angry and and negative post about an SOE game on their boards. Then count to 60 for it to get deleted by a mod.
    /shakehead

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  • Ranma13Ranma13 Member Posts: 747

    Hate on SOE all you want, but the truth is that they own a BIG portion of the MMORPG market. And they didn't do it through shoddy games and pissing off customers.

  • QwirkQwirk Member Posts: 136

    To be fair, their anchors are EQ and EQ2.
    Neither of those have I heard horrifying stories about.

    However, SWG and MxO are screwed over by their SOE ownership.
    SOE can afford to piss off all the customers it wants in SWG and MxO because they have the enormous subscription numbers for EQ and EQ2 to pay for at least a dozen games running at a loss. They don't have to care about MxO players. Ever. And they know that. And it shows.

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  • baffbaff Member Posts: 9,457

    I would rather stick pins in my eyes and be reincarnated as a one legged chicken than re-subscribe this game.

     

     

     This game needs erasing not reworking.

    It wasn't the bugs or the combat system that made this game utterly useless, it was the complete lack of content. (the combat system is quite nice, the bugs plentiful and unfixable)

  • QforQQforQ Member Posts: 101

    Qwirk, Chadwick has been seen plenty since SOE received the game. He's been working on the storyline(since they combined servers) and he even gave an interview to Awakened Radio recently. I'm sure there will always be some sort of incorporated storyline

    The live event characters have been getting on all the servers lately for little interactions with acouple players, sparking interest in the rumored next event. If you read the sentinel you would know alittle about this new event. If you haven't read it...I suggest you do so :)

    The original OP's explanation of the Assassin was wrong, but i'll just point you to the MxO wikipedia pagehttp://en.wikipedia.org/wiki/The_Matrix_Online

    In december we are getting a QA server and will be able to test the Combat Upgrade. I suggest if your interested in the game, stay tuned. Maybe not buy it right away, but atleast check it out in a month or 2-3 weeks. We should have some interesting stuff soon, especially with next week's patch. After this patch it should be much better for new players.

    Sam "QforQ" Houston
    Senior Social Media Marketing Coordinator
    Perfect World Entertainment
    http://www.PerfectWorld.com/blog

  • mehoronmehoron Member Posts: 146



    Originally posted by Qwirk

    To be fair, their anchors are EQ and EQ2.
    Neither of those have I heard horrifying stories about.
    However, SWG and MxO are screwed over by their SOE ownership.
    SOE can afford to piss off all the customers it wants in SWG and MxO because they have the enormous subscription numbers for EQ and EQ2 to pay for at least a dozen games running at a loss. They don't have to care about MxO players. Ever. And they know that. And it shows.



    SWG and MxO were really ruined by their original creators. The new MxO dev team is just pushing the changes Lith already had on the table. Sure the live events have died down, but think about the development going into the reworks. You think they have the resources to create and tes new player controlled content which includes graphics, models, tons of scripring and sound, while also reworking the whole system the game was built on and testing it? I think not.
  • StellusStellus Member UncommonPosts: 263



    Originally posted by Ranma13

    Hate on SOE all you want, but the truth is that they own a BIG portion of the MMORPG market. And they didn't do it through shoddy games and pissing off customers.



    No, they took licenses of things people loved and crushed it with their stupidity and greed. Their next victim is DC Comics.
  • OrgyDOrgyD Member Posts: 26

    well i tried and canceled account right after. bigest pice of shitt in my opponion.

    And IF SOE has taken over im gona dump my CD's in the garbage. after what they did to SWG i have sworn il newer play a SOE game again.

    MXO had potential to be a grat game but failed to deliver on almost all apects of the game play imo. sorry my humble oppinion. Just hated that game.And i didnt even get a free month or get in to beta BC monlith screwd up whit the account management.My card was refused even thou i worked on online shops and other MMO's out there.

    Nah i have lost all faith in that game. and as SOE is taking over there is no hope for the game. Sorry.

