Recently it seems MMO's are slowly doing away with certain "grindy" aspects that were prevalent in first gen. games. Would you agree or disagree that the "grind" is the key element in creating a persistent world? With more streamlined Groupfinder tools, instancing and the aformentioned elimination of the "grind", are we seeing the slow death of the MMO that can "entertain" a gamer for more than a few months? Or, is the problem due to a greater saturation of games on the market, and thus a certain MMO ADHD in its playerbase? I've been watching this development for a while now, and wonder what you all have to say. Perhaps the renewed interest in sandbox variety MMO's is a clear response from the public? Anyhow, thanks for the responses!
Comments
The dodo will be back you know
"A recent find of a dodo skeleton raises hopes of getting genetic material from the extinct flightless bird."
http://www.nhm.ac.uk/about-us/news/2007/august/news_12220.html
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Totally disagree. MMO's are more popular than ever and will continue to be so.
The "Grind", as defined as a repeated and monotonous activity, was just bad design because either 1. They didn't know what they were doing, which is completely legit as they were the first. or 2. Done to keep gamers playing and paying longer.
Groupfinder, lfd... have nothing to do with short or long term games, they are just convenience tools to make grouping easier. Instancing also has nothing to do with short or long term games.
I don't think most people care whether the game takes weeks/months or years to reach end game, or even if there is an end game. What they care about are are there enough enjoyable activities at whatever stage they are at.
Many games today have made levelling faster because people like the reward, faster levelling means more frequent rewards. Faster levelling is just one way to do that though, perhaps the easiest way but still just one.
Disagree. It has absolutely nothing to do with a persistent world.
Is the EQ/WOW model the most common? Yes.
Is it the only way to make an MMO? No.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
If they can do that, then i hope they bring back the thylacine, too. Well, not in the same place as the new dodos because... yeah.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Well said.
The trend to 'easier' grinds is just a tactic to appeal to more casual gamers and increase the player base. As veteran players tire of the genre new gamers will take their places. Dont see the genre dieing off.
The genre will just continue to evolve to accomodate a different playerbase. Those of us that like the older style, less explanatory games will just have to pick and choose from the numerous releases we'll continue to see.
I've never had to grind. If I'm improving my character, then I don't consider it grinding. If you feel that you need to "grind" in a game, you might want to take a step back, and ask yourself why you feel that you're "grinding". Are you supposed to be having fun? Perhaps it's time to move on to a different game.
As for the OP, this post is a thinly-disguised attempt at saying "if I'm not playing a game (or genre) then it must be dying".
They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
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