It looks like you're new here. If you want to get involved, click one of these buttons!
1) When I say "Strategic", I mean that there's an ingame mechanic that makes it easy to organize into a multi-tiered army. In other words, there will be ranks like "General of the Army", "Colonel", "Major", "Lietenant", "Grunt". The idea is that each officer (General down through Lietenant) will have his own map to draw on. Those under a specific officer's command will see the drawings on the map and have arrows at their feet pointing to where they need to be. This is just a way to quickly organize and move the "chess pieces" around the map in a strategic way. There would be complete flexibility to leave an army and start your own if you feel that those in upper leadership are incompetent. An ingame "leadership rep" mechanic might prove useful when it comes to measuring both a player's experience to lead and success rate.
2) When I say "Disorganized", I mean the current model of massive pvp/rvr in which the players just bunch up into groups and just randomly target the enemy without the "hard work" of being strategic about it. Larger numbers ALWAYS win in this case.
3) 8v8 rollers (unaffiliated with any orgainzed army/zerg) are the folks that pretty much like to roam around the countryside in a small "elite" group and take out larger "noob" zergs with a tool such as long duration cc.
4) Solo players are pretty self-explanatory.
Comments
Well, that could still happen in the top choice. If you were the "Lietenant" in the army with your 8 guys, you could be ordered to "take that tower over there" or "sabotage that keep over there".
Assigning ranks and titles will change people from afking randomly, sleeping at the keyboard, inexplicably losing /stick and running+dieing for no reason, mashing 111111111 for teh win?
Even in DAOC you could do very organized zergs, it was all about the players in the zerg. If people listened and did not faceroll then you dominate, if they decide not to, they will not.
Mix of chaotic random zergs, big clan zergs and 8 man.. solo during slow hours
There will always be jokers like that in the ranks. I'm not saying this would be perfect all the time. You would be free to kick their ass out of the army. Eventually, the cream will rise to the top. People will get a reputation for being a good leader and others will eagerly follow. The idea here is to give the serious, mature folks a mechanism to efficiently run a large group of people.
With the options available in the poll, I think we should see all 4.
I'm not sure why the polls options are only one or the other, I think all the options are good.
Notice the word "most" in the title. I'm just trying to get a temperature of what people are looking forward to the most, if they can only choose ONE.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
I healed Mistwraith and all I got was this stupid tee-shirt!
I chose the 8v8 option because I enjoy small group PvP the most. I really did not like the massive zergs that I experienced in GW2, but at the same time, I don't see how solo play would be a good option in capturing keeps. I think the first option could also be a good one, but I think I would rather the group/guild/community find another way to execute strategies like that rather than have markers and drawings built into the game. Not that it's a bad system, I guess I just miss the ingenuity and creativity of players over being handed every tool we need.
For me, the PvP is going to be tricky to execute for this game. I haven't played a game yet where I thought the RvR was anything more than a zerg moving from castle to castle, but the idea of having open world objectives is hugely exciting to me. I like the cut of Mark's gib so I hope he can really pull something amazing off.
Honestly I was hoping it'd be a PvE game with FFA pvp as an option and the option to not be in a faction since I tend to make characters in games that don't care for wars or politics etc.
Is it true this game will be pvp only? I heard some girl on youtube say that, but that doesn't sound right. Surely no one would follow the path of APB, trying to make a glorified p2p death match game.
Yes, it is going to be an RvR based game with no loot drops from NPCs, etc. Advancing your character in the game will always be a result of doing something RvR related.
[Like] *
DAoC - RIP
I choose the top tier with the caveat that there is no penalty for disobeying orders.
Otherwise It would feel like I'm paying and playing so that some other jerk could boss me around.
Anit gonna happen.
I worry about how voice chat is going to effect larger scale RvR. e.g. for example will you end up with very large guilds that communicate in RvR using voice chat and either don't invite non-guildies to their groups, or don't speak in in-game chat enough for the non-guild member to have any idea what the ojectives are.
I don't you think you need a large number of ranks. I think at certain set milestones past level cap a player should be able to unlock region chat, and then faction chat. It should be fairly tough to unlock so that only a few folk end up with it. Out of that bunch some will naturally become leaders.
I think it is impoart for someone to be able to say to the zerg "go here." In DAOC I remember massive chat groups going on, where during a PvP raid only group leaders were given speak privilege, although everyone could read. There would just made up adhoc. Leaders would always get burned up though. That is one reason worry about rank, pepole may expect you to lead since you have a higher rank. But there needs be at least a macro strat to feel like you are doing anything meaningful. Standing off zerg vs zerg serves no purpose. But having some say "go take this keep" followed by "good job" makes people feel good even if it really was pointless. But then again, maybe the game will spawn objectives. If migard has lost a keep maybe a quest will spawn to go recapture it.