  • ryonavinryonavin Member Posts: 4

    totally revmping the game from scratch...interesting considering it worked so well with SWG *and yes I'm being sarcastic. The various MMORPG boards are still flooded with people who hate what SOE has done to SWG

  • manta01manta01 Member Posts: 4



    Originally posted by Ranma13

    Hate on SOE all you want, but the truth is that they own a BIG portion of the MMORPG market. And they didn't do it through shoddy games and pissing off customers.



     

    Actually, your dead wrong, SOE got big because they hooked you on the thought of becomming a Jedi, the game itself has had major changes that introduced more bugged code and caused client crashes. The thing is with all MMORPGs the community is what makes the game. plus the initial cost of starting a new MMORPG can be more than someone can afford. So rather than Switch to maybe a better game, people make the rationalization that maybe the game will be better in the near future.

    This is Exactly what the SOE is hoping from its user base. The fact they ignore thier players and implement changes that destroy months worth of game play in thier "patch" has turned many people to ANTI-SOE. The fact they are involved in MAtrix Onliine leads me to believe that some of the "bugs" will never get fixed. As is true from Star Wars Galaxies.

    Also case in fact the price of Star Wars galaxies itself tells you a bit of how well they are doing. When i purchased my copy I spent 49.99 and then another 29.99 on the "jump to lightspeed" expansion. had it not been for the way they truely masacred my characters that I had spent months building, They would have gotten anther 29.99 for the "rage of wookies" expansion. If you go to the store now. you can get all these for the low price of 29.99 image Where is the refund for those that spent the $110 dollars and are still shelling out $15 a month to virtually live in a bugged, lagged, game.

    The only thing keeping the game alive is they have yet to piss everyone off. Which from reading the boards both here and in the SWG forums they are pretty close to doing with this latest revamp of thier game.  litterally you are paying for the beta version of the game, as the original is nothing like the game today and the playstyle is geared more to the Arcade style play rather than a community.

    So Without even stepping foot in the Matrix game, I fear the game is doomed with SOE backing it. image

    SOE knows thier is a sucker born every minute. They are counting on you to be that sucker.

  • EduardoASGEduardoASG Member Posts: 832
    does anyone actually play MXO ? lol

    Aion, AoC, AC, AO, DDO, Eve, Eq2, GW, MW3, L1&2, RF, RIFT, SWG, SWTOR, TR, UO, WOW, WAR
  • sebparksebpark Member Posts: 22


    Originally posted by EduardoASG
    does anyone actually play MXO ? lol

    The answer to that question is a yes.

    How else would bugs be reported :P

  • JelloB2000JelloB2000 Member CommonPosts: 1,848


    Originally posted by Ranma13
    Hate on SOE all you want, but the truth is that they own a BIG portion of the MMORPG market. And they didn't do it through shoddy games and pissing off customers.
    They dont own a big portion of the mmorpg market, the mmorpg:s in asia have crazy amounts of mmorpg:s & huge amounts of players.
    Sony is getting cash from there other divisions who are making money (electronics, music etc). The current tactic for SOE is the same as for Micro$soft: buy smaller successful companies & bury them in your own.


    Is there any mmorpg that has gotten MORE subscriptions AFTER they (SOE) have bought it?
    Also does annyone have any exact financial numbers for SOE? (No idea how american financial booking works).

  • BeaumanBeauman Member UncommonPosts: 142



    Originally posted by Ranma13

    Hate on SOE all you want, but the truth is that they own a BIG portion of the MMORPG market. And they didn't do it through shoddy games and pissing off customers.



    Everquest 1 came out during a different era in the MMO industry's life-span and can't even be seriously considered in today's analysis of what is out there.  The game maintains a bare-bones Dev team, few and far between expansions, and already had server merges.

    I played MxO from Beta in August '04 through November 2005 and, despite the lack-luster job Monolith did being small and new to the MMO market, SOE has not done much to resurrect the game.  Update 38, which completely redid "zone levels" is not an improvement.  Live Events have been few and lack-luster now.  And a "combat revamp" is not going to save the game.  The game needs content.  The Controller Missions are boring and cookie-cutter to an extreme.  Street Contact missions are too few (4 per contact).  And the Event "Critical Missions" are too sparse.  Why create new ways to kick/punch/shoot/hack the same boring content.  Those that are leaving the game in droves (check the various world forums for posts within the past 90 days, there are a lot of farewell ones) are not leaving due to interlock.  The main reason posted?  Lack of content.  i.e. Boredom.  A new combat system on the same lack of content is not going to bring people back.  Watch.

    SWG, I don't even need to discuss.  Enough said there already.

    EQ2?  Not doing nearly as well as you think, which is why between Update 13 and the up-coming Update 18, SOE is altering so much of the game to make it play more like World of Warcraft.

    Now, SOE is a highly recognized name, but they do not control a majority of the MMO market anymore.  Blizzard took a huge junk away from them with World of Warcraft, which boasts the biggest numbers in MMO history next to Lineage 2 (I believe).  SOE dominated a new and exciting MMO market years ago, but they have since lost a lot of their old ground.  Thus their scrambling to overhaul games and catch-up so badly.

    And, no, I am not a WoW fanboi.  It's a fun game, but I am not a regular player.

  • ZhirocZhiroc Member UncommonPosts: 220

    The way I see it: a) MxO would have been cancelled by now had SOE not bought it. b) SOE did not buy it to make money, but as a required part of a package deal to obtain the rights to a new game from WB.

    It was published that MxO had sold less than 50k copies as of the sale to SOE. I'd wager that there were only 20-30k subs active before the station pass went live. These are not numbers that companies as big as SOE or WB can live with, from a profit point of view.

    The future: I'd look to two things: a) an active attempt to remarket the game, perhaps with the release of the new combat model. But I'd be skeptical that it will work. b) the date 90 days before the one-year anniversary of the SOE takeover might be key. If SOE bought it under "agreement" with WB, I would guess that at worst they committed to a one-year plan to run the game. If I remember, the EULA probably states that they can close the game with a 90-day notice.

    With the recent implosion of SWG, I would imagine that SOE's sales of station passes are in serious trouble. If the players who primarily play MxO stop buying them and revert to normal subs, and if EQ players follow suit, I bet this will place heavy pressure for them to cut losses.

    IMHO, I'll be surprised if MxO makes it.

  • BeaumanBeauman Member UncommonPosts: 142



    Originally posted by Zhiroc

    The way I see it: a) MxO would have been cancelled by now had SOE not bought it. b) SOE did not buy it to make money, but as a required part of a package deal to obtain the rights to a new game from WB.
    It was published that MxO had sold less than 50k copies as of the sale to SOE. I'd wager that there were only 20-30k subs active before the station pass went live. These are not numbers that companies as big as SOE or WB can live with, from a profit point of view.
    The future: I'd look to two things: a) an active attempt to remarket the game, perhaps with the release of the new combat model. But I'd be skeptical that it will work. b) the date 90 days before the one-year anniversary of the SOE takeover might be key. If SOE bought it under "agreement" with WB, I would guess that at worst they committed to a one-year plan to run the game. If I remember, the EULA probably states that they can close the game with a 90-day notice.
    With the recent implosion of SWG, I would imagine that SOE's sales of station passes are in serious trouble. If the players who primarily play MxO stop buying them and revert to normal subs, and if EQ players follow suit, I bet this will place heavy pressure for them to cut losses.
    IMHO, I'll be surprised if MxO makes it.



    I agree.  I know that I, for one, recently cancelled 3 personal and over 20 corporate Access Pass Accounts due to the actions of the SWG Community Relations Manager, Kurt "Thunderheart" Stangl, and absolutely refuse to give SOE any more money, not even for DC Online in 2007.

    We've already reactivated World of Warcraft accounts (which were closed in May) and City of Hero accounts (with CoV attached), which were closed in October (before CoV hit shelves).