That said, I am sure all types up PvP will be supported. The main thing is to get everyone supporting the realm.
It has nothing to do with bias on my part. If the words are "emotionally-charged", it's because they pretty much represent the emotions of the community at large (of any mmo) and how they feel about those 4 items in the poll:
1) A vast majority of mmo players are after The Holy Grail of organized and strategic epic battles, as you can tell from the results of the poll so far. Unfortunately, MMOs have been lacking in this department.
2) The fact that I used the word "disorganized" is just stating a fact when it comes to 99% of the zergs. There's the exception to the rule with the Guild-run, VO type organized zergs, but it would be nice to be able to login and find organized warfare happening more frequently than it is in the current state of non-instanced focused MMOs.
3) As for the 8v8 roller comments that I made about "zergs being noobs", it's pretty obvious that a majority of them think they're "the s**t" because they can take out a larger group of the disorganized zergs (that I mentioned above) with the aid of an overpowered tool like long duration cc. The "zergs are noobs" mentality is a representation of what the 8v8 roller fan feels. It's all about farmin' for the realm points.
4) People who prefer to solo all the time are just fed up with dealing with other people. I think that speaks for itself.
I'm in complete agreement with you on this one. There should definitely be a way that you can break away from the army (and take with you those who prefer to folow you) if you feel that the person with the rank above you doesn't know what the hell he's doing. I think the best and worst leaders will eventually gain a reputation (perhaps an ingame "leadership rep" mechanic based on success and/or votes?) and people will choose to follow based on that.
I want to be able to kill enemies and fight for my realm... period.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
I expected a small percentage of the playing population would have this attitude. And you and the rest of the 4.9% who feel this way are perfectly entitled to play the way you want to play. Just don't be surprised and/or upset when you get kicked out of organized groups when you start going off and doing things on your own because "you felt like it". I know there will be no instances in this game, but I can't tell you how incredibly annoying it was in WAR when certain members of the group would disappear into some random instance leaving the rest of us in a weakened and exposed state out in the open world. Instead of "yelling", I just kick their ass out of the group.
Being able to function as part of a team is what it's all about with this type of gameplay. A group of any size wouldn't be able to accomplish much if there were nothing but a bunch of divas running around doing their own thang.
I think that is exactly what he meant by biased..
Especailly 3. heh many people have done organized zergs and 8 man and everything in between. I spent countless hours herding cats getting the special snowflakes to follow basic order like, /stick, DO NOT AOE things like that. Soon you just start kicking people out, still doing bigger organized zergs is fun. They do not have to be guild, atleast in daoc you would have people from all over who could listen.
8 mans are fun because half the time you do not even need to talk, people do what they have to do without being told. It is like being on a good soccer team, your team mates stay in position, cover their man, are fit and do not puke after 10 mins on the field. That is joy, playing on a horrible team.. is why I do not play soccer anymore and just *solo" run or boulder.
Sme ideas to help give zerg leaders tools
1. Delegate invites, maintain invite and NO-INViTE-ever lists for myself. When I delegate invite those that can invite should always invite first and never second, rest is their discretion
2. Mute channel easily both sound and chat
3. Voice to text. speak and stuff gets transcribed to chat
4. Kick people using voice, ie: "Moron101 kick", "Moron 102 add to no-invite list"
5. Delegate rally point setting to others, dude1 is alive at the fort delegate where to rally to him, can palce banner or something
6. Scripting group organization using user script. But set certain group as untouchable. Example: group 1 is a premade 8 man, exclude I want to talk to them but not manage them at all. Rest are in a pool of player I should be able to: exectute make bomber group -> script make a group with a bunch of PBAOE healers, guard tank. Execute make melee group -> bunch of melee with healers and buffers.
Overall I think CU will be a far more hardcore game then DAOC was, everyone will be there to RvR. You will not have zergs comprised of players who maybe came out to frontiers once a week and grinded mobs rest of the time.
This is exactly what I was going to say. Your poll clearly indicates your preference and pushes people in that direction. There is really no need to specify the "type" of PVP because if it is good, it will have all four types happening at the same time.
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
Where is the option for all of the above?
If it's just zerg vs zerg or just 8v8 it will get boring after a while. DAoC had all playstyles (zerging, 8v8, keep taking, soloing, small groups, stealthzergs). It was at times organized and at other times chaotic. That's what made it the best PvP MMO of all time.