    You know what?  Away from SOE and their BS, I have found myself, in the past few days, actually enjoying playing MMOs again.  Finally, and again, it is the stress relief it should be.

    It's also nice to see players . . . and lots of them . . . between those 2 games, and not the ghost towns common in MxO, Eq2, and now SWG.

  • azhrarnazhrarn Member Posts: 817



    Originally posted by Ranma13

    Hate on SOE all you want, but the truth is that they own a BIG portion of the MMORPG market. And they didn't do it through shoddy games and pissing off customers.




    ........

    SOE does indeed own a large protion of the MMO market.  Which is why I am currently without a steady game.  It is also why I have not and will not be trying MxO in the wake of having had Star Wars Galaxies turned into a badly bugged, half coded FPS hybrid while I was paying to play a complex, deep and unique virtual world mmoRPG.

    Anyone who has had experience with SOE's games will tell you that when SOE says the words Combat Upgrade in the same sentance including a game you play that they own - that bad things are on the horizon.  I would dearly love to tell you that it' going to be okay and that MxO is in for some reportedly sorely needed dev love.  But I can't.  I know what SOE does and I'm sad to say that MxO is in for some VERY hard times in the near future.

    This is downright tragic, because like Star Wars, The Matrix is a very solid and promising game setting with a lot of potential.  But if you didn't notice, SOE has managed to surpass even Star Wars fanboy's ability to ignore bad treatment and worse game management.  Trust me when I say that you would almost have to be trying to alienate a fanbase with such legendary endurance for abuse.

    SOE got their position in the market by riding on EQ1 (originally Verant's workhorse and already hugely successful BEFORE it was purchased from Verant by SOE), by buying a Star Wars licence from the Lucas folks and releasing a number of half-completed, badly supported and utterly mediocre titles.  Their ownership of th sci fi portion of the MMO market is due ENTIRELY to the fact that the only other company to put out a successful sci fi mmo has been FunCom.  And THAT is over five years old now.  They may have a good console market based on their Playstation and the PS games, but that is NOT the case with their handling of PC titles and MMO customer bases.

    In THIS market, shoddy games and pissing off customers IS SOE's calling card.

    So no, thank you, I won't be giving Matrix Online a try.  Not while SOE owns and operates it.  And no, not even if it were free.  (A dear friend actually offered to buy me a copy and pay the subscription but I refuse to set myself up for the same treatment and the same massive disappointment I have recieved at the hands of Sony Online Entertainment consistantly as a former MMORPG customer.  Yes, it really WAS that bad.) 

    I feel very badly for those of you who have been waiting for this game to be repaired, as it deserves to be.  I empathise strongly with your loyalty to something that might have become the biggest thing in sci fi mmos if it only had a competant production and development team.  But I'm past being able to offer you any false hopes that your loyatly and time investment will bring you any more than that of SOE's last victims. 

    Sorry guys. 

    _______________________
    Kote lo'shebs'ul narit
    image

  • BleehBleeh Member Posts: 116

    I have given this game two chances: once under 'Lith and once under SOE. I've already stated several reasons for this on this forum, but the biggest one for me was community. I ran into either...

    1) ...your typical immature asshats you find in every game
    2) ...forum cop wannabes that either fairly or unfairly label you as a member of group 1) if you do not profess your love for everything Matrixy and fly to Chicago and personally lick dirty places on the Wachowski bros in tribute.

    Okay 2) is an exageration. But look on the official forums once in a while and see the reaction some newcomers get there. For example: if somebody asks a simple question and everyone else thinks you should be searching for it. I remember one time that happened and the only results were from the one thread that offended the mod wannabes in the first place. No one could search for it because it wasn't there to begin with, so how does that make the community look when they flame the OP?

    That example was tame compared to some of the stuff I went through on the public forum pre-SOE and what I've experienced in-game. The worst part, reporting to the mods on the public boards wouldn't have changed things because the mods were in bed with the biggest trolls.

    The game itself was bad enough and the segment it was catering to was small: die-hard Matrix fans and MMO players that weren't fans of sword and sorcery. Much of the later bolted when CoV came out or signed up for the Station Access package to get SWG access (at least pre-NGE anyway).

    The community that's left pretty much thinks of themselves as a old-boys club that doesn't want newcomers. They had a bad attidude towards drawing in people from the start. Some have learned and held thier own events to attract newbs, but it's too little, too late.

    The fanbois drove away many in the name of purity fo thier franchise and apparently they got what they wanted. Eventually the pop will be low enough for $OE to consider cancelling. I hope they're happy with that.

    Guild Wars is still an MMO.

  • grimbojgrimboj Member Posts: 2,102

    Sony obsessively ruin all their games. Take SWG ... it was the best game out there, then they just kept nerfing it til it was more boring than a job. So given their track record, i think mx0 has probably seen its best days :P

    --
    Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

  • NariskoNarisko Member Posts: 17

    I was looking at buying the game, looks really fun. I'm a really big fan of the matrix but I dont know if my stupid laptop will run it. Building myself a new computer this year ne way so I guess I'll just buy it then. image

    So you claim to have 9 lives ey? Well I've got 10 bullets! xD

  • ZhirocZhiroc Member UncommonPosts: 220


    Sony obsessively ruin all their games.
    To be fair (and maybe the poster was talking about the prospects of the future rather than the past), SOE is not at the root of MxO's problems. I could blame them for the demise of the Live Events team, but really, that's not so much because of SOE, I think, but rather that the game has such a low subscriber base that it can't afford such "luxuries."
  • shaeshae Member Posts: 2,509



    Originally posted by Zhiroc




    Sony obsessively ruin all their games.

    To be fair (and maybe the poster was talking about the prospects of the future rather than the past), SOE is not at the root of MxO's problems. I could blame them for the demise of the Live Events team, but really, that's not so much because of SOE, I think, but rather that the game has such a low subscriber base that it can't afford such "luxuries."


    I couldn't agree more. As much as I like going on an SOE tangent and you can certainly fault them for not giving two flying @#$^**(# about the game or the community, you just can't blame for this one, as much as we'd like too of course image.

    As Bleeh noted in earlier post in this thread, MxO was it's own worst enemy four times fold.

    First was WB Entertainment. They really had no idea what they were in for and they really went after the wrong development team to get it done, hindsight is 50/50 though right ?

    Second was Lith. Dear god the mistakes these people made... the complete lack of listening to a community that was completely passionate about the game, development was a farce by the end.

    Third was the community. By the end of beta the community had developed a very strong bond, mostly from the hardships many of us had endured. Into release and the many problems that followed there was more then enough ill feeling to go around, unfortunately that got taken out on any new players that were trying to make a home there, it was sad but I would say that an extremely large portion of the reason MxO never quite made was because of the community's hostility to new players and an unwillingness to accept them.

    Fourth was the sell out to SOE, not just SOE itself and the WC Brothers. Many players welcomed it, many felt betrayed and left out to starve. The entire situation was ugly and since not much other then just surviving has gone on. At the same time, the story that was supposed to drive the game in the first place fell to the side, yet another promise broken, live event teams went the way of the dodo and it seems the Brothers have lost their interest in the game for good, having yet to quote and it's failure and what it did to their fans. Isn't it lovely.

    All told, it's just another game that had amazing posibilites that feel flat on its face due to quite simply a lack of carring from everyone involved. Go figure, all it needed was a bit of love to be saved :).

  • BleehBleeh Member Posts: 116


    Originally posted by Narisko
    I was looking at buying the game, looks really fun. I'm a really big fan of the matrix but I dont know if my stupid laptop will run it. Building myself a new computer this year ne way so I guess I'll just buy it then. image

    I'm no hardware genius, but from what I've read MxO is a resource hog. If you want it that badly, I'd suggest finish building your rig first.

    Guild Wars is still an MMO.

